First Game in Progress
Links:
W.2011
S.2012
W.2012
Your are a DICTATOR in charge of a lesser world power. Today you have been granted CERTAIN POWERS to aid you in your quest for global domination. You have a variety of INTERESTS, including WAR, technology, and spreading your EVIL IDEOLOGY. Your aspirations for controlling the globe will end the game with either VICTORY over all enemies, or total DEFEAT of your own forces. You have a strong disliking for the UNITED NATIONS and the goodie two shoes forces of the NORTH ATLANTIC TREATY ORGANIZATION.
As the world is collapsing into economic turmoil, and the former great superpowers decay, collapsing inward on their own complacency, you have finally been given your opportunity to rise above your neighbors and CONQUER THE WORLD.
RULES
1. Absolutely no insulting the other players.
2. No more than ten players.
3. Spots are distributed on a first-come-first-serve basis.
4. You may not play as the USA, Russia, or China. These should be considered the "final bosses."
5. No more than 12 lines per PM. No less than 3 lines per PM.
6. You must title your PM to me as "KYMnatRP" or else I will not read it. If you miss a turn, I will very likely kick you from the game.
7. You will need access to uranium to build nukes.
8. You will need access to oil or else your modern economy will collapse (may not apply to those with alternative energy sources and future tech).
9. You must pick a country with visible landmass. So don't pick Monaco or Sealand.
For those of you who have not played this game the last time I had it on this forum, and for those of you who forgot how to play, I will describe it in a few simple sentences that should cover all the basics and leave no questions to ask. Firstly, each "turn" requires that you send in a PM consisting of no more than 12 actions. You may start research one future technology per turn, but this does not guarantee that it will be finished in just one turn, and you might have to spend some time on any project of a particularly expensive nature.
The other 11 actions may be anything you want, ranging from changing the national anthem and banning alcohol to building up alternative energy supplies and making military movements. As this is a role play game, the true goal is to tell a story. For that reason, there will be very little structure on rules, and the results of essentially everything are my decision alone.
The map will have borders to tell where nations were at the start. Rivers and mountains, as well as deserts, may impede your military movement or economic progression. So choose wisely where and how you do things. Also displayed on the map will be a variety of charts to ponder over that will tell your current standing in the world with regards to military, economy, and the attitude of the UN and NATO (the higher this value, the more likely they will attack you).
If you encroach on oil reserves or NATO members, you will receive punishment from the USA. If you are in NATO, you will obviously have a longer time before the US decides to get involved. Attempting any military action at all will get the UN upset, but if you do things quickly enough, you will have a longer time before they take actions against you.
If you have any questions regarding the rules (and you should, because I always forget to mention something) then just ask and I will answer as well as edit the OP.