Namaste! You must login or signup first!

Meme Encyclopedia
Media
Editorials
More

Popular right now

What Celebs Would Look Like Without Fame and Wealth Trend image examples.

What Celebs Look Like Without Fame

Mateus Lima

Mateus Lima • 3 days ago

Want a Macaron meme and drawing.

Want a Macaron?

Owen Carry

Owen Carry • 6 days ago

Italian Brainrot / AI Italian Animals image and meme examples.

Italian Brainrot Animals

Mateus Lima

Mateus Lima • 2 months ago

Deriod slang term and meme examples from tiktok.

Deriod (Slang)

Mateus Lima

Mateus Lima • 24 days ago

Rhymes With Grug meme.

Rhymes With Grug

Owen Carry

Owen Carry • 19 days ago

Know Your Meme is the property of Literally Media ©2024 Literally Media. All Rights Reserved.

Top Comments

Odie
Odie

On the title:

I wish I knew better about shmups. I remember noticing some TASes/proplays and noticing how the patterns were actually more lenient than what I used to play.

Answer: Dynamic difficulty. Some really old and deceptively simple games had that mechanic in place already in one form or another (Chief Wigwam/Scalpem in Sunset Riders for example had different patterns for no credit loss and no life loss).

So reading on I learned that a buttload of variables, including how long you hold/push fire button will only aggravate the mobs, and certain power-ups will also pour fire ants in the CPU's crotch, so a "proplayer" will simply avoid unneeded fights, power-ups, and shoot just enough so they get consistent and avoidable patterns.

And then there's scoreplayers, one time I was even directed to a readout by Raiden devs on how they tackled the scoreplayer meta.

+12

+ Add a Comment

Comments (6)


Display Comments

Add a Comment


Meme Encyclopedia
Media
Editorials
More