Ultrakill (Video Game) - Images (124 results)
It's kiltraull


Ultrakill (Video Game)
Minos Brainrot


Ultrakill (Video Game)
May Your Ls Be Many, And Your Bitches Few


Ultrakill (Video Game)
Finnish joke


Ultrakill (Video Game)
Ballin' With Portals


Ultrakill (Video Game)
Just your average day at Ultrakill wikis
![{{Weapon |title1=Sex Toy |image1=<gallery> Bluejackhammer.png|Core Eject Line 23: |related_weapons=[[Core Eject Shotgun]]<br>[[Pump Charge Shotgun]]<br>[[Sawed-on Shotgun]] ladditional_info=Deals higher damage with velocity.}} The Vibrator (also referred to as the "Sex Toy" <ref>https://twitter.com/ActionDawg/status/1781081270170345500</ref> and more formally known as the Sourpatch"S---") is the alternate variant of the [[Shotgun (disambiguation) |Shotgun]]. It can be found in a hidden underground tunnel in ""[[[7-2: LIGHT UP THE NIGHT]]]", the entrance to which is opened by activating all three of the sour patch gen-alpha kids hidden throughout the level. {{Weapon |title1=Impact Hammer limage1=<gallery> Bluejackhammer.png|Core Eject Line 23: |related_weapons=[[Core Eject Shotgun]]<br>[[Pump Charge Shotgun]]<br>[[Sawed-on Shotgun]] ladditional_info=Deals higher damage with velocity.}} The """Jackhammer"" (also referred to as the "Impact Hammer"<ref>https://twitter.com/ActionDawg/status/ 1781081270170345500</ref> and more formally known as the """SlabShot"") is the alternate variant of the [[Shotgun (disambiguation) Shotgun]]. It can be found in a hidden underground tunnel in "[[[7-2: LIGHT UP THE NIGHT]]]"", the entrance to which is opened by activating all three of the slabs hidden throughout the level. ==Behavioral Differences== The Vibrator fires no projectiles, and is instead more of a pseudo-melee weapon. It deals higher damage based on the user's velocity indicated by the left side of the gauge. Each level on the gauge multiplies the damage by 2. (Green = 1x Yellow = 2x Red = 3x) ==Behavioral Differences== The Jackhammer fires no projectiles, and is instead more of a pseudo-melee weapon. It deals higher damage based on the user's velocity indicated by the left side of the gauge. Each level on the gauge multiplies the damage by 2. (Green = 1x Yellow = 2x Red = 3x) ===Primary Fire=== The piston pulls back and releases after a slight delay. Holding primary fire keeps the piston held back until it is released. There is a very slight delay in between shots; however, if hitting an enemy while the gauge is in the red, the Vibrator variant used for the hit will be forced to cool down for seven seconds, which cannot be reset by switching. ===Primary Fire=== The piston pulls back and releases after a slight delay. Holding primary fire keeps the piston held back until it is released. There is a very slight delay in between shots; however, if hitting an enemy while the gauge is in the red, the Jackhammer variant used for the hit will be forced to cool down for seven seconds, which cannot be reset by switching. Damage, recoil, and hitstop length scale based on how fast V1 is moving, indicated by the gauge on the left side of the weapon. The gauge has 3 levels: Green (Slow), Yellow (Fast), and Red (Mach F---). Line 68: Damage, recoil, and hitstop length scale based on how fast V1 is moving, indicated by the gauge on the left side of the weapon. The gauge has 3 levels: Green (Slow), Yellow (Fast), and Red (Mach F---). Line 68:](/assets/image-covers/nsfw.png)
![{{Weapon |title1=Sex Toy |image1=<gallery> Bluejackhammer.png|Core Eject Line 23: |related_weapons=[[Core Eject Shotgun]]<br>[[Pump Charge Shotgun]]<br>[[Sawed-on Shotgun]] ladditional_info=Deals higher damage with velocity.}} The Vibrator (also referred to as the "Sex Toy" <ref>https://twitter.com/ActionDawg/status/1781081270170345500</ref> and more formally known as the Sourpatch"S---") is the alternate variant of the [[Shotgun (disambiguation) |Shotgun]]. It can be found in a hidden underground tunnel in ""[[[7-2: LIGHT UP THE NIGHT]]]", the entrance to which is opened by activating all three of the sour patch gen-alpha kids hidden throughout the level. {{Weapon |title1=Impact Hammer limage1=<gallery> Bluejackhammer.png|Core Eject Line 23: |related_weapons=[[Core Eject Shotgun]]<br>[[Pump Charge Shotgun]]<br>[[Sawed-on Shotgun]] ladditional_info=Deals higher damage with velocity.}} The """Jackhammer"" (also referred to as the "Impact Hammer"<ref>https://twitter.com/ActionDawg/status/ 1781081270170345500</ref> and more formally known as the """SlabShot"") is the alternate variant of the [[Shotgun (disambiguation) Shotgun]]. It can be found in a hidden underground tunnel in "[[[7-2: LIGHT UP THE NIGHT]]]"", the entrance to which is opened by activating all three of the slabs hidden throughout the level. ==Behavioral Differences== The Vibrator fires no projectiles, and is instead more of a pseudo-melee weapon. It deals higher damage based on the user's velocity indicated by the left side of the gauge. Each level on the gauge multiplies the damage by 2. (Green = 1x Yellow = 2x Red = 3x) ==Behavioral Differences== The Jackhammer fires no projectiles, and is instead more of a pseudo-melee weapon. It deals higher damage based on the user's velocity indicated by the left side of the gauge. Each level on the gauge multiplies the damage by 2. (Green = 1x Yellow = 2x Red = 3x) ===Primary Fire=== The piston pulls back and releases after a slight delay. Holding primary fire keeps the piston held back until it is released. There is a very slight delay in between shots; however, if hitting an enemy while the gauge is in the red, the Vibrator variant used for the hit will be forced to cool down for seven seconds, which cannot be reset by switching. ===Primary Fire=== The piston pulls back and releases after a slight delay. Holding primary fire keeps the piston held back until it is released. There is a very slight delay in between shots; however, if hitting an enemy while the gauge is in the red, the Jackhammer variant used for the hit will be forced to cool down for seven seconds, which cannot be reset by switching. Damage, recoil, and hitstop length scale based on how fast V1 is moving, indicated by the gauge on the left side of the weapon. The gauge has 3 levels: Green (Slow), Yellow (Fast), and Red (Mach F---). Line 68: Damage, recoil, and hitstop length scale based on how fast V1 is moving, indicated by the gauge on the left side of the weapon. The gauge has 3 levels: Green (Slow), Yellow (Fast), and Red (Mach F---). Line 68:](/assets/image-covers/nsfw.png)
Ultrakill (Video Game)
What is this?


Ultrakill (Video Game)
Major Minos
Ultrakill (Video Game)
Best Frenemies
Ultrakill (Video Game)
Gabriel Commits A Hate Crime and Fucking Dies


Ultrakill (Video Game)
Faith Betrayed
Ultrakill (Video Game)
War Without Reason
Ultrakill (Video Game)
The Compassion of An Angel


Ultrakill (Video Game)
Good Job 👍
Ultrakill (Video Game)
V2 is dead


Ultrakill (Video Game)
"I love violence"


Ultrakill (Video Game)