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Natrp: If I Ruled The World

Last posted Dec 14, 2017 at 03:14PM EST. Added Nov 03, 2017 at 04:52PM EDT
120 posts from 12 users

Knossos (Particle)
Government Type: Merchant Republic
Economy: Agricultural
Military: Short swordmans
Navy: None
Doctrines: Postal Service Creed
Culture: Couriers, Farmers
Diplomacy: none
Tech Levels: P:III T:I M:II G:I
Issues:
None.
- An army is made, they got short swords and strong armor and very serious looks, you better not mess with these dudes.
- A navy is attempted to be made but its consisting of nothing more than some scout ships and fishing boats, not enough to be an attack unit.
- A post office system is created by the government, fast and reliable the Knossos postal system quickly rises as the best of the region, doing courier jobs for kings and nobles around the region, some might say the effectiveness of the service is fearsome.
- Fishing Boats are equipped with thrawls to better speed up fishing, however due natural disasters many of the thrawl boats get destroyed in a storm, leaving not a single boat alive
- Forests are cleared to make up room for farming, due to the almost clear nature of the terrain very little forest needs to be cleared and instead most effort is put into creating farmland, with many kilometers of it being created, quickly feeding the young city, farming quickly becomes a natural thing for the people of Knossos

Astica (Triangle)
Government Type: Military Republic
Economy: Maritime Trade
Military: Short swordmans, chariots
Navy: War Galleys
Doctrines: Yearly Drills,
Culture: Warrior Culture, traders, Egalitarianism
Diplomacy:
Trade Deal: Juapeng, Dox, Berri
Non-Aggresion Pact: Juapeng
Tech Levels: P:I T:III M:III G:II
Issues:
None

- The senate commissions an army unit to protect the city-state consisting of short swordmen and chariots, however due to the lack of manpower that is not needed in other parts of the economy the size of the army is less than the expected one, dispite this yearly drills are performed by the army with success, creating a small but well trained regiment.
- War galley navy units are introduced, the ships commissioned by the senate are of the highest quality and many of the best sailors of Astica are hired to man the ships, through yearly drills the 1st Astica navy proves to be of the best elite and quickly dominates the waters in battle.
- Leather wrapped currency backed by silver similar to the currency used by Cherri is made, unfortunately as their value is backed in less worth than that of Cherri and most nobles prefer to continue using metals for their exchanges , soon the currency stops being used after a while.
- A successful colonization effort is sent to the peninsula of with the only drawback being the land taken by other city states before the arrival (two dice rolls) expansion through the river proves to be a better venture, with much of the river being quickly settled and used to feed the Astican economy. (three dice rolls)
- Very successful construction of an academia (three dice rolls)
- A spy society is created, but unfortunately they fail in their first mission to infiltrate Malbec, captured spies are promptly executed by the royal guards.
- Due to this war is declared on Malbec, with the casus belli being the unification of the former empire, The Malbec army is completely wiped out in battle in a total Astic victory, altho the subsequent city invasion ends in a stalemate for both sides.

Hentaila (No!)
Government Type: Anarchism
Economy: Piracy
Military: none
Navy: None
Doctrines: Epicureanism
Culture: Hedonists, Artists
Diplomacy: none
Tech Levels: P:I T:I M:I G:I
Issues:
None.
- Nothing of importance happens in the land of Hentaila…

Warsaw (Knife)
Government Type: Theocracy
Economy: None
Military: None
Navy: None
Doctrines: Catholic Theology
Culture: Christianity (Religion), Traditionalism
Diplomacy: None.
Tech Levels: P:I T:I M:I G:I
Issues:
None.
- Warsaw prays to god Quietly…

Last edited Nov 10, 2017 at 04:20PM EST

The Cherrian commander, Cryste Fizz, issues the Sue for Peace with the City-State of Berri, the Demands being that Berri become a March under Cherri, and hostages be exchanged, Cherri offering a Volunteer Hostage, a Scholar who is positive towards Berri, noted for being charismatic in the Diplomatic Court. The Hostage in return will be greeted with a warm welcome, and given insight to the Cherri way of life.

A Cherrian diplomat is sent to Gergoria to improve relations, and talk of Trade Agreements.


A Cherrian diplomat is sent to Juanpeng, instructed to respect their traditions, and attempt to improve relations.

Last edited Nov 10, 2017 at 10:06PM EST

i want to go a bit more in-depth about how tech works.

Production tech helps decide not only the economical output of your city-state, but also decides if it might be ready to take on bigger buildings or more complicated proyects, it is increased through actions that relate to resource extraction or general construction.

Maritime tech decides the strenght of your navies in battle as well as your navy reach, there is a limit where your ships can go before attrition kills them or they simply get lost, maritime tech can increase the range of how far you can have colonies.

Military tech is simple, it helps when it comes to any military action, be it defending, attacking or general siege actions. Military tech also decides how effective it will be to control land you annex or intimidation and vassalization of other city-states

General tech is the general technological advance of your city-state and how !educated" it is for lack of better words, you can increase your general tech through a combination of your other tech or, methods to educate your populace. General tech will also be affected by your diplomatic deals with countries, meaning isolated nations will slowly stagnate compared to more diplomatically active nations, there is only so much you can teach your citizens


For people who want to make trade deals please specify who are you trading with or i will just ignore your posts, in fact you will have a limit of three trade trade deals so make sure you choose the right trading partners.
@No!

these actions should be sent to my PM to make your nation do things.

Last edited Nov 10, 2017 at 11:23PM EST

@pon3

Berri accepts to become a march in order to avoid anymore conflict,they exchange hostages and agree to the cherri hostage being introduced to the court.

Relations with Gergoria are succesfully improved and they accept to a trade agreement with Cherri, relations with Juapeng are succesfully improved and a trade agreement is made.

@Roarshack

Kabal accepts the trade agreement with Estres

@Particle Mare

All three nations agree to trade deals with Knossos

Last edited Nov 11, 2017 at 05:48PM EST

River Boats arrive in the ports of Astica, bringing goods from Cherri. The Traders appear to be wearing the latest in Cherri fashion, sun hats.

Astica gladly welcomes the nation across the river, and agrees to trade with them.

@GM

A peace offer is sent to Malbec, offering vassalization with good terms. Since we share a language and pantheon, local nobility should retain its power and have the option of being incorporated into the Republic as the patrician families. Malbec has no standing army, and siege of the city would only bring massive costs to the defenders and the city, so taking up on our offer would be advised.

Last edited Nov 11, 2017 at 05:51PM EST

@triangle

Malbec refuses total annexation but are willing to become a vassal state under Astica since they have no other way to retaliate.

I will now close diplomatic actions and edits, i will start writing the turn

Last edited Nov 11, 2017 at 05:52PM EST
Turn 2

Map


Important Events

- The li horde has made a serious advance and broken the Juapeng defenses, taking Ju, Flem and Peng in the process, The Jua king has called for a coalition of the river nations to stop the barbarians before they take control of a strategic point of trade and move down to other nations. Meanwhile the city of Zi maintains its positions and even manages to kick back the horde expansion.
- The osoli have been kicked from their land in the river, Osario and Jemeli have taken their respective pieces of land, and trough religious and cultural conversion of the natives a new vassal has been created, castos also takes its respective piece of land from the battle.
- A religious split has occured in the nomadic tribe of the Kamarud, the sand prophet Miahmad who spread his religion amongst the desert's people and condemned their fake gods has died and left with him two succesor, The oldest son Klehmed was the first to become king of the Kamarud and religious leader, however his brother Jomil being directly trained by his father and more involved in the proper religious challenged the throne of Klehmed, which soon led into internal strife, Jomil is defeated and with his supporters he is forced into exile into another land, they settle near the Millio river.


Cherri (Pon3)
Government Type: Administrative Republic
Economy: Production-based
Military: Spearmen, Improved Chariot Archers, Phalanx formation
Navy: War Galleys
Doctrines: Egalitarianism
Culture: Traders, Scholars, Followers of Athen (Religion)
Diplomacy:
March: Berri
Trade Agreements: Astica, Gergoria
Tech Levels: P:III T:II M:II G:II
Issues:
War Exhaustion (Low), low coffers

- Chariot archers are improved with composite bows along with stronger and faster bred horses. The competivity of each chariot rider to have the best horse has increased the demand for horses in CHerry and the amount the government must pay for its standing force.
- Money is spent on the infrastructure of the city, better urbanizing the city and its sorroundings, several other ventures are persued with a postal system being stablished, a mint to craft a coin currency and fisheries bring more food for Cherri.
- Cherri tries to spread its trade power towards the lucrative trade node of Gergoria and manages to bring money flow and dwindles the outcome of Gergoria and in turn makes its trade economy collapse, making Kobr and Cherri have the strongest trade nodes in the area
- Taxes are lowered on cores of the city that have promisising productivity, while this is beneficial for the areas on the short term a lot of the income for the government is lost in the process, coupled with massive spendings done on reforms the coffers start dwindling and something must be done before the city is out of funds.
- A temple is made to the goddess of Athen who is the god who sacrificed herself to save the cherrian people, with her body making what is now the land where they reside, the Followers of Athen are syncretic with other beliefs, and focus on knowledge, careful investment and Mastery of adaptation
- Due to massive spendings, low taxes and other debs not yet payed the government has found itself with very little money to afford everything and we are very close to emptying our coffers and be forced to create more currency and risk debasing

Alkanvar (Black Graphic T)
Government Type: Hereditary Monarchy
Economy: Fishing
Military: None
Navy: None
Doctrines: Egalitarianism, Elemential (Religion)
Culture: Fishers, Seafarers
Diplomacy:
Tributaries: Berri
Tech Levels: P:I T:II M:II G:I
Issues:
Flooding River
- Due to long periods of rain the rivers of the swamp have increased heavily this year threatening with all the farm land and buildings and deprive alkanvar of a food source for the next season
- Canoes protected with tree sins are created in order to better traverse the swamp, they have become heavily useful to get from patches of land and transporting survivors from the flood
- Alkanvar continues expanding westside to obtain more non-flooded land, this time border tensions with Pan have increased to the point where the city-state is demanding Alkanvarians to cease expanding into their necessary land less they face repercusions

Beatimet (Deblod 100)
Government Type: Father Knows Best State
Economy: Debaucherist
Military: None
Navy: None
Doctrines: Mandatory Happiness, Indocrination
Culture: Hedonists, Utopia
Diplomacy:
None
Tech Levels: P:II T:I M:II G:II
Issues:
Noble Growing Powerful
- Beatimet Scientists have embarked on a journey across the Adubis desert in search of elements of joy and vices, based on stories from the natives of plants and animals that once consumed produced an euphoric state like no other imagined, amongst the plants brought back to the city are mushrooms, cactus, some breds of frog and a plant that produces a smokable green “fruit”. The plants have become a craze in beatimet but there is so few of them that they cant be distributed to the populace
- Experiments are made to make leaves edible with many of them taken from different plants, while few of these have really proven to provide sufficient nutrients to the body like simple fruit would, mint plants have been discovered and added to the trade list.
- In order to honor the deceased at the recent opened mines several gardens have been constructed in the location, with the families of the miners bringing many beautiful flowers and throwing a big party to celebrate as the dead would have wanted, this has created a tradition of making gardens in the location of the deceased.
- several of our most important members have approached us to mention a businessman has crushed all other vice competition in the area, through skillfull alliances, intrigue and exploitation he has managed to control all bars, dens and orgy rooms in Beatimet, the council wants to know how will we deal with him.
- Fishing ports are opened and a steady amount of food is brought to the city.

Estres (Roarshack)
Government Type: Theocracy
Economy: Maritime Trade
Military: Fanatic Short Swordmen
Navy: Merchant Ships
Doctrines: Arch Finding
Culture: Seafarers, The Arch(religion)
Diplomacy:
Trade Agreeements: Kajul, Kabal
Tech Levels: P:II T:II M:III G:II
Issues:
Heretic Ideas
- Diplomats have managed to sweet a deal with Cacique and have allowed Estres to construct a small part of the giant bridge in between Kabal and them.
- An army is made, training local religious fanatics and peasants to serve in the army using bronze swords and armors.
- Missionares send to Camarilla fail in their mission to convert Camarillan nobles into the great arch followers, curse those heretics!
- An expeditionary group is set to sail the entire world, or atleast the known world. The ship sails north with the best of luck from the theocracy and is never heard from again until a few months later, the crew came back with only 5 men left, and many great stories and landscapes and even archs seen by the surviving adventurers captivate the minds of everyone in the city-state, this leads to many heroic epics being written about the 5 archers as they were called.
- Farms are constructed near the river
- several priests from the local clergy have been heard speaking of heretic thoughts and ideas brought from neighboring city-states like Llet and even Osoli and for the religious class it is time for the state to decides what shall be done with heretics in our lands.

Trevor (Taryn)
Government Type: Psychotic Theocratic Dictatorship
Economy: None
Military: none
Navy: none
Doctrines: Nuclear Ban, Eyebrow Ban
Culture: Trevor (Religion), Cultist
Diplomacy:
None
Tech Levels: P:I T:I M:I G:I
Issues:
Heirless Leader
- The royal throne of trevor has historically been passed down from generation to generation, but today trevor is 65 years old and has not had a single kid, without a heir the country of trevor will fall apart.

Camarilla (CrowTheMagician)
Government Type: Merchant Republic
Economy: Production-Fishing
Military: Assassin warriors, Chariot archers.
Navy: War Galleys
Doctrines: none
Culture: Mystics(Religion) , Musicians, Egalitarianism,
Diplomacy:
Trade Deal: Kabal, Cacique
Non-Aggresion Pact: Kabal, Cacique
Tech Levels: P:II T:II M:II G:II
Issues:
Native Dispute

- Gilnet and setnets are stolen from alkanvar and put to use to increase the fishing output of the city-state, additional two field rotation is introduced to farms, which increases the total food Camarilla has available
- Primitive workshops are created and the economy is focused on what these produce, altho the total of resources the city-state get isn’t that great so the market never flourishes it still brings some extra money.
- War galleys are introduced to the navy to protect the seas of camarilla
- a piece of land of the south is colonized and claimed for Camarilla, this happens at the same time the Osoli tribe is driven out of their river lands and forced to find a new home on the western part of the island. The presence of many natives makes colonization a hassle for the camarillians, and several land disputes occur between Osoli and the colonials, altho none have reached the point of conflict it is only a matter of time before they decide to take our claims.
- Academy models similar to those of Cherri are introduced with a focus on mathematics and philosophy, the academies help raise the education level of the populace.

Last edited Nov 12, 2017 at 11:07PM EST

Knossos (Particle)
Government Type: Merchant Republic
Economy: Agricultural-Maritime Trade
Military: Short swordmans
Navy: War Galleys
Doctrines: Postal Service Creed, Oceonography
Culture: Couriers, Farmers, The Arch (Religion)
Diplomacy:
Trade Agreement: Korb, Gergoria, Castos
Tech Levels: P:III T:II M:II G:II
Issues:
Influenza starting

- The standing army is trained using the newly created fleet in amphibious warfare successfully, better preparing the army for unloading and battling.
- A double port is constructed between Knossos and the island of slug (has it has been known for years), the port works as an important trade hub where all merchants go if they want to make business with the city state, the ports manage to centralize trade and even encourage it, turning Knossos into the middleman between goods sent by korb and castos
- Three decked rowing ships are commissioned by the council to form the first fleet, but to better afford costs they are made of only one deck
- a scout expedition is funded to investigate the southern islands to investigate the area and resources around it, the first expedition finds a lot of colonizable land near the coast rich in resources, however further exploration finds thick jungle with many native tribes who are very protective of their land within.
- Thanks to some books and bards coming from The city off Estres some of the populace have gotten into following the arch and its appearances around the world
- several of the men that came back from the expedition have sown symptoms of Influenza and have been left to roam around the towns freely, and without proper medical facilities there is little way to know who is infected before they show symptoms.
- The academy of Knossos is established with over different courses on its campus including Oceonography and Engineering as its strongest fields, several satellite buildings are constructed in towns across Knossos to further attract local talent

Astica (Triangle)
Government Type: Military Republic
Economy: production-Maritime Trade
Military: Chariots, Scorpio, Astican Phalanx
Navy: War Galleys
Doctrines: Yearly Drills,
Culture: Warrior Culture, traders, Egalitarianism, Astican Pantheon (Religion)
Diplomacy:
Trade Deal: Kabal, Cacique, Cherri
Non-Aggresion Pact: Kabal, Cacique
Vassal: Malbec
Tech Levels: P:II T:III M:III G:III
Issues:
War Exhaustion (Medium), Smugglers
- Production in the city is encouraged through lowering taxes on the middle class and craftsmen in whatever businesses they start as well as the construction of workshops to turn the economy into a production-trade one. A census is also introduced to keep better track of citizens and the tax they pay to the city, which divides citizens in proletarii (landless peasants), plebian, equite or patrician
- The army is reformed with a combined arms theory using Astican Phalanx, scorpios and chariots to compliment each other in battle, a second unit is made in Malbec
- War is declared on Licos and Zetas as the first fleet is is sent to attack the Licos Squadron before they can react. Dispite the element of surprise the Astican navy lose the battle and are forced to retreat allowing the city state to have access to its sea, The first and second army successfully attack the Zetian army leaving few troops alive and those who did survive the massacre have made themselves in the capital waiting for licos troops to arrive. The incoming siege will prove to be a fierce battle
- with most of the troops fighting in the war smugglers have risen along with other individuals who get around paying taxes and other fees
- Pre-academic education is given to the children including basic reading and writing, physical tests, and an introduction to subjects they will study at in the academies, this helps prepare the youth for the hurdles of tomorrow. In other education news several studies in mathematics and proto-engineering have been made, concluding in different prototypes described as Alquimius’ Screw, Pulleys, Ramps, “Astican” Concrete, Aqueducts and Metalworking, which allowed astica to the create of trinkets they can sell.
- A pantheon is formalized using various regional deities in order to unify the area Astica controls, the pantheon contains many different gods of various areas, having gods of war, knowledge, duty, and patron saints included making it an easy integration. Several bards and preachers are hired to spread the word inside and outside the borders, altho they avoid licos and zetas they stil manage to convert dox and Banivil.

Hentaila (No!)
Government Type: Anarchism
Economy: Piracy
Military: none
Navy: None
Doctrines: Epicureanism
Culture: Hedonists, Artists
Diplomacy:
Trade Agreement: Beatimet
Tech Levels: P:I T:I M:I G:I
Issues:
Land Dispute
- Chaos has launched a fleet to plunder the city of Warsaw but they get lost on the way and perish, it seems there isn’tany good draft of the surrounding islands to find a great route to whatever this warsaw is
- Neutral has voted unanimously to distribute the wealth saved by big pirates settled in their land and from any obtained loot sacked,
. Law faction has sent fleets to combat fever pirates down south, effectively protecting wal and Zar, but with the plan of taking over fever pirate lands in the future to spread their influence beyond the archipielago
- A group of law faction pirates have settled near unused chaos land, dispite being in your territory they refuse to pay loyalty to chaos and even refuse to leave, our enemies at Section B have taken this opportunity to make us seem as aggresors upon their people’s rights

Warsaw (Knife)
Government Type: Theocracy
Economy: None
Military: Rams
Navy: None
Doctrines: Catholic Theology
Culture: Christianity (Religion), Traditionalism
Diplomacy:
None.
Tech Levels: P:I T:I M:II G:I
Issues:
Blight, Peasants Revolting.
- swords are made, altho there were already many brought from other city states. These are holy swords blessed by the lord to smite heretics, holy spears and even bows are also created and baptized to receive holy powers from jesus, altho many weapons are made there really isn’t anyone to man them so they are left to rust in a storage.
- Attempts at a long range torsion propelled catapults are made but not much is created due to lack of necessary knowledge and resources, out of the leftovers of the project a trunk is introduced to a set of wheels and the first ram is created.
- Farms are created housing sheep, wheat and cotton are created by the government, however a sudden blight kills most of the farms, leaving many citizens to starve for seasons until crops grow again, the peasantry is demanding the church to find a new food source as the take to the streets to riot and attack city guards

Last edited Nov 12, 2017 at 11:07PM EST

Camarilla would like to offer a trade agreement with Jemeli and Castos along with Knossos and Korb and Mvy. Camarilla also offer vassalization Kobal.

Last edited Nov 12, 2017 at 11:31PM EST

Hello, Friends from hentaila! We are sorry your ships got lost on the way here. We were looking forwards to smiting you heretics. We had the swords all sharpened but it looks like God has spared us the trouble of killing you. Try and come back here and we will give you a crusade you shan’t not forget. Stay away forever and we might forget this insult.

In theory chaos isn't done, with its forces heavily disrupted, the few remaining chaos pirates attempt to make a peace and economic treaty with neutral, while the two are rivals chaos appeals that although pirates are known for their violent decadence they actually aren't as bad as law hentaila which has been known to be more…oppressive in the past and have plans of world conquest for the future (at least according to chaos). They also promise as part of the deal to operate in at least somewhat legal terms until the treaty is over, and to consider them traitors to "freedom" if they object, which could spark a war.

Also members of Hentaila wish to make a peace treaty with Warsaw, to avoid any further disruption.

Last edited Nov 13, 2017 at 03:05AM EST

Seeking protection against the Warmongering Li Horde, Cherri seeks an Alliance with the nearby city-state Astica.
-----------------------------------------------
Knossos is embargoed from Trade until the Plague is tamed in their lands.

@Pon3
Astica accepts the alliance from Cherri.

@Knife
We've already reached the maximum amount of trade deals we can make.




Astica also introduces a quatantine to merchants that visited any nation affected by Influenza, currently just Knossos, as well as a limited time embrago on their goods.

It will be lifted when the outbreak ends, and since there is very little trade between the nations due to distance both of our economies won't get hurt.

Last edited Nov 13, 2017 at 04:15AM EST

@crowthemagician

Jemeli and Korb accept a trade agreement with camarilla, Castos refuses citing rivarly as a reason to decline

@everyone

Knossos has been officially isolated from the trade region, the fact merchants dont move anywhere helps greatly in stopping the plague from spreading plus the economy is not hurt greatly

NO! wrote:

Hentaila wishes to develop a hentai center in Beatimet to develop its economy.

We wish to get an example of your "hentai" before we can make arrangements. Also, we had our economy be a command economic system, however, we can switch it to a mixed economy if possible and if the hentai is good.

Deblod100 wrote:

We wish to get an example of your "hentai" before we can make arrangements. Also, we had our economy be a command economic system, however, we can switch it to a mixed economy if possible and if the hentai is good.

We are working on the most advanced porn ever created, tentacle porn! We also have one of the most prolific hentai artists out there: Hayao Miyatrapi under our belt!

Turn 3

Map


- Religion is now measured by groups of people who follow a religion, a country will have a majority and a few minorities of believers determined by missionaries and neighboring states religions, the majority will always control most positions of power and the way the state treats its minorities will dictate the way the majority sees its minorities.


Important Events

- ZI continues to fortify its positions as the Li horde move to takes over Juapeng uncontested, cities continue to be rased as the ZI move in on Han in order to counter the horde on one side of the lake as they defend the other, the Li horde is unstoppable on the west where it continues to spread through the river and harasses Astican defenses up north.
- Kemes moves on to take janus on the moment their forces are focused elsewhere, leaving dox and Nay as the last conquering steps.
- Prussia, officially separating from warsaw as protestants, decide to spread the word of the lord around their lake domain, quickly spreading christianity from Nay to Banavil without power the power of the pope ruling their beliefs.


Meme of the day


Cherri (Pon3)
Government Type: Administrative Republic
Economy: Production-based
Military: Spearmen, Improved Chariot Archers, Phalanx formation
Navy: War Galleys
Doctrines: Egalitarianism
Religion: Followers of Athe (Majority)
Culture: Traders, Scholars
Diplomacy:
March: Berri
Alliance: Astica
Trade Agreement: Juapeng, Gergoria
Trade Agreements: Juapeng, Astica, Gergoria
Tech Levels: P:IV T:III M:III G:III
Issues:
War Exhaustion (Medium)

- Arches are constructed, using Astican tools and concrete obtained through trade, levels are also invented which greatly aids in setting up arches on important buildings.
- A progressive tax is introduced based on data obtained from the census, the tax replenishes the treasury of the state while causing distraught and anger in the entepreneurs and high class citizens of the republic
- Ships are outfitted with more sails along with oars to overall increase the speed of boats, this makes then slightly more effective as they help battle in the Astican war. At the end they suffer heavy damage and decide to rest in allied ports before they can come back home.
- Military strategy academies are established to train young soldiers at faster speeds as wooden stockades are developed to improve defenses against cavalry

Alkanvar (Black Graphic T)
Government Type: Hereditary Monarchy
Economy: Fishing
Military: Jungle Shock Troops
Navy: None
Doctrines: Egalitarianism
Religion: Elemential (majority)
Culture: Fishers, Seafarers
Diplomacy: none
Tech Levels: P:II T:II M:II G:I
Issues:
Flooding River
- The first Water squadron of the navy is created which helps secure trade routes and traverse the flooded swamps better, an army unit is also created to defend the real, trained in hit and run and raiding tactics strong for raiding but not outfitted for direct combat and not very strong
- Buildings are constructed on stilts to ensure they can survive the rising levels of the swamp, with entire communities built on slits and boards to prosper.
- Trapping is developed to capture reptilians and carnivore fish to create armor and clothes based off their skin, the bones flesh and even organs of the deceased are also used to adornate the armor of the jungle warriors, giving them shock factor in battle and make the enemy question the sanity of Alkanvar citizens.
- In the midst of the flood Alkanvarians have found rice, watercress and Cranberries grows well on flooded land, however due to the way the terrain is torn by the long rains and many broken down trees clutter the land around the swamp.

Beatimet (Deblod 100)
Government Type: Factious Bureaucracy
Economy: planned-Debaucherist
Military: None
Navy: None
Doctrines: Mandatory Happiness, Indocrination
Religion: The Arch (Majority)
Culture: Hedonists, Utopia
Diplomacy:
Trade Agreement: Hentaila
Tech Levels: P:II T:I M:II G:II
Issues:
Black Market
- MIssionares from Estres arrive to the glamor, which is the richest part of the city, and begin talking about the arch and its many findings in our current world, altho they get distracted by the many vices of the city and ne dup in a situation where they didn’t remember anything about what happened last night which spiraled into more serious situations afterwards. The entire accident ended in the names of the missionaries being know across the city through hilarious antics and in the end the name of the arch spreads in Beatimet.
- The secret police are dispatched to take care of the businessman known as “Mah’kren” monopolizing the market of pleasure on the state but fail as his personal bodyguards avoid his assassination which sparks a war between the state and Mah’kren on the shadows of the city. In a last desperate attempt to take away profits and resources away from Mah’kren the government has banned private institutions of debaucherism as the economy is moved to a planned one with the Beatimet government taking full controlof everything that is produced and traded, which only drives Mah’kren’s business to the black market and annoys merchants both inside and outside the country.
- Beatimet has taken full control of the economy in the borders, with how many economic activities occur and the need to seize many shops and farms the government is having trouble keeping up with the needs, this has split the government has many citizens with different plans are hired to keep track of the economic needs of the state, giving them an opportunity to create power plots and dividing the government heavilu
- Trade hubs are opened and soon its filled with Hentaila pirates, coming to sell the loot they have taken from other traders and sell their porn, it also helps the black market obtain dangerous goods from these same pirates, turning Beatimet ports into dens of villains
- Ochre has been discovered on the city and has revolutionized the way painting is made, after a few experiments the Ochre has been used to paint buildings, giving the city a more colorful look and making it even more pleasant and calming for the Beatimet citizen, increasing happiness levels.

Estres (Roarshack)
Government Type: Theocracy
Economy: Maritime Trade
Military: Fanatic Short Swordmen
Navy: War Galleys
Doctrines: Arch Finding, Holy Book.
Religion: The Arch(Majority)
Culture: Seafarers, Religious Fanatics
Diplomacy:
Trade Agreeements: Kajul, Kabal
Tech Levels: P:II T:I M:III G:II
Issues:
Foreign relation Damage
- A court is established to resolve issues in the city where official members of the clergy oversee disputes between citizens and resolve them in a peaceful manner, unlike heretics which are put in jail or exiled if they refuse to cooperate with the mission of the arch which brought much unrest after the army had to arrest many members of the chuch and attack citizens to get the heretics in jail or out of the city. The event has caused foreign nations Llet. Osorio and Jemeli to have a more hostile stand towards
- War galleys are commissioned to created a siezeable navy unit and defend righteous Estresian seas.
- many of the best scholars are reunited at the arch palace in order to write all the findings of the arch that have been obtained from all around the world, After years of work the theocracy officially reveals the holy book writing the ancient words of our ancestors findings and even have space for future findings. The event has caused a religious wave across the region, with many bards spreading the word of the holy book to neighboring states gaining some followers and even cacique embracing the culture of the archians.

Trevor (Taryn)
Government Type: Psychotic Theocratic Dictatorship
Economy: None
Military: none
Navy: none
Doctrines: Nuclear Ban, Eyebrow Ban
Religion: The Arch(Majority)
Culture: Trevor (Religion), Cultist
Diplomacy:
None
Tech Levels: P:II T:I M:I G:I
Issues:
- Anyone on the island that previously had a name different to trevor has no disappeared, everyone is trevor and they are differentiated by number each, we are all trevor and we are all leaders.
- The king trevor #2 has died and no heir could inherit his throne, his brother takes the throne but is contested the eldest cousin, this separation between trevor #12 and trevor #3 causes a rift and a civil war between trevors with trevor #3 (you) and those loyal to him against trevor #12
- Statues are made to commemorate trevor, thousands of statues are constructed to the point where all construction material is wasted in order to have the statues up.

Last edited Nov 17, 2017 at 08:33PM EST

Camarilla (CrowTheMagician)
Government Type: Merchant Republic
Economy: Fishing
Military: Assassin warriors,Spearmen Chariot archers.
Navy: None
Doctrines: none
Religion: mystics
Culture: Musicians, Egalitarianism
Diplomacy:
Trade Deal: Cacique, Korb, Jemeli
Vassal: Kabal
Non-Aggresion Pact: Cacique
Tech Levels: P:II T:II M:II G:II
Issues:
Native attack, War Exhaustion(Low)

- The island of Calica, infamously known in myths and legends as an island of unnatural occurances and unexplicable mysteries all rooted in a tribe known as the ganlufo, who are rumored to possess dark magical powers and curse anyones who settle in the islands is now in total camarillan posession, what a thrill. On the Osali-Camarilla colony the republic orders continual expansion into the tribal territory, the careless disregard for the native land was met with repercussions in forms of attacks, then killings, and soon after all land was confiscated by camarilla; massacres, the rest of the osali united to never let another outsider threaten their way of life again has caused the Osoli to arm a group of their people and retaliate on the colonial unis, slowly taking back everything and pushing the camarillites back to the coast while the enemy regroups in the jungle.
- Spearmen are introduced along with phalanx tactics to improve and give infantry capabilities to the army
- leather-based currency backed by silver is slowly introduced into the economy of Camarilla
- a postal system entirely copied off the Knossian system is introduced altho it only operates in camarilla and other friendly cities.
- The spiral has become a craze in the city of camarilla, being added to jewelry, buildings, clothing and pottery signifying the cycle of life and how it can be seen anywhere

Knossos (Particle)
Government Type: Merchant Republic
Economy: Agricultural
Military: Short swordmans
Navy: War Galleys
Doctrines: Postal Service Creed
Culture: Couriers, Farmers
Diplomacy:
Trade Agreement: Korb, Gergoria, Castos
Tech Levels: P:III T:II M:II G:III
Issues:
None.
- The island of slug has been designated as a sanctuary for the sick to be treated away from the city, in an effort to combat the epidemic several studies are made on what makes people sick, but due to lack of proper technology or medical knowledge it is concluded through philosophical debates that little people enter your body and use evil magic to damage your inner soul.
- A colonization plan is made to conquer the western islands by capturing natives and invite them to the Knossos city to learn of the knossians culture and integrate, then are returned to their home to speak of the greats of Knossos. The plan is a success and following colonization of the islands goes smoothly with fast native integration.
- Missionaries are sent to all parts of panau whether civilized or uncivilized to spread the word of the arch with a Knossos twist, and set up churches in many city-states, especially in intellectually focused nations such as Cherri, Camarilla and Castos, slowly bringing up the word of the arch to many ears across the region.
- using a rush of intellectualism extra fuds are poured into the academy of Knossos in order to further encourage education in biology and maritime study with a new naval unit of war galleys being introduced in order to upgrade Knossos in sea power-

Astica (Triangle)
Government Type: Military Republic
Economy: Production-Maritime Trade
Military: Astican Phalanx, chariots, Scorpio, Ballistae
Navy: War Galleys
Doctrines: Yearly Drills, Slavery
Religion: Astican Pantheon(Majority)
Culture: Warrior Culture, traders
Diplomacy:
Alliance: Cherri, Dox
Trade Deal: Kabal, Cacique, Cherri
Non-Aggresion Pact: Kabal, Cacique
Vassal: Malbec
Tech Levels: P:III T:IV M:IV G:III
Issues:
War Exhaustion(high), counterfeit market

- Slaves are taken from occupied land to reinforce soldiers alongside men from Malbec avoiding exhaustion directly in Astica, including this ballistae are introduced alongside an engineer corps that aids in ambushes, sieges, defenses and other war reparations necessary for battle.
The war on the land side went as great as it was first planned by Astican generals, altho the dox city couldn’t aid us in the battle we managed to crush the city of Zetas alongside the Licos army as multiple engagements eradicated their forces, On the naval side our allies were first defeated by the enemy ships, although it allowed for a distraction while we repaired our ships, soon after the combined fleets broke through the blockade. The doxian captured licos while our forces finished their army fleet. Dox city demands licos as it was rightfully conquered by them.
- War galley navy units are introduced, the ships commissioned by the senate are of the highest quality and many of the best sailors of Astica are hired to man the ships, through yearly drills the 1st Astica navy proves to be of the best elite and quickly dominates the waters in battle.
- The way goods are taxed in Astica is changed from taxing goods to checkable assets in order to discourage smuggling, at the same time most smuggled goods are legalized and taxed which lowers smugglers tocounterfeit sellers that offers the goods at a cheaper price. In any case a lot of power, men and even funds is needed to manage all goods properly and avoid smuggling, and with the strains of the war. Irrigation and two-crop rotation have helped agriculture along with mining and wood cutting operations but these don’t generate as much, this allows extremely cheap basic goods to be traded with astica on the other end of the river through specialized river boats.
- Missionaries are sent to Nations on Jemes, kemes and Nay but they are quickly refused as the word of the lord is more important and not as heretic, missionary effort in conquered territory goes smoothly in conquered territory

Hentaila (No!)
Government Type: Anarchism
Economy: Piracy
Military: none
Navy: None
Doctrines: Epicureanism
Culture: Hedonists, Artists
Diplomacy:
none
Tech Levels: P:I T:I M:I G:I
Issues:
None.
- The lack of response from Chaos diplomats led to the Law faction taking over the land previously occupied by settlers, this has led to widespread chaos amongst the members that decry the lack of response and demand the land be taken back by any means.
- Law!Faction sets up an outpost near the fever coast to increase its looting reach

Warsaw (Knife)
Government Type: Theocracy
Economy: None
Military: Rams
Navy: None
Doctrines: Catholic Theology
Culture: Christianity (Religion), Traditionalism
Diplomacy*:
None.
Tech Levels: P:I T:I M:II G:I
Issues:
City Collapsing
- The Peasant revolt led to many dissatisfied clergy members to officially separate of the church, the continued blight forced many of the leaving members to settle near the lake in order to start their own city, preaching their way of praising god which ignores the catholic church, they call it Protestantism. The new city proceeds to take ownings of Warsaw and soon demand the vassalization of the city or else war will be inevitable.
- Many citizens leave warsaw to move to Prussia as their proximity to the lake has allow them to produce many crops.

Hey so… how do you increase your tech levels? Obviously Hentaila will be low because things are really not good but just wondering.

Also chaos hentaila wishes to make a temporal truce with law hentaila, just enough to get plundering again.

Beatiment asks Hentalia if it was possible to send in undercover officials to the Beatiment black market. We are trying to assimilate the leaders of the black market into one controlled market.

NO! wrote:

Hey so… how do you increase your tech levels? Obviously Hentaila will be low because things are really not good but just wondering.

Also chaos hentaila wishes to make a temporal truce with law hentaila, just enough to get plundering again.

tech is increased by advancing your nation in the appropriate fields, developing a navy increases your maritime level while improving the production or making certain buildings help you develop your production technology.

probably would have survived if you had sent actions.

i also like to remind people that i set 5 actions as the limit and im not taking into account any actions beyond the 5 you send since some people are missing this.

Last edited Nov 18, 2017 at 03:19PM EST

Worshipers of decay and resilience start to spread across the chaos sections of Hentaila, due to the constant struggle that has swept through the land. They keep going on and on about "chaos" but want to reestablish a strage stability and seem to hate the greed of the law faction.

(I know it is a weird action but it is an anarchy)

Last edited Nov 18, 2017 at 03:37PM EST

The worshipers of decay have been working to process mushrooms in an effort to develop medicine and glorious venom.

Last edited Nov 18, 2017 at 04:06PM EST
Turn 4

Map


- From now on I will be strictly enforcing the 24 HOUR POLICY of delivering actions, if you didn't send me your actions through private message on either discord or knowyourmeme I will not include them in the turn
- A new unit slot has been introduced for SIEGE WEAPONS which will aid your chances whenever you are sieging an enemy city-state
- After this turn winners of the MEME OF THE DAY slot will be rewarded with a secret prize that will vary depending on what I feel like giving you but will definitely help your country.


Important Events

- A mysterious group of monks living in the high mountains of jolomuncus have appeared almost out of nowhere, they focus heavily on meditation and introspective focus in order to reach Mir, the astral realm of ultimate enlightenment where the human can finally break free of the illusions of the matrix that is our world, so far these monks seem to stick to themselves
- The river Juapeng has never been as protected as It is today, under Yichao rule local taxes have been eliminated to prevent extortion, and protection for passing merchants has been #1 priority, bringing security and calm for anyone going through the river, this has started a Pax Licaica, bringing stability, riches and prosperity to a previously decadent and stagnating Area. Alongside this the Li have made a non-aggression pact with the kingdom of Zi in order to exchange land appropriately, Zi agrees without hesitation and a truce is crafted between both sides.
- The kingdom of MIllio continues its uncontested expansion, taking lands from Loc in order to expand their control deeper into the river valley.
- The contact the Kah'li has had with neighboring nations has led to its religion being spread to Kalios and Zincer, while MIllio continues to resist their influence and persecute any believers while seeking to control the last portion of the river.
- In a short skirmish against Pilas Zincer has managed to vassalize the country, uniting the similarly cultured cities into one forever.


Meme of The Day


Cherri (Pon3)
Government Type: Administrative Republic
Economy: Production-based
Military: Spearmen, Improved Chariot Archers, Phalanx formation
Navy: War Galleys
Doctrines: Egalitarianism, Meritocracy
Religion: Followers of Athe (Majority)
Culture: Traders, Scholars
Diplomacy:
March: Berri
Alliance: Astica
Trade Agreement: Gergoria
Trade Agreements: Astica, Gergoria
Tech Levels: P:IV T:III M:IV G:IV
Issues:
None
- Mathematics are pursued as the 0 is created as a concept along with scales and weights using multiples of 10 in order to develop exact wheels and cylindrical structures
- The west continues to be expanded under Cherri jurisdiction, with most of the land being given to soldiers out of duty, the expansion cuts xim’s own colonization efforts and causes border tensions between nations. Development proyects are carried on economic cores of the city
- The government model for advisors and counselors is changed to a meritocracy through monetary compensations in order to select only the most expert and capable individuals to train the army.
- Resources are given to the army in order to set up choke points alongside the berry and cherri border to defend against the horde, the navy is quickly brought back to the city in order to replenish it.
- Juapeng survivors are allowed into army, which greatly encourages many others to emigrate to cherri and join the ranks to obtain citizenship and even land, slowly the amount of juapengians that make up the army becomes larger than the cherrian men, and as soon as they gain a sizeable population in total they start demanding the recovery and expansion into li horde territory to kick them out.
- Animal fat soap is invented, greatly increasing personal hygiene in Cherri, other important inventions include the rope and umbrellas/parasols, now the average citizen can tame the weather.

Alkanvar (Black Graphic T)
Government Type: Hereditary Monarchy
Economy: Fishing-Tourism
Military: Jungle Shock Troops
Navy: None
Doctrines: Egalitarianism
Religion: Elemential (majority)
Culture: Fishers, Seafarers
Diplomacy: none
Tech Levels: P:III T:II M:II G:II
Issues:
Unusable Land
- The rain periods have stopped and the river has gone back to its normal size, however most of the land now recovered has become unsuitable for farming, construction and even traverse time has doubled, we must find a way to clear the land.
- Larger canoes are created, but by this time the long rains have calmed down and the swamp has gone back to its normal levels making most of these new canoes impractical.
- Larger fishing nets weighed by rocks are created in order to double the output of fishing in the city.
- Alkanvar continues to increase the strength of its army but it has already reached its limit, with most of the metal being used to create harden leather armors and creating Crocollar Armor.
- thanks to alkanvarian experience with the uncontrollable streams of the swamp several citizens have used their canoes and experts in order to quickly cross from one side to the other, bringing many riches to the city to the point about half of the income coming from canoe guides.

Beatimet (Deblod 100)
Government Type: Factious Bureaucracy
Economy: planned-Debaucherist
Military: None
Navy: None
Doctrines: Mandatory Happiness, Indoctrination
Religion: The Arch (Majority)
Culture: Hedonists, Utopia
Diplomacy:
Trade Agreement: Hentaila
Tech Levels: P:II T:I M:II G:II
Issues:
Black Market, imminent civil war
- The government keeps getting separated between its established factions, one side bows to keep its control over the economy of Beatimet while the other argues decentralization will help ease the government burden, as this happens many corruption and embezzlement cases occur day to day, with many saying this is the work of Mah’kren working from the city of Muk, if no action is taken we will see our state separated and our neighbors will notice our weakness.

Estres (Roarshack)
Government Type: Theocracy
Economy: Maritime Trade
Military: Fanatic Short Swordsmen, Bowmen
Navy: War Galleys
Doctrines: Arch Finding, Holy Book.
Religion: The Arch(Majority)
Culture: Seafarers, Religious Fanatics
Diplomacy:
Trade Agreements: Kajul, Kabal
Tech Levels: P:III T:II M:III G:II
Issues:
Foreign relation Damage
- Llet refuses to establish relations with Estres, citing past transgressions on their beliefs and a recent diplomatic damage, preferring not to associate with the city.
- Police stations are established in the city and surroundings, armed with wooden batons and leather armor they enforce the rulings of the court on citizens, creating a fully functional justice system in Estres
- Soldiers, settlers and missionaries are sent in mass to vassalize trevor, with the promise that their names will not be changed and trevor will still be recognized as the supreme ruler, the people under
- Units of Bowmen are introduced to the ranks of the army, working to provide ranged support for the swordsmen lines attacking.
- Yet another postal agency has appeared sponsored by the city of Estres, but due to the competitiveness of the postal market and with most cities using the knossian system it doesn't’t take off from Estres.

Trevor (Taryn)
Government Type: Psychotic Theocratic Dictatorship
Economy: None
Military: none
Navy: none
Doctrines: Nuclear Ban, Eyebrow Ban
Religion: The Arch(Majority)
Culture: Trevor (Religion), Cultist
Diplomacy:
None
Tech Levels: P:II T:I M:I G:I
Issues:
none
- Trevor 3# has greed to resign the sovereignty of his country with the condition everyone keeps their names, however trevor 12# refuses to recognize the foreign government as legitimate and thus is exiled to greater trevor island where he starts his own government with prostitution and gambling being legal.

Last edited Nov 23, 2017 at 07:58PM EST

Camarilla (CrowTheMagician)
Government Type: Merchant Republic
Economy: Fishing
Military: Assassin warriors, Spearmen, Scorpio, Catapults
Navy: None
Doctrines: Spiral finding, Dark Book, Meritocracy
Religion: Mystics(majority)
Culture: Musicians, Egalitarianism, Occultism
Diplomacy:
Trade Deal: Cacique, Korb, Jemeli
Vassal: Kabal
Non-Aggression Pact: Cacique
Tech Levels: P:II T:II M:III G:III
Issues:
Civil Unrest, Haunted Island (Calica), Tribal Raids
- Chariot archers are replaced with Scorpio regiments while Catapults are introduced as siege weapons, engineering corps are recruited to construct walls, watchtowers and even mots around the city and its coasts for defenses, similar edifications are planned on the colony but only a moat is constructed around the city due to constant tribal raids, lastly extensive yearly drills alongside a vetting system are created to obtain only the best recruits alongside a meritocratic system for selecting generals and military leaders.
- A cultural exchange along with scholars are sent to the calica tribe against all advices from couselors, it goes as everyone expected it with every single member of the group being massacred, some didn't’t even arrive to the tribe before being mangled by wild animals or disappeared by strange forces hiding in the woods, the few survivors who arrived with the tribals were murdered and their parts used for brewing potions. After the tribals finished making battle potions, now knowing the existence of camarillans, they begin to attack their settlements kidnapping people for more parts, raiding supplies and even burning buildings.
- Armies are sent to take back the camarillan colony, once the troops are unloaded they proceed to kick back the tribal advancement and burn down and destroy all the land recovered from them to discourage the natives from coming back for it, but due to the density of the jungle the efforts go too far and instead makes most of the land unusable for any kind of production and most tree areas are burned down to a crisp, as the osoli watch their land be tore down by the out-of-towners all natives start a campaign to resist outsider influence and tear down oppressive establishments, with more groups of osolians joining the fight in disorganized guerilla units operating inside the borders.
- Followers of the arch are strictly banned from the realms of Camarilla, and instead the Mystics faith is expanded with the creation of the book of shadows, a sacrilegious guide to demonic rituals and ceremonies to connect with the grotesque beings in the spiritual realm as well as descriptions of supernatural and occultist kind to many locations of panau, the book of shadow quickly becomes the black market’s most sold book, inspiring others with a similar interest to darkness.

Knossos (Particle)
Government Type: Merchant Republic
Economy: Agricultural
Military: Short swordsman
Navy: War Galleys
Doctrines: Postal Service Creed
Culture: Couriers, Farmers
Diplomacy:
Trade Agreement: Korb, Gergoria, Castos
Tech Levels: P:III T:II M:II G:III
Issues:
Influenza

- Influenza continues to spread amongst other citizens of the state, the number of people in the island of slug increases and with time decreases in a non-desirable way.

Astica (Triangle)
Government Type: Military Republic
Economy: Maritime Trade
Military: Astican Phalanx, chariots, Astican Crossbows, Ballista
Navy: War Galleys
Doctrines: Yearly Drills, Slavery
Religion: Astican Pantheon(Majority)
Culture: Warrior Culture, traders
Diplomacy:
Alliance: Cherri, Dox
Trade Deal: Kabal, Cacique, Cherri
Non-Aggression Pact: Kabal, Cacique
Vassal: Malbec
Tech Levels: P:IV T:IV M:IV G:IV
Issues:
War Exhaustion(high), Land Dispute

- The southern wall is defended while the fourth and third army focus on expanding the borders of the country. Due to the deal made between Zi and Li the horde has obtained free passage to the eastern part of the wall with no set up armies, taking advantage of the Astican weak spot, however thanks to spies and the delay caused by the wall the 1st and 2nd army managed to confront the advance by the enemy before they reached the capital, despite a series of victories and inflinging casualties of the enemy the 2nd army has been completely wiped out, forcing the 1st army to retreat to the capital while Li takes control of everything east of the river, preparing for their second attack.
- Ranged support for the army is increased as crossbow archers are introduced, carrying shields and short spears in order to allow the unit defense in various situations,
- A national mint is established to control the currency of Astica and prevent debasement, alongside this legal and tax laws are all unified under one in order to prevent extortion through local taxes and measurements and weights are applied under a nominal of 8, creating the Republican System
- The subjects of medicine and anatomy are introduced to the astican academy, and soon doctors become a valued position in the city as much as that of an engineer, bringing medicine and engineering as the two most important subjects of the academy.
- During our expansion efforts some of our settlers have made themselves west of Salaxo which prompted Dox to demand we retire our settlers as that land was claimed and in the process of being settled by them, if we don’t force our settlers to retire the doxian will break their pledge of alliance with us and stop helping us fend off the horde.

Hentaila (No!)
Government Type: Anarchism
Economy: Piracy
Military: none
Navy: None
Doctrines: Epicureanism, Dark Book
Religion: Worshippers of Decay(Majority)
Culture: Hedonists, Artists
Diplomacy:
Trade Agreement: Beatimet
Tech Levels: P:II T:I M:I G:II
Issues:
None.

- Worshippers of decay have appeared as a new religious sect that worships death, decay and destruction, the sect quickly gains followers in powerful members of the chaos faction preaching violence against heathers on the island and attacking their homes to keep the fires of chaos alive, this Doesn't’t make the other factions very happy…
- mushrooms are bought from Beatimet in mass in order to develop basic medicines as well as deadly venoms.

Last edited Nov 23, 2017 at 07:54PM EST

Deblod100 wrote:

Beatiment asks Hentalia if it was possible to send in undercover officials to the Beatiment black market. We are trying to assimilate the leaders of the black market into one controlled market.

Hentaila agrees but they ask for permission to send their chaos troops.

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