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Banjo-Kazooie - The Truth about Banjo-Threeie

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! Fle: 13689505 13511 g-(155 KB, 634480, Snapshot 20130516 ipgl Anonymous 0D. pewTAUTO) 05/19/13(Sun)06.56.02 No 481146759 Replies: はロAnonymous (O 70Xoalle) 05/19/13(Sun)06: 48:33 No 481 146020 Reple雀-a114am ma11esea-a114am uw14TS14-an4w2 Ask a Rare Ltd. Emplayee Amything-Including what we have up net for the netbox 720 this Tuesday for the Microsoft Press Conference no timestamp Rare 51:35 No.481146313 Reples D: 7IDxoale) 05/19/13(Sun)07 02 10 No 481147417 File 136896 L20(164 KB. 640x480 Snapshot-20130519-1/pg) File 136送13: N2.00|27KB 6406480, Snapshot-20130519-51pg) Bumping with some vidence to win over the doubters Cheers, is this better? (D 70KoaMe) 05/19/13(Sun07 28 26 No.481 160230 Reples-ausessmaussa-ausammausoi쏩-811507 rip banjo kazooie;; Alright, I suppose this bt is obvious, but I was one of the team members who worked on the original Banjo-Threeig title way back in 2004 The entire team had just finished Grabbed by the Ghoules, and Microsoft was interested in seeing us bring back one of our mainstay series The Canker team was stil working on their end, so Banjo3 was going to be the first title that would return to the tried and trusted Rare ni go into specs next post, Tm realy interested in seeing what the threads done Anonymous (ID: TIDoaMe) 05/19/13(Sun)0T 33 48 No 481150789 Rephes:248115093 2:48115112 22481150220 We toyed around with a lat of ideas on how to make a new Banjo title, but the issue according to our development leads was that the platformer was a dying genre keep in mind this was near Donkey Kong 64 when everything was whinging about too many colectibles and so on, so we didn't want to repeat it with our frst attempt at an established series while we anted to create somet ng e we also wanted to pay tribute to the onginal ade ture so th禎players of the frst gar e would have a jump pont-in fact lots of things in N&B Ban Land follow this method. new thr s o happen .ntos aun an believe you would have asked o toss Oranges a a Term te Army and we had an interes n mechanic in Treasure Trova evelopment on this tie di t last very on but 裒began o work on e work ng Mumbo's Mour an and reasure Trove Cove tD ail Cove that alowed the island to be 'drained, revealing a massive sprawling cavemous system that nearly tripled the levels size h on The previaw would have deighted any daveloper-our programmers and artists worked in tandam to create these incredibly detaled landscapas with excellent draw-without taxing the Xbox 360 sither, which was a real shock Anonymous (lD: gR+86Mw7) 05/19/13(Sun)07 3107 No 481 150515 Repbes tsausta We had a few levels on show, the preview focusing on the most impressive, s0 we had a bit where Banjo jumped from the top of the castle in Fairly Tall Tales while a few rigged turrets exploded in one of our pre-rendered parody sequences (slow motion and all that) It zoomed right in on his face as he puled an exaggerated scream in slo-mo and cut to the next area which was one of our underwater levels. As Banjo swam around collecting notes you could see schools of fish in pockets, and as Banjo began swimming up and you got an idea of the sheer immensity of ns scope - it just looked lke it went up torever, with our thick groupings of ish swimming around endlessly 22401150229 So what about Banjo X and other unnnished projects? Also have you met Grant Kirkhope/or are Grant Kirhope? We then cut to a Jiggy collecting bit in our Gladiator arena level (ostensibly Staggering Stadium as I recal, though Jiggoseum was considered as well), showed a realy intricate flying sequence in a beach level, showed off some seriously trippy anti-gravity spin jumping in our space-themed level before rescuing a family of Jinjo's in our Westem showcase Anonymous (D TOKoaMe) 05/19/13(Sunj07 42. 17 No. 481 151668 Reples-111시쑈-111SZTH mausam Contined 24811595 15 No. I am not, and we were really polar opposites when t came to the development of BK3 - I was theilled with the new mechanics about, but he thought it was dredging more or less the same gameplay and not enough new content to warrant a new title. I saw his point, but at the time I was lvid when the heads sided with him and we hadto start over agan while we weren't very ar n o it we dd get q te a bt done on the rst ew levels One of my orte bts was n Treasure T ve ove you dreach th e ery bottom o the sea where you'd fi t a massive shark named Macker e brother o nakar 础er the t finished you'd be blasted up theough the level by a massive geyser which would blast though the center of the lighthouse. The geyser would eventually refill the level, flooding the areas off and returning it to its original state so you could food again. Ah.. memories AnonymousOD 7 DXoa-le) 05/19/13(Sun)08 28 10 No 481 157195 Repes 41157凶ー41157eis,10115374 22481155975 The presentation ended, we turned on the lights and enthusiasticaly tumed to the representatives, all smiles we were the only ones I s--- you not here- one of the reps was putting sway a cellphone, which means instead of watching the video, he was doing f--- knows what with his phone, completely ignorant of the countless hours from atists, programmers, musicians and so on-that realy got under my skin. So.... bagan the fat one in the center breaking the silence, The eforts from the other teams are coming along quite nicely-in fact, we're expecting the RPG and Shoater title to be nearly ready for launch (Also, I should point out hare, while Kameo and Perfect Dark Zero were farther along than Banjo, thay Anonymous (D: tVGOHQ/a) 05/19/13(Sun)07 53 47 No.481152979 Raphen:48115442 29401141663 Tell me who specifically Give me.a name who was like Tets make a lego car racer game" please f------ tel me so I can castrate his hands fhom touching rareagain were in no way ready for launch, serious testing would have to be done in the meantime, and after Microsoft left everyone went into a panic) They went on to analyze the Banjo game, citing demographics, and statistics and other such trivolity that they chum up in these situations-the fact we had been on and off Banjo since 2002 [Gamecube tiale before the buyout) was their main crux in the argument They didnt like the humor,that was the first thing forward, and they didn't like the music, and they didnt ike this or that,Ihonestly stapped listening once it became nonstop criticism, my gut must have falen through to the floor Anonymous (D: 71DXoalle) 05/19/13(Sun 07:52 07 No 481152794 Replies:481152971 2481153360 The next teration was qute a bit different, as we had to work away from the established areas of the first game and decided to add completely new levels instead- only Spiral Mountain trom the frst game remained as the Hub world suppose list off a few levels and add a description or two and what happened to them Spiral M tai Acted as the Hub wor d we anted to have branch f into se eral e areas that old con ect all of the an es orlds toget er but stil et ined that Bar o chan | remember e hid one of the levels behind the ate fall, and Anonymous (D TOOalle} 05/19/13(Sun06 34 19 No 481 157846 Reples竺tttttyn-1111m4 431151204"471151201 쯔4011514 고 쯔4011 40 2243115715 er you had to drain the moat to find a secret sta case leadng way way down. It was in keeping with the organic charm and mystery that the frst game did so well So Im afraid in this curment climate, such a tele wouldnt hit the mark per say Completely unsympathetic, just a droning corporate monotone voice that tells a tight-knit team they've wasted 19 months of hard work Fairly Tal Tales: This took place in a little medieval hamlet complete with a castle, drawbridge, nonsense dragon and parodies of all classic Grimm Fairytales. I remember we had a big imposing Ogre who was araid of mice, an intepid tom-boy princess named Urchin who was anything but regal and her cowardly brother Hess who was sfraid of his own shadow t didn't matter that it was nearly finished, i didnt mater that the fans would love it, t didn't matter that it used the power of the 360 to make the pravious entries look tame in companison. What mattered instead was that the game was canceled-that was that A tired apology, a few shaking hands, false smles and they were gone Their parting words as I balled my fists Anonymous (D 70 aaMe) 05/19/13(Sun)07 57 07 No 481 153360 Reelta-ansam-ansas But, we do look forward to seeing what you come up with next time ooh, might as add the bit of play on words as el! The O icial titles ne ef ed 10 in an e would be下incess Uchi and-p ince Hess when sa d phonetically. Pincess U chin sounds like "Prince 8 Searchin . something that tali therefore become Princess" the shuddering ltle priss While both didn't see the light of day, the Conker team liked the imposing nature of Urchin that they made her the protagonist of their own tele plumber has been quite keen to do Pince Hess would Anonymous (D 70KoaMe) 05/19/13(Sun)06 40 21 No 481 158483 Regies-ettse원-aussaumausans-ausans mausa402-4011sa4EQ To make an incredibly long and sad story short a ew vsts with Microsdt later culminated in Banjo getting a second chance-thou , it would only be possible t probably won't surprise you to learn that the team we were merged with was working on an inventive vehicle building title. On paper it looks like a match made in heaven-one team has an nteresting concept. but no t, no characters and no structure w裒comb ned the e or s c second team mto our own 22481152979 Nuts &Bolts came about after an incredbly disheartening meeting with Mcrosot. Im probably going to kill the spinit of this, but whatever, you deserve to know It was a chilly day in Autumn when Microsoft was doing their rounds- 8s their invovement with projects like Perfect Dark Zero and Kameo continued, they began to get more and more imssive in the creative process Our little Banjo team had been ralativaly untouched; with Kameo entering the foray of a future RPG license and Perfect Dark promising a new FPS title for MS, they had exactly what they wanted to launch for the Xbax 360, and the team working on That Banjo game" seamed to be let out of the inspections the other team has a plot, charscters and structure, but no concept that would set t out as unique We tried our best to remake Banjo Threeie into what we wanted, but the combined issues of Microsaft demanding changes and the team expanding to an unmanageable size meant that organization, passion and productivity were the frst casuaties When all was snished, Microsot approached us with an interesting motion control device, while Banjo-Kazooie. Nuts & Bots was released to the excited masses m so, so, sorry On one oftheir tours we decided to mock up presentaton to show of our latest efforts, which was ttle nearly 19 months in development and rd say around 85% complete. You're going to hate this We set up an elaborate demo of Banjo Theeie for the tour in one of our screening rooms, and theee reps from Microsot were invited for our initial "Sneak preview

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