So it's been a year since our last game.
Mafia, a classic thread of times past has not been played in a little bit less than a year. I felt, as a bit of a remembrance, that this thread should be made.
I felt that Slappy the Fish did a terrific job with the rules for mafia (probably better than I could, haha), so I will copypaste the rules and jobs from the last thread.
I will list and explain the roles available within this game, first by how they will be called within the game, and then by what they would be called in a default setting. Please note that roles will be selected by RNG, so do not try to call dibs or suck up to me via chat or pm. Keep in mind that it is highly beneficial to yourself (and for the health of the game) that you keep your role a secret.
Infiltrators (Mafia/Werewolves, depends): If you are one of these people, then your goal is to kill off all the other players while avoiding death yourselves. During the Night Phase, you and your allies (those who are also infiltrators) work together as to decide who to kill off for that night, culminating in a unanimous decision relayed to me via PM or private chatroom(!). During the Day, you must blend in with the rest of the players as to avoid being voted out. If the current amount of remaining players sans remaining Infiltrators falls under the remaining number of Infiltrators due to either Phase of the game, then the Infiltrators automatically win. The number of Infiltrators depends on the amount of players.
The Mole (1): This guyās decided to join forces with the Infiltrators in bringing down the mafia empire. Why, you might ask? Nobody knows for sure. Some say it was for money. Some say it was for power. Some even say that he just wants to watch the world burnā¦
This role functions in the same fashion as The Don (PM me a person you want to investigate,) only he will be able to relay this information with the Infiltrators for the purpose of guiding elimination decisions and whatnot.
Keep in mind that The Mole, while sided with the Infiltrators, isnāt one himself. What this means is that his death is not necessary for the Mafia/Villagers to win, nor does he count for the Infiltratorās Win condition (Mafia/Villagers < Infiltrators).
TL;DR: Investigate people, tell Infiltrators, if they win, you win, vice versa.
The Don (Sheriff) (1): The Don knows his men well and can tell a phony from the real deal. Unfortunately, his age and experiences have led to more than a few memory issues. During the Night Phase, The Don will attempt to identify a person by sending me a PM containing the name of the player (one per night) that they wish to learn about. I will then respond to him with the role that the investigated player holds (also via PM, mind you), which they can then use at their discretion.
The Doctor (1): This guyās job is to save people, or at least try to. During the Night Phase, The Doctor will PM me with the name of the person that he wishes to save. i> If that person has been targeted by the Infiltrators, then they will not be killed off. However, Patches cannot choose to save himself, as heās not qualified for those kinds of medical procedures, thus making him a guaranteed kill if the Infiltrators manage to pick him out from the rest.
Lefty & Righty (The Investigators) (2): These lovable losers are The Donās chiefs in command and have been tasked with finding out who ā or what ā has been behind all the recent murders. They arenāt exactly the best at what they do, but they manage to find something at least once in a while. That being said, every two Night Phases, these roles will receive a somewhat vague hint with which they can use to attempt to determine the identities of the Infiltrators. Other than that they are glorified:
Mafia (Villagers (Everyone else): You guys are trying to kill all of the Infiltrators, although you do not have many tools to do so. During the Day Phase, you (and everyone else) discuss and subsequently vote on which player you want killed. Not that much can really be said about this roleā¦
Rules
As hectic as this game may (or may not) get, some basis points and clarifications need to be established, namely:
1) If a Phase exceeds a set period of time between 36-60 hours (TBD, flexible) without all votes/PMs having been received, then
a) Night: If The Don/Doctor do not submit, then their actions are forfeit for that phase. If the Infiltrators do not submit, then nobody dies.
b) Day: All unprovided votes are excluded and the player with the most given votes against them (or the āwinnerā of the tiebreaker if such is the case) is killed.
2) When you have been killed, then your role will be revealed and you will have a āgrace periodā of a one day phase with which you can reveal all the information that you have gathered or just s***post, after which you will be asked to refrain from performing game-related activities within the thread(!). Watching and casual conversation are allowed, as long as no spoilers are provided.
3) Off-the-record activities (such as PMs between users) are allowed and encouraged, as long as they remain as such.
4) If all Infiltrators have been killed, then the VIllagers/Mafia win. If the current Villager count dips below/equals the current Infiltrator Count, then they will win
5) On Voting/PMing me for Special actions, please bold the name of the player you are voting against. If you change your mind later on, remember to bold their name, or I will not count it.
Signups shall conclude a week from when this was posted (Thursday April 9th, (9:00 PM EST) or 24 hours after enough people have signed up.