Okay, having spent a lot of time in the comments of the GamerGate article, something hit me. Do any of you who have any particular games or gaming experiences that remind you of the situation with GamerGate?
For me, that would be the Legacy of Kain series. I bought LoK: Soul Reaver back in high school, on impulse. Of course, back then I had no idea the kind of convoluted storytelling and pure verbose voice-acting SEX that was to come (R.I.P. Tony Jay). Back then, though, I had no greater understanding of the LoK lore; I was vaguely aware of LoK: Blood Omen, but I had little interest in playing that one. After all, why would I want to play as the villain, Kain, particularly as I always went the paragon route with Raziel in SR1? I was Raziel, scourge of the vampires despoiling Nosgoth, and the one who would slay Kain.
And things suddenly changed when I finally got around to playing Soul Reaver 2 (on PS2; I got the PC version, but it never worked for me). Raziel’s pursuit of Kain through time suddenly grew more complicated. Vampires were revealed to be more than the decadent bloodthirsty monsters I was used to, Kain’s turning of the Sarafan and execution of Raziel were part of some larger, desperate gambit, and that other forces were at work conniving to compel Kain, Raziel, and the Pillars of Nosgoth along a path of damnation and ruin. It was a hard pill to swallow, particularly when I saw what the Sarafan priesthood was really like. And like Raziel, I burned with rage as he was misled and used at every turn. It made the final revelation at the end all the more heartbreaking. (LoK: Defiance was essentially more of the same with less in the epic dialogue department.)
More than anything, I found myself empathizing with Raziel as he sought answers to his own destiny and tried to carve a different path than those others had written for him. This came right after a time in my life when I found myself questioning a lot of my own long-held beliefs (and the media) for the first time. Like Raziel, I grew by questioning authority figures and finding my own answers. I had to learn to listen to people I might not otherwise be inclined to see the big picture and arrive at the truth. And the path to discovery was riddled with zealots and manipulators.
Gamergate, for me, has been much of the same. False narratives, extremists, corruption, cynical manipulation of others, listening to one's alleged enemies, searching for the truth, despair, and as with the ending of LoK: Defiance, hope. One scene in particular from SR2 stands out to me as applicable to GamerGate: