Doom Eternal Soundtrack Controversy - Images
People are quick to try and find the villain with any situation and this DOOM: Eternal OST situation is no different. However, it seems like both part...


Doom Eternal Soundtrack Controversy
man bethesda really fucked up mick gordon's music for doom eternal who woulda thunk that giving the guy to make 12 super high quality songs for the O...


Doom Eternal Soundtrack Controversy
after reading news about doom eternal's OST


Doom Eternal Soundtrack Controversy
I didn't mix those and wouldn't have done that. You'll be able to spot the small handful of tracks I mixed (Meathook, Command and Control, etc...)


Doom Eternal Soundtrack Controversy
Here's a comparison between the original BFG Division from Doom 2016's official soundtrack (left) vs. the BFG 2020 remix on Eternal's soundtrack from...


Doom Eternal Soundtrack Controversy
So what's happening


Doom Eternal Soundtrack Controversy