Turn 14 [750 AD – 900 AD]
Middle Ages
Game Notes:
-Other world events will now be added for a better understanding of what is going on.
-Britannia map removed.
-Diplomacy map added. Red means war, green is an alliance, and blue represents puppet states (with the arrow pointing towards the vassal, away from the controller).
-The Silk Road (trading routes that collectively connect Paris to Beiping) has been added to the map as a thicker white trading line. Prior to now it ran over a mostly land route through outer Mongolia and Persia. It will remain on the map until the fall of the Mongol Empire, as it is an important determining factor in how powerful they will be and which regions they will choose to attack.
Diplomacy
Cultures
Religions
World Events
-The Chalukya Kingdom and Gujarat collapse, and the previously weak Pala have begun to rapidly overtake the Indian subcontinent alongside the ever growing Sassanid Empire.
-The Frankish kingdom expands rapidly into Germania and Italia, splitting into three distinct kingdoms upon the death of Charlemagne when a massive civil war is fought over the succession of his brother Lothair I. Middle Francia does not last long as the Burgundians, Provencians, and Italians fight against the new crown.
-East Anglia's king, having made bold strides into middle Anglia against the Mercians, decides to crown him self sole king of Anglia.
-The Tang Dynasty of China has died out, and the competing kingdoms result in a chaotic China filled with uncertainty.
Angmar (WitchKing)
Govt:
Republic
Army: [=====|=====]
Navy: [===|=======]
Tech: [=====|=====]
-Northward expansion continues.
-A strange sort of farming community based upon boats made of dirt and timber floats off into the Black Sea never to be heard from again.
-Few in Angmar even know what an elephant is, and attempts to import them prove futile as no such beast can survive the kind of environment Angmar offers to them. Military application of the beast is far from applicable.
-Siege gear is abandoned. All for the best, considering the fact that only a miniscule handful of eastern European regions have any kind of forts or castles in them.
-An army is sent into Arran to help Rossiya in its conquest, but their own military proves to be more than capable on its own.
Cattonia (MadCat)
Govt:
Kingdom
Army: [=====|=====]
Navy: [===|=======]
Tech: [=========|=]
-A new monotheistic faith revolving around a catlike deity evolves from the old religions, and is adopted quite easily by the whole nation, as well as Nubia due to the Egyptians' long standing respect for felines.
-Death in battle apparently guarantees a place in heaven, where there are many kittens to cuddle with. This encourages the growth of the armies.
-An alliance is formed with the Arabian Caliphate, who then ask for immediate assistance against the infidels in Prometheus.