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KYM Observer Nation games

Last posted Aug 03, 2015 at 12:05AM EDT. Added Jul 22, 2015 at 11:01PM EDT
43 posts from 9 users

WELCOME TO THE FIRST (BI)-WEEKLY W.O.N. GAMES!

First, we are using EU4 two things, custom nations, and the Observe Cheat.
so pretty much i will share the screenshots.

SECOND: you will "create" a name and a description of your country, i'll try to put it in the game, and well you know Custom Nations option is not huge so don't ask for a GOD-LIKE nation.

THIRD! This is the map, you will NOT go farther than the map

and fourth, i apologize if i get your country wrong.

also my cap is player cap will be 18.

Name:
Description:
Location:
Ambitions:

Last edited Jul 22, 2015 at 11:01PM EDT

Name: Albion
Description: A nation with a marshy swamps, rivers, grasslands, artificial waterways, mountains, hill, lakes,and coastlines. Most days are cloudy, wet and cloud. It's culture is one of celebrating ones talent, achievements and to reach ones fullest potential. Due to this one can find a meritocratic ideals in Albion's culture along with many within having many hobbies and jobs. Due to their value of ones talents it made gender equality much easier for them to accept along with race (though like anywhere else you are bound to find a racist or two). Albionians are also view much tied with their community even thought they have individualist ideas, often working together and seeing each other as working for the greater good for their people, in times of trouble Albionins are willing to help out their own. They also have a very strong tie towards masks, often being seen wearing them during special events, business and in their daily life. Albionains are very tolerant towards religion since for them religion is very much a personal matter.

Albion's form of government is a semi-presidential representative federal republic and it follows the Social market model of economics.
Location: British Isles
Ambitions: To push further in technological advancement, become a dominate power in commerce, become a power house in culture, philosophy and art, improve the welfare of their citizens and reach to the stars.

Last edited Jul 23, 2015 at 01:23AM EDT

Name: Anauroch Empire
Description: The Anauroch Empire originated from the Eurasian steppes little more than a few decades ago, settling in the Crimean steppes. They've expanded quickly since their settlement, and are intent on further expansion. They've been reclusive, so not much has been examined on their culture; an observed thing from many is that they are very devout, giving much praise and worship to the Tengri pantheon. Another observed element is that they are quite industrious. Their Khagan ambitiously views the Western world as a prize to be won, but is patient…
Location: Crimean Peninsula
Ambitions: Subjugation of the Western World, and domestic development.

Name: Syraus
Description: The Syrausian nation evolved from settlements on the warm Mediterranean coast, consisting of people who have come from Eastern Europe to East Africa to the Arabian Peninsula. As a result these communities developed tolerant attitudes towards race and religion as well as other differences for the sake of their survival, which has been inherited by the Syrausian nation. The nation is just as 'ambitious' as every other, however. By 'ambitious' I mean willing to climb to the top, with the nation's most capable residents eyeing industrialisation.
Location: Turkish/Syrian Coast
Ambitions: Industrialisation/technological advancement, expansion, development of military, improvement of living conditions, to become a dominant power in economics and politics.

Last edited Jul 23, 2015 at 03:40AM EDT

Name: The Republic of Dyoskoria

Description: Two islands rich in fertile red soil and a humid climate, and covered in various agricultural farms, including those for rare and exotic spices. Originally a colony, Dyoskoria is composed of the Northern Island of Tyndaris and the Southern Island of Castores, the two islands sharing the same ruling government and viewing themselves as the Twin Powers of the eastern coast. The Republic of Dyoskoria relies on an Aristocracy system, where farm owners, merchants, and the navy get to elect officials to an Assembly, who then decide what laws and actions should take place in governing the republic. Despite their unity, North Dyoskoria has a significant amount of wealth from the spice trade, while South Dyoskoria has the larger of the two populations, leading to conflicts between the Navy and Merchants. The Republic of Dyoskoria prefers to keep to the Mediterranean, trading with other coastal regions and keeping a large mix of home grown naval soldiers and paid for mercenaries.

Location: Corsica and Sardinia

Ambitions: To increase trade and acquire new sources of wealth, mainly centered around agriculture and the cultivation of rare and valuable fruits, vegetables, or spices, which can be worth their weight in gold to the right buyers. With space a premium, they may attempt to invade their Western or Southern neighbors in order to create more farms, and supply themselves with more to trade.

Update: The Entry Phase will end in Beginning of Saturday.
also PLS don't be a VERY tiny state. i recommend you to be 5 provinces or more, the maximum is 7 provinces. pls don't be 3 or 2 that's REALLY tiny.

Before I join this I just want to know how much knowledge of EU4 we need? Do we need to know anything or is this just going to be like a spectator sport?

I'm unfamiliar with this game but I'd be happy to get involved if someone were to explain it to me.

What is an observer game?
EU4?
Should I bother joining if I have no idea what this is?

Laika wrote:

I'm unfamiliar with this game but I'd be happy to get involved if someone were to explain it to me.

What is an observer game?
EU4?
Should I bother joining if I have no idea what this is?

Eu4 is a GRAND strategy game, it's like total war games but more in depth and VERY BIG.

Observer game is just observing the AIs developing without the player bothering them. It's a spectator mode.

Name: Thuun

Description: Born from an alliance between the various warring tribes, this somewhat isolationist nation has a beacon for those who wish to live a simple life free from the confides of overly complicated societal structures. Traditionally ruled by a council of eldars, a recent shift in power has favored a young charismatic commander. The nation has always prided itself on its nearly impenetrable defensive abilities. However, under this new commander a larger emphasis has been put on the ability to expand and crush those who might one day try to invade again. A military leaders answer to him. The legal system is very primitive to our real world standards, and is most closely related to the Code of Hamurabi. Economically speaking, the nation's official currency is coin made of gold and silver, of which there is plenty. Fishing, farming, markets are all in abundance, and the general populace is quite content with their current state of living, but are more than willing to assist in an effort to crush any threat to the nation.

Location: Denmark

Ambitions: To ensure national security by strengthening defenses, increasing military might, and eventually invading and crushing those who pose an immediate threat. To return the world to a state of "normalcy" in which a person can choose to live their own life free of a society which tells one how they must be.

Name: Carpallia

Description: Carpallia is a nation of seafarers and fishermen. Most of the villages are located on the coast and get the majority of their income through fishing and trade. A small portion of the citizens live inland and work on vineyards to produce very fine wine which is another major source of income. There are also a few large castles located along the coast at strategic points which provide excellent defense against attacks from the sea. The nation also controls a formidable navy comprised of both trade ships as well as warships. Tales have been told of the riches of the African continent to the south and there are plans to establish trade routes and possibly even colonies. The nation is generally amiable towards other nations but will not hesitate to defend themselves or even declare war if they feel there is a need for it.

Location: Sicily

Ambitions: Establish colonies on the northern coast of Africa. Control trade in the Mediterranean with an incredibly strong navy.

Mr.Stalker wrote:

Alright tell me if this is good.

there's a lot of space, i'm thinking of adding random countries in.

Can you add in tribe like states/barbarians?

Updated map, worry not, i'll be adding more in europe and north africa.
(also don't worry of the Computer Scandivians, they will fight eachother since the green one is a steppe nomad)
also updated religions.


Well shit, game only allows me to make 32 countries. so yeah the world is going to feel empty, we can however, select the "random" countries, this makes A SHIT TON OF RANDOM COUNTRIES ALL OVER THE WORLD, sometimes they will be big or small, none of them are strong which sucks, and the new world (the americas) will still be VERY small and empty.
so you want random countries?

the age is 1448, it seems that world delved into 3 war zones. Eastern European Pest seems to wanting to grow, so it sets it's goal to conquer Hali, with a little help from Kocaeli Tribal Frederation.

Lower central Europe seems to be EXTREMELY hateful towards Zoroastrian country of Trevido, pretty making alot of Countries come to kick it's ass.

Toward the north eastern of Eurasia comes the war of Memelian Landgrab. pretty much the same issue as in Eastern Europe.

many countries are trying to colonize the British Isles, Albion is on the verge of going to war.

Thuun seems to pissed off alot of it's norse brothers, however Thuun ally the big green gaint Obster is going to kick the living shit of the enemies.

or not….. it seems Obster is going to fall soon.

Goodbye Thuun. i should of made you bigger. but you pissed off everyone.

Wait there's hope for Thuun, tis seems to be rebellion, Thuuner Nationalist.

Last edited Jul 24, 2015 at 11:23PM EDT

You Are Reading This wrote:

I'll keep my nation, but would it be unfair if I took the area Tartaria encompasses?

There's a lot of Tartaria, which one are you speaking of? The Eastern European one? If so it's not That big. I think it's ok to take.

Last edited Jul 25, 2015 at 03:55AM EDT

I'm making a new nation. Feel free to use the old one if you'd like as well to fill up space.

Name: Janu-Ghabaria

Description: Janu-Ghabaria is a region of deserts and coasts, spanning the southern stretches of the eastern seas, and the last remnant of a dead empire. Their empire which one stretched the southern continent has been pushed back to the sea due to droughts, uprisings, and invasion, leaving them to make due with fishing, trading, and crop growing. Janu-Ghabaria is ruled by its King, who reigns in an Absolute Monarchy and whose bloodline is said to be descended from the last of the dead gods. Fishing is a major source of food for the coastal nation, and the military is an ever present part of life, a mandatory tour of service required for all men between the ages of 15 to 20, and any who desire to sign back up with the military are allowed to do so. The climates are dry and so growing crops is a hard life, necessitating the use of slave labor to keep the nations soldiers fed. There is limited mining as well, with copper being plentiful in the area. The Land is also renown for its rare Indigo Dyes, hewed from snails that only they know how to locate and extract the pigmentation from. The people are numerous and tend to congregate along the coasts, and are very fast to demand bloodshed even for minor slights.

Location: The nations of Morocco, Algeria, and Tunisia.

Ambitions: To rebuild their fallen empire, and begin a campaign of Northern expansion to take control of their lost ancestral lands, those being Portugal and France.

Name: Resdayn

Description: A land of swamps, grasslands, and wastelands, the swamps are usually home to fishing villages near the coast, while the grasslands are agriculture centers where slaves from neighboring countries are smuggled in by bandits are put to work, usually giving Resdayn a bad reputation with their neighbors. In the wastelands the most that can be found are towns, occasionally a rich mine, and nomads. While there is a king selected by right of blood, houses of aristocrats and the Temple hold a great amount of influence. The people of Resdayn, from commoner to king hold their religion and ancestral rights very closely, which slavery is one of. The people also harbor a distrust and disdain for foreigners, calling them 'outlanders'. Past slave revolts were put down mercilessly by the military, which led to a few forts being built around the land to better keep control.

Location: Any island/coastal area

Ambitions: To keep foreigners and their traditions out, expand agriculture, get more slaves, keep borders and people strong against foreigners.

Black Graphic T wrote:

Kain is either going to win, or completely get destroyed, in thsi game. There's no other course for it.

i looked at kain, it's a steppe nomad thing, it's going to die soon or reform and eat the shit out of china.


also Thuun is in the Roman Holy Empire, and he's the only Norse in it.

Thuun is also the first player to go at war, and it seems to be winning.

Last edited Jul 25, 2015 at 06:48PM EDT

Naxos, a little independent island pissed off'd both Syraus and the Anaruach Empire, also Syraus and Anaruach are allied.

or not… it seems Anaruach wants to take some of Syraus's land… yeah this is going to be bloody.

Carpalia is at war.

Last edited Jul 25, 2015 at 07:11PM EDT
Skeletor-sm

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