The Callisto Protocol

The Callisto Protocol

Updated Dec 02, 2022 at 04:09PM EST by Philipp.

Added Dec 02, 2022 at 10:06AM EST by Philipp.

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About

The Callisto Protocol is a 2022 sci-fi survivor horror video game developed by Striking Distant Studios. In the game, which is a spiritual successor to the Dead Space horror series, the player assumes the role of Jacob Lee, a wrongfully accused inmate of a prison on Callisto, one of the Jupiter's moons, overrun by hostile inmates infected with unknown disease.

History

On December 10th, 2020, the reveal trailer for The Callisto Protocol, a space horror video game developed by recently formed Striking Distance Studios, helmed by Dead Space co-creator Glen Schofield, premiered,[1] garnering over 458,000 views on YouTube in two years (shown below).



On September 29th and November 17th, the story trailer[2] and the launch trailer[3] for the game premiered (shown below, left and right).



On December 2nd, 2022, the game was released on PlayStation 4 and 5 consoles, Xbox One and Series X/S consoles and on Microsoft Windows.

Leaks

Shortly before the planned release in early December 2022, the game was leaked online, with the first leak[4] taking place on November 23rd, 2022, as the first 13 minutes of the game were shared on YouTube and on ResetEra.

On November 30th, the entire playthrough of the game was uploaded to Twitch.[5]

Reception

Upon release, the game received mixed reviews from critics and audiences, with critics mentioning the game's lack of original ideas and its combat system taking away from suspense, and players expressing complains about stuttering issues.

On the release day, on Metacritic,[6] the game had the average critic score of 76 with 37 critic reviews. The game had the same score on OpenCritic[7] with 47 critic reviews. On Steam,[8] the game was review bombed due to its poor performance on PC, being ranked "Mostly Negative" with over 3,500 user reviews.

Impact

Following the leaks and then the release, the game generated viral discussions online on Twitter[9][10] and other sites, while the leaked footage from the game went viral on TikTok.[11][12]


maya. @8Bitez Trying to prepare myself for The Callisto Protocol. "Being scared is a part of the fun. A part of the experience." 10:32 PM Nov 25, 2022 : Tamoor Hussain @tamoorh Callisto Protocol is fascinating for all the wrong reasons. Combat is its most interesting feature and also its worst. Functional in a specific scenario that the game quickly moves away from, buckles under the weight of many bad design decisions. Extremely disappointing. Last edited 12:02 AM Dec 2, 2022

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Top Comments

Timey16
Timey16

The game's balance is nuts, and not in a good way.

1v1s are COMPLETELY trivial because of the dodge system. You just need to hold left or right when an enemy is attacking. No timing window or anything, so if you keep strafing left you will ALWAYS dodge. The only caveat is that after dodging left you need to dodge right the next time since you can't dodge twice in the same direction.
That's. It.
No timing, no directional dodging depending on attacks, no stamina to keep track off. The entire combat system is like just a bunch of samey QTEs.

But: the dodging only works based on which enemy the game currently decided the game to lock onto. That means if you go up against a group you get pummeled. Because unlike any decent melee based game, the game neither takes "off screen" enemies into account and lowers their aggressiveness/giving indicators they are about to attack, nor does it give you the courtesy of zooming out the camera so you can actually SEE SHIT.

And gunplay only gets good after pretty much completely upgrading a gun, until then they are literal pea shooters with no impact.

Boss battles are then artificially made hard by just making every single one of their attacks a one hit kill.

There are also only a handful of enemy types with no real interesting behavior, so you have seen everything the game has to offer by the

That's the gist from the reviews from SkillUp and Sphere Hunter, the latter being a HUGE Survival Horror fan.

+17
Revic
Revic

I had a bad feeling right from when they announced they were fobbing off death animations of all things to sell back to you via DLC. Unless those were specifically death animations that would only be tied to content in said DLC (like a new monster with new animations associated with it), just leaving part of the game unfinished and fobbing it off to charge people for post-release is kinda shitty. Not quite the same thing as on-disc DLC where it's 100% finished and ready but artificially locked off, but it's bad form when it's something that's supposed to be part of the core experience to charge players for the fact it's not done yet.

+13

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