All right guys, pants off tunics on β that includes the underwear.
I'm pretty much just gonna wing this and see how it goes to be honest but I think this will be fun.
RULES
- First 4 Posters asking for Land Armies will get their very own legion, how cute.
- First 2 Posters asking for Naval Forces will get their very own fleet, get rid of that rubber ducky first though.
- Whenever I reach a new Imperium Level, I will ask for new people to post in order to claim their own armies.
- Once each commander is chosen I will PM them asking which units they would like in their armies. If a unit is lost I will retrain a new unit of the same type, at any time the commander can ask me to disband and replace a unit.
Now preferably I'd like the players to come chat in IRC so they can control their armies in real time but if that's not possible just PM me.
Each day I play I will post a Region Map along with other statistics, each Commander must then tell me what they want to do, such as attack, support another army or setup in a position.
CURRENTLY
Rome is at war with;
- Etruscan League
Rome is allied with;
- N/A
Rome's Commanders
Land
- Spider-Byte
- TripleZ <3
- Twisty
- Sergeant Arch Dornan
Naval
- SgtGreen
- Crow the Magician
And to make this a little interesting, each Commander is competing with eachother, the more experience your men get from fighting the higher your commanders Gravitas will be, if I can push this a bit more I might include a prize for the months Top Commander.
Also I forgot to mention, as I donβt have any real rules you can just ask me what specifically your army can and canβt do and as I also forgot to mention, armies can spend half their action points for a turn to go into a stance.
Land Armies
- Fortify, which immobilizes the army but sets up a defensive encampment.
- Raiding, which can be used to well, get extra cash out of a territory but also immobilizes the army.
- Ambush, if the units spot chance is low enough β then an army in this position will initiate an ambush scenario against any nearby passing enemy forces, but it immobilizes the army.
- Forced March, doubles the distance your army can cover but it demoralizes your troops and they cannot initiate any attacks in this stance, if they are attacked then it will always be an ambush.
Naval Fleets
- Raiding, Raid an enemy trade route. Immobolizes fleet.
- Patrol, Decrease piracy on a trade route β increases trade route income. Immobilizes fleet.
- Double Time, Same as Forced March.