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The mushroom platforms in Tall, Tall Mountain have faulty collision that manifests in angle-dependent invisible walls. If Mario approaches them at a precise angle, he will hit an invisible wall that is not normally there.
Uploaded by Sum Lu Zer Apr 29, 2022 at 11:45AM EDT
super mario 64 mario mushroom invisible wall collision faulty supper mario broth
Origin Entry: Super Mario 64
File type: gif
Resolution: (300px x 209px)
File size: 4.3 MB
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In Tall Tall Mountain, it is possible to skip the slide by jumping to the alcove with the star directly. This can also be deadly; as it was not designed to be entered this way, the imprecise collision can cause Mario to clip through the wall and die.
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According to a 1996 Mario 64 interview, the developers consider the Sweep Kick to be "useless" as it was originally intended to deal with enemies that were too short to punch. In the finished game, all enemies that can be Sweep Kicked can also be punched.
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There is a specific spot near the top of Tall, Tall Mountain where failing to grab a ledge will result in Mario comically falling down the entirety of the mountain while hitting every ledge on the way down.
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In Super Mario 64 DS, it is possible to cause the Chill Bully boss to self-destruct by making it stand on a crate. This disables its self-preservation AI, causing it to walk off the edge of the arena and die.
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Pushing a block underneath this platform in Wet-Dry World will cause Mario's crawling animation to become glitched on top of it, resulting in him crawling in mid-air at unnatural angles.
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It is well known that the Endless Stairs in Super Mario 64 can be skipped by performing a series of backwards long jumps up the staircase. However, at specific angles, Mario may get caught on an invisible wall and then warped down to Wet-Dry World instead
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The Japanese official Super Mario 64 trading card for the Mother Penguin shows her in the middle of a blinking animation for an unknown reason, making her seem to have a bored or annoyed expression that she never actually displays in-game.
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Super Mario 64 - The mushroom platforms in Tall, Tall Mountain have faulty collision that manifests in angle-dependent invisible walls. If Mario approaches them at a precise angle, he will hit an invisible wall that is not normally there.
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