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Legend of Zelda thread

Last posted Jan 02, 2012 at 06:43PM EST. Added Aug 25, 2011 at 06:29PM EDT
153 posts from 42 users

Water Temple is a bitch.
Navi is an annoying bitch.
Ruto is a horny bitch.
Zelda is a useless bitch.
Malon is a sexy bitch.
Tingle is a freaky bitch.
Impa is a busty bitch.
Dampe is a scary bitch.
Link sometimes looks like a bitch.
Saria is a lovely flower.
Ilia is an ugly bitch.
Sheik is a lying bitch.

I fucking love Zelda.

Last edited Aug 25, 2011 at 06:36PM EDT

The first LoZ game I ever played was Wind Waker. I didn't know anything about the rest of the series prior to playing that game, and I was quite young so I didn't exactly grasp the concept of Ganondorf being evil incarnate (although in that game they never actually refer to him as "King of Evil" like in OoT). So at the end of the game, when he described why he wanted the Triforce, and why he needed to conquer Hyrule to save his people from deadly winds and bad land, I felt sorry for him. I realized that he was the last of his kind (correct me if I'm wrong but there aren't any other Gerudo on the islands in the great sea) and I empathized with him. It really made me sad.

Kalmo wrote:

Water Temple is a bitch.
Navi is an annoying bitch.
Ruto is a horny bitch.
Zelda is a useless bitch.
Malon is a sexy bitch.
Tingle is a freaky bitch.
Impa is a busty bitch.
Dampe is a scary bitch.
Link sometimes looks like a bitch.
Saria is a lovely flower.
Ilia is an ugly bitch.
Sheik is a lying bitch.

I fucking love Zelda.

Saria is a cute bitch.
Minda is a mysterious bitch.
Every female in Zelda II are just bitches.

I fucking love Zelda.

Oh so I loved the First Zelda game, The second one is often over looked, even though it is an awesome game. But it is a hard one at that. Link to the Past is also a masterpeice of epic, OOT has the same thing going for it. Majora's Mask was a very different but good approach to the Zelda series. Wink Waker was really cool, and I enjoyed a bunch of the new gameplay elements. Twilight Princess did even more different things then Majora's Mask (if you think about it) and was also amazing. The CD-I games had good music, thats all I'm going to say about those. Also here is this Mario Paint Medley this person made, sure to make any zelda fan cry from epicness:

Anyone interested in playing Link to the Past again should get the Titan's Mitt as soon as possible (after getting the hammer). Doing so lets you get the Tempered Sword, all 4 bottles and all but 2 of the 24 Heart Pieces early in the game. I just did it yesterday, it's awesome.

Ok… Where to begin…

Breathes deeply

My first Zelda game was Ocarina of Time, which was a whole new type of world for me. Never before had I played such a game with such story, and depth. It was truly the greatest and is still the greatest game I have ever played.

The second was Oracle of Ages. I didn't truly understand what was going on and am disappointed that I never finished it, so some time soon I am going to find a ROM for it.

The same goes for the third game I played; Oracle of Seasons. When I was younger those two games just seemed impossible for me. But I'm gonna beat those games as soon as possible.

The fourth one I had played was ALTTP for the Gameboy advanced which was quite some time later. It showed me that a game can be so simple yet so incredible at the same time.

The fifth was a definite favorite of mine. Majora's Mask. I never played a game that was so dedicated to every single character in the game. Everyone had a personality, a story, a reason for what they were doing. It was a masterpiece that I would be more than happy to play again.

Then it was the original Legend of Zelda. The basic-ness after all I had done in the new games was actually puzzling me. It is another Zelda game that I would love to complete.

And then The Adventure of Link. That game kind of bothered me. I didn't like the overview of it where you don't fight enemies. I know they were trying to take a step in a new direction; I just don't think it was the right direction.

Then it came to Wind Waker. At first, I though "This game looks so stupid" but I tried it anyway. It isn't necessarily one of my favorites because it just doesn't feel or look like a Zelda game, but I'm glad I played it anyway. It's story wasn't the most creative, but it was the longest, which got me to play the game for hours and hours for endless entertainment.

Then Twilight Princess. I never thought that a Zelda game could make Ganondorf even more badass. Although I was disappointed with the final fight, it did recapture an old spark of Zelda games. You don't need music and graphics to make a great game, and Nintendo definitely proved that.

And my most recent was Link's Awakening. Although the game came out long before I played it, and I already knew the ending I love how it was the first Zelda game to actually make you care for a character in the way they portrayed it.

I have not played the new ones on the DS because they do not look at all like Zelda games to me. I know I should try them, and I will one day, but I just don't think I'm ready yet.

And finally I cannot wait for Skyward Sword. It's been so long since I've played a new Zelda game, it's starting to make me impatient.

And that's my story, and I'm sticking to it.

Edit: I almost forgot.

I fucking love Zelda.

Last edited Aug 25, 2011 at 07:04PM EDT

Ashbot wrote:

Jeez Kalmo, you're acting like this may get locked any minute and you need to cover everything in a short amount of time. Calm down and take your time.

I repeat:

I… Fucking… Love… Zelda…

Kalmo wrote:

I repeat:

I… Fucking… Love… Zelda…

I'm with you buddy. I… Fucking… Love… Zelda… Too!
I'm hoping to get Skyward Sword on it's release date. Twilight Princess is my favorite game ever, and I'm expecting great things from SS. After all, has Nintendo EVER made a bad Zelda game? No one does it like Nintendo, and when they try, their results are…
…horrific.

The first LoZ game I played was A Link to the Past. I had no fucking clue what the hell I was doing or what was even going on because I didn't even know how to read when I played it. Yet it was still awesomely fun and I kind of want to play it again to know the storyline.
The second was Ocarina of Time. My favorite. I don't think I've said this before, but anything and I mean anything that involves time travel I will probably love. The fact that you had to travel back and forth between the present and 7 years in the future was the coolest thing ever to me. I had to play through this one maybe 7 times before actually beating it. The first time I played it I was 6. I finally beat it at the age of 13. But I did the same thing I always do on the games I can't beat. Load my brother's save and see how it ends.
The third was Majora's Mask. Compared to A Link to the Past and OoT, Majora's Mask seemed ridiculously easy to me. I never even had to restart to beat it. I did kind of like the restarting after the end of three days, but most of the time I found it annoying because there was some stuff I felt I had to do multiple times. I liked the story behind Skull Kid and the mask though.
I also had Link's Awakening DX. Meh, I never finished it. I didn't really care to either.
I kind of played Wind Waker, I never really got far because I never owned a Gamecube. Still haven't played Twilight Princess. I want to though. Am I getting Skyward Sword? Maybe.

Okay, well, since it appears to be sharing time, I'll tell you about my LoZ story.

The first Zelda game I played was A Link to the Past on the SNES. I never finished it, given that I was too young to be able to concentrate on actually finishing a game like that at that age. I think I made it to maybe the second or third dungeon of the dark world before I got well and truly distracted. I have gone back using the four swords GBA game to make it to Gannon's Castle. Unfortunately I'm even more distracted nowadays and haven't finished that yet still. My second Zelda game was Links Awakening DX for the GBC. Also the first Zelda game I ever finished too. It was fun and interesting, and it was just really great for free time and so on. I ended up taking the red tunic I think. Next up was I want to say Oracle of Ages. I enjoyed it and got to the final boss, but unfortunately never actually beat whatshername. Let's see, after that was I think Wind Waker. My first 3D Zelda and to this day is still probably my favorite Zelda game. Yeah yeah, blasphemy blasphemy, whatever, I just really like the visual style and I love the feel of the sea exploration. Sure, I never got all the figurines (God though, who here has?) nor all the heart pieces, but it was definitely a great time. Next I finally got to play ocarina of time when it was released with the master quest version on the GCN. I Never found the boomerang and then the disk got broken. I really regret that happening to this day. Four Swords adventures, that was pretty decent, nothing special. Then I got the Zelda collection for the GCN. I got past the forest temple in oot and never realized you were supposed to go to the fire temple before the water temple, I got through the swamp temple in MM, but never really committed to finishing the game because I just couldn't deal with that many sidequests (Really? Like, forty something sidequests to get a bonus mask you can only use in a the final boss fight? Ugh.) Never did much with the original Zelda and got through maybe two dungeons in Adventure of Link. Beat Phantom Hourglass if only because it was something to do, and now I'm finally in Gannon's castle in OoT. So, yeah, my experience with the Zelda games has been kind of odd. I seem to be really bad at finishing them, despite really liking them. Oh, wait, I forgot TP. That I made it to The Twilight Zone but never actually finished it because I got kind of bored with the stupid get these orbs fetch quest/escort mission. Seriously, that part is just kind of stupid.

But I do like Zelda, even if I do have a terrible track record with finishing them, I just feel like it has never really reached its true potential. The games feel best to me when you're exploring and solving puzzles and beating tough enemies, not when you're running around like an idiot trying to find all of the pieces of heart, or all of the gold skulltulas or get all of the figurines or boat pieces or golden bugs or poe souls or sell all the masks or any other stupid unending sidequest that gives you a really worthless "reward". I'd just really love to see another stylized three dimensional Zelda game that cuts out all of the stupid pointless sidequests and gimmicks (I don't want to be a wolf, this is stupid, I can't use my bow) and focuses on the real core of a good Zelda game.

Are you guys talking Zelda experiences? I want in…
 
However, that is a long and uninteresting story, even if it is my story. So here's the order in which I began each game and how much I enjoyed the game (even if the game is objectively better than that:)
 

  • A Link to the Past = 7/10
  • Phantom Hourglass = 8/10
  • Spirit Tracks (unfinished) = 6/10
  • Ocarina of Time = 10/10
  • Four Swords Adventures = 8/10
  • Twilight Princess (unfinished) = 7/10
  • Wind Waker (unfinished) = 8/10
     
    I have a question for you guys who like and know the series a bit better:
    Which do you think I should finish first? ST, TP, or TWW?
Last edited Aug 26, 2011 at 09:10PM EDT

I think you should finish TP first.

As for my ranking chart:

  1. Four Swords Adventures = 9/10 (Fond memories of Multiplayer)
  2. Wind Waker = 9/10
  3. Ocarina of Time (Gamecube) = 5/10 (Torn to shreds by fanboys)
  4. Twilight Princess (both Wii and Gamecube) = 10/10 (I got into the Zelda seires after seeing this game's E3 video in 2006. And I love it to death!)
  5. Legend of Zelda (GBA Port) = 4/10 (God, this thing did NOT age well…)
  6. A Link to the Past (GBA Port) = 6.5/10 (Better than the original, but still has the "Where the fuck do I go!?!" factor.)
  7. Majoras Mask = 10/10 (This was by far the most emotional Zelda for me.)
  8. Ocarina of Time 3D = 7/10 (My number 1 annoyance of the original is gone.)

Also, I have played enough Zelda Fangames to know Legend of Princess one is the greatest Zelda fangames of all time. If Zelda 2 ever gets a remake, it should take some pages from it.

Last edited Aug 26, 2011 at 11:50PM EDT

Yeah, I figured that the original Legend of Zelda may not be worth playing now. But I may get bored one day and run through it anyway.
 
I watched a friend of mine play through the first (fire) temple in Twilight Princess and through the last Ganondorf battles, so I know how the story ends, but I still want to finish the game myself.
 
Or at least finish the weird light/time temple I'm in now.

The original Legend of Zelda is certainly primitive by today's standards, but I think it can be useful for kids to go back and experience "old-school" games. Maybe it's because I grew up in the Atari 2600 and NES eras, but I think that while many of today's games have an impressive amount of detail (both in artwork and content), they lack some je ne sais quoi that the old games had. I think that perhaps the hallmark of whatever it is gets expressed in replayability.

Admittedly, I've only played the first three (the original Legend of Zelda, Zelda II: The Adventure of Link, and A Link to the Past) so I can't speak for any of the following Zelda games in particular, but I've found that a lot of modern games are ones that once I defeat them, I have no desire to go back and play them again. I'm sure there are games made these days that have that appeal (often in the case of games with an open-ended play structure--I once played one of the early GTA games, and thought I could probably enjoy playing it as much the 20th time as the first) but I haven't seen many. Each of those first three Zelda games definitely had that appeal.

Temple of Time? Your close to the end!

Ok, since this seems to be a good opportunity, I will guve a quick blurb about Ocarina of Time 3D:

Even though generally remaining the same gameplay and story wise, several of the gameplay breaking annoyances have been fixed, thus the Water Temple is no longer a pain in the ass, the difficulty curve is much more smooth, and Navi keeps her mouth shut if you ignore her. The graphical changes are enough to be called a "touch up", but whatever they did go back and rework from scratch is so good it overshadows the majority of the retextured content. Regardless, everything looks like what it is supposed to be now. Link matches his artwork, and the bushes in Kokiri Forest that you can hide in look like bushes.

However, I felt like there was more things that couled have been done to enhance this game, that I am going to list:

  1. Orchestrated music. Why the hell wasn't this a priority? Even though they updated the MIDI player, it still doesn't pass by todays standards.
  2. A more detailed Hyrule field. They couled have added far more details to this vast, bumpy peice of land. It feels too new from a geography standpoint to be intresting, and too dull compared to the history behind TP's Hyrule Field.
  3. The ability to use the sword riding Epona. Out of all the things they didn't carry back, this wouled have been the most welcome.
  4. Saveing and Returning bringing you back to the zone you where in, and not just Link's House/Temple of Time/Current Dungeon. Imagine if you restarted in Outset Island or Oradon every time you had to save and leave?
  5. Dins Fire shouled have been an explosive expanding ball of flame, and not a expanding inch thick dome of fire.
  6. Last and greatest, why did they not change the Great Fairy design? No longer is she triangle boob lady, but she still looks like a scary slut. Seriously! They couled have used this chance to make the Great Fairy a beutiful lady and not be something I wouled have to Brain Bleach myself over every time I want an upgrade or a new spell!

But still, I stand by my opinion of it being greater than the original.

@Gort
I was brought into video games a generation or two after the NES, begging my folks for an SNES and an N64. That may be the case for me, although, I'll say that I'm in the second playthough of Ocarina of Time. And once I get a 3DS, I'll probably get Ocarina of Time 3D.
 
@Natsuru Springfield
I kinda liked the scary-as-balls design on the Great Fairy. Sure, it wasn't the most appealing thing to look at, but I could imagine seeing an actual Great Fairy and leaving with the experience that you didn't meet a traditionally beautiful lady (or perhaps even beautiful in most ways)… that you were actually struck with the feeling of having your mind ruined by her image.
 
But that's just me.

This will seem a bit odd however,

The first game I ever played was Link's Awakening on the Game boy color.
I also learned how to read from the strategic guide. I was very young at the time.
All for this forum post…

All women in legend of zelda are just weird…

They should make a Zelda where everyone is really nice to you, but stabs you in the back given the chance.

They should also make a Zelda where link is actually a girl.

Last edited Aug 27, 2011 at 02:48PM EDT

Sweatie Killer wrote:

They should make a Zelda where everyone is really nice to you, but stabs you in the back given the chance.

They should also make a Zelda where link is actually a girl.

That would be… Interesting… But no.
As for the stabbing in the back part, have you ever tried to attack a cuccoo or a pig? Or stolen from the shopkeeper in Link's Awakening? He kills you with a frickin' laser. I'm not kidding:

Not only that, but it permanently changes your name to THIEF. That's what I call a backstab!

Last edited Aug 27, 2011 at 03:16PM EDT

Here's a question. How do you guys pronounce Epona? Do you pronounce it E-pawn-na or Eh-poh-na or something different? I normally pronounce it using the former, but the latter is probably correct, considering Zelda is a Japanese franchise and that sounds more like a Japanese pronunciation to me.

Originally I pronounced Epona "EpoNIa", but then I realized there was no "I" in the word.

And since I can read Japanese, I know to pronounce it like "Eh-po-nah".

@Captain Badass
I second all that right there that Nintendork64 said.
 
You're right. The Japanese would pronounce "Epona" as "eh-poh-nah" as broken into their three respective katakana. I always thought "ee-PO-nah" because it sounded like pony, which is like a horse, and thought that they might share some origin.

Just finished my first playthrough of Ocarina of Time.

Kalmo and I are going to play Majora's mask together next, which will also be my first playthrough of that.


This was the first Legend of Zelda game I beat. I beat Ocarina of time and didn't find it all that fun.
But Twilight princess was my favorite. It may have been too easy but it was AMAZING.

Last edited Aug 28, 2011 at 12:34AM EDT

As much as I love LoZ, there's one thing that pisses me off. The difficulty is intended for 3-year olds. No seriously, every damn Zelda game after OoT has been painfully easy.

You meet like a huge armored knight and he swings his 5-foot long sword that sends you flying across the room. And you're like "Ouch, I lost a quarter of a heart."

Wait, what!? That sh** is supposed to hurt like a bitch, at least 2 or 3 hearts! But no, you're freaking unkillable because even if you kill a bat it can drop 3 hearts at once!

And have Nintendo ever considered adding difficulty levels, you know, to make the game more appealing to an older crowd? No! It takes like 20 minutes to program, but they don't give a flying fudge.

This is why Zelda 1-3 are my favorites. They actually have some challenge. Sorry for my nerdrage btw.

It's not the goal of the game producers to kill you anymore.

Back in the arcade days they wanted to kill you off as fast as possible, you put in another coin if you want to keep playing. Now they want you to actually finish the games so you can go buy a new one.

However, I don't view this as a bad thing. Now it's more about the experience and immersion. And that immersion breaks every time you die.

Joe Hokage wrote:

I have several legend of zelda games but I am only able to finish one of them. the other two I didn't know you had to do things certian things so i was unable to finish them. but they are really good.

Would you happen to know the titles of said games?

Natsuru Springfield wrote:

It's not the goal of the game producers to kill you anymore.

Back in the arcade days they wanted to kill you off as fast as possible, you put in another coin if you want to keep playing. Now they want you to actually finish the games so you can go buy a new one.

However, I don't view this as a bad thing. Now it's more about the experience and immersion. And that immersion breaks every time you die.

I think you misunderstood my post. Games are supposed to be challenging, which the new Zelda games aren't IMO. Imagine playing Tetris and the only blocks available are the squares. Or how about playing a space shooter with infinite lives?

When a game poses a challenge, you make an effort to overcome that challenge. If you succeed, you are rewarded. If you don't succeed, you try harder and become stronger. If it's too easy, you don't have to make an effort, which makes the reward much less enjoyable.

Silbotronic wrote:

I think you misunderstood my post. Games are supposed to be challenging, which the new Zelda games aren't IMO. Imagine playing Tetris and the only blocks available are the squares. Or how about playing a space shooter with infinite lives?

When a game poses a challenge, you make an effort to overcome that challenge. If you succeed, you are rewarded. If you don't succeed, you try harder and become stronger. If it's too easy, you don't have to make an effort, which makes the reward much less enjoyable.

I agree completely, which is why I now have a policy of not taking any heart containers or pieces of heart anytime I play through (look at my previous post, I was fighting Ganon with only 3). Makes you realize just how uncommon hearts are in the game, and I actually started to chop down every vase and blade of grass as I went along when I used to simply ignore them all the time.

Last edited Aug 29, 2011 at 09:25PM EDT

Silbotronic wrote:

I think you misunderstood my post. Games are supposed to be challenging, which the new Zelda games aren't IMO. Imagine playing Tetris and the only blocks available are the squares. Or how about playing a space shooter with infinite lives?

When a game poses a challenge, you make an effort to overcome that challenge. If you succeed, you are rewarded. If you don't succeed, you try harder and become stronger. If it's too easy, you don't have to make an effort, which makes the reward much less enjoyable.

No, I understood your post perfectly well. I just stated the reasoning from a producers standpoint. "Games are cheaper and less time consumeing to make today than they where 20 years ago, thus are cheaper to sell. Everyone is getting the bang for their buck, so if we make a game easier, people will actually finish the game and go buy more games". Besides, even though they may be easy they are still long. Difficult only exists when the game is actually short. (Example: Touhou 6 can be clreared in less than an hour in any mode, IF you don't die. Otherwise you will spend years trying to beat it.)

Also, Im going to disagree with you: I have died less times in Ocarina of Time (original) than I have in Majoras Mask, Wind Waker, and Twilight Princess. Somebody new to the seires is still going to die, but oldfags allready know the ins and outs of gameplay and will stay alive.

I know I died a few times on the first boss of Wind Waker, but maybe that's because I suck. And the DS games have always been the hardest for me to play, and it wasn't because of the touch screen.
 
I don't get enjoyment from out-timing powerful enemies in Zelda, anyway, which is most of beating regular enemies. I do get a kick out of figuring out a puzzle or figuring out how to beat a boss, though. It's the puzzle aspect I like most of Zelda, and the adventuring and discovering part I like second-most. Personally, beating an enemy that inflicts twelvety-two hearts worth of damage is more of a relief than a reward.

Darknuts are tough for sure, but more so than Ganon? Well, maybe he wasn't so tough in WW or TP, but I don't think they're tougher than him. Unless you're in the final floor in the cave of ordeals where there are 3 of them and THEY KILL YOU RENDERING THE LAST 30 MINUTES OF BATTLES COMPLETLEY POINTLESS AND YOU HAVE TO GO ALL THE WAY B-
looks around awkwardly
Er… Vivid flashback?

Just wait untill the second playthrough of the cave of ordeals. THERE ARE FUCKING 4 OF THEM!!!

If there is ever more than two Darknuts in a room, you are in for a world of hurt…

TP: Two of them are tough, but you can easily lure one out into a 1 on 1 in most situations (if you are carefull).
WW: 8 of them fucking gang rape you in Hyrule castle with 10 Moblins!
4 Swords: They arn't as annoying, but command large groups of enemys. And are still annoying when they attack in pairs! (But still satisfying to whipe them and their army out with a ether medalion!)
Zelda 1: Most unpredictable, most annoying MOTHER FUCKERS in all of gameing! Especially when you have 12 blue ones IN THE SAME ROOM! Beat them? HERES A ROOM WITH 10 OF THEM, 3 LIKELIKE'S AND 4 WIZROBES! GOOD FUCKING LUCK!

Skeletor-sm

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