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TFW NO SOCIETY 2: The Bitcoin Wars

Last posted Aug 27, 2018 at 12:06AM EDT. Added May 23, 2018 at 08:29PM EDT
32 posts from 7 users

It is the year 3000. Humanity has long begun colonizing the stars. The initial unifying optimism of having mastered space travel has long wore off, and dozens of factions now vie for control of the Milky Way galaxy.

Bitcoins are worth twenty trillion dollars. They have become so difficult to extract that doing so requires city-sized supercomputer clusters located on specialized planets. After the devastating civil war of 2998 AD that destroyed the Human Confederation and left its former worlds in ruins, only one such planet remains. It has been named "Planet Bitcoin" and is now the most sought-after plot of real estate in the universe. Every empire, human and non-human, has marshaled their elite forces to claim the planet for themselves…


The Bitcoin Wars is a sequel to TFW NO SOCIETY. Many of the mechanics are the same, but a plethora of features have been added and reworked.

I strongly recommend joining Mareserv on Discord if you want to play: https://discord.gg/uXJaNX


Unlike TFW 1, this game will use a hexagonal map.


Victory Conditions

The game ends when a team reaches 50 Victory Points.

Each controlled Node generates one Victory Point per turn.


Map Key

Forest

Costs 120 energy to move onto. Reduces the strength of incoming attacks by 20%.

River

Costs 150 energy to move onto. Increases the strength of incoming attacks by 20%.

Bridge

Behaves like an empty tile for purposes of movement.

Mountain

Costs 200 energy to move onto. Reduces the strength of incoming attacks by 20%.

Abandoned Town

Behaves like an empty tile for purposes of movement. Improves scavenging; gives the advantage of 3 out of 4 rolls (i.e. 4 dice will be rolled instead of 3, and the 3 best results will be used).

Node

Can be captured. Generates 0.5 Bitcoins and 1 Victory Point every turn for the controller. Behaves like an empty tile for purposes of movement. Capturing an enemy node requires two turns: first to turn it neutral, and then to actually capture it.


Movement

It costs 100 energy to move onto empty tiles and more to move onto special terrain. You can spend a maximum of 500 energy moving per turn.


Actions

The first action taken every turn costs 100 energy, the second costs 150 energy, the third costs 200 energy, and so on. There is no hard cap on how many actions you can take per turn.

Some of the common actions:

>Scavenge

>Craft

>Use Weapon/Consumable

>Change Weapon/Armor (Note: Weapons cannot be used, and armor will not come into effect, on the same turn you equip them)

>Rest (being attacked will cancel and refund energy; heals 8-16 health)

>Capture node (only possible when the node tile has no enemy operatives on it)


Bitcoins

Each player generates 3.5 Bitcoins per turn by default. This amount can be raised by controlling Nodes and leveling up.

You can do two things with Bitcoins: deploy new operatives, and gene-edit the traits of existing operatives.

New operatives cost 10 Bitcoins each, and 1 Bitcoin per turn in upkeep.

You can add a random new trait to an operative for 2 Bitcoins, reroll an existing trait for 3 Bitcoins, or remove an existing trait for 4 Bitcoins.

You cannot have negative Bitcoins. If expenditure is greater than income for a sustained amount of time, then your Bitcoin count will simply stay at 0.


Operative Stats

Health
Base 120. Operatives die upon reaching 0 health.

Energy
Base 500 per-turn regeneration and 1000 max storage. Required to move or perform actions.

Encryption
Base 0. Represents how effective the operative is at hiding their stats. The "average" encryption is the median value of every operative's encryption level. Any operative with an above-average encryption level has their health, energy, morale, and equipped weapons hidden (i.e. they won't be displayed during turn updates in this thread). Any operative with an average encryption level will have their energy hidden, but their health, morale, and equipped weapons revealed. Any operative with a below-average encryption level will have everything revealed.

Equipment
Operatives can have up to two weapons and one armor equipped simultaneously.

Morale
Has significant effects on combat readiness. See "Morale" below.


Levels

Experience is gained by dealing damage. Operatives gain 1 exp point for every damage point dealt to a player or player-built schematic (excluding walls), and 0.5 exp points for every damage point dealt to a non-player mob. Schematics (sentries, drones) always gain 0.5 exp points per damage point dealt regardless of the target.

Operatives themselves do not have a level; rather, the commander (i.e. the player) has a level that is contributed to by all of their operatives.

Level 1 requires 100 exp, level 2 requires 120 exp, level 3 requires 140 exp, level 4 requires 160 exp, and so on. There is no level cap.

Every level, you gain +0.5 base Bitcoin generation and 3 stat points that you can spend on your operatives. When an operative dies, all of the stat points spent on them are refunded, so it is not recommended to hoard points.

All upgrades cost 1 point each:
1. +5 max HP (current HP is also raised proportionally)
2. +20 energy regeneration
3. +100 max energy storage
4. +1 encryption level


Bleeding

Light – 2 damage per turn
Moderate – 4 damage per turn
Severe – 6 damage per turn
Critical – 8 damage per turn

Bleeding happens randomly but may also be caused by certain weapons.

Every non-bleeding operative has a 15% chance every turn to receive Moderate Bleeding.

Bleeding has a 25% chance each turn of worsening and a 40% chance of improving.


Morale

Morale reflects the mental state of an operative and has a significant effect on combat readiness.

The chance of an operative's morale increasing/decreasing is the amount of damage you do during an attack/take when attacked. So for example, dealing 24 total damage in one turn means the operative's morale has a 24% chance of rising by one level. Furthermore, killing an enemy operative gives all your operatives a 50% chance roll for a morale boost, and losing an operative gives all your surviving operatives a 50% chance roll for a morale penalty.

Morale naturally trends toward the operative's default morale (which is "Steady" for most operatives). 20% chance per turn of changing one level toward default.

Confident: +20% damage done, -20% damage taken, +50 energy recovery

Poised: +10% damage done, -10% damage taken, +25 energy recovery

Steady: No effect

Shaken: -10% damage done, +10% damage taken, -25 energy recovery

Wavering: -20% damage done, +20% damage taken, -50 energy recovery

Routing: -30% damage done, +30% damage taken, -75 energy recovery


Looting

When an operatives dies, their inventory is dropped on their tile. These drops can be looted at the cost of an action by the killer, the killer’s allies, and the victim’s allies. In the case that the victim died to a wolf, a titan, or natural bleeding, anyone can pick up the items. You cannot pick up items from a tile with enemy operatives on it.


Non-Player Units

Wolves

Spends up to 360 energy per turn moving. Wolves begin tracking the first player they move through during their movement. If the tracked player "outruns" them (by moving anywhere they can't), they will stop tracking. Spawns every turn until the cap is reached.
Turn 0 – 3 cap, 100% Wolf
Turn 5 – 4 cap, 50% Wolf, 50% Dire Wolf with guaranteed initial spawn
Turn 10 – 5 cap, 33% Wolf, 33% Dire Wolf, 33% Iron Wolf with guaranteed initial spawn
Turn 15 – 6 cap, 20% Wolf, 40% Dire Wolf, 40% Iron Wolf
Turn 20 – 7 cap, 50% Dire Wolf, 50% Iron Wolf
Wolves deal 5-10s damage, have 35 health, and drop a 9-11 roll upon death.
Dire Wolves deal 7-14s damage, have 50 health, and drop a 12-14 roll upon death.
Iron Wolves deal 10-20s damage, have 70 health, and drop a 15-17 roll upon death.

Titans

Spawns once every 10 turns. Moves twice per turn. Will attempt to move to randomly chosen node; upon arriving, it will choose another node and move again. Hostile to all other units, including wolves. Ignores walls completely.
Attacks by throwing units across the map (destination is randomly chosen) with a minimum distance of 3, dealing 10-20s damage plus 2s additional damage per tile travelled. Any units on the destination tile also take 10-20s damage. Has a range of 1. Can attack twice per turn.
180 health, 30% resistance, and regenerates 5 health per turn
Drops an anomalous material upon death which can be looted by any team that damaged it.


Trade

Trading with allies on the same tile is free. Distance trading costs 0.5 bitcoin per 5 material (or base-material equivalent, for crafted items) sent. Being attacked during a turn will interrupt trading.


Deployment

Deployment of new operatives occurs at the beginning of a movement half-turn. You can deploy on any tile occupied by an allied operative, or on any friendly node. If there no allies or nodes to deploy to, you will deploy to a random tile.

Last edited Jun 12, 2018 at 01:49PM EDT

Each team picks a faction at the start of the game.

Every faction's Ascension bonus is unlocked upon reaching 20 Victory Points.

Ancapistani McMercenaries

Black Market: Can exchange bitcoins for materials. 2 bitcoins will buy 5 scrap, 4 metal, 3 chemical, or 3 schema. Operatives can make exchanges at any time, and doing so does not cost an action.
Voluntary Slave Guilds: Whenever you defeat an enemy operative, you receive 5 bitcoins.
Ascension The Right to Bear McNukes: Creating Enriched Materials and McWarheads no longer cost actions. Also allows Recreational McNukes to be launched at any time even without a McNuke Launcher equipped.

The Engineers

Robotics: Can build drones.
Nanobots: All schema fabrications regenerate 5 HP per turn.
Mobile Fabricators: All operatives begin with 5 schema.
Ascension Ingenuity: Each operative automatically generates +1 schema per turn.

The 37th Reich

Fanaticism: “Poised” is the default morale state, rather than “Steady”.
Posthuman: All gene editing actions are 1 bitcoin cheaper.
Ascension Supremacy: All operatives roll for one additional trait that is guaranteed to be positive.

We

Metaconscious: Reveals an enemy operative’s stats, inventory, and traits. Each player can activate this perk once per turn.
Altered Carbon: Enemy operatives you kill respawn as clones under your control, costing no upkeep. Clones have -200 energy recovery per turn and -30 max health but otherwise behave like normal operatives.
Ascension Transfusion: Once per turn, you can have one of your operatives donate some of their energy to another operative. Can be done at any time, does not cost an action, and the transfer is instant.

Gay Space Tankies

Means of Production: Can convert schema into scrap, metal, or chemical at a 1:1 rate at any time. Does not cost an action. Cannot craft anything that requires schema.
Social Imperialism: Newly captured nodes spawn a Soviet on their tile at the end of the following turn. Soviets have identical stats to Sentries (minus the resistance and absorption) but cannot be upgraded. Soviets must be destroyed before the node can be captured, and respawn three turns after destruction if the node remains uncaptured.
Ascension Military Police: All allies within three tiles of a Soviet have their morale level raised by one, and all enemies have their morale level lowered by one. The changes revert once the operative leaves the zone of effect or the Soviet is destroyed.

Children of Sol

Bloodthirst: All operatives begin equipped with a dagger and at Confident morale
Martyrs: Operatives refund 4 bitcoins upon death
Blood Prophecy: You gain experience for both dealing and taking damage (including bleeding). Gain for dealing damage is the normal rate; gain for taking damage is 0.5 exp per damage point taken.
Flagellants: Doubled chance of randomly contracting bleeding (30% per turn instead of 15%)
Heresy: “Shaken” is the default morale state, rather than “Steady”.
Ascension Frenzy: Operatives now gain 5 energy for every point of damage they deal or take (including bleeding), up to the energy cap.

Cyborg Empire Resource Acquisition Division

Robotics: Can build drones.
Emergency Repair: Can consume 1 metal, regenerating 10-20 HP. Costs an action and can be done once per turn. Cannot be interrupted.
Iron Man: Bleeding does half damage.
Ascension Overdose: Can consume 1 chemical, gaining 100 energy. Does not cost an action.

The Entire Population of Earth

Salvage: Begin the game with 4 bitcoins
Peasant Army: operatives require only 0.5 bitcoins in upkeep instead of 1.
Supply Shortage: Operatives have -100 energy recovery per turn
Technological Backwater: Cannot acquire anomalous materials through scavenging, only through killing titans or looting.
Ascension Mass Requisition: New operatives cost only 6 bitcoins to requisition, rather than 10.

Orc Invasion

Big Guys: +15% max health
Battle Forged: Shields have +1 absorption and +40% HP
Metal Hide: Heavy (shock and ballistic) armors have halved energy recovery penalties. Machina power armor requires refuelling every 3 turns rather than every 2 turns.
Tactless: Non-melee and non-throwing weapons have -10% accuracy
Ascension Warcry: A special attack that lowers the morale of the target by one level. Range of 2. Can be done once per operative per turn.

All new operatives roll for three starting traits. It’s possible to have opposite traits simultaneously.


1. Iron Lungs: +200 max energy capacity
2. Energetic: +50 energy recovery per turn
3. Asthmatic: -100 max energy capacity, -25 energy recovery per turn
4. Thick Skin: +10 max health
5. Colossus: +20 max health
6. Low Pain Tolerance: -10 max health
7. Glass Skeleton: -20 max health
8. Bleeder: Maybe it’s genetic, or maybe it’s an addiction to blood thinners. Bleeding has a -5% chance of recovery and +5% chance of worsening
9. Survivalist: Bleeding has a +5% chance of recovery and -5% chance of worsening
10. Fast Metabolism: This character recovers rather quickly from injuries. 3 health regeneration per turn
11. Fat: This character is more interested in pork chops than weaponry. -100 max energy capacity, +10 max health
12. Athletic: Movement costs 20% less energy
13. Lazy: Movement costs 20% more energy.
14. Fearless: +1 default morale level, incoming attacks have +10% accuracy.
15. Proud: This character thinks quite highly of their own abilities, but also has a hard time dealing with failure. Damage dealt/taken has +50% chance of affecting morale.
16. Shaken Veteran: -1 default morale level
17. Bloodthirsty: The sight and smell of blood exhilarates this character. Killing a player or titan gives a guaranteed +2 boost to morale; killing a wolf gives +1.
18. Bright: +25% exp gain
19. Stubborn: -25% exp gain
20. Strong: +20% damage with melee weapons
21. Clumsy: -10% damage with melee weapons, incoming attacks have +5% accuracy
22. Mastermind: +2 encryption
23. Panthalassic: A native of an ocean planet, travelling through water is second nature to this character. Moving onto river tiles doesn’t cost extra energy.
24. Pathfinder: A keen sense of direction is valuable in the wild. Moving onto forest tiles doesn’t cost extra energy.
25. Mountaineer: This character is used to high altitude conditions. Moving onto mountain tiles doesn’t cost extra energy.
26. Eagle Eyes: +10% accuracy.
27. Hair Trigger: This character will fire off without so much as a second thought. Attacks cost less energy (-20) but have -10% accuracy
28. Lightning Reflexes: Incoming attacks have -10% accuracy.
29. Addict: This character’s diet consists of a noxious cocktail of exotic stimulants. +50 energy recovery per turn, -20 max health.
30. Prospector: This operative has a keen eye for salvageable parts. Scavenging rolls give the advantage of 3 out of 4 rolls.

Roll 6-8
2x scrap
1x metal

Roll 9-11
2x scrap
2x metal
1x chemical
1x schema

Roll 12-14
3x scrap
2x metal
2x chemical
2x schema

Roll 15-17
3x scrap
3x metal
3x chemical
3x schema

Roll 18
1x anomalous material

Last edited May 28, 2018 at 02:46AM EDT

Accuracy is calculated based on distance, with a 10% decrease for every tile. So attacking the same tile as you will never miss, attacking one tile away has 90% accuracy, two tiles away has 80% accuracy, and so on.

"s" next to a damage value indicates shock damage, and "b" indicates ballistic damage.

Tourniquet
1 chemical (can be crafted up to twice per action)
Reduces bleeding severity by two levels on yourself or an ally on the same tile

Vodka
2 chemical (can be crafted up to twice per action)
Raises morale by one level on yourself or an ally on the same tile

Morphine
1 chemical (can be crafted up to twice per action)
Heals 15 health to yourself or an ally on the same tile. Unlike resting, being attacked will not interrupt healing.

Drug Smoothie
3 chemical (can be crafted up to twice per action)
Heals 30 health to yourself or an ally on the same tile. Unlike resting, being attacked will not interrupt healing.

All of the weapons in this category can be used at any time without needing to be equipped, and therefore cannot be equipped.

Shurikens
Disposable weapon – disappears upon use. Weak but very cheap.
1 metal (can be crafted up to thrice per action)
Damage 7-14s
Range 2
Attacks with this weapon cost -30 energy

Javelin
Disposable weapon – disappears upon use. Solid damage, especially early on.
2 scrap (can be crafted up to twice per action)
Damage 13-26s
Range 2

Self-Propelled Javelin
Disposable weapon – disappears upon use. A modified javelin with significant range.
1 Javelin, 1 metal, 1 chemical (can be crafted up to twice per action)
Damage 14-28s
Range 3

Bloodletter
Disposable weapon – disappears upon use. Applies damage over time.
1 scrap, 2 chemical (can be crafted up to twice per action)
Damage 7-14s
Range 2
Causes or worsens bleeding by two degrees of severity
Target receives immunity to further artificially-induced bleeding for two turns

Grenade
Disposable weapon – disappears upon use. Causes splash damage. Can be used with various launchers for enhanced effect.
2 metal, 1 chemical (can be crafted up to twice per action)
Damage 14-38s to target (50% damage to all others on tile)
Range 2 (minimum 1)
Never misses

Snare
Disposable weapon – disappears upon use. Disables the target.
1 scrap, 2 metal (up to 2 can be made at once)
Range 2
Prevents the target from moving and increases their action cost by 50% on the following turn
Never misses

Unarmed
Default attack, can be performed at any time.
Damage 8-16s

Dagger
Weighs almost nothing.
3 scrap, 2 metal
Damage 13-26s

Obsidian Dagger
1 Dagger, 2 scrap, 1 metal, 1 anomalous material
Damage 17-34s

Chainsaw
4 scrap, 2 metal
Damage 16-32s
-20 energy recovery

Heavy Chainsaw
1 Chainsaw, 2 scrap, 2 metal
Damage 19-38s
-30 energy recovery

Powersaw
1 Heavy Chainsaw, 2 scrap, 1 metal, 1 anomalous material
Damage 22-44s
Special ability: intentionally target the shield of an enemy. Does no HP damage, but deals 25-50 damage to their shield.
-35 energy recovery

Whip-Flail
A favorite among zero-g gladiators. Has an incredible reach but still counts as a melee weapon.
7 scrap, 3 metal
Damage 17-34s
Special ability: can perform an attack with a range of 1 tiles, costing 50 extra energy.
-25 energy recovery

Torch
Protects you from wolves.
3 scrap
Damage 12-24s
+50% damage vs wolves
+30% damage resistance vs wolf attacks when equipped
-10 energy recovery

Mechanical Torch
1 Torch, 1 metal, 1 chemical
Damage 14-28s
+50% damage vs wolves
+40% damage resistance vs wolf attacks when equipped
-15 energy recovery

Arrows x4
Simple ammunition used by primitive kinetic weapons.
4 scrap (can be crafted up to twice per action)

Jagged Arrows x2
Causes or worsens bleeding by two degrees of severity on top of the base damage
Target receives immunity to further induced bleeding for two turns.
4 Arrows, 1 metal (can be crafted up to twice per action)

Poisoned Arrows x2
Reduces the target’s energy regeneration by 150 per turn for three turns on top of the base damage. Does not stack.
4 Arrows, 1 chemical (can be crafted up to twice per action)

Ammo x6
Standard ammunition used by basic firearms.
3 metal (can be crafted up to twice per action)

HAmmo x6
Special ammunition used by basic or advanced firearms.
3 metal, 1 chemical (can be crafted up to twice per action)

AP Rounds x6
Ignores half of the target’s ballistic resistance.
6 HAmmo, 2 scrap (can be crafted up to twice per action)

Limes x6
Increases weapon damage by 50%, as well as ignoring half of the target’s ballistic resistance.
1 anomalous material

Bow
A basic ranged weapon with a lot of upgrade potential.
3 scrap
Damage 8-16b
Range 2
Uses: 1 Arrows OR 1 Jagged Arrows OR 1 Poisoned Arrows
-10 energy recovery

Shortbow
Superior damage to the longbow, but shorter range.
1 Bow, 3 scrap, 1 metal
Damage 11-22b
Range 2
Uses: 1 Arrows OR 1 Jagged Arrows OR 1 Poisoned Arrows
-15 energy recovery

Composite Bow
1 Shortbow, 3 scrap, 2 metal
Damage 14-28b
Range 2
Uses: 1 Arrows OR 1 Jagged Arrows OR 1 Poisoned Arrows
-20 energy recovery

Longbow
Great range, but not as powerful as the shortbow.
1 Bow, 3 scrap, 1 metal
Damage 8-16b
Range 3
Uses: 1 Arrows OR 1 Jagged Arrows OR 1 Poisoned Arrows
-20 energy recovery

Reinforced Longbow
1 Longbow, 3 scrap, 2 metal
Damage 11-22b
Range 3
Uses: 1 Arrows OR 1 Jagged Arrows OR 1 Poisoned Arrows
-25 energy recovery

Crossbow
Effective at penetrating armor. Its tricky mechanism means that a long reload between shots is necessary.
1 Bow, 2 scrap, 2 metal
Damage 15-30b
Range 2
Uses: 1 Arrows
Ignores 40% of the target’s ballistic armor
Must spend an action reloading after every two shots
-20 energy recovery

Arbalest
Tremendous power but also difficult to handle.
1 Crossbow, 2 scrap, 3 metal
Damage 18-36b
Range 2
Uses: 1 Arrows
Ignores 50% of the target’s ballistic armor
Must spend an action reloading after every two shots
-25 energy recovery

Blaster
It’s a blaster! Pew pew.
5 scrap, 2 metal
Damage 11-22b
Range 2
Uses: 2 Ammo OR 2 HAmmo OR 2 AP Rounds OR 2 Limes
-20 energy recovery

Heavy Blaster
1 Blaster, 2 scrap, 2 chemical
Damage 15-30b
Range 2
Uses: 3 Ammo OR 3 HAmmo OR 3 AP Rounds OR 3 Limes
-25 energy recovery

Raygun
1 Heavy Blaster, 2 scrap, 2 metal, 1 anomalous material
Damage 20-40b
Range 2
Uses: 3 HAmmo OR OR 3 AP Rounds OR 3 Limes
-30 energy recovery

Scatterblaster
1 Blaster, 3 scrap, 1 chemical
Damage 21-42b
Range 1
Uses: 4 Ammo OR 4 HAmmo OR 4 AP Rounds OR 4 Limes
-25 energy recovery

Assault Blaster
1 HIB Blaster, 3 scrap, 1 chemical, 1 anomalous material
Damage 27-54b
Range 1
Uses: 4 HAmmo OR 4 AP Rounds OR 4 Limes
-30 energy recovery

Blaster Rifle
A long-barreled blaster with extra range.
1 Blaster, 1 scrap, 3 chemical
Damage 12-24b
Range 3
Uses: 3 Ammo OR 3 HAmmo OR 3 AP Rounds OR 3 Limes
-15% accuracy for every tile moved before attacking
-25 energy recovery

Railed Blaster Rifle
Very long range.
1 Blaster Rifle, 1 scrap, 3 chemical, 1 anomalous material
Damage 13-26b
Range 4
Uses: 3 HAmmo OR 3 AP Rounds OR 3 Limes
-15% accuracy for every tile moved before attacking
-30 energy recovery

Last edited Jun 04, 2018 at 11:24AM EDT

Grenade Launcher
More powerful than thrown grenades. Effective against schema.
5 scrap, 2 metal
Damage 18-36s (50% damage to all non-target enemies on tile) (120% damage to schema)
Range 2 (minimum 1)
Uses: 1 Grenade
Never misses
-30 energy recovery

Demolisher
Designed to destroy schematics.
1 Grenade Launcher, 2 scrap, 1 metal
Damage 17-34s (50% damage to all non-target enemies on tile) (200% damage to schema)
Range 2 (minimum 1)
Uses: 1 Grenade
Never misses
-30 energy recovery

Rocket Launcher
Turns your grenades into long-range rockets.
1 Grenade Launcher, 2 scrap, 1 metal, 1 anomalous material
Damage 20-40s (50% damage to all non-target enemies on tile) (120% damage to schema)
Range 3 (minimum 1)
Uses: 1 Grenade
Never misses
-40 energy recovery

Stationary schema cannot be placed on node tiles.
Each player can have a maximum of two sentries or drones simultaneously.
Sentries and drones can be remotely destroyed by their owners at any time without costing an action.

Wall
Prevents non-allied units from moving between two particular tiles. Attacks that have to pass through walls that are hostile to the attacker do 20% less damage with the exception of explosives.
Health 50
Armor 10% shock/ballistic, 3 absorption
3 schema

Sentry
Can only begin attacking on the following turn after deployment. Can fire once per turn.
7 schema
Damage 9-18b
Range 3
Health 50
Armor 20% shock/ballistic, 4 absorption

Advanced Sentry
Upgrade to a deployed Sentry while standing in the same tile, costing an action; retains % HP. Can fire twice per turn.
7 schema
Damage 7-14b (x2)
Range 3
Health 60
Armor 30% shock/ballistic, 6 absorption

Siege Sentry
Upgrade to a deployed Sentry while standing in the same tile, costing an action; retains % HP. Very long range and causes splash damage but somewhat inaccurate.
7 schema
Damage 10-20s on targeted tile, 5-10s in a one-tile radius; has a 50% chance of landing in an adjacent tile rather than the one targeted
Range 4 (minimum 2)
Health 50
Armor 20% shock/ballistic, 4 absorption

Drone
Only available to factions with the Robotics trait. Can only begin acting on the following turn after deployment. Can move up to three tiles per movement turn, and can attack once per action turn.
7 schema
Damage 11-22b
Range 2
Health 50
Armor 10% shock/ballistic, 3 absorption

Enriched Material
The vital ingredient in any McNuke.
1 anomalous material

McWarhead
1 Enriched Material, 3 scrap, 3 metal

Recreational McNuke
Can be launched with a McNuke Launcher, or used directly to blow yourself up.
1 McWarhead, 3 chemical
Damage 40-80 to own tile, and worsens bleeding by three degrees of severity; 25-50 in a one-tile radius, and worsens bleeding by two degrees of severity; 10-20 in a two-tile radius, and worsens bleeding by one degree of severity (damage not affected by armor)
User is affected

McNuke Launcher
Vaporizes players and structures alike on a mass scale.
1 Grenade Launcher, 1 chemical
Damage 40-80 to targeted tile, and worsens bleeding by three degrees of severity; 25-50 in a one-tile radius, and worsens bleeding by two degrees of severity; 10-20 in a two-tile radius, and worsens bleeding by one degree of severity (damage not affected by armor)
Range 5 (minimum 3)
Uses: 1 Recreational McNuke
Never misses
-40 energy recovery

Civilian Clothes
Apparently fashionable around these parts.
5 scraps
10% shock resistance
20% ballistic resistance
-30 energy recovery

Shock Armor
1 Civilian Clothes, 1 scraps, 1 metal
20% shock resistance
20% ballistic resistance
-40 energy recovery

Reinforced Shock Armor
1 Shock Armor, 2 scraps, 2 metal
30% shock resistance
25% ballistic resistance
-50 energy recovery

Ballistic Vest
1 Civilian Clothes, 1 scraps, 1 metal
10% shock resistance
30% ballistic resistance
-40 energy recovery

Ballistic Suit
1 Ballistic Vest, 2 scraps, 2 metal
15% shock resistance
40% ballistic resistance
-50 energy recovery

Machina
Power armor. Requires a fuel supply.
5 scraps, 5 metal, 1 anomalous material
40% shock resistance
50% ballistic resistance
Immunity to snares and poisons
Needs to be refueled (does not cost an action) with 1 chemical every 2 turns; when out of fuel, its resistances are reduced to 10%/20% and it loses its snare and poison immunity. Is created fully fueled.
-50 energy recovery when out of fuel; no energy recovery penalty when fueled

Shields provide damage resistance as well as some absorption; a part of the damage dealt to the operative is dealt to the shield instead. Absorption is applied before resistance. Shields must be equipped in a weapon slot to have effect, and you may only have one shield equipped at once.

Iron Gauntlet
Ultra-alloy chain and padding wrapped around the left hand and forearm. Good at deflecting melee attacks.
2 scrap, 3 metal
10% shock resistance
5 absorption
40 HP
-20 energy recovery

Gravity Screen
A ring that projects a local gravity distortion field that deflects ranged attacks.
3 scrap, 2 metal
15% ballistic resistance
5 absorption
40 HP
-20 energy recovery

Tower Shield
A huge and durable shield, but also very heavy.
4 scrap, 4 metal
15% shock resistance
20% ballistic resistance
8 absorption
80 HP
-40 energy recovery

Last edited May 28, 2018 at 04:07AM EDT

Right now I have these people down as players:
Ofus
Cordyceps
Asdfghjkl
Hot Blaster Bot
ArchaicEX
Roarshack
Deblod

Let me know if you want to play and are not on this list yet. I'll need between 8 and 10 players to begin.

Edit: how factions will work is that first you'll tell me who you want to team with (teams will be 2 or 3 players, depending on how many players we end up with). Then every team will agree on a ranked list of their top 3 preferred factions. Then I'll assign factions based on that list. If two teams both list a particular faction as their most preferred, I'll roll a dice to determine who gets it.

Last edited May 24, 2018 at 10:52AM EDT

Team 1
ArchaicEX and Roarshack
The Engineers

A secret sect of engineering majors formed out of an overgrown frat at a tech institute. They're trying to build a Dyson sphere and have come to Planet Bitcoin looking for funding.


Team 2
Hot Blaster Bot and Tchefuncte Bonaparte
Gay Space Tankies

Here for some social imperialism, comrade. They seek to exploit the resources of Planet Bitcoin in order to fuel their decades-long war with the 37th Reich (as well as the surviving elements of the 31st, 34th, and 36th Reichs currently operating out of the Argentinias star system).


Team 3
Cordyceps and Ofus
Children of Sol

Fanatic worshippers of the first star, AKA the Earth's sun. Currently in the tenth year of their galaxy-wide jihad to purge anyone living under the aegis of a different star. Their operatives consider death to be a blessing and have come to experience it in battle.


Team 4
Asdfghjkl and Taryn
Ancapistani McMercenaries

A contingent of space privateers have set out from the Amazon-United Airlines star system (a subsidiary of the Ancapistan Star Voluntaryist-Empire) seeking their fortune. They're well versed in the art of using Bitcoin as a currency and aren't afraid to deploy a McNuke or two.


Team 5
Olors and Deblod
We

A mysterious species of hive-minded humanoids that suddenly appeared at the edge of the Milky Way Galaxy fifty years ago. They've been slowly working their way toward the galactic center, assimilating the lifeforms on the planets they've come across. What use do they have for Bitcoins? Who knows.


TURN ZERO


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 100
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 120
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 35
Not tracking

Last edited May 27, 2018 at 02:02AM EDT


TURN ONE – MOVEMENT


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 120 Moderate Bleeding
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 100
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 120
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 35
Not tracking

Last edited May 27, 2018 at 12:42PM EDT


Current Victory Points Leaderboard (50 points to win)

1= We (1 point)
1= Children of Sol (1 point)


TURN ONE – ACTION


Solarus, Faithful of the Sun stabbed Comrade Bob twice with a dagger, getting maximum rolls both times and dealing a total of 62 damage. Ouch!

Unit Alpha of team We has captured a node!

Aktash, Fearless One of team Children of Sol has captured a node!

Alexander Ford had a profound spiritual experience while wandering in the forest and has now converted to Norse paganism!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 54 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 100
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 120
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 35
Not tracking

Wolf B
Health: 35
Not tracking

Last edited May 28, 2018 at 03:33AM EDT


Current Victory Points Leaderboard (50 points to win)

1= We (1 point)
1= Children of Sol (1 point)


TURN TWO – MOVEMENT


Wolf B has started tracking Comrade Bob!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 54 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 100
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 120
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 120 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 35
Not tracking

Wolf B
Health: 35
Tracking Comrade Bob


Current Victory Points Leaderboard (50 points to win)

1= We (3 points)
1= Children of Sol (3 points)
3= Ancapistani McMercenaries (1 point)
3= The Engineers (1 point)
3= Gay Space Tankies (1 point)


TURN TWO – ACTION


Wolf B did 7 damage to Comrade Bob!

Wolf C has spawned!

Bill Tesla has deployed a drone!

Bill Tesla of team The Engineers has captured a node!

Comrade Stacey of team Gay Space Tankies has captured a node!

Unit Beta of team We has captured a node!

McLovinIt of team Ancapistani McMercenaries has captured a node!

Solarus, Faithful of the Sun of team Children of Sol has captured a node!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 43 (Moderate Bleeding)
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 100
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 120
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 116 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 35
Not tracking

Wolf B
Health: 35
Tracking Comrade Bob

Wolf C
Health: 35
Not tracking

Last edited Jun 02, 2018 at 01:36AM EDT


Current Victory Points Leaderboard (50 points to win)

1= We (3 points)
1= Children of Sol (3 points)
3= Ancapistani McMercenaries (1 point)
3= The Engineers (1 point)
3= Gay Space Tankies (1 point)


TURN THREE – MOVEMENT


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 43 (Moderate Bleeding)
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 100 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 120 (Moderate Bleeding)
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 116 (Severe Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 35
Not tracking

Wolf B
Health: 35
Tracking Comrade Bob

Wolf C
Health: 35
Not tracking


Current Victory Points Leaderboard (50 points to win)

1. We (5 points)
2. Children of Sol (4 points)
3= Ancapistani McMercenaries (2 points)
3= The Engineers (2 points)
3= Gay Space Tankies (2 points)


TURN THREE – ACTION


Wolf B did 8 damage to Comrade Bob!

Comrade Bob punched Wolf B, dealing 10 damage!

Alexander Ford has deployed a sentry!

Bill Tesla reverted an enemy node back to neutral! It was previously owned by team Children of Sol.

A Soviet has spawned on a node controlled by team Gay Space Tankies!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 35
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 96 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 116 (Moderate Bleeding)
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 110 (Severe Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 35
Not tracking

Wolf B
Health: 25
Tracking Comrade Bob

Wolf C
Health: 35
Not tracking

Last edited Jun 04, 2018 at 01:45AM EDT


Current Victory Points Leaderboard (50 points to win)

1. We (5 points)
2. Children of Sol (4 points)
3= Ancapistani McMercenaries (2 points)
3= The Engineers (2 points)
3= Gay Space Tankies (2 points)


TURN FOUR – MOVEMENT


Wolf A has started tracking Unit Beta!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 35
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 96 (Light Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 116 (Light Bleeding)
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 110 (Critical Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 35
Tracking Unit Beta

Wolf B
Health: 25
Tracking Comrade Bob

Wolf C
Health: 35
Not tracking

Last edited Jun 06, 2018 at 11:45AM EDT



Current Victory Points Leaderboard (50 points to win)

1. We (7 points)
2. Children of Sol (5 points)
3. The Engineers (4 points)
4. Gay Space Tankies (3 points)
5. Ancapistani McMercenaries (2 points)


TURN FOUR – ACTION


Team The Engineers has deployed a new operative, Tux!

Bill Tesla of team The Engineers has captured a node!

Aktash, Fearless One reverted an enemy node back to neutral! It was previously owned by team Ancapistani McMercenaries.

Drone did 11 damage to McLovinIt!

Wolf B did 11 damage to Comrade Bob!

Wolf A did 6 damage to Unit Beta!

Unit Alpha punched Wolf A, dealing 10 damage!

Unit Beta punched Wolf A, dealing 11 damage!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 39
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 94 (Light Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 114 (Light Bleeding)
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 112
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 96 (Critical Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 14
Tracking Unit Beta

Wolf B
Health: 25
Tracking Comrade Bob

Wolf C
Health: 35
Not tracking


Current Victory Points Leaderboard (50 points to win)

1. We (7 points)
2. Children of Sol (5 points)
3. The Engineers (4 points)
4. Gay Space Tankies (3 points)
5. Ancapistani McMercenaries (2 points)


TURN FIVE – MOVEMENT


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 130 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 39
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 94 (Light Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 114
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 112
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 96 (Severe Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf A
Health: 14
Tracking Unit Beta

Wolf B
Health: 25
Tracking Comrade Bob

Wolf C
Health: 35
Not tracking

Last edited Jun 13, 2018 at 12:48AM EDT


Current Victory Points Leaderboard (50 points to win)

1. We (8 points)
2= Children of Sol (6 points)
3= The Engineers (6 points)
4. Gay Space Tankies (4 points)
5. Ancapistani McMercenaries (2 points)


TURN FIVE – ACTION


Team Children of Sol deployed two new operatives, Thessaly, The Blind Priestess, and Cyclops!

Team Gay Space Tankies deployed a new operative, Comrade Esteban!

Dire Wolf D has spawned!

Bill Tesla reverted an enemy node back to neutral! It was previously owned by team We.

Wolf B did 8 damage to Comrade Bob!

Wolf A did 9 damage to Unit Beta!

Soviet did 10 damage to Murray Rothtron!

Comrade Bob punched Wolf B twice, dealing 14 damage with the first hit but missing the second hit!

Unit Alpha punched Wolf A, dealing 17 damage!

Unit Beta punched Wolf A, dealing 11 damage!

Wolf A died!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 126 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 31
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 92 (Light Bleeding)
Morale: Steady
Weapon Slot 1: Blaster
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Esteban

Encryption: 2

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Cyclops

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 114
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Thessaly, The Blind Priestess

Health: 110
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 115
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 79 (Severe Bleeding)
Morale: Poised
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf B
Health: 11
Tracking Comrade Bob

Wolf C
Health: 35
Not tracking

Dire Wolf D
Health: 50
Not tracking


Current Victory Points Leaderboard (50 points to win)

1. We (8 points)
2= Children of Sol (6 points)
3= The Engineers (6 points)
4. Gay Space Tankies (4 points)
5. Ancapistani McMercenaries (2 points)


TURN SIX – MOVEMENT


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 126 (Severe Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 120 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 31
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 92 (Light Bleeding)
Morale: Steady
Weapon Slot 1: Blaster
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Esteban

Encryption: 2

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 130 (Moderate Bleeding)
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Cyclops

Health: 130
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 114
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Thessaly, The Blind Priestess

Health: 110
Morale: Confident
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 115
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Deblod level 0

Unit Beta

Health: 79 (Critical Bleeding)
Morale: Poised
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Wolf B
Health: 11
Tracking Comrade Bob

Wolf C
Health: 35
Not tracking

Dire Wolf D
Health: 50
Not tracking

Last edited Jun 17, 2018 at 04:08AM EDT


Current Victory Points Leaderboard (50 points to win)

1= We (9 points)
1= The Engineers (9 points)
3. Children of Sol (8 points)
4. Gay Space Tankies (5 points)
5. Ancapistani McMercenaries (2 points)


TURN SIX – ACTION


Team We deployed a new operative, Mandelbulb!

Bill Tesla of team The Engineers has captured a node!

Solarus, Faithful of the Sun of team Children of Sol has captured a node!

Dire Wolf A has spawned!

Drone did 17 damage to Comrade Bob!

Wolf B did 7 damage to Comrade Bob!

Comrade Bob punched Wolf B for 12 damage!

Wolf B died!

Comrade Stacey fired three blaster shots at Bill Tesla! All three of them land, dealing a combined total of 61 damage!

Comrade Esteban punched Unit Beta twice for a total of 21 damage!

Unit Alpha threw a javelin at Comrade Esteban for 28 damage!

Unit Beta punched Comrade Esteban for 14 damage!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 59 (Severe Bleeding)
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 116 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 7
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 90 (Light Bleeding)
Morale: Poised
Weapon Slot 1: Blaster
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Esteban

Encryption: 2

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 126 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Cyclops

Health: 130
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 114
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Thessaly, The Blind Priestess

Health: 110
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 118
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Mandelbulb

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Deblod level 0

Unit Beta

Health: 58 (Critical Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Dire Wolf A
Health: 50
Not tracking

Wolf C
Health: 35
Not tracking

Dire Wolf D
Health: 50
Not tracking

Last edited Jun 24, 2018 at 08:44PM EDT


Current Victory Points Leaderboard (50 points to win)

1= We (9 points)
1= The Engineers (9 points)
3. Children of Sol (8 points)
4. Gay Space Tankies (5 points)
5. Ancapistani McMercenaries (2 points)


TURN SEVEN – MOVEMENT


Dire Wolf A has started tracking Aktash, Fearless One!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 59 (Severe Bleeding)
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 116 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 7
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 90
Morale: Poised
Weapon Slot 1: Blaster
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Esteban

Encryption: 2

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 126 (Light Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Cyclops

Health: 130
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 114 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Thessaly, The Blind Priestess

Health: 110
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 118
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Taryn level 0

Murray Rothtron

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Mandelbulb

Health: 120 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Deblod level 0

Unit Beta

Health: 58 (Critical Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Dire Wolf A
Health: 50
Not tracking

Wolf C
Health: 35
Not tracking

Dire Wolf D
Health: 50
Not tracking


Current Victory Points Leaderboard (50 points to win)

1. The Engineers (12 points)
2= We (10 points)
2= Children of Sol (10 points)
4. Gay Space Tankies (6 points)
5. Ancapistani McMercenaries (2 points)


TURN SEVEN – ACTION


Team Gay Space Tankies deployed a new operative, Comrade Sam!

Team Ancapistani McMercenaries deployed a new operative, Dr Eldon!

Dire Wolf B has spawned!

Dire Wolf A did 8 damage to Aktash, Fearless One!

Sentry did 13 damage to Comrade Stacey!

Comrade Stacey shot Bill Tesla twice with a blaster, doing a total of 41 damage!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 12 (Severe Bleeding)
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Roarshack level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 112 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 37
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Sam

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 0

Comrade Stacey

Health: 77
Morale: Poised
Weapon Slot 1: Blaster
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Esteban

Encryption: 2

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 116 (Light Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Cyclops

Health: 130
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 110 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Thessaly, The Blind Priestess

Health: 110
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 118
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Dr Eldon

Encryption: 2

Taryn level 0

Murray Rothtron

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Mandelbulb

Health: 116 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Deblod level 0

Unit Beta

Health: 50 (Critical Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Dire Wolf A
Health: 50
Tracking Aktash, Fearless One

Dire Wolf B
Health: 50
Not tracking

Wolf C
Health: 35
Not tracking

Dire Wolf D
Health: 50
Not tracking

Last edited Jul 10, 2018 at 03:20AM EDT


Current Victory Points Leaderboard (50 points to win)

1. The Engineers (12 points)
2= We (10 points)
2= Children of Sol (10 points)
4. Gay Space Tankies (6 points)
5. Ancapistani McMercenaries (2 points)


TURN EIGHT – MOVEMENT


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 12 (Severe Bleeding)
Morale: Shaken
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Dean level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 112 (Light Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 37
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Sam

Health: 110 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 1

Comrade Stacey

Health: 77 (Moderate Bleeding)
Morale: Poised
Weapon Slot 1: Blaster
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Esteban

Encryption: 2

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 116 (Light Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Cyclops

Health: 130
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 110 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Thessaly, The Blind Priestess

Health: 110
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 118
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Dr Eldon

Encryption: 2

Taryn level 0

Murray Rothtron

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Mandelbulb

Health: 116 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Deblod level 0

Unit Beta

Health: 50 (Severe Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Dire Wolf A
Health: 50
Tracking Aktash, Fearless One

Dire Wolf B
Health: 50
Not tracking

Wolf C
Health: 35
Not tracking

Dire Wolf D
Health: 50
Not tracking

Last edited Jul 26, 2018 at 01:06PM EDT


Current Victory Points Leaderboard (50 points to win)

1. The Engineers (13 points)
2. Children of Sol (12 points)
3. We (11 points)
4. Gay Space Tankies (7 points)
5. Ancapistani McMercenaries (2 points)


TURN EIGHT – ACTION


Comrade Stacey reverted an enemy node back to neutral! It was previously owned by team The Engineers.

McLovinIt reverted an enemy node back to neutral! It was previously owned by team The Engineers.

Team The Engineers deployed a new operative, Doctor Brooklyn!

Team We has deployed a new operative, Anomaly!

Unit Alpha deployed a sentry!

Drone shoots Comrade Stacey, dealing 16 damage!

Sentry shoots Dr Eldon, dealing 16 damage!

Comrade Bob punches Mandelbulb, dealing 12 damage!

Mandelbulb punches Comrade Bob three times, dealing 26 damage!

Dire Wolf A did 9 damage to Aktash, Fearless One!

Aktash, Fearless One, stabbed Dire Wolf A twice with a dagger, dealing 40 damage!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 6 (Severe Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Doctor Brooklyn

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Dean level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 110 (Light Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 11
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Sam

Health: 106 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 1

Comrade Stacey

Health: 57 (Moderate Bleeding)
Morale: Poised
Weapon Slot 1: Blaster
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Esteban

Encryption: 2

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 105 (Light Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Cyclops

Health: 130
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 106 (Moderate Bleeding)
Morale: Shaken
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Thessaly, The Blind Priestess

Health: 110
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 118
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Dr Eldon

Encryption: 2

Taryn level 0

Murray Rothtron

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Mandelbulb

Health: 100 (Moderate Bleeding)
Morale: Poised
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50

Deblod level 0

Unit Beta

Health: 44 (Severe Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Anomaly

Health: 100
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Dire Wolf A
Health: 10
Tracking Aktash, Fearless One

Dire Wolf B
Health: 50
Not tracking

Wolf C
Health: 35
Not tracking

Dire Wolf D
Health: 50
Not tracking

Last edited Jul 26, 2018 at 01:35PM EDT


Current Victory Points Leaderboard (50 points to win)

1. The Engineers (13 points)
2. Children of Sol (12 points)
3. We (11 points)
4. Gay Space Tankies (7 points)
5. Ancapistani McMercenaries (2 points)


TURN NINE – MOVEMENT


Dire Wolf B has started tracking Unit Beta!


Team 1 The Engineers

ArchaicEX level 0

Bill Tesla

Health: 6 (Moderate Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Doctor Brooklyn

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Drone

Health: 50

Dean level 0

Alexander Ford

Health: 120
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tux

Health: 110 (Light Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50


Team 2 Gay Space Tankies

Hot Blaster Bot level 0

Comrade Bob

Health: 11
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Sam

Health: 106 (Light Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Tchefuncte Bonaparte level 1

Comrade Stacey

Health: 57 (Severe Bleeding)
Morale: Poised
Weapon Slot 1: Blaster
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Comrade Esteban

Encryption: 2

Soviet

Health: 50


Team 3 Children of Sol (aka PYFPOSR)

Cordyceps level 0

Aktash, Fearless One

Health: 105 (Light Bleeding)
Morale: Steady
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Cyclops

Health: 130
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Ofus level 0

Solarus, Faithful of the Sun

Health: 106 (Light Bleeding)
Morale: Shaken
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Thessaly, The Blind Priestess

Health: 110
Morale: Poised
Weapon Slot 1: Dagger
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 4 Ancapistani McMercenaries

Asdfghjkl level 0

McLovinIt

Health: 118
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Dr Eldon

Encryption: 2

Taryn level 0

Murray Rothtron

Health: 110
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Team 5 We

Olors level 0

Unit Alpha

Encryption: 2

Mandelbulb

Health: 100 (Moderate Bleeding)
Morale: Poised
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Sentry

Health: 50

Deblod level 0

Unit Beta

Health: 44 (Critical Bleeding)
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0

Anomaly

Health: 100
Morale: Steady
Weapon Slot 1 Empty
Weapon Slot 2 Empty
Armor Slot Empty
Encryption: 0


Non-player units

Dire Wolf A
Health: 10
Tracking Aktash, Fearless One

Dire Wolf B
Health: 50
Tracking Unit Beta

Wolf C
Health: 35
Not tracking

Dire Wolf D
Health: 50
Not tracking

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