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Rajahs of Nations RP

Last posted Oct 19, 2015 at 09:36PM EDT. Added Oct 08, 2015 at 07:05PM EDT
51 posts from 12 users

Well it's been 3 months since the last one, i thinks high time to start another.

you know how to sign up.

Flag: (Important).
Name of Nation: (Important).
History: (Optional).
Color in map: (UBER IMPORTANT).
Location: (Important).

send in your actions by PMing me Mr.stalker . i'm limiting to 5 plus 1 for Military advances, however when technologies advance you will get more actions.

you will have 3 main points to look over, the other two being Culture and Religion. that you will try to work yourselfs.

Administrate: how you control your nation. and also how to calm rebels among other things.

Diplomat: how you act to other nations, and by other nations i mean the AI nations and Natives.

Military: how you genocide, win wars, advance through the ages, and become the best of the best.

Last edited Oct 08, 2015 at 07:25PM EDT

Turn -1 (because people don't know how drive and might hit you.)

Everyone make a action list and send em by PMing me so i can do it in TURN 0

@Crow.

this is an alternative history, however the thing about this is that india has now had a sense of glory.

however this alternative history doesn't stray very far from the real world. so expect alexander or khan or unicorns?

Roughly what level of technology are we starting at? Are we in the bronze age or are we still just farming basic grains with stone tools?

Alright no more newcomers.

laika and stalemate, send your turns before this day end, because the next turn in tomorrow afternoon.

only 5 of you guys send turns. another rule, is if you going to edit a turn, please add (Edit) to it so like this

Nations RP turn 0 edit

not

Re:Nation RP turn 0
Last edited Oct 12, 2015 at 02:20PM EDT

Here's my OP-sanctioned late entry. I'll send in my action in a bit.

Flag:
Name of Nation: Glorious Nippon 2.0
History: After the disastrous Moesplosion of 2002 BCE, citizens of Japan were forced to flee, lest they be mutated into kawaii horrors by the resulting radiation. They quickly took over Sri Lanka using their superior Nippon steel (folded over 1000 times), but the small island was not enough for the new shoguns.
Color in map: Light blue
Location: A tiny Japan-shaped area on Sri Lanka

Mr.Stalker wrote:

yes. now i feel a bit regretful.

edit: good. i was worried for a moment.

I had a weird nation last RP and I still played mostly seriously. I'm not going to just fuck around the whole time.

Laika wrote:

Making my first turn now, difficult to think of things to actually do

EDIT:

Looking for alliance for security purposes. No trade

Wish I can join in that alliance but I'm in Tibet.


Turn 0
Year UnKnown Before Christ.

World News:

Natives of China has gained a sense that there should have a nation, be wary, for they claim all of china.

A Red Phoenix was born at Europa, no one knows what this means, be wary?

Player nations

Shambhala: (insert flag here) CrowTheMagician
-The Shambhala people have a religion, The Wheel of Infinity, "Karmic beliefs and a cyclical nature of all things are the primary tenants of the religion, giving much flexibility for the inclusion of various pantheons of gods," it spreads quickly through all of Tibet.
-Rituals and Ceremonies have a utmost important place in Shambhalal culture. so does respecting your ancestors and one's family.
-Gender Equality becomes law in Shambhala, even with neighboring natives Harshly disagreeing.
-Shambhala is a elective monarchy, and the king is elected and follows the law like a citizen.
-most of the military are martial artists, though a bit weak against armored men, make a for a good close-range combat.

Suiyekharti: (insert flag here) youarereadingthis
-the Suiyekharti people have a Altaic culture, drawing alot things to the Mongols
-Horses are quickly used in the military, most of the riders use lancers or bows.
-Suomenusko becomes the Suiyekharti religion.
-The Suiyekharti People go north to find a place to either settle or conquer, but it's way there many natives have revealed that there are states there, well tribes, fighting eachother, they're weak from the fighting.
-a road system is devised, much to the joy of roadmakers.

The Sprawl: (insert flag here) Sergantsomethingsomething.
-citizens of The Sprawl manage to fish, enough to stockpile a lot.
-The Citizens also establish towns and farms.
-The Sprawl Expands North.

Lahaar: (insert flag here) Chernobyleriver
-the Capital City of Lahaar is Lahaasresh, located in the mountains at the centre of the country.
-most of Citizens in smaller towns and villages are Farmers, farming wheat, grains, some even farm pomegranates and apples. few are ranchers, keeping goats.
-The army is a fitted with Bronze Spears, Small Bronze Shields, and Bronze Armor for some, slingers who threw rocks are the only ranged unit, for the lack of trees.
-The leader of Lahaar ordered Caravans to travel North-West to settle and find other states to trade with, they succeed in both, as three states have been discovered, it has been stated that they are waging war on the RED PHOENIX. it looks like they are followers of Zoroastrian.
-many Wells are made to make travel easier between towns.

Immortan Army: (insert flag here) FuhrerLaika
-Horses are bred in large numbers for FOOD and WAR purposes.
-the love for the Horses has grown to a Religion, all hail the Horse-God.
-Despotism is government in Immortan Army, the Strongest is the leader.
-they invent Spiked Wheels, for what purpose, no-one knows. perhaps they're planing to make chariots?
-The Immortans have a Brutal culture, however Loyalty is a very respected quality, warriors are trained from young age, to look after themselves and to have unquestionable loyalty.
-many of neighboring natives and natives inside, have been brutally enslaved, however the ones that agreed to the assimilation have joined the Immortan Army.

Monarchy of Roses: (insert Flag here) Bonparte
-The Monarchy has spread to the North.
-it's military system of entry is to have each village with 100 men to train every able-bodied man to become elite archers.
-all the farms are given help from the Monarchy itself.
-The Monarchy issued Military Education for all men in the Army, only during peacetime.

Nippon: (insert imperialism here) Snickerman
-the Nipponese goverment tries to establish diplomatic relations with the "West union" by using badly made music, and setting things on fire, this only confused some of the "West Union", some have liked this style.
-Nipponese forms a single council among the shoguns to reduce infighting.
-Nipponese have made many naval ships to go to war, or peacefully trade.
-Nipponese thought building a wall around an island is easy, however nature proved to be a monster and simply made this impossible at the time.
-Nipponese archery is made with crossbows, however many of the archers were so obsessed with the crossbows that they tried to make it a culture, it partially succeeded.

Syralis: (insert flag here) Stalemate
-Syralis are govern by absolute monarchy
-Syralis seems to improve lot of their relations with neighboring natives, it was a massive success, many of the natives are friendly towards Syralis, some MIGHT think to join.
-Syralis's military draft all men 20 or older to the military, Knighthood is proved the be the best choice. also women can enlist.
-though far from the Middle east, The Syralis People have a lot in common with the Middle eastern culture, however South-Eastern asian culture is still the main basis for Syralis. nationality is more important to the Syralis people than religion.
-Monotheism seems to be the basis, some of the Syralis call the god "Allah."

Kikio: (insert flag here)
-Kikio is Governed by Tribal Oligarchy.
-the military has all able-men to become warriors at the time of war, however the best of the best becomes guards of the Oligarchy. when winning a war, all of the male enemy is made into slaves, most of the female enemy are made into sex slaves, and the children are "spared"
-the Religion is made to worship the stars, many temples were made to worship the stars at night.
-The Oligarchy decide to make laws and a court, most of the punishment was banishment, but for murder, which is being stoned to death.
-The Oligarchy make a new currency with gold and silver, decide to name it Kikian.

West Union: (insert AFK here) Twisty

the west union do nothing notable.

[does anyone know how to resize the flags?]

Last edited Oct 13, 2015 at 06:17PM EDT

also when it comes to diplomacy with other players, Talk to the players, don't tell me to tell them that you want them to be your allies. or trade friends, or Anything for that matter.
and yes i will put labels in the map.

Last edited Oct 13, 2015 at 08:59PM EDT

You Are Reading This wrote:

I've got my sights elsewhere, as you can see. Maybe we could be friends, if we don't try and brutally murder each other first.

I'm willing to become friends, after all I am planing on trading soon but before I can do that I first need to set some things up in my nation.

Laika wrote:

Making my first turn now, difficult to think of things to actually do

EDIT:

Looking for alliance for security purposes. No trade

I'm fairly close to you, so I can ally with you if you want.

Japan and Nazis teamup: Because it worked so well in WWII!

I would also like to state that me and Crimea of the Lahaar have a defensive pact in place, any attacks on our states will be me by retaliatory strikes from both of our nations.


@Snickerway,

Alliance proposal accepted under the condition that I am not obligated to trade and that this is entirely for military purposes.

I plan on raiding the shit out of whoever-that-is underneath me, the pink nation. Feel free to join in on the campaign.

I think the waiting time for each turn should be lower than this cause most people would either forget about this game or leave it cause they are tired of waiting.

Last edited Oct 18, 2015 at 02:30PM EDT
Skeletor-sm

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