So I bought Borderlands: The Pre-Sequel (BL:TPS) a few weeks ago and I felt that it was kind of disappointing, granted Borderlands 2 (BL2) had set the bar. However I didn't expect BL:TPS to out-do BL2, but to be a nice little filler while we wait for Borderlands 3. However BL:TPS had some major flaws that almost put me off it:
-Several of the main missions feel forcefully stretched-out by having your path obstructed and then having to take a detour to unobstruct it (seriously count how many times it happens).
-Less Loot; I spent most of the game using guns I got from side missions mainly because there's way less loot chests (at least that's what it feels like).
-The Raid Boss: Expecting another super-hard bonus boss? Well sorry, BL:TPS's raid boss is just the last boss in the story mission (which I may say was quite boring last boss) just a few level higher (Level 30 on my Normal Playthrough).
-Lack of enemy variety; this wouldn't be so many of a problem if, as I mentioned early, the game wasn't so padded and had you fighting the same enemies for most of the story missions.
However, there are a few things the game does well:
+The story; I won't spoil it.
+The player character[s] reacting to events in the main and side mission which does add some reply value.
+Janey Springs; mainly this moment between her and Athena which I found to be one of the most emotional moments in gaming (to me anyway).
Warning Light Spoilers
+Lasers, nuff said.
While Borderlands: The Pre-Sequel is not a bad game, it could have been far better if the developer hadn't tried so hard to stretch-out for a longer playthrough time.