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Fall Guys: Ultimate Knockout - "Imagine working 11 years, spending countless crunch hours and an overbloated budget on what you consider to be your magnum opus only to be beat by a literal shitpost."

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Nedhitis
Nedhitis

5 people in concept, but Mediatonic + Devolver are definitely more than 5 people, mind you. Publishing and advertisement were a big part of Fall Guys' success the way it was marketed, so that is as noteworthy as the back-end work put in the game.

I am also not exactly impressed that a walking simulator was beaten by a battle royale sales-wise, but that is besides the point.

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