Turn 2
Map
Important Events
- The li horde has made a serious advance and broken the Juapeng defenses, taking Ju, Flem and Peng in the process, The Jua king has called for a coalition of the river nations to stop the barbarians before they take control of a strategic point of trade and move down to other nations. Meanwhile the city of Zi maintains its positions and even manages to kick back the horde expansion.
- The osoli have been kicked from their land in the river, Osario and Jemeli have taken their respective pieces of land, and trough religious and cultural conversion of the natives a new vassal has been created, castos also takes its respective piece of land from the battle.
- A religious split has occured in the nomadic tribe of the Kamarud, the sand prophet Miahmad who spread his religion amongst the desert's people and condemned their fake gods has died and left with him two succesor, The oldest son Klehmed was the first to become king of the Kamarud and religious leader, however his brother Jomil being directly trained by his father and more involved in the proper religious challenged the throne of Klehmed, which soon led into internal strife, Jomil is defeated and with his supporters he is forced into exile into another land, they settle near the Millio river.
Cherri (Pon3)
Government Type: Administrative Republic
Economy: Production-based
Military: Spearmen, Improved Chariot Archers, Phalanx formation
Navy: War Galleys
Doctrines: Egalitarianism
Culture: Traders, Scholars, Followers of Athen (Religion)
Diplomacy:
March: Berri
Trade Agreements: Astica, Gergoria
Tech Levels: P:III T:II M:II G:II
Issues:
War Exhaustion (Low), low coffers
- Chariot archers are improved with composite bows along with stronger and faster bred horses. The competivity of each chariot rider to have the best horse has increased the demand for horses in CHerry and the amount the government must pay for its standing force.
- Money is spent on the infrastructure of the city, better urbanizing the city and its sorroundings, several other ventures are persued with a postal system being stablished, a mint to craft a coin currency and fisheries bring more food for Cherri.
- Cherri tries to spread its trade power towards the lucrative trade node of Gergoria and manages to bring money flow and dwindles the outcome of Gergoria and in turn makes its trade economy collapse, making Kobr and Cherri have the strongest trade nodes in the area
- Taxes are lowered on cores of the city that have promisising productivity, while this is beneficial for the areas on the short term a lot of the income for the government is lost in the process, coupled with massive spendings done on reforms the coffers start dwindling and something must be done before the city is out of funds.
- A temple is made to the goddess of Athen who is the god who sacrificed herself to save the cherrian people, with her body making what is now the land where they reside, the Followers of Athen are syncretic with other beliefs, and focus on knowledge, careful investment and Mastery of adaptation
- Due to massive spendings, low taxes and other debs not yet payed the government has found itself with very little money to afford everything and we are very close to emptying our coffers and be forced to create more currency and risk debasing
Alkanvar (Black Graphic T)
Government Type: Hereditary Monarchy
Economy: Fishing
Military: None
Navy: None
Doctrines: Egalitarianism, Elemential (Religion)
Culture: Fishers, Seafarers
Diplomacy:
Tributaries: Berri
Tech Levels: P:I T:II M:II G:I
Issues:
Flooding River
- Due to long periods of rain the rivers of the swamp have increased heavily this year threatening with all the farm land and buildings and deprive alkanvar of a food source for the next season
- Canoes protected with tree sins are created in order to better traverse the swamp, they have become heavily useful to get from patches of land and transporting survivors from the flood
- Alkanvar continues expanding westside to obtain more non-flooded land, this time border tensions with Pan have increased to the point where the city-state is demanding Alkanvarians to cease expanding into their necessary land less they face repercusions
Beatimet (Deblod 100)
Government Type: Father Knows Best State
Economy: Debaucherist
Military: None
Navy: None
Doctrines: Mandatory Happiness, Indocrination
Culture: Hedonists, Utopia
Diplomacy:
None
Tech Levels: P:II T:I M:II G:II
Issues:
Noble Growing Powerful
- Beatimet Scientists have embarked on a journey across the Adubis desert in search of elements of joy and vices, based on stories from the natives of plants and animals that once consumed produced an euphoric state like no other imagined, amongst the plants brought back to the city are mushrooms, cactus, some breds of frog and a plant that produces a smokable green “fruit”. The plants have become a craze in beatimet but there is so few of them that they cant be distributed to the populace
- Experiments are made to make leaves edible with many of them taken from different plants, while few of these have really proven to provide sufficient nutrients to the body like simple fruit would, mint plants have been discovered and added to the trade list.
- In order to honor the deceased at the recent opened mines several gardens have been constructed in the location, with the families of the miners bringing many beautiful flowers and throwing a big party to celebrate as the dead would have wanted, this has created a tradition of making gardens in the location of the deceased.
- several of our most important members have approached us to mention a businessman has crushed all other vice competition in the area, through skillfull alliances, intrigue and exploitation he has managed to control all bars, dens and orgy rooms in Beatimet, the council wants to know how will we deal with him.
- Fishing ports are opened and a steady amount of food is brought to the city.
Estres (Roarshack)
Government Type: Theocracy
Economy: Maritime Trade
Military: Fanatic Short Swordmen
Navy: Merchant Ships
Doctrines: Arch Finding
Culture: Seafarers, The Arch(religion)
Diplomacy:
Trade Agreeements: Kajul, Kabal
Tech Levels: P:II T:II M:III G:II
Issues:
Heretic Ideas
- Diplomats have managed to sweet a deal with Cacique and have allowed Estres to construct a small part of the giant bridge in between Kabal and them.
- An army is made, training local religious fanatics and peasants to serve in the army using bronze swords and armors.
- Missionares send to Camarilla fail in their mission to convert Camarillan nobles into the great arch followers, curse those heretics!
- An expeditionary group is set to sail the entire world, or atleast the known world. The ship sails north with the best of luck from the theocracy and is never heard from again until a few months later, the crew came back with only 5 men left, and many great stories and landscapes and even archs seen by the surviving adventurers captivate the minds of everyone in the city-state, this leads to many heroic epics being written about the 5 archers as they were called.
- Farms are constructed near the river
- several priests from the local clergy have been heard speaking of heretic thoughts and ideas brought from neighboring city-states like Llet and even Osoli and for the religious class it is time for the state to decides what shall be done with heretics in our lands.
Trevor (Taryn)
Government Type: Psychotic Theocratic Dictatorship
Economy: None
Military: none
Navy: none
Doctrines: Nuclear Ban, Eyebrow Ban
Culture: Trevor (Religion), Cultist
Diplomacy:
None
Tech Levels: P:I T:I M:I G:I
Issues:
Heirless Leader
- The royal throne of trevor has historically been passed down from generation to generation, but today trevor is 65 years old and has not had a single kid, without a heir the country of trevor will fall apart.
Camarilla (CrowTheMagician)
Government Type: Merchant Republic
Economy: Production-Fishing
Military: Assassin warriors, Chariot archers.
Navy: War Galleys
Doctrines: none
Culture: Mystics(Religion) , Musicians, Egalitarianism,
Diplomacy:
Trade Deal: Kabal, Cacique
Non-Aggresion Pact: Kabal, Cacique
Tech Levels: P:II T:II M:II G:II
Issues:
Native Dispute
- Gilnet and setnets are stolen from alkanvar and put to use to increase the fishing output of the city-state, additional two field rotation is introduced to farms, which increases the total food Camarilla has available
- Primitive workshops are created and the economy is focused on what these produce, altho the total of resources the city-state get isn’t that great so the market never flourishes it still brings some extra money.
- War galleys are introduced to the navy to protect the seas of camarilla
- a piece of land of the south is colonized and claimed for Camarilla, this happens at the same time the Osoli tribe is driven out of their river lands and forced to find a new home on the western part of the island. The presence of many natives makes colonization a hassle for the camarillians, and several land disputes occur between Osoli and the colonials, altho none have reached the point of conflict it is only a matter of time before they decide to take our claims.
- Academy models similar to those of Cherri are introduced with a focus on mathematics and philosophy, the academies help raise the education level of the populace.