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Genwunner - BRONY used FACTS,GENWUNNER cofused

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The problem Gen1 . Leech Seed and Toxic went off the same damage calculator when they were stacked, making Leech Seed drain double the damage Toxic dealt and Toxic deal double the damage Leech Seed drained every time you reached the end of a turn . Toxic turned into normal Poison if you switched out while under the effects of it. . Critical Hits were based off of Speed, making fast sweepers do insane amounts of crits .Instakill moves were also based off of Speed, making most of them totally useless because they were on slower dudes ·Due to a glitch, Focus Energy CUTS YOUR CRITICAL HIT RATE BY 75% instead of doubling it like it's SUPPOSED to do Criticals would ignore stat-ups from both parties rather than just the target. 3 Swords Dances would do more damage than a Critica resulting in hilarious lucksacking scenarios . Using Agility would completely negate the Speed loss from Paralysis. As in, Paralysis cuts your Speed in half, and Agility just gives you back your regular Speed stat and THEN doubles it. The same thing goes for Swords Dance/Burn If you were Frozen, you'd NEVER thaw unless somebody used a Fire move against you, or... . Haze would thaw out the enemy in addition to its intended effect. . You could use Counter on OHKO moves to instakill your enemies. You could also use Counter on a move that hit your Substitute. . Combine the previous Counter hilarity with the fact that it only works on Normal and Fighting attacks . You had to save every time you wanted to switch Boxes EVERY attack in the game (except for Swift) had at least a 1/256 chance of missing . Warp, Bind, Fire Spin, and Clamp prevented the opponent from doing ANYTHING for 2-5 moves. Also, if you switched out while you were holding the enemy, they'll STILL be considered trapped during the switching turn ·Whirlwind and Roar didn't do anything in Versus. If the enemy stat-ups, you're f■ked If you kill somebody with Hyper Beam you don't have to recharge You know how Rest restores status? You know ho of the status, yeah, but your stats still stay lowered until you switch. There's a point where you just give up asking about these things urn lowers Attack and Paralysis lowers Speed? Well, if you use Rest, you get ri . Ghosts are immune to Struggle because the latter is Normal type instead of typeless uper-effecti 's SECOND type If th the mess tha s only reflects whether or not the move was super-effective against the enemy . If you stat-upped too h our stat would roll over into hila sly low ber . Waking up from Sleep takes an entire turn all its own ope you like being put back to sleep, because you just announced to you enemy to do just that! . Substitutes don't protect you from Status. If somebody kills a Sub with Hyper Beam, they don't have to recharge. If somebody kills a Sub with Explosion or Selfdestruct, THEY DON'T DIE FROM USING IT · If you use the move Substitute when you have exactly 25% HP left, you'll kill yourself Rage. Oh god, Rage. Damage from Rage increases, a level connects, the user will stop obeying and be unable to use any other moves or switch out UNTIL IT DIES. Not just that, but it never at a time, every time you take a hit. HOWEVER as soon as Rage ses any PP in Rage other than the initial 1. ON TOP OF THAT, if Rage ever misses, it's accuracy becomes 1/2 . Mimic randomly mimics an enemy move. You can use this to have duplicate moves on your moveset. Disable randomly disables an enemy move. It also builds the Rage counter, . If you use Bide, and the enemy uses a non-attacking move, it counts as if they used whatever they hit you with LAST TURN for Bide damage when you counter. This means you can't always avoid getting countered by Bide · Blizzard has 90% accuracy. Even if this is intentional, it's still f-king retarded . When a Pokémon's HP is 255 or 511 below its max HP, recovery moves will fail. Don't ask, just don't. ·Multi-hit moves use the same number for damage. If one hit criticals, they ALL will . Alright, get this. Say if you use Fly or Dig and you go up high/dig underground-- but on the turn you're supposed to attack you fully paralyse or hit yourself due to confusion. You STAY IN HIGH/UNDERGROUND MODE UNTIL YOU SWITCH OUT OR USE THAT MOVE AGAIN. As in, the enemy will NEVER be able to hit you again unless they use Swift or you LET them hit you . hahahahahahah the special stat

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