From reading/watching most of the Fire Emblem: Engage reviews that have come out so far, an early consensus seems to have formed saying that the game has great gameplay but a weak story. I think this could generate an interesting discussion on whether or not great gameplay alone could save a game that otherwise has a poor story (and whether gameplay or story is more important for a video game).
I asked some general questions on the FE: Engage article, but as of this writing at least, didn't receive some answers, so I'll ask them again in the Forum (even though it's not really that active these days):
Can fantastic gameplay save a game that otherwise has a terrible story (and vice-versa)?
Any examples of such games?
If you were a game dev with limited resources, would you place more emphasis on polished gameplay or story and how would you try to balance the 2 out?
I'll try to take a crack at the 3rd question:
I would personally focus alot of my creative and capital resources on creating a game that is fun or at least engaging to play. The story I would try to execute as best as I could even if it may be cliched or otherwise weak. Basically, my philosophy is, if you're making a video game, make a video game. You could make a game that's all or virtually all story, but at that point, you might as well just make a movie or something.