Here comes my first forum game, and it's ridiculously complex! Who knows if anyone will even want to deal with all this nonsense I've thought up.
(vaguely based on the Glitz Pit RP on the Brawl in the Family forums)
Basically, this is an open-ended arena combat RP. Just make up whatever character you want and engage in non-meme-related gladiatorial fun!
Everyone starts with 2 skills, 2 attributes, 1 weapon, 1 super, 200 HP, and 5 max SP, most of which can be upgraded to get more. You'll be pitted against your opponent in one of many battle arenas. Simply take any action(s) you want, send them to me via PM, and I'll roll you an RNG to determine how successful you are. I'll explain more about combat later, but it's not much more complex than that.
Username: Hopefully you’re not one of those guys with the blank usernames.
Appearance: A description of your character’s appearance.
Bio: A description of your character’s personality and backstory.
Skills: Select two from the list of skills. You can also buy customized skills in the shop later.
Attributes: Select two from the list of attributes. Bustom attributes can also be bought.
Weapon: Your initial weapon will be of your own design, but I’ll assign its stats to it and it won’t have any special abilities. You can pick any weapon as long as it fits within the five basic categories listed below. Your interpretations of the categories can be loose; feel free to make a hammer and categorize it as an axe-type weapon, or give your character thrown tennis balls, or something.
Super: Supers are powerful moves with unpredictable effects. They take 2 skill points per use and can only be used once per fight. You can design them yourselves, but be warned that I’ll have to approve it first; you can’t have a super that can OHKO everyone else on the battlefield. I also reserve the right to revoke your super (or any custom skills/attributes) if it turns out to be more broken than it initially appears.
Skills List:
• Weapon Summon – If you drop your weapon, use of this Skill will return it to your hand, even from far away.
• Phase Shift – Your molecules get all rearranged, causing you to become intangible for the duration of the turn. You cannot harm your opponent, but in turn you cannot be harmed.
• Hadouken – Fires a large, powerful energy beam. Only accessible with the Fisticuffs weapon.
• Exploding Projectile – Any projectile you fire via weapon or Attribute will explode on contact with anything, dealing heavy damage to obstacles and enemies alike.
• Boxcars – The thing about Hearts Boxcars is that HE ALWAYS ROLLS BOXCARS. Guarantees a roll of 8 or above on your roll.
• Disable – Cancels the effects of all opponents’ Skills and Abilities with regards to yourself for one turn.
• Vision – It’s the future you can see. Any attacks aimed at you are guaranteed to miss the turn after this Skill is used.
• Poisonous Projectiles – Applies a poison effect to your next weapon-fired projectile. All opponents hit take 2% their total HP in damage per turn for the next five turns.
• Teleport – That was a really nice teleport! Teleport to any location on the battlefield. Beware, however; using this move more than three times in one fight may result in teleportation sickness.
• Random Skill – This Skill transforms into a random other skill upon entering combat.
• Copy Ability – Using this skill and making physical contact with an opponent allows you to duplicate one of their Skills for the duration of the round.
• Stun – A successfully hit melee attack stuns the foe, rendering them unable to take an action the next turn.
• Astra – Your attack deals five strikes at half damage, each with its own roll.
• Falcon Punch – Your punch will hit after the opponent’s attack, but will deal double the damage as a normal attack. Only accessible with the Fisticuffs weapon.
• Sword Beam – Any melee attack you make can hit the opponent at range for one turn.
• Crisis Mode – An attack that would have otherwise killed you will reduce you to 1 HP the turn this Skill is used.
• Deep Breath – On a turn when not in combat, use of this Skill restores a random HP amount between 1 and 15 percent of your total HP.
• Blind – Produces a flash of light that blinds an opponent for one turn.. Any action they take has a 50% chance of failure.
• High Roller – By spending 10 coins alongside your 1 SP, you gain a random bonus/penalty to your roll from -1 to +7.
• Shove – Your attack knocks the opponent backwards a good distance. Great for knocking them off cliffs and such.
• Custom Skill – When buying an additional Skill from the store, you have the option of creating your own. It must be approved by me first.
• Icy – Hitting any opponent with a melee weapon on a roll of 8 or above results in a -1 penalty to their next roll.
• Burning – Any opponent that makes physical contact takes 5% their total HP in damage.
• Last Stand – A risky attribute to take. Last Stand gives the user a +5 bonus to all rolls, but deals the user 10% their total HP damage per activation and prevents healing.
• Lods Emone – After each battle, you gain bonus coins equal to half your total damage done, rounded up. What’s that spell? Loads a money!
• Random Attribute – This Attribute transforms into a random other attribute upon entering combat. The suspense!
• Ki Attacks – You can fire energy blasts from your hands. Only accessible with the Fisticuffs weapon.
• Heavily Armored – You take 15% less damage from attacks, but your opponent’s attacks will always hit first, no matter your roll.
• Lightning Quick – Your attacks always hit first, no matter the rolls.
• Quick Burn – You gain a +4 bonus to all rolls the first turn, a +3 bonus the second, a +2 bonus the third, and a +1 bonus the fourth, but from the sixth turn on you take a -1 penalty to all rolls.
• Galeforce – You have double the actions the turn after you deal a KO. Only has any effect in multi-man brawls.
• Poison Immunity – You cannot be poisoned.
• Stunner – Your attacks have a 5% chance to stun the opponent, rendering them unable to take an action the next turn.
• Flexible – You cannot be stunned.
• Hercules – Your melee attacks deal 10% more damage.
• Sniper – Your projectile attacks deal 10% more damage.
• Sidearm – You carry a basic machete that can be used for short-range defense and offense, should your primary weapon fail.
• But Wait, There’s More! – You gain a 15% discount on all store items.
• Weapon Boomerang – A thrown melee weapon will always return f it is not caught by an opponent.
• Super Vision – You can always see, even in total darkness or when blinded by an attack.
• Distractingly Sexy – You are practically nude. Your opponent’s attacks have a 50% chance of missing, but the hits that connect deal double damage.
• Custom Attribute – When buying an additional Attribute from the store, you have the option of creating your own. It must be approved by me first.
• Swords – Basic weaponry. Cheap, accurate, and reliable, but not the most damaging weapons.
• Axes – Axes deal more damage than Swords, but are liable to miss at lower rolls.
• Throwing weapons – Ranged weapons that are highly damaging, but suffer from lower accuracy. Both thrown weapons and bows have infinite ammunition unless otherwise stated.
• Bows – More accurate but less damaging than thrown weapons.
• Fisticuffs – You fight unarmed. While you are more vulnerable and less powerful than those with weapons, you gain access to certain exclusive Skills and Attributes.
• Other – What could these mysterious weapons be? (Hint: They’re anything I think up that’s not in the other categories.)
You've probably already guessed that additional weapons can be bought in the store.
Every action you take results in a roll between 1 and 10. High rolls equal more successful actions. Rolls of 1 will result in critical failures that will likely damage you alongside failing completely, and rolls of 10 will net you critical hits that deal much more damage or are otherwise very effective. When multiple actions conflict, the higher roller’s action goes first.
There's STILL MORE to explain like arenas and money and such, but that can all be saved until after y'all have signed up and stuff because I haven't figured it all out yet.
Anyway go ahead and sign up and ask me if you have any questions and such
EDIT: woah, that all fit in one post, I'm amazed