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Video Game Aesthetics:What's fun about your favorite games?

Last posted Sep 02, 2014 at 02:01AM EDT. Added Jul 22, 2014 at 07:28PM EDT
17 posts from 15 users

It's a fact that we have users here who are gamers, but when ever someone makes a thread just about our favorite video games it usually doesn't go far. So instead of doing just that, I'll bring into discussion the MDA framework and talk about the "Aesthetics of Play." I might make a long post here but this is gonna be interesting to players as well, so join me gamer ladies and gentlemen alike.

MDA (standing for Mechanics, Dynamics, and Aesthetics) is a short paper taking a formal view on game design, talking about games and the connections of their Mechanics (Rules), Dynamics (Interaction between the rules and the player;Gameplay), and Aesthetics (Desired emotion and experience;Fun).

Basicaly, you can describe the desire of playing almost every video game or game genre with two or three out of the eight "Aesthetics of Play." Look at the list and then take for example Super Meat Boy, The desire of playing that game for most people is the Challenge and Sensation of its Platformer gameplay, not so much for its "Girlfriend is Kipped, Save her" Narrative.

And rear games like Minecraft can do well on more then four because their like multiple games in one, Your able to just play survival mode by yourself for a challenge, build with other players for fellowship and expression, tell a narrative like the Yogscast:Shadow of Israphel, or some combination of those three play styles and more.

For optional reading and watching, you can read the paper here if your interested in game design, and you could also watch this Extra Credits episode on the aesthtics as well as this Game/Show episode.


Here is the list of aesthetics.

Its when you play for 'sense pleasure,' it could be the music, The tactile feeling of its controlls, the atmosphere, or you just really really like the visuals. (Also to clarify; Graphics aren't the same thing as visual Aesthetic, but that's not to say you can't love the graphics of modern games.)

You'll find it in Rhythm games, Horror games and even certain Action games like Bullet-Hell Shooters or Games with Rhythm-Like Combat (The Batman:Arkham Series, Sleeping Dogs), Sensation can also include things like playing for a rush of adrenaline, getting "In the Zone," the feeling you get of subconsciously doing actions faster then you can think, or immersive VR Devices like the Oculus Rift.

Examples:Rez, Rhythm heaven, DanceDanceRevolution, Amnesia:The Dark Descent, Touhou Project, Limbo, This can also be physical sports in general, like Boxing or Martial arts.

It's when you play a game for make-believe, Being able to you do whatever you want to do, including stuff you probably can't (or shouldn't) do in real life without the difficulty of reality.

This is in the core of most Sports-Video Games and Simulator games, (and dating sims as well.) There are also some games you could play as a "Virtual Punching-Bag) or a power fantasy, and many other games that involves doing things that are cool or intersting to you,.

Examples:NFL Blitz, Call of Duty, Drawf Fortress, Rollercoaster Tycoon, Eve Online, Rock Band.

It's when you play for the Drama, It comes in many different methods and various levels of being Voluntary and Interacive.

This could also include unscripted narratives as well, Leaving it to the game and its players to write the story like The Sims, DayZ, and EVE Online.

Almost every game has a narrative but not all of them are focused on their narratives, Adventure Games, Visual Novels, and RPG games are usually the games to have Narrative in their core.

Examples:The Walking Dead by TTG, The Sims, Final Fantasy, Mass Effect, Planescape:Torment, DayZ, Journey.

It's playing to over come obstacles. You could say this is exceedingly common in games because it's a core of games in many genres, but not unlike narrative, its not mandatory for every game to focus on Challenge.

(I will also clarify that this is not the same thing as difficulty;While Dark Souls is very noticeable to be about Challenge because of the Difficulty, This aesthetic is vaild on more simple or "easier" games like Angry Brids or Flappy Bird.)

This is common in Action/Shooter Games, Arcade Games, Sports Games, Strategy Games…
…I'm pretty sure you get the point.

Examples: DARK SOULS! Super Mario Bros, Cave Story, Touhou Project, Super Meat Boy, Ikaruga, and many others.

It's playing to bond and cooperate with other players, its very common in multiplayer games. Whether or not its Online/Lan, "PvP" or "PvE", even playing with Bots/AI instead of Players, You're playing to become part of a Team.

This is a part of FPS, MMOs, MOBAs, Party Games, And it also applies to Team Sports like Association-Football/Soccer and Basketball.

Examples: Team Fortress 2, World of Warcraft, Dota 2, the Nintendo Land 5-Player Games, Mafia/Werewolf or Trouble in Terrorist Town, and Journey.

It's playing to Out-Do other players in a competitive environment, anything you can do someone else is trying to do better. Its sort of a unofficial Aesthetic as its mention in MDA but not one of the eight that are listed, (you could also consider it to be a combo of challenge and fellowship) but some people like to treat it as a separate aesthetic.

Like Fellowship, Its common in multiplayer games, and common in E-Sport Games and Sports, Be it 1on1, Free-For-All, or Team-Play. This also applies to other games that just have keeping up with other players as an incentive.

Examples:Team Fortress 2, Super Smash Brothers, Call of Duty, Dota 2, Many other Multiplayer games and nearly any sport you could name.

It's playing to Uncover the new and Explore the unknown. Things like seraching every part of the Dungeon, Keeping an eye out for collectible items, Second Playthroughs to find what you didn't in the frist, Finding new ways to play with the system, Or just the desire to explore the game world, things like that are Discovery.

Adventure Games, RPGs, and Action-Adventure Games can do this very well, and many games that involve things like Open Worlds.

Examples: Skyrim, The Legend of Zelda, Drawf Fortress, Super Metroid, Fez, Castlevania:SotN.

It's just that, You have the freedom to express some part of yourself into a game. It could be what class or gameplay style you choose, what appearance you go with, and asking not "If you could" but "How you will" handle a situation.

You'll find this in any game that focuses on Non-Linear Elements like Branching Story-Lines, Open-world Design, or just Sandbox Gameplay.

Examples:Minecraft, Scribblenauts, Little Big Planet, Deus Ex, Garry's Mod, The Sims.

It's simply when you just want to "Zone-Out." You've just had a long day, You feel bored and uninterested in doing anything difficult and all you want right now is to do something simple just to tune out, this is when you'll want to play something for Abnegation.

Puzzle and Casual Games aim to do this, but you'll also find this when you're doing something in a game that isn't very focused on the "doing" part, or when your playing any game because of that "One More Turn" feeling that's almost like reading TVtropes, RPG Grinding is the most well known example.

Examples:Farmville, Candy Crush, Bejeweled, Peggle, 2048.

So now KYM I ask you, Which of these types of fun are the ones you enjoy the most?

Last edited Jul 22, 2014 at 07:33PM EDT

I feel a lot of the games I like tend to have heavy Sensation to it. Off the top of my head, my personal favorite games (not the best I've played, but the ones I like the best) are probably Rock Band 3, Katamari Damacy, and Skullgirls. The first has its wide range of music to play, and the latter have unique graphic styles to them (Katamari's extremely detailed low-polygons and Skullgirls' hand-drawn Dark Noir style). Speaking more broadly, I tend to enjoy more competitive genres such as fighting games and racing games where the point is to best the other player. I usually call myself "casual scum," but on second thought, it's not that I'm a casual player, it's that I'm just not interested in typical "gamer titles."

I like games that make me feel something.

Any emotion. That's part of why I loved the Walking Dead series.

It takes some stellar game design to make me fucking cry during the course of a video game, but Walking Dead managed.

I also have to say that I'm losing interest in the sandbox genre. You can thank Steam Greenlight for that. Just way too many sandbox games out there. Don't get me wrong, I love a lot of sandbox games. It's just that the concept is starting to get old for me.

All of this being said, I'm fond of games that immerse me in Sensation, Narrative, and Fantasy.

These days, games of Discovery, Fellowship, and Competition do not interest me all that much.

To me, some of my favorite games are focused are focused on Challenge and Fantasy. Cave Story is probably one of my favorite games because of its sense of progression and comfortable difficulty. You fell like your going forward whenever you pick up an item or complete a quest and learn more about the story. And while it isn't an intense game like Dark Souls, its still pretty hard. And for Fantasy, the Rollercoaster Tycoon series execpt the god damn mother fucking new one is a great example of Fantasy. It has the basics of management and construction, yet leaves out all the complexity to essentially get a game made for everyone.

As for games with multiplayer: I feel that the need Competition and/or Fellowship. Games like Battlefield and Team Fortress 2 are great examples of both of these. Both are games that have the same concept of take objectives, kill enemies, and help your people out with doing the same exact thing. While Battlefield rewards these tasks with unlockable weapons and awards, TF2's reward is a sense of partnership and completion.

I feel that these elements, single and multiplayer should be essential for making a game. While most games these days might be extremely good at telling a story, the lack the aspect of gameplay and any of the elements just listed.

A combination of narrative, challenge, and discovery works best for me. I recently beat the campaign mode for Spec Ops: The Line and I realized that it fits all three categories, even though it may be a linear third-person shooter.

There's narrative because the game is a tale going over the horrors of war and the toll it takes on morality and the sanity of everyone involved, and is easily comparable to the classic novel Heart of Darkness.

There's challenge because, even on normal difficulty, the enemy A.I. is pretty damn intelligent. They know when to duck for cover, when to pop a grenade, when to rush in ruthlessly, and so on.

There's also discovery, not because you can explore the game's setting in a sandbox style of gameplay, but because of the hidden Intel strewn about the game's levels. Each piece of Intel, whether it be an audio recording or a diary entry, lets you know more about the unknown aspects of the game's world and help you put the pieces together in a chaotic story, which fully connects back to the narrative.

It may not be the grandest of games, considering that you can plow through the story in about 6 hours and that the multiplayer leaves much to be desired, but it's a powerful albeit short ride that satisfies on multiple levels.

for me ace combat because it contains
fantasy the world of strangereal and the superplanes, superweapons, and wars that they go through

narrative the characters in each ace combat game are well fleshed out and you can really connect with them plus the story of how you start off as a no name soldier until you eventually shoot down enough planes to establish you self as a god of the air

challenge whether it be flying through a tunnel or fighting an enemy ace, ace combat is choc full of challenges that'll make you wish for more

Call of duty because it is

fellowship, call of duty is a great way to connect with people and pass the time

sensation, the feeling you get when you crush opponents is a gratification unlike any other, and vice verse being crush is a very negative feeling.

submission if your not looking to get involved and just wanna shoot shit then call of duty is definitely that


I have to say, the guideline that allows me to formally explain why I love a game is impressive and I could throw in a game like Okami or Fallout and fully explain why I like it, but there's something that's missing when it comes to describing my special fave game right up here…

I could say I adore the Dishwasher Vampire Smile because it's a sensational, challenging fantasy.

It's sensational in its artistic, innovative, creative use of aesthetics. The gritty black and white, the powerful electric guitar, the way the blue sparks and bright flares cut through the murky darkness of the game, the way the screen vibrates to reflect the intensity of the scene, the excessive use of blood, it's got a beautiful, powerful atmosphere.

Challenging because it's just that: challenging. You will die numerous times on your first run, especially on the higher levels. You think being able to bloodwarp all over the place makes you impossible to hit. The game will throw all sorts of attacks at you constantly so even the half a second you stay put you'll get hurt.

Fantasy (although this could fall under sensation hence sensation would be the most prominent category here) because it portrays the most satisfying finishers I have ever seen in a video game, and it feels so good to see such stylish 2D bloodshed. It's not over-the-top like Mortal Kombat, but neither is it down to earth like the gore in the Last of Us. The game is brutal and fast with how the player can dispatch his foes. From clawing and bashing a poor fool's face into the wall and ripping his throat out with your teeth, the game simply presents some of the ways to destroy foes other games just don't present as brutally.

But I gotta say, one thing I really love about this game is how it feels it's for me. I'd say it's in the "Expression" category but checking the definition I don't think it falls into that. I like how I stumbled upon this game on my own. No peer pressure forced me to get this game, it was never trending on the internet so I didn't pick it up out of hype, I just saw it one day, and picked it up on Xbox Live Arcade. It has some of the best soundtracks that I absolutely adore but others don't, a stylized art style I find charming and for others simplistic, and an atmosphere that I can't get enough of but others would dismiss it as a typical indie game. … Can there be a category called individuality?

Last edited Aug 01, 2014 at 11:16AM EDT

Seeing as I'm the Op, It would be fair to talk about my own favorite Aesthetics

Individually, the aesthetics I enjoy the most are Sensation and Narrative.

--

I have a appreciation for Sensation, I enjoy it when games have Visuals , Music, and/or Atmosphere is appealing. It could with Art Style like with Team Fortress 2 and Skullgirls (Two games which I would be playing if only I had something better then satellite internet :L), the music of Rhythm Heaven and Touhou, and I have grown a love for atmosphere that can give me chills and thrills, like LIMBO or Half-Life 2.

But its not just passive sensation I enjoy, Its also the tactile sensations of playing those games;The momentum puzzles in Portal, Firefights in FPS games; Doing successful attacks in Fighters; Staying in Rhythm; Dodging bullets in Touhou, and many other examples.

--

I also appreciate Narrative in games, I strongly enjoyed the introspective endings of The Stanley Parable, Telltale's emotional-roller-coaster of The Walking Dead, But what sets Narrative in Games apart from Books, TV, or Movies Is the involvement of the player.

I also enjoy Narrative being in combination with the other aesthetics, To The Moon and Phoenix Wright:Ace Attorney use elements of Discovery at key points of the game (Searching for Mementos in To The Moon, Cross-examination in Ace Attorney.) Antichamber and Braid use Sensation, and intergrates the game with the story by giving metaphor to some of the mechanics.

And of course, you have Expression along with the Narrative in some games, but its not just limited to dialogue options because you can do that with the gameplay as well. Even something like choosing to use lethal force or not in Deus Ex is a good example of that.

--

Discovery is probably what define me, the Etrian Odyssey games pretty much sums what I like, In these games you form a guild, recruit adventurers and form a group to explore an uncharted dungeon, it features a classic old.school rpg, classes/subclasses, skill points that let customize even further your characters and also a pretty challenging difficulty.

Competition is another one, its not because I want to be on the top, but rather because I find it excellent for feedback, it really proves how good is your idea and helps you learn new stuff.

Favorites games:
Pokemon
Etrian Odyssey
Hearthstone
League of Legends (I hate ranked)
WoW (stopped playing like 5 year ago but it was a blast)
Mario games (When I dont want to think and just want to chill)

For single players, I usually play for the story, even if the gameplay is shit, I'll try to finish it just to see how it ends. Discovery sound good on paper, but from experience, it gets boring after a while and you just want to rush through it, probably because of my OCD to explore everything that makes it feel like a chore. One genre of games I really like is city-building games, I think it has to do with wanting to be in power and being creative or something.

For games like Dota, I guess it's the sense of challenge, just makes you want to be the best and come back for more. For online FPS, it's mainly just to past time.

But one genre I really hate are those artsy games, those games that mostly hipsters plays so they can "explore themselves", I'd say fuck them.

I really like to feel in games. If that game has a story as a priority, it has to do one, very important thing.

1. Make me cry.

And I don't mean couple of tears trickling down my cheek. I mean full out man tears bawling.
That's why Persona 3 is my favorite game of all time. Every depressing plot element, every death, mad me sob. The worst is Akinari's S.Link epilogue hit me the worst because of how real it was and how real it felt.

I also like exploration in games, which is why I like stuff like Zelda, Okami, etc.

Well, considering that I sold my soul to Capcom (Monster Hunter, Megaman, Okami, DMC), I gotta say that the aesthetics that I prefer are based on Fantasy and Sensation.

-The scenery in MH always looks breathtaking, even if you are getting mauled to death by a dragon.
-I really, really, really liked everything about Okami, especially the Japanese Sumie art style.
-Jump-n'-Shootman/Run-n'-Cutman(Zero) is entertaining in the sense that it's always a challenge.
-Hack-n'-Slashman(DMC) is always fun to do when you're looking cool doing it, even if it's not the most efficient way to kill your enemy.

Narrative is the big one for me. I like any game that tells an engaging story and gives me the sensation that I'm influencing it in a meaningful way. Even when I seek out the challenge or discovery aesthetics of a game, I want narrative to be my reward. For example, in Elder Scrolls IV: Oblivion, I didn't go after every daedric artifact in the game to unlock an achievement or get a set of powerful items. I did it because it's the only way to receive Hermaeus Mora's quest and experience that new content.

The reason it's so important is because video games are the best way to tell a truly interactive story. I was always a sucker for that kind of thing; going all the way back to those "Choose Your Own Adventure" books that came out in the late 70s. If I wanted something linear, I could watch a movie or read a book. If I'm playing a video game, I crave branching paths that lead to unique outcomes because you just don't find that anywhere else (and yes, I played the hell out of The Stanley Parable).

The only other major reason I'll play a video game is for the Submission aspect. Basically everything I have on my phone, plus a couple of guilty pleasure games like Dynasty Warriors. Occasionally, there will be a game like Oblivion or Skyrim that continues to be something I can zone out with, even after I've seen all the narrative, but that's rare.

Skeletor-sm

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