'Pokémon Brilliant Diamond' And 'Shining Pearl' Will Have Non-optional EXP Share, Causing Fandom To Have Opinions

October 13th, 2021 - 3:51 PM EDT by Adam Downer

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We're just over a month away from the release of the Gen-IV Pokémon Remakes, Brilliant Diamond and Shining Pearl, which means gaming outlets with previews are reporting their findings and causing Pokémon fans everywhere to have opinions.

Throughout the day, "EXP Share" has trended on Twitter because Serebii reported in their preview that the game will utilize non-optional EXP share.


In the Pokémon series, Pokémon normally gain experience points and level up by appearing in battle. EXP share is a feature that allows Pokémon who do not appear in battle to gain half the experience points of those who do, allowing them to level up quicker. This allows the player to avoid the risk of putting an under-leveled Pokémon into battle, where it could faint and not gain any experience points. Some players have argued that EXP share makes the game too easy, but for most of Pokémon's history, the existence of EXP share has been a matter of player preference, as players could toggle it on and off.

This changed in Pokémon Sword and Shield, which removed the option to turn off EXP Share. This was one of myriad issues that caused the games to divide the fanbase, and its return in Brilliant Diamond and Shining Pearl has similarly caused a brouhaha among Pokémon fans on Twitter.


Developers ILCA have seemed to take a "pick and choose" approach to updating Diamond and Pearl for 2021. Mandatory EXP Share is a quality-of-life update consistent with modern Pokémon titles. ILCA has also mercifully removed HM moves from the game, a hindrance that essentially forced every original Gen-IV trainer to go through Sinnoh with noted "HM Slave" Bidoof.

However, the preview reports for BDSP also revealed that single-use TMs will return in the games, a feature that hasn't been in a Pokémon game in fifteen years. Pokémon generations V-VIII all allowed for TMs to be used infinitely, giving players the option to craft a team with the move-set of their choosing. Making TMs single-use could mean a Pokémon gets a valuable TM early and a trainer is essentially locked out of giving another Pokémon that move for the rest of the game. Serebii notes there will "be opportunities to get more" TMs, leading some to speculate a TR system like the one employed in Sword and Shield could return.


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