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Open Ended Nation RP (Forum Game)

Last posted Sep 11, 2012 at 02:18AM EDT. Added Sep 06, 2012 at 08:05PM EDT
41 posts from 12 users

Due to inactivity in my last thread and suggestions for improving it I am rebooting my game in a new thread.

OP rewritten according to popular demand.

Here is the story: humanity was wiped out, say, four thousand years ago. Maybe a meteor, perhaps zombies. Or maybe this is an alien planet that just looks like Earth. Whatever the case, we need to settle the planet from our space colonies which, for some reason, only have technological capabilities equal to the greatest developments in the year 2012 AD. Land your command module and your people, and start to claim the planet for your faction. PM your actions to me. You are not limited in your actions: do anything you want. I will then write what happened in this thread.

Also, initially you will tell me the importance of certain elements to your colony. These will be rather vague, but will establish how your colony is run in the beginning as well as your starting GDP and population. Your nation may change over time. The following terms must be ranked by importance. I have described what I mean by each term in parenthesis, with the higher term first. That means that, for example, if you put population first in your ranking you will have MANY people, and if you put it last you will have FEW people.

Population (many vs. few)
Industry (assembly lines vs. small workshops)
Farming (factory farming vs. subsistence agriculture)
Commerce (national chains vs. local mom&pop shops)
Military (strong vs. weak)
Technology (developing vs. ignored)
Government (authoritarian vs. anarchy)

Upon the map will be symbols. Here they are:

The first three refer to WMD usage. These areas are generally dangerous to occupy or move through until cleaned up. These areas can spread and grow depending upon the conditions of containment, especially biological infection. Your capital represents where your government is seated. It can be moved to any major city in your possession while you are at peace. Major cities will show up as your gain new land and your population grows in that region.

In order to play, fill out the following:

Faction name:
Demonym:
Color (RGB#):
Starting Location:
Ranked Terms:

FOR EXAMPLE:

Faction name: The Khanate of Mongolia
Demonym: Mongolian
Color (RGB#): 85 210 78
Starting Location: Ulan Bator
Ranked Terms: Farming, Military, Government, Population, Commerce, Industry, Technology

Signups and the game itself are all in this thread.

Last edited Sep 09, 2012 at 03:44PM EDT
Sep 06, 2012 at 08:05PM EDT
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Can I make a suggestion for this, before we get started? I’d rather that the nations not be dependent on how they are IRL, because that complicates things quite a lot. Can we just have the nations as blank slates, and assign government, military, infrastructure, etc. how we wish?

Of course, such a thing would require limits according to geography and available resources (which I would also like to see).

Sep 06, 2012 at 08:21PM EDT
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What are you trying to suggest? That China should have the same sized expenditures as Croatia at game start? That would be a tad bit ridiculous. How does it complicate things? I have looked through that other thread, and it was a good read. If anything, having an imbalanced start makes things more interesting.

Sep 06, 2012 at 08:28PM EDT
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I pick the US.

Also I can’t see the map.

Sep 06, 2012 at 08:40PM EDT
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I’m suggesting that we take some of the more basic starting points of building infrastructure (The area’s resources, geography, and I guess we can include IRL GDP) and form the nation to our liking.

Sep 06, 2012 at 08:42PM EDT
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@Count

So whoever gets the whole United States first wins and it sucks to be the guy who gets Somalia? I prefer a blank slate map myself where your national economy is determined by your initial actions, not how the country already is IRL. It’s more balanced that way.

I also prefer maps where the continents are equally divided by small fictional nations. Not the ones we have today, otherwise someone will claim Russia and get a huge landscape advantage right from the start

Last edited Sep 06, 2012 at 08:43PM EDT
Sep 06, 2012 at 08:42PM EDT
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@Russian: You can form the nation to your liking, it just starts out as it is today. I am not imposing any limitations on you besides what is realistic.

@Tanker: How much of the uppermost part? If it is just a tiny bit of Canada, Greenland, and Siberia then that is how the map should look.

@BSOD: The USA does not win from the start, since there are other major powers in other parts of the globe. Not to mention that an economy largely dependent upon oil in a nation that has already hit it’s petroleum production peak can be blockaded and destroyed if enough overseas nations hate them. The USA would collapse without an economic connection to the rest of the world. And you do not have to pick Somalia. China, Japan, Russia, Germany, France, and the UK all have good manpower pools and strong starting positions.

Anyway, I am working off of a suggestion from Russian that I copy Syndic’s game, and this is essentially how that thread started. If it really bothers you all that much, I can put a handicap on the biggest nations. I could also give player run nations a significant boost to the effects of their actions for the first few years to get them on track with the major powers. How does that sound?

Sep 06, 2012 at 08:56PM EDT
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Count Lionel wrote:

@Russian: You can form the nation to your liking, it just starts out as it is today. I am not imposing any limitations on you besides what is realistic.

@Tanker: How much of the uppermost part? If it is just a tiny bit of Canada, Greenland, and Siberia then that is how the map should look.

@BSOD: The USA does not win from the start, since there are other major powers in other parts of the globe. Not to mention that an economy largely dependent upon oil in a nation that has already hit it’s petroleum production peak can be blockaded and destroyed if enough overseas nations hate them. The USA would collapse without an economic connection to the rest of the world. And you do not have to pick Somalia. China, Japan, Russia, Germany, France, and the UK all have good manpower pools and strong starting positions.

Anyway, I am working off of a suggestion from Russian that I copy Syndic’s game, and this is essentially how that thread started. If it really bothers you all that much, I can put a handicap on the biggest nations. I could also give player run nations a significant boost to the effects of their actions for the first few years to get them on track with the major powers. How does that sound?

But that’s complicating it more than need be. Wouldn’t it be simpler to just use the blank slate idea rather than adding even more elements to the original idea?

Sep 06, 2012 at 09:01PM EDT
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Which original idea are you referring to? Mine from the 1910 thread?

If you want that, I could split up the big countries and just assume that everybody has X population and Y GDP. Is that close to what you are suggesting or no?

Last edited Sep 06, 2012 at 09:25PM EDT
Sep 06, 2012 at 09:13PM EDT
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The most simple thing would to just use the points from before, and just assume modern status for the rest of the world.

Sep 06, 2012 at 09:27PM EDT
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Okay, scratch the OP. I will ask Random Man if he will let me edit it. I am now completely open to suggestions. Be specific as to how you want the game to be run, and try not to confuse me. Remember that it is open ended, so say whatever you want. I will combine your suggestions together for the end product.

Last edited Sep 06, 2012 at 09:43PM EDT
Sep 06, 2012 at 09:39PM EDT
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Count Lionel wrote:

Which original idea are you referring to? Mine from the 1910 thread?

If you want that, I could split up the big countries and just assume that everybody has X population and Y GDP. Is that close to what you are suggesting or no?

By original idea, I meant the original idea you had for this thread.

Not really. Here, I’ll try to explain it in full (for some reason I’ve had difficulty wording it):

Let’s use the example of, say, Chile.

Take its main resources (in Chile’s case, copper, silver, and gold), geography/weather (mountainous with varying weather), and GDP ($248.602 billion USD), and combine them to define the limits and extents of how someone can construct their country.

In the case of Chile, one would be able to build up a fair amount of trade and raise the GDP exponentially, due to the ample supply of precious metals. However, there would also be limits. Chile has limited sources of petroleum, lead, and iron, which means endeavors towards strengthening the military would not fare as well as endeavors towards strengthening the economy.

Additionally, there might also be a limit to projects that take large amounts of stable land to be affective, such as wind farms.

Last edited Sep 06, 2012 at 09:48PM EDT
Sep 06, 2012 at 09:47PM EDT
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Thank you madcat!

Ideas thus far:
-Character points, as with the last thread
-Custom nations
-“Clean slate” starting point
-Geographical critical resources

Here is what I am thinking of this: we start out with only player nations, and only custom nations at that. Starting at a modern technology level, because stone age wars are implausible over such a large scale and in such a short time period. Picking points to invest into original starting points (such as population, starting infrastructure, etc.) and then develop yourself from there on out, colonizing empty land and such. Perhaps humanity is resettling Earth from space stations after the apocalypse. Whatever the case, all players start out relatively equal to eachother. Natural resources will be the only things based on real life distribution.

How is this plan sounding so far?

Last edited Sep 06, 2012 at 10:14PM EDT
Sep 06, 2012 at 10:04PM EDT
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Count Lionel wrote:

Thank you madcat!

Ideas thus far:
-Character points, as with the last thread
-Custom nations
-“Clean slate” starting point
-Geographical critical resources

Here is what I am thinking of this: we start out with only player nations, and only custom nations at that. Starting at a modern technology level, because stone age wars are implausible over such a large scale and in such a short time period. Picking points to invest into original starting points (such as population, starting infrastructure, etc.) and then develop yourself from there on out, colonizing empty land and such. Perhaps humanity is resettling Earth from space stations after the apocalypse. Whatever the case, all players start out relatively equal to eachother. Natural resources will be the only things based on real life distribution.

How is this plan sounding so far?

Sounds great! I like it.

Sep 06, 2012 at 11:09PM EDT
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OKAY! Enough people agree that it sounds good. I have edited the OP once more. The new game is up there. Read it please, and if I did something wrong, tell me so.

By the way, the reason that I changed the points idea to ranking national properties is to encourage diversity. In the last game things were rather bland with everybody investing in generally the same fields or keeping their nations fairly balanced. I hope this will make things a bit more interesting.

Sep 06, 2012 at 11:48PM EDT
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When I check my thread to find zero new posts:


I will continue anyway. Here is the map I will use: http://i.imgur.com/93wCi.png
Much smaller than that other one and easier to manipulate in paint.
In another 24 hours I will post the first turn.

Sep 07, 2012 at 09:53PM EDT
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CocoaCannon wrote:

Is it too late to sign up?

No, it is not to late. In fact nobody has signed up yet.

Sep 07, 2012 at 10:15PM EDT
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I was thinking of signing up but suddenly I have a whole bunch of crap to do this week. Gonna have to pass :(

Sep 07, 2012 at 10:55PM EDT
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Faction name: New Republic of Slavia
Demonym: Slavic

Color (RGB#): 30, 60, 110
Starting Location: Ukrainian/Bulgarian West.

Ranked Terms:
Government
Population
Industry
Military
Farming
Technology
Commerce

Sep 08, 2012 at 09:08AM EDT
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I’ll say “Maybe” for now, but I’ll be checking up on this thread to see if it’s gained steam. If enough people sign up, then I’ll do it.

Sep 08, 2012 at 09:12AM EDT
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Faction name: The Mega Empire
Demonym: Megan
Color (RGB#): 72 118 255
Starting Location: Australia
Ranked Terms:
Military
Government
Technology
Commerce
Population
Industry
Farming

Sep 08, 2012 at 11:41AM EDT
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Faction Name-Masters of the Moon
Demonym-Cratorian
Color (RGB#)-D9D919
Starting Location-Germany

Ranked Terms
Government
Population
Industry
Military
Farming
Technology
Commerce

Sep 08, 2012 at 12:18PM EDT
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Changing my Ranked Terms:
Military
Government
Population
Technology
Industry
Farming
Commerce

Last edited Sep 08, 2012 at 12:28PM EDT
Sep 08, 2012 at 12:27PM EDT
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I didn’t read the instructions thoroughly enough, I need to redo mine too.
Military
Government
Population
Technology
Commerce
Industry
Farming

Sep 08, 2012 at 01:17PM EDT
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Year 1

Notes: Gov is Government type, Pop is population in millions of people, and Mil is military size in millions of soldiers. GDP is the total value of everything in your nation in trillions of dollars. Issues are things that you should probably resolve internally before dealing with external threats. Each of you have been given these stats and issues based on your ranked terms, which were slightly modified by dice rolls. Remember to PM your actions to me. If there are any questions that I did not answer feel free to ask.

Map


Color: Dark Blue
Gov: Socialist Oligarchy
Pop: 466M ( +0% )
Mil: 3.2M ( +0% )
GDP: 2.33T ( +0% )
Issues: Overproduction, Unemployment, Illiteracy

>Factories enter a period of overproduction in which there is not enough existing capital for the people to purchase the goods they are creating.
>Unemployment skyrockets due to a lack of commercial and financial establishments.
>Illiteracy plagues the nation due to a poor education system.


Color: Light Blue
Gov: Junta
Pop: 387M ( -1% )
Mil: 6.1M ( +1% )
GDP: 1.55T ( -1% )
Issues: Starvation, Unemployment, Unarmed

>Starvation may soon become the leading cause of death.
>Unemployment skyrockets due to a lack of commercial and financial establishments.
>There are not enough military factories to keep up with the enlistment rates. Many soldiers are lacking weapons.


Color: Yellow
Gov: Junta
Pop: 394M ( -2% )
Mil: 6.4M ( +1% )
GDP: 3.94T ( +0% )
Issues: Starvation, Unemployment, Unarmed

>Starvation may soon become the leading cause of death.
>Unemployment skyrockets due to a lack of commercial and financial establishments.
>There are not enough military factories to keep up with the enlistment rates. Many soldiers are lacking weapons.

Last edited Sep 09, 2012 at 03:02AM EDT
Sep 09, 2012 at 02:53AM EDT
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Spider-byte wrote:

Is it too late to sneak in?

It is not too late. Go ahead and join if you want to.

Megalolzors X wrote:

What do I PM you about my actions for my government on the RP thread? Do I say to increase jobs for farming or something like that?


I am answering this question in the thread so that everybody can read it. Pretend you are a dictator, and control your nation’s government. You make public policy. So you would not simply say “increase jobs.” Tell me how you would increase jobs. What kinds of jobs? And where? And how would you get people to do said jobs?

Last edited Sep 09, 2012 at 02:01PM EDT
Sep 09, 2012 at 01:51PM EDT
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Faction name: The Great Conquerors
Demonym: Conquian
Color (RGB#): R 179 G 155 B 127
Starting Location: UK
Ranked Terms:
Military
Government
Technology
Industry
Commerce
Population
Farming

Sep 09, 2012 at 06:07PM EDT
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Year 2

Map


Color: Dark Blue
Gov: Socialist Oligarchy
Pop: 466M ( +0% )
Mil: 3.20M ( +0% )
GDP: 2.35T ( +1% )
Issues: Overproduction(3), Unemployment(7), Illiteracy(20)
Techs:

>State colleges are established, and those with adequate math and language skills are being demanded for the new jobs.
>Public schools are opened, and schooling becomes mandatory for youths. If the education project is continually funded like so it should increase the number of literate citizens to adequate levels within twenty years.
>The industrial and agricultural sectors are divided into smaller, localized parts. This reduces efficiency, and increases the need for more workers. At this rate, unemployment should cease to be a major issue in seven years.
>Market unions are established in order to encourage competition in the commercial and industrial sectors.
>Excess industrial goods are exported to the Cratorians, who readily buy them up. This is quickly resolving the issue of overproduction.


Color: Light Blue
Gov: Junta
Pop: 383M ( -1% )
Mil: 6.16M ( +1% )
GDP: 1.53T ( -1% )
Issues: Starvation, Unemployment, Unarmed
Techs:

>Nothing really happens.


Color: Yellow
Gov: Junta
Pop: 386M ( -1% )
Mil: 6.5M ( +1% )
GDP: 1.94T ( +0% )
Issues: Starvation(3), Unemployment(12), Unarmed(10), Shrinking Cities
Techs:

>Subsistence farming is encouraged through education and ad campaigns. Many people are packing their things and fleeing the cities to start a new life in the countryside. As a result, the cities are shrinking in size.
>The people, having established self sufficient farming communities, are becoming more independent of city infrastructure. This is lowering official unemployment figures.
>Importation of cheap goods from Slavia is reducing the demand for products made in Cratoria.
>The military industrial complex is expanded upon to meet the needs of the soldiers. At this rate, the military should be fully armed in ten years.
>A government run fast food chain is established, further driving down food issues.
>Minimum wage is raised to $9/hr. Small businesses are forced to prioritize their workers for higher efficiency, and massive layoffs ensue. Unemployment is still going down, but not as quickly as it could.
>New territory is being colonized to the west as farmers seek new lands to establish themselves in. These regions (shaded in a lighter color) are currently outside of government control.
GDP typo fixed


Color: Dark Beige
Gov: Junta
Pop: 283M ( +2% )
Mil: 6.9M ( -4% )
GDP: 2.11T ( -3% )
Issues: Overemployment, Crime, Desertion
Techs:

>An abundance of jobs combined with low population is resulting in a decline in the economy.
>Many abandoned factories and warehouses, shut down due to a lack of labor, have become hubs of major criminal cartels and rebellious elements.
>The massive peacetime military simply can not supply itself or pay it’s soldiers with present funding. Many are ditching service.

Sep 09, 2012 at 09:42PM EDT
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We should have members of the forum join the game by being residents of their chosen country, providing input on the decisions, and actions of the rulers.

Sep 10, 2012 at 11:26PM EDT
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Faction name: Pteronimbus
Demonym: Pteronimbian
Color (RGB#): 8757B8
Starting Location: From Alberta to Alaska (Northwest North America)

Ranked Terms:
Government
Technology
Farming
Population
Industry
Military
Commerce

Hopefully not too late :P
and is that an okay size for the country?

Last edited Sep 11, 2012 at 01:02AM EDT
Sep 11, 2012 at 01:00AM EDT
Skeletor-sm

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