Use an online d20 or something roller to get numbers if you wanna do Hardcore mode.
I rolled 34, and chose Trap Princess (haha fuckers I got him first).
+10 to Love
+10 to Lust
+20 to Power
Ditch the remaining 4 points.
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Jun 17, 2015 at 10:47AM EDT.
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Use an online d20 or something roller to get numbers if you wanna do Hardcore mode.
I rolled 34, and chose Trap Princess (haha fuckers I got him first).
+10 to Love
+10 to Lust
+20 to Power
Ditch the remaining 4 points.
i choose kobold princess, and her dowry to die when i do
for hardcore i would probabbly choose goblin princess, rolled 34
6+ wealth
12+ power
8+ love
8+ lust
>no wealth
bad meme tbh
Here's an online die roller if you want to hardcore. I'm just going to play EASY MODO and claim Knight Princess with the Grandfather's Sword dowry. That way I can choose to win against the dragon.
…now what.
I would pick Trap General. Obviously. What a… guy. Yeah.
What about this makes it a forum game, though?
What do?
Essentially, this plays like dungeons and dragons. Easy mode doesn't necessarily have anything going for it in terms of shit happening, but hard and hardcore mode do. So… we COULD do this like NatRP… or… whatever…
@ Calkarot
Well if you wanted it to be a full fledged RPG like that it could work, but as it stands right now this thread doesn't really have any established rules. I like the premise and the characters, and the direction towards warfare with the other princesses' kingdoms does mean it has something in line with NatRP, but it honestly sounds more like D&D than anything. If you want to make this into an actual game I would be willing to lend my expertise or possibly even GM it, depending upon how soon the current Nations RP ends.
If I could be a wizard instead of a knight, I'd take the Knight Princess and take my chances with the whole "die in battle shtick-- err Roy already chose her.
Err-- beardless dwarf princess, then.
Syndic wrote:
@ Calkarot
Well if you wanted it to be a full fledged RPG like that it could work, but as it stands right now this thread doesn't really have any established rules. I like the premise and the characters, and the direction towards warfare with the other princesses' kingdoms does mean it has something in line with NatRP, but it honestly sounds more like D&D than anything. If you want to make this into an actual game I would be willing to lend my expertise or possibly even GM it, depending upon how soon the current Nations RP ends.
That'd be fantastic! But the thing is, there really are no really REAL rules to towergirls, and whatever rules there are are still being worked on by the people who work on it. I may be wrong, but maybe do a little bit of research and see what you find on it.
I claim Golem Princess. Sure, she has no sex drive (plus she isn't exactly….sexy, she's a golem of course.) the love, wealth, power/protection, and her dowry make up for it pretty dang well.
I support the idea of a full fledged RP, though I don't have many ideas for one…
I CLAIM THE SLIME PRINCESS!
I FUCKING LOVE SLIME! HER SOULGEM THINGY SEEMS FUCKING DOPE!
too bad her fucking army sucks.
Edit: did the hardcore "roll a dice" thingy and i got 39
Slime Prin-Prin
15 to Love
20 to power
Fuck the other 5.
If we actually end up doing a full RP of this then I call dibs on the skelly princess along with the bad-ass immortality knife. Having an undead skelleton army that basically can't be killed sounds pretty great, and not to mention spooky to boot. Also, I guess that ends up making me Girlie's nemesis or something.
giant amazonian princess tho
I did the hardcore thing and rolled a 59
"if you roll over 40 pick another princess and divide the points between them"
then i guess i'll pick the orc princess
amazon bae:
+12 love
+9 lust
+3 wealth
+8 power
orc bae:
+4 love
+3 lust
+7 wealth
+13 power
@ Calkarot
I did some research and have found that it apparently originated on 4chan (obviously). There are no "official" gameplay rules which I can find. For the most part it seems that this image was made for use by individuals. I think that the intention was to spark some kind of creative story for each player, rather than have a group of players in the same game world. It makes sense for me to think of it this way considering the hefty reliance on sexual themes and powers without even a hint of rules relating to royal lineage or relationship story building. There is a very good chance that I missed something, so if anybody can find some actual rules for this game I would be very interested in seeing them.
The latest nations RP turn took forever to write, and the game was winding down anyway, so I decided to end it. I am thus free to work on Towergirls as a GM, but only if there is significant enough interest. I am currently brainstorming a few ideas: RPG-type rules, modifying the character sheets to match with a competitive scenario, a kingdoms map, etc. It is likely that I will make most of the rules to match with a turn-based format, since that does so well in forum games.
I want to start a new forum game but I am tired for now of writing nations RPs, so it will not be one of those. I do not have any other successful forum game formats, so it is very possible that I will try to make this into a game. I have not put much thought so far into this though, but we will see how things go. Like I said, I like the characters and the idea of it. I could make it work, possibly.
Syndic wrote:
@ Calkarot
I did some research and have found that it apparently originated on 4chan (obviously). There are no "official" gameplay rules which I can find. For the most part it seems that this image was made for use by individuals. I think that the intention was to spark some kind of creative story for each player, rather than have a group of players in the same game world. It makes sense for me to think of it this way considering the hefty reliance on sexual themes and powers without even a hint of rules relating to royal lineage or relationship story building. There is a very good chance that I missed something, so if anybody can find some actual rules for this game I would be very interested in seeing them.
The latest nations RP turn took forever to write, and the game was winding down anyway, so I decided to end it. I am thus free to work on Towergirls as a GM, but only if there is significant enough interest. I am currently brainstorming a few ideas: RPG-type rules, modifying the character sheets to match with a competitive scenario, a kingdoms map, etc. It is likely that I will make most of the rules to match with a turn-based format, since that does so well in forum games.
I want to start a new forum game but I am tired for now of writing nations RPs, so it will not be one of those. I do not have any other successful forum game formats, so it is very possible that I will try to make this into a game. I have not put much thought so far into this though, but we will see how things go. Like I said, I like the characters and the idea of it. I could make it work, possibly.
Thanks a bunch. And yea, I think we'll get enough people playing this considering how perverted it is and how many people here are pervs.
Ideas that I have thought of so far. Please give me input. Say what you think about it, etc. I won't host a game that I am unsure of whether people are into it. Also feel free to make suggestions on additional rules and gameplay mechanics.
There would have to be a big realm, featuring a multitude of kingdoms (at least one per princess) and lots of lore behind them with numerous potential quests to complete. When you start the game you would rescue a princess and then where she goes and what happens during your adventure is mostly up to you and what things you accidentally run into on your travels. You could discover some kind of massive overarching quest that determines the fate of the world, or you might marry the princess and attempt to expand your new kingdom (you would be king, after all) by conquest. Or you might wind up a poor scrub with no lands or titles or princesses.
As for the stats, I have a vague idea of what they should do in an RPG environment. Keeping true to all of my (successful) forum games, there would be as few possible variable numbers. Dice rolls could potentially be involved to determine how the princess behaves when in your company.
The Love value would determine how likely she is to stay by your side, agree to marry you, allow you to use her kingdom's armies, etc. It would also determine how likely she is to leave you if you do something upsetting to her. The love value of each princess would be divided by the number of princesses in your company, meaning that maintaining a harem of more than two princesses would be very hard work
Lust would improve the player character's morale. Morale would be the only fluctuating number (besides money) that would be kept track of. It would cap out at 100 and all actions would require morale. A few other things would help improve morale, but the main thing for improving it would be the princess's lust. When morale hits zero, the player character would be too deep in despair to continue his adventure and would commit suicide, ending the game for that player. Having multiple princesses in your party would mean that all of their lust values are added to the character's morale each turn, making the maintenance of a large harem fairly profitable.
Wealth and power are a reflection of the strength of the princess's homeland. When rescuing a princess, her family (typically, though some do not have families but other means of compensation) will pay a ransom based on her wealth value. You could then choose to leave her at home and just take your money (possibly you rescued two princesses, one for love the other for gold) or propose for marriage, at which point you would gain her dowry ability and a permanent income based on her wealth. Power would quite simply be the ability of her homeland to raise an army, which could be your army, if you play your cards right. Marrying a powerful princess could pave the road to world conquest, if that is your ambition.
The exception to the rules is Dragon Princess, who's power rating is her own physical strength (literally as powerful as an entire army of trained soldiers) and whose wealth rating is the gold she has stockpiled in her lair. If you choose Dragon Princess, the entire game becomes all about hunting down the other players, taking their princesses, and locking them back in the towers where they belong.
I am very unsure of how generals would fit into all of this. They might act as some kind of mercenary that you could hire to improve your odds in combat and warfare, or just go with the original "Homo Mode" rules and make it a full conquest and fighting playthrough. That feels a little too restrictive, though, and the fact that they completely lack love and lust values makes it difficult to fit them in with the other rules I have come up with. I might assign them love and lust values, possibly.
How does all of this sound?
Syndic wrote:
Ideas that I have thought of so far. Please give me input. Say what you think about it, etc. I won't host a game that I am unsure of whether people are into it. Also feel free to make suggestions on additional rules and gameplay mechanics.
There would have to be a big realm, featuring a multitude of kingdoms (at least one per princess) and lots of lore behind them with numerous potential quests to complete. When you start the game you would rescue a princess and then where she goes and what happens during your adventure is mostly up to you and what things you accidentally run into on your travels. You could discover some kind of massive overarching quest that determines the fate of the world, or you might marry the princess and attempt to expand your new kingdom (you would be king, after all) by conquest. Or you might wind up a poor scrub with no lands or titles or princesses.
As for the stats, I have a vague idea of what they should do in an RPG environment. Keeping true to all of my (successful) forum games, there would be as few possible variable numbers. Dice rolls could potentially be involved to determine how the princess behaves when in your company.
The Love value would determine how likely she is to stay by your side, agree to marry you, allow you to use her kingdom's armies, etc. It would also determine how likely she is to leave you if you do something upsetting to her. The love value of each princess would be divided by the number of princesses in your company, meaning that maintaining a harem of more than two princesses would be very hard work
Lust would improve the player character's morale. Morale would be the only fluctuating number (besides money) that would be kept track of. It would cap out at 100 and all actions would require morale. A few other things would help improve morale, but the main thing for improving it would be the princess's lust. When morale hits zero, the player character would be too deep in despair to continue his adventure and would commit suicide, ending the game for that player. Having multiple princesses in your party would mean that all of their lust values are added to the character's morale each turn, making the maintenance of a large harem fairly profitable.
Wealth and power are a reflection of the strength of the princess's homeland. When rescuing a princess, her family (typically, though some do not have families but other means of compensation) will pay a ransom based on her wealth value. You could then choose to leave her at home and just take your money (possibly you rescued two princesses, one for love the other for gold) or propose for marriage, at which point you would gain her dowry ability and a permanent income based on her wealth. Power would quite simply be the ability of her homeland to raise an army, which could be your army, if you play your cards right. Marrying a powerful princess could pave the road to world conquest, if that is your ambition.
The exception to the rules is Dragon Princess, who's power rating is her own physical strength (literally as powerful as an entire army of trained soldiers) and whose wealth rating is the gold she has stockpiled in her lair. If you choose Dragon Princess, the entire game becomes all about hunting down the other players, taking their princesses, and locking them back in the towers where they belong.
I am very unsure of how generals would fit into all of this. They might act as some kind of mercenary that you could hire to improve your odds in combat and warfare, or just go with the original "Homo Mode" rules and make it a full conquest and fighting playthrough. That feels a little too restrictive, though, and the fact that they completely lack love and lust values makes it difficult to fit them in with the other rules I have come up with. I might assign them love and lust values, possibly.
How does all of this sound?
That sounds great! I'd be down for it. Can't say for others though, we can only hope.
One thing though. The lair princesses have generally higher stats than the tower princesses. If we do end up making an RP out of this (which I would totally be down for) I would suggest you either lower the stats of the lair princesses, raise the stats of the tower princesses, or lock off the lair princesses until some mid game prerequisite has been met.
If you're turning this into a real RP, you can take the Knight Princess back. I tend to get lazy and never finish any RPs I do, so I don't want to get in the way of anything.
can we actually have a drawing or something for the princesses? The first come first serve thing is very unfair for people who post at different times.
No Original Names wrote:
can we actually have a drawing or something for the princesses? The first come first serve thing is very unfair for people who post at different times.
Yea, I guess. That's fair enough.
@ No Original Names
A random drawing for princesses would possibly frustrate some players, who might have a specific idea of which one they really want from the start. Since the game would be turn based though, it would not be a first-come-first-serve kind of thing. I am not sure how I would handle two players going for the same princesses, especially considering that the player characters themselves do not have stats or abilities for fighting each other. I will have to think about this one.
@ Crimeariver
There is also the fact that the "Hard Mode" instruction claims that all of the kingdoms would go to war with you if you save one lair princess, although that feels like it would be too difficult to be fun. I like the idea of making it a later game thing, possibly requiring you to acquire a method to kill or distract the dragon to actually get into the lair.
I'll go with Desert Princess. I don't really want to do hardcore, but I did a roll just for the hell of it and got 30. I'm going to go by the chart and assume that each stat goes up to 10
+10 Lust
+10 Wealth
+10 Power
@Syndic
I like most of those rules and would be interested in playing. As far as Morale goes though I think it would have to be influenced by a lot more than lust. Otherwise the characters with the Dwarf, Insect, Slime or mimic princesses would be at a crippling disatvantage. As far as the Generals go you could either role stats for them or make up stats according to the archetypes they represent.
I rolled two dice to get 38 and I pick Drider Princess
+10 love
+8 lust
+10 wealth
+10 power
am I doing this right…?
So I need help here
I decided to go for the Ghost Princess cus shes QT :X
So what now, do I roll or just wait here until something happens?
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