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Pokemon-Saving Megas

Last posted Feb 06, 2015 at 11:02PM EST. Added Feb 03, 2015 at 11:46PM EST
8 posts from 5 users

The opposite of the worst megas, make a crappy one a very good one

Mega Luvdisc Water/Fairy
Ability: Passion Aura: Doubles its Special Attack
HP: 43
Attack: 10
Defense: 87
Sp.Atk: 70
Sp.Def: 90
Speed: 130
BST: 430

Mega Dunsparce: Ground/Flying
Ability: Ancient Land: Doubles the chance of secondary effects, Converts Normal-type moves to Ground-type.
HP: 100
Attack: 110
Defense: 70
Sp. Atk: 70
Sp. Def: 70
Speed: 95
BST: 515

Mega Furfrou: Normal
Ability: Miracle Coat: Prevents Burn, Poison/Toxic, Paralysis, and Seeded status. Halves all damage received.

HP: 100
Attack: 105
Defense: 125
Sp.Atk: 45
Sp.Def: 125
Speed: 105

BST: 605


Mega Pikachu: Electric
Ability: Mascot Privileges True Companionship: Mega evolves through the strength of unbreakable bonds without the need of a stone. Attack and Sp.Atk are increased by 25%.

HP: 70
Attack: 105
Defense: 65
Sp.Atk: 100
Sp.Def: 75
Speed: 130

BST: 545

Last edited Feb 04, 2015 at 06:41AM EST

Baron O Beefdip wrote:

Mega Furfrou: Normal
Ability: Miracle Coat: Prevents Burn, Poison/Toxic, Paralysis, and Seeded status. Halves all damage received.

HP: 100
Attack: 105
Defense: 125
Sp.Atk: 45
Sp.Def: 125
Speed: 105

BST: 605


Mega Pikachu: Electric
Ability: Mascot Privileges True Companionship: Mega evolves through the strength of unbreakable bonds without the need of a stone. Attack and Sp.Atk are increased by 25%.

HP: 70
Attack: 105
Defense: 65
Sp.Atk: 100
Sp.Def: 75
Speed: 130

BST: 545

You do realize that when a Pokemon Mega Evolve, their HP stats doesn't boost, right?

Mega Eevee
Type: Normal
Ability: Last Stand – Doubles the power of every attack, at the cost of 1/4 Mega Eevee's total HP every turn.

HP: 55
Attack: 228
Defense: 10
Sp. Attack: 228
Sp. Defense: 10
Speed: 228
Total: 759

Eevee would gain Boomburst, Close Combat, Zen Headbutt, and Shadow Ball as egg moves.

(Yeah, yeah, I know I boosted its BST more than 100 points, but Eevee deserves a powerful mega, don't you think?)

~~

Mega Castform
Type: Normal
Ability: Tempest – Mega Castform becomes a Fire-type in sun, a Water-type in rain, an Ice-type in hail, and a Rock-type in a sandstorm. In addition, using a Fire-type move or Solar Beam summons the sun, using a Water-type move or Thunder summons rain, using an Ice-type move summons hail, and using a Rock, Ground, or Steel-type move summons a sandstorm. Summoned weather appears at the start of the turn, before the move is executed.

HP: 70
Attack: 30
Defense: 70
Sp. Attack: 150
Sp. Defense: 70
Speed: 130
Total: 520

Castform would gain Earth Power and Power Gem as egg moves, and Flash Cannon as a TM move.

Mega Vivillon: Bug/Fairy
Ability: Simple (QD tho)
HP: 80
Attack: 22
Defense: 70
Sp. Atk: 130
Sp. Def: 90
Speed: 119
BST: 511

Gains Moonblast and Air Slash

Mega Dusknoir Ghost/Dark
Ability: Regenerator
HP: 45
Attack: 130
Defense: 150
Sp. Atk: 65
Sp. Def: 150
Speed: 85
BST: 625
Gains a signature move in Phantom Strike- Ghost type, 90 Power- Never misses, ignores subs and breaks screens
also gains Sucker Punch and Recover

Last edited Feb 06, 2015 at 11:13PM EST
Skeletor-sm

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