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Super Smash Brothers - List of Patches Part 1

PROTIP: Press the ← and → keys to navigate the gallery, 'g' to view the gallery, or 'r' to view a random image.

3DS Community Patch Notes v1.0.4-Engine Changes to DI Discussion in '3DS &Wii U Smash Academy' started by SamuraiPanda, Nov 18, 2014. Page!of611 23456→61Next> Here it is guys, lets figure out what is different! Changes will only be added to the OP if they have a) sufficient evidence [i.e. video comparisons or frame data], b) Multiple sources confirming, c) Direct comparison to v1.0.3 or earlier, or d) You are Dantarion Let's do this KEY Any values labeled as red is a nerf .Any values labeled as light green is a buff .Any values with no colour is something that can be considered a nerf or a buff . Striked out values are from last patch SamuraiPanda Moderator Moderator May 22, 2006 6,865 Joined: Messages: GENERAL GAMEPLAY CHANGES . Preliminary results show that VECTORING MAY BE REMOVED AND DI IS BACK IN THE GAME What this means: More intuitive inputs for veterans, EARLIER kills and MORE COMBOS (possibly) . DACUS removed (to clarify: this is NOT a Usmash while running which is still possible) Roll cancelled pivot grab timing has been tightened significantly BOWSER FLYING SLAM & DASH SLAM GAMEPLAY MECHANIC: When used off the edge now KO's Bowser before the opponent BOWSER JR. DTHROW DTHROW DAMAGE : 8% 7.5% DTHROW NUMBER OF HITS : 8 DRAGON RUSH (Custom side B) DAMAGE : 45% 11 %

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