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Happy 20th Anniversary, Grand Theft Auto: San Andreas

Last posted Oct 29, 2024 at 05:16PM EDT. Added Oct 26, 2024 at 02:30PM EDT
6 posts from 5 users

I remember I had a GTA: San Andreas issue of Game Informer back in the day, and that issue always stuck out for two reasons. First is obvious, I was still fresh off playing GTA3 and Vice City at the time so I was hyped as hell for the next GTA, and reading all the stuff about the game just made the hype grow (a much larger world map that's actually an entire state, three distinct cities plus countryside and desert, and wanting the world to feel more alive by giving NPCs schedules to follow kinda like in Majora's Mask). The second reason why I recall this issue well is it also had a decently sized preview for the cancelled open world zombie game "Dead Rush," which was developed by Treyarch (this was when Treyarch was the primary Spider-Man studio, and I think the game even used the same engine as Spider-Man 2) but cancelled only a few months later.

When I finally got GTA:SA later that year I remember being blown away at how "alive" the game felt with so much to do and places to see. Game really pushed the PS2 as well, I remember how often the framerate dipped when playing it. I also recall when the Hot Coffee controversy happened I had to assure my mom you can only access the sex minigame by using Action Replay or Game Shark on PS2, so to this day I still have a 1.0 PS2 copy with all the old glitches and ability to access that infamous minigame if I had a cheat device (though I never did own a PS2 Action Replay or Game Shark).

Mistress Fortune wrote:

I remember I had a GTA: San Andreas issue of Game Informer back in the day, and that issue always stuck out for two reasons. First is obvious, I was still fresh off playing GTA3 and Vice City at the time so I was hyped as hell for the next GTA, and reading all the stuff about the game just made the hype grow (a much larger world map that's actually an entire state, three distinct cities plus countryside and desert, and wanting the world to feel more alive by giving NPCs schedules to follow kinda like in Majora's Mask). The second reason why I recall this issue well is it also had a decently sized preview for the cancelled open world zombie game "Dead Rush," which was developed by Treyarch (this was when Treyarch was the primary Spider-Man studio, and I think the game even used the same engine as Spider-Man 2) but cancelled only a few months later.

When I finally got GTA:SA later that year I remember being blown away at how "alive" the game felt with so much to do and places to see. Game really pushed the PS2 as well, I remember how often the framerate dipped when playing it. I also recall when the Hot Coffee controversy happened I had to assure my mom you can only access the sex minigame by using Action Replay or Game Shark on PS2, so to this day I still have a 1.0 PS2 copy with all the old glitches and ability to access that infamous minigame if I had a cheat device (though I never did own a PS2 Action Replay or Game Shark).

I wish remaster had that two player mode. That mode also allowed Rampage mode which didn't appear in San Andreas.
This is what Happens when you only allow those behind mobile ports to remaster it. And force them to immediately remaster all 3 GTA games in one year.
Why not work on remasters of each games and publish each one of them on the day originals game. And on 20th Anniversary.

Dude, I fucking loved San Andreas. I was a pre-teen with sub-par knowledge of English but I fucking loved that shit, from the drive-bys and shooting real guns to using the jetpack, piloting the Hydra, driving tanks with cheats, shooting Ballas in gang wars – that game was the fucking shit for me.

I'm so happy that there's other people that can appreciate this classic, honestly the first 3d GTA game I played and I wouldn't have it any other way.

Of all the games I've played in my life, this is the one I've spent more hours than any other, barely surpassing the runner-up, Super Smash Bros Melee.

I particularly remember climbing to the very top of Mount Chiliad, spawn any vehicle of my choice using cheats (the same cheats that ruined my first run of the game because of an impassable mission, oops), and just throw myself in the abyss below and watch the fireworks as I burst into laughter.

Last edited Oct 29, 2024 at 02:25PM EDT

Even if i have more nostalgia for Vice City, there's no denying that San Andreas is an objectively better game when it comes to the amount of stuff it offers and how much it improves and adds over its predecessor.

Last edited Oct 29, 2024 at 05:17PM EDT

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