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wisehowl_the_2nd
wisehowl_the_2nd

in reply to Gouf Troop

I'll given Dunkey the one on the floor because that room lacks any visual indication unlike this example in dread and the hit detection on the rising pillar means you need to hit it dead on to trigger it. There's definitely an improvement overall in Dread with giving clarity to secret passages without making it too obvious and not going the Metroid 1/Shantae route of "lmao incorporeal walls".

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