196 Views • Created 8 years ago By Extra Credits • Updated about a year ago Share →
Created By Extra Credits • Updated about a year ago
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MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Notes
Gaia Online is mentioned as an example at 1:33.
Description
When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we've talked about how designers can create gold sinks to solve this problem. Today we'll talk about other ways game designers approach it: by adapting the same tools used by economists in the real world.
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