Word Up! You must login or signup first!

Meme Encyclopedia
Media
Editorials
More

Popular right now

April 2025 4chan Sharty Hack And Janitor Email Leak

April 2025 4chan Sharty Hack And Janitor Email Leak

Sakshi Rakshale

Sakshi Rakshale • 4 days ago

two panels from a comic of a couple entering a home and beginning to undress

Thai Political Crisis Breakup

Matt Schimkowitz

Matt Schimkowitz • 7 years ago

Italian Brainrot / AI Italian Animals image and meme examples.

Italian Brainrot Animals

Mateus Lima

Mateus Lima • about a month ago

Tralalero Tralala meme example.

Tralalero Tralala

Sakshi Rakshale

Sakshi Rakshale • 2 months ago

Tung Tung Tung Sahur meme image examples.

Tung Tung Tung Sahur

Sakshi Rakshale

Sakshi Rakshale • 26 days ago

Know Your Meme is the property of Literally Media ©2024 Literally Media. All Rights Reserved.
+1

Gaming - Science proving that some games can be good for you

PROTIP: Press the ← and → keys to navigate the gallery, 'g' to view the gallery, or 'r' to view a random image.

Supper Mario Broth @MarioBrothBlog A 2009 international psychological study found that playing Super Mario Sunshine for as little as 20 minutes subsequently increased helpful behavior in test subjects, in contrast to "antisocial games" like Crash Twinsanity, which decreased helpful behavior. The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies Douglas A. Gentile, Craig A. Anderson, Shintaro Yukawa, Nobuko Ihori, Muniba Saleem, Lim Kam Ming, Akiko Shibuya, Albert K. Liau, Angeline Khoo, Brad J. Bushman, L. Rowell Huesmann, Akira Sakamoto March 25, 2009 The study shows how playing "prosocial" video games, i.e. games where the object is to be helpful, results in test subjects being more helpful to other people in real life. The study used six video games, divided into three groups. Each group, when played for as little as 20 minutes, had different effects on the subsequent behavior of test subjects. 4.5 4 Prosocial video games (increased helpful behavior when played): Super Mario Sunshine (GC, 2002) Chibi-Robo (GC, 2005) 3.5 Neutral video games (did not affect behavior when played): Pure Pinball (PC, 2003) Super Monkey Ball Deluxe (PS2, 2005) Prosocial Content --Violent Content Antisocial video games -1 -0.5 0 0.5 1 1.5 Standard Deviations from Predictor Mean (decreased helpful behavior when played): Ty the Tasmanian Tiger 2 (GC, 2004) Crash Twinsanity (PS2, 2004) Helpful Behavior 32 2.5 2 -1.5 ure: journals.sagepub.com/doi/pdf/10.1177/0146157203333045 :

◄ Previous View Gallery Random Image Next ►

+ Add a Comment

Comments (0)

There are no comments currently available.

Display Comments

Add a Comment


Meme Encyclopedia
Media
Editorials
More