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D&D DOESN'T NEED THE WARLORD CLASS BACK, BATTLEMASTER DOES THE SAME THING Spring the Trap (epic) Warmaster Utility You lure your foes into a trap, and at your terse command, your allies spring to action. Target: You and each ally in burst Effect: In order of highest initiative to lowest, each target can take a standard action, a move action, or a minor action. Heart of the Titan A Warlord Utility With great words of encouragement about glorious victory, you turn yourself or an ally into a battle-hardened juggernaut. Effect: The target gains temporary hit points equal to his or her healing surge value + your Charisma modifier. Until the target loses as many temporary hit points as he or she gained from this power, the target adds your Charisma modifier to damage rolls and can't be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened. Inspiring Word Warlord Feature You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Omitted level 11, 16 and 21 Level 26: 6d6 additional hit points. to save space Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. A Plan Comes Together Warlord Attack You read the enemy's intent and spring your trap. Your allies bring the unsuspecting foe down. Effect: The primary target makes a melee basic attack as a free action against the triggering enemy; on a hit, the target is dazed. Then, the secondary target makes a charge attack as a free action against the triggering enemy; on a hit, the target falls prone. White Raven's Call Warlord Attack You release a deluge of brutal attacks upon your foe while calling out to your allies to stand their ground and shake off their weariness. Target: One creature [W] is your weapon's damage die Attack: Strength vs. AC so 6d8 for longsword Hit: 6[W] + Strength modifier damage, and you and each ally within 10 squares of you can make a saving throw against one effect that a save can end. Unyielding Company (30th level): While you have at least 1 hit point, allies within 20 squares of you do not fall unconscious at 0 hit points or fewer and cannot die because of negative hit points. Allies at 0 hit points or fewer still mako death caving throws a normal and they can dio Commander's Strike With a shout, you command an ally to attack. At-Will * Martial, Weapon Target: One creature Warlord Attack (Costs no resources, so unlimited uses) Effect: One of your allies can take a free action to make a melee basic attack against the target. The ally gains a bonus to the damage roll equal to your Intelligence modifier.
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Dungeons and Dragons

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