I've got an idea running around in my head. It's an idea for a video game. Let me lay it out for you:
What I'm thinking here is some kind of multiplayer, cover based, tactical, first or third person crossover shooter. The characters would all be taken from fiction, and all would be given certain specific abilities that they have been shown to have in the games from which they originated. The characters would be separated by era and type of setting, so sadly, you won't be able to see how well Captain Price would fare against a Nanosuit soldier (though I figure he'd hold his own; after all, he is John god damn Price).
It would be kinda like Deadliest Warrior in a way. However, much like the DW game, there would be character classes that would determine what kind of abilities they would be granted:
- One Man Army: The typical video game action hero from your typical shooter. Relies solely on raw physical strength and extreme firepower to succeed. They tend to be either laden down with heavy armor or weapons, or are otherwise able to maneuver at extremely high speed. They tend to carry heavier weapons, but this sometimes costs them mobility. They tend to be less effective at using cover, because they usually don't use it in their own games. Some may be completely incapable of using cover at all. However, to compensate, they tend to suffer less recoil from fully automatic fire, have more health, and usually lose less speed when wielding large weapons.
- Leader: Whether they're Special Ops or just a regular Sarge, if they fight by leading a squad into battle, this is what they're classified as. They aren't nearly as well armed, armored or mobile as OMAs, but their squad gives them greater flexibility in combat. They tend to be experts in the use of cover to aid them in battle, with special maneuvers to get them into cover, move them from cover to cover, and get them out of cover more efficiently. While the OMA is most effective with heavy weapons like rocket launchers and belt fed machine guns, the Leader is at his best when wielding a medium sized weapon, like an assault rifle. However, their squad mates are never as tough as their Leader is, and if one goes down, there is only a small window during which they can be gotten back on their feet. Otherwise, you have to wait the same amount of time you yourself would to respawn. The Leader is highly adaptable, but will usually lose to an OMA in a straight up fight.
- Examples: Scott Mitchell, John Price, John 'Soap' MacTavish, RC-01/138 'Boss', etc. etc.
- Assassin: Light, highly mobile, and masters of stealth combat. While the OMA charges headlong into the fray, and the Leader sends his squad one way to flank from the other, the Assassin sneaks around behind them and kills without making a sound. Very low health means that an Assassin usually dies first in a head on attack, but their unique stealth qualities allow them to attack from any angle without warning. They usually have unique mobility skills that allow them to evade attacks and escape the enemy, while moving to a better position to be able to kill without being seen. They're at their best with light weapons like sub machine guns and pistols, but are more capable with sniper rifles than any other class.
- Examples: Sam Fisher, Agent 47, etc. etc.
- Forward Observer: While the other classes deal with their enemies directly, the FO calls down artillery or airstrikes to obliterate their targets. They usually have similar capabilities to the Leader in terms of overall health, weapon loadout and mobility, but instead of a squad of fellow soldiers to order around, the FO gets to summon long range fire support. The tradeoff is that while a Leader's troops are always on the field, the FO has to wait between strikes. But when used for hit and run attacks supported by artillery and airpower, they can dominate any battlefield. Interior spaces heavily reduce their abilities, however, so caution must be used if you're trying to attack into a structure, because sometimes bringing the whole building down is not an option.
- Examples: Jennifer Mui, Chris Jacobs, Mattias Nilsson, etc. etc.
The overall gameplay would be either team based or free for all, focusing on the completion of objectives rather than simply killing your enemies.
Thoughts? Criticisms? Ideas? Would it even work?