Alrighty, gents. Let's get this thing started up.
But first, a tutorial for those who wish to learn how to play:
Role 1: Class M
Class M is a collection of 3-5 people whose role is to kill everyone in the game, much like the Mafia of the previous games (The number of those marked Class M will be 1/5 of the total number of players). These people must decide who to kill while the game is in the “night” phase. They will do this by communicating with each other and then deciding who to kill. After this, a representative of the Class M group will PM the Warden their victim. Every “night” one person will be killed and they will be out of the game, unless saved by the Class D.
It is highly advised that a chatroom is set up for discussion among those marked Class M
Role 2: Class R
Class R will be assigned to one player who will work with the Class M group. The role of the Class R is to discover the identities of the other players (this is accomplished by PM'ing the Warden the name of the player he/she wishes to investigate) and relay them to the Class M group. The Class R is allied with the Class M group, thus meaning that if the Class M group wins, then so does the Class R. However if all members of the Class M group are killed off, then the Class R loses. The Classless don’t need to kill the Scout to win, as he is not technically one of the Class M. The Class R has no true say in who dies during the night phase aside from providing identities, as he/she is not allowed to kill.
Role 3: Class S
There is one (and only one) Class S in the game. He (or she) must identify those who are Class M and bring them to justice. During the “night” phase The Class S will PM the narrator the name of one of the other players. The narrator will PM The Class S back and tell him/her the role of that player. It is then up to the Class S to find a means of dispersing the information to the others.
Due to the nature of the actions of the Class S, it is recommended that they keep their identity as secret as possible since they will be a high-priority target
Role 4: Class D
There is also only one Class D. During the “night” phase, The Class D can PM the narrator the name of one player. If this player was selected by the Class M group for death, then The Class D will heroically save that player. If The Class D picks someone else, nothing happens. Despite their ability to protect others, the Class D is unable to save his or her self if attacked.
Roles 5 and 6: Classes I-A and I-B
Two players will serve as in investigations unit, one being Class I-A, the other being Class I-B . Classes I-A and I-B will work together and pool evidence. They will be given a very subtle hint every 2 turns, starting on the second night.
Role 7: Classless
Everyone else will be Classless. During the “day” phas,e they will discuss among themselves (including the special classes (M, R, S, D, I-A & I-B) who are encouraged to keep their identities secret) one person to kill who they believe is among the Class M group. When a consensus is reached the Warden will announce the death.
Role 8: The Warden
The Warden is a character who oversees and narrates the course of events throughout the game. He cannot be voted off the game, nor can he vote since he is not directly involved in the gameplay. The Warden, instead, provides storyline and assists the special classes through the means specified above. The current host of the KYM Mafia game plays as the Warden.
How the game progresses:
The game has 2 phases as you may have already read about: a Day and Night phase. The game shall start off in the Night Phase
The Night Phase: During the night, all the Classless are asleep or doing their own thing. The Class M Group will pick one person to kill, the Class S and the Class R will each pick one person to investigate, and The Class D will pick one person to save. After all this is done, the Classless shall awaken and it moves to the day phase. The Warden will write a short story describing what happened, telling all players who died or was saved, if they are so lucky.
The Day Phase: During the day, all players except the Warden discuss between themselves who they think is most likely to be among the Class M. When they have reached a consensus by vote, the Warden will provide a story describing the death of that person along with their role and the game moves back to the night phase.
The phases last until either all players have made their votes, or a deadline of 36 hours has passed. Votes beyond this time period are disregarded and the game will progress.