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1063 Views β€’ Created 5 years ago By Abodos β€’ Updated 2 years ago

Created By Abodos β€’ Updated 2 years ago

Imran Khan@imranzomg 3h Hearing that the big problem with MP4 development was Nintendo's experimental ad-hoc development process; it was being made in parts in different countries. Some studios were trucking along saying it was going smoothly while it was on fire elsewhere. Imran Khan @imranzomg Follow Internal thinking was that it needs to be all under one roof to right the ship Interestingly, Retro made the pitch for their involvement and put together a demo that Nintendo liked. 9:57 AM-25 Jan 2019 196 Retweets 479 Likes 11 t 196 479
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