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Created By GDC • Updated about a year ago

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Cuphead's Animation Process and Philosophy

Origin Entry: Cuphead

Notes

Step-by-step process on how the developers go through when making the boss characters for Cuphead.


Description

In this 2017 GDC bootcamp, Studio MDHR's Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.


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