Madcap character design

Who Is 'Madcap (TF2)'? The Rejected Team Fortress 2 Cosmetic That Became A Meme Explained

Team Fortress 2 has grown to be one of the most popular memed games on the internet. Much of the game's success is thanks to its dedicated fandom, which comes up with new content to keep the multiplayer shooter game a trending topic.

The game's community is so engaged in the universe that, in early October 2023, they decided to meme a character's class, which never existed, into existence through the power of mass gaslighting. This article will guide you through the unreality campaign started by TF2 fans who collectively imagined Madcap to be a class that was removed shortly after the game's release.

What Is The 'Madcap' Class In Team Fortress 2?

Madcap is a rejected Steam Workshop cosmetic submission for the multiplayer shooter video game Team Fortress 2 by user Bog that achieved notoriety in the community due to its extreme crudeness and being the subject of fan art. The cosmetic for Scout class haunted the Steam Workshop for TF2 since 2012. (shown below)

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How Did 'Madcap' Become A Meme?

In 11 years, the item received multiple community awards and accumulated over 880 comments, mostly owing to its meme popularity, which started in around May 2015, when YouTube user Wolfcl0ck posted a video titled "Mr. Madcap" that gained over 17,000 views in eight years (shown below).


In the second half of the 2010s, Madcap was repeatedly mentioned in the /r/tf2 subreddit, with some users creating fan art of the item, which led to the fandom deciding to embark on a collective lie, creating whole lore and mythos about Madcap to deceive some people who aren't in on the joke to question if they're forgetting about this aspect of the game, and others to try to explain the meme, only to find themselves downvoted till their comments are nowhere to be found.

For example, On October 4th, 2023, Redditor Doksumar posted a fan-made render of Madcap, pretending that it was the 10th playable class in the game back in 2008 and inquiring about what happened to it. The post gained over 4,100 upvotes in /r/tf2 10 days (post and image shown below, left and right).

What happened to Madcap? I Haven't played since 2008 if that matters. He was my favorite class and I was quite taken aback not seeing him ingame. TEAM FORTRESS 2 16 PGT PC DVD-ROM Mac www.pegs.info SOFTWARE VALVE TEAM FORTRESS 2 16 PC DVD-ROM Mac www.pegi.info SOFTWARE VALVE


Joining the gaslighting joke, on October 5th, 2023, Redditor /u/i-am-sandvich posted a 10-panel retrospective analysis of the character, with the post garnering over 3,100 upvotes in nine days (shown below).

Madcap in retrospect A tf2 slideshow u/l-am-sandvich Who was madcap? Pt2 His weapons consisted of SMG An smg that was like the snipers GREASE GUN A slow grease gun that inflicted min-critson hit Should madcap have been removed? I'm on the side of no, let's address the complaints one by one BASHER And A 75 damage melee with a bleed-on-hit effect Grease gun was too strong While minicrits on hit sounds busted on paper, the grease gun had a slow projectile and a really slow reload speed, with no switch speed buff, it was quite a risky move to hit a player with your grease gun, and even riskier to follow up on it yourself, as you just told the enemy that your there, and you have to wait for the bashers draw animation to complete, then close the distance, speaking of closing the distance, And for the complaints about spy countering and wm1, FR We kept that, Who was madcap? TEAM FORTRESS 2 Madcap was the 10th class in tf2, he focused on a melee based playstyle, had 225 health and ran as fast as a modern day medic. He also had an ability to go as fast as a scout when a player was in his crosshairs called a sprint. In 2008 he was removed from tf2 due to complaints. What complaints? Here were some common complaints about madcap • He had too much health ● ● ● He countered spy too hard Credit to u/doksumar for the above image His w+m1 was too effective • His grease gun was too strong His sprint was too gimmicky and janky Too much health I don't see this as a reason to remove him, as this can be changed with a simple nerf The sprint The madcaps sprint was very simple, if there's an enemy on your crosshair and you are moving foreward, you move faster, the problem, as often, was source engine jank. sprinting was supposed to halt when you attacked, but often it just got all jittery and messy, as the game thought you were trying to sprint again when it ended, causing you to just continue, also, sometimes when you are in close range, the game with think your trying to sprint and have the sprint begin animation halt your attack pattern, causing you to die unfairly. It was very buggy for something that wasn't even that useful. I feel like a good way to fix madcap sprinting when you didn't want him to would be to have the sprint begin animation not interrupt your attack. the sprint was good for closing the distance, and was better than just having him move faster, as that would make madcap to similar to scout. So should madcap have been removed? No, he provided an intresting playstyle and wasn't that messy of a character. if spy and pyro were both kept and improved, I don't see why we can't do the same with madcap




For the full history of Madcap, be sure to check out Know Your Meme's encyclopedia entry for even more information.




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