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Super Mario 64 is good for your brain
Uploaded by Sum Lu Zer May 07, 2022 at 12:56PM EDT
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Origin Entry: Super Mario 64
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There is a spot at a ledge in Cool, Cool Mountain where Mario cannot backflip. Every attempted backflip will end immediately without Mario getting off the ground. This only affects backflips specifically; Mario can still perform any other action normally.
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The mushroom platforms in Tall, Tall Mountain have faulty collision that manifests in angle-dependent invisible walls. If Mario approaches them at a precise angle, he will hit an invisible wall that is not normally there.
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In Tall Tall Mountain, it is possible to skip the slide by jumping to the alcove with the star directly. This can also be deadly; as it was not designed to be entered this way, the imprecise collision can cause Mario to clip through the wall and die.
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According to a 1996 Mario 64 interview, the developers consider the Sweep Kick to be "useless" as it was originally intended to deal with enemies that were too short to punch. In the finished game, all enemies that can be Sweep Kicked can also be punched.
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There is a specific spot near the top of Tall, Tall Mountain where failing to grab a ledge will result in Mario comically falling down the entirety of the mountain while hitting every ledge on the way down.
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In Super Mario 64 DS, it is possible to cause the Chill Bully boss to self-destruct by making it stand on a crate. This disables its self-preservation AI, causing it to walk off the edge of the arena and die.
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Pushing a block underneath this platform in Wet-Dry World will cause Mario's crawling animation to become glitched on top of it, resulting in him crawling in mid-air at unnatural angles.
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Super Mario 64 - Super Mario 64 is good for your brain
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