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Nations RP: Further Beyond

Last posted Feb 21, 2019 at 05:24PM EST. Added Aug 18, 2017 at 08:07PM EDT
481 posts from 20 users


Really? Was this in the discord or something? When did Switzerland 3 claim that?

If you paid attention you'd realize Whiteshack made a defensive pact with Tselinoyarsk-Rassvet pages ago. It was on the thread, not some discord exclusive conspiracy.

And to Sir Prince Timmobert Wenkley, could you please persuade tselinoyarsk to join the EF? We will continue the alliance you have set up and I’m sure The Grand Poobah of Tselinoyarsk will agree.

Also, it's rather a diplomatic insult to both Whiteshack and Tselinoyarsk asking that the latter join your federation, when Whiteshack has already provided support where you have only just begun to expand and develop your nation. "Please" is hardly enough. This is a hostile and competitive world, expect nations to try to undermine you.

Also, I’d like to think you would understand an empty threat but apparently I have to explain everything to you. You see I threatened them so they would join me and I could control the area I’m in, making myself safer.

You threatened them to join you is possibly the worst way to get someone to want to join you. Even if they did, those bitter nations would hardly want to support their newfound overlords.

And when are you going to wake up and realize the Switzerland 3 is conquering everything? I can let them take whatever Eastern Shithole you guys don’t want but I’m not letting them take over my land. So, a message to Switzerland 3:
Back up bruh

This is common knowledge. NatRP veterans aren't idle idiots that weaponize dirt or throw their own people to death. No one has to wake up from anything, in fact, I’d wager many are working together with him to maximize efficiency. You can let them take whatever Eastern Shithole because you have no power in the east. And you can try to defend whatever lands you wish, but a war in the north is hardly a pretty sight. Especially against a strong coalition.

So, birgerelm, are you sure trying to stop me from securing my lands and making a staging area against yourself is the best course of action?

How are they your lands? Anyone can lay a claim. To enforce it and protect it is another thing, as we have displayed from past settlements and diplomacy.

Also, when I threatened tselinoyarsk to I didn’t mean it and just wanted to protect my lands and that’s all, so there’s your apology. Switzerland 3 can go somewhere else have all the land they want.

You didn't mean it? Empty threat? Then why bother to even say this nonsense. Tselinoyarsk aren't your lands. They share a culture and geographic location, but they are allied with other nations.




I also agree with Simmer's point. Currently we value trade and stability. We caution against any over-aggression and warmongering. Better to make sure your people actually accept newfound democracy than to rush to take new lands.



Also, it's very telling that Switzerland III is willing to have a non-aggression pact with NPC Sikong, but not with League member Al Amarja.

Our diplomats are renowned worldwide and we always provide for our allies, we see no reason in recurring to violence when things can be solved with words.

Perhaps it was a one-time slight, however it should be clear to all that the Kingdom of Sikong is in fact a monarchy. We also agree, diplomacy and discussion is far better than violence.

There is not a place on earth the swizz navy cannot reach and. A defense alliance with the great swizz empire always means we will be there to protect

We would also like to ensure S.W.O.L members our current ports were created with the whole purpose of increasing trade reach and safeguard routes from pirates and privateers, our empire transports many exotic and rare goods that must reach safely to our clients and offers many benefits to nations under our treaties and sphere of influence, Loyalty is the biggest virtue of the avalonian people

We have no doubt of your unwavering aid to your allies and people, and we welcome all intercontinental trade and commerce. Note that, Loyalty, a virtue valued as it is, does not assure us anything, as we only have trade relations. You are under no obligation to be Loyal to anything of our cause, and that's even more cemented by your refusal to sign a non-aggression pact with Al Amarja.

Perfectly understandable, mind you. We see your perspective and what's your decision is yours, however it is nonetheless somewhat disconcerning that you are so openly friendly to a npc-nation who is rivaled against the League, yet are so unwilling to form a simple non-aggression pact with a League member. We see what you're doing. We understand it's only fair and within your right to do so, but we see you’re doing.

The politics in this game can be hilariously comedic at times, but also incredibly unnerving and threatening. We'd like to preserve peace, however in this age of colony racing, only time can tell what will happen.




Lastly, Aoxia refrains from voting, deciding to stay neutral in international democratic systems. We also do not send diplomats to the Kuzunohan party, choosing to focus on domestic and League affairs than the politics and happenings of the north.



Edits: Added spoilers and smaller font size so this doesn't take up the whole page.

Last edited Sep 05, 2017 at 10:29PM EDT

>back up bro

You dont wwnt to test me boy, threats are efficient when you have stuff to back them.

I dont conque everything, i colonize, put use to land, produce, what will you do with your new land? Make more inneficient bellic weapons i assume

Well, in fairness I also didn't notice the Swastika in the background till I finished photoshopping it. Crap.
Also, this doesn't even seem like an actual war right now. It seems more like two gangsters yelling at each other.
You could put their whole feud in an episode of Judge Judy and it wouldn't look out of place.

Last edited Sep 05, 2017 at 10:54PM EDT

Laika wrote:

Two new teams make land upon the shores of Turbo. They set up shop next to the rest of the contestants. The workshop district is bustling with life on a daily basis, the sound of woodsaws and clashing metal filling the senses.

Due to the scope of the routes the racers will be taking in this championship the ships required will be unlike the previous smaller and more agile ships of past times. Large but fast sailing ships will be goto design in the workshops. Team Boat however will surely stick to there small two man rowboat, a question on most peoples lips.


The International Championship
Redline – “Firebirds”
Al Amarja -“Fighting Cephalopods”
Aoxia – “Scarlet Hares"
Golden Empire – "Die Blitze", "Die StĂŒrme" and "Imperialrennfahrer"
Harena – “Soaring Sand Sharks”,
Switzerland 3 – “Afthemhelm”
Birgerelm – “Boat”
Simmer Isles – “S.I.T. Hotpot”
Epsilon Federation – "EF Falcons"
McDonalds (when they can get to Redline)

10 national participants, only one team can go forward from the Golden Empire to race.

I vote for Afthemhelm

grimmore wrote:

The people of Grimmoria would like to start trade negotiations with Kuzunoha. Considering we are literally across from each other, we could benefit each other greatly without having to worry about a trip being too long.

What do you say?

Also, we agreed that Blazing Citadel and Grimmoria will share the technology of the mining machines.

.We would like to however due to the major embargo currently going on with your nation it would seem unwise to do so currently however should the embargo become less severe or go away completely we would happily engage in major trade relations.

The God-Empress grows concerned about the Epsilon Federation's methods of
 persuasion. She will not take any direct military actions obviously but other actions may be utilized should the aggression continue.

As for more immediate matters The God-Empress would like to enter in a Defence
pact and Trade Agreements with Switzerland III and The Golden Empire believing any threats that exist for one could be a threat for all three nations.

the nation of switzerland decides to arrange a non aggression pact with asian nations in order to show that we have no intentions of taking any of your land, we admit our diplomatic crisis with simmer isles we grew more aggresive towards your hegemony, but we wish to make amends with the great eastern nation.

our advances into "asia" was only to obtain an easier access to the silk road and transport this amazing good to our clients, and we hope this leads to an easier access to S.W.O.L goods.

Knife 2.0 (ăƒȘăƒ©ăƒƒă‚Żă‚č) wrote:

I say the eastern continent shall be called "Maurice" and demand everyone calls it that or else no tendies for dinner

I ain't calling the continent my islands are from that nor is anyone from the east for that matter.

Quick update: the turn will be posted in around 24 hours, after I get home from the camp. This turn was more workload-heavy than regular turns, and you will see why in a day. I am pretty happy with how it turned out so far, so stay tuned!

Again, terribly sorry for postponing it. After this turn, updates should be much faster due to me returning to a place where I have internet.

Shape wrote:

Quick update: the turn will be posted in around 24 hours, after I get home from the camp. This turn was more workload-heavy than regular turns, and you will see why in a day. I am pretty happy with how it turned out so far, so stay tuned!

Again, terribly sorry for postponing it. After this turn, updates should be much faster due to me returning to a place where I have internet.

Should we post until we form a new page or keep it as it is?

I, alongside other ??? ??? ???? members, politely decline any and all suggestions made to name our continent and its surrounding areas.

We, as the residents and natives of the great land, will choose a proper and fitting name ourselves, which shall be announced after the next turn is published. You are all free to still call our territories whatever you deem fit, however we will not recognize them officially.

Merise, if it is the French term, is an interesting choice, but we fear it does not fit our culture and values properly. A poetic term nonetheless, as all of French is.

As for Maurice
 No.

In regards to Zhenlong, well what does that even mean? A bit of an enigma for me, being a Chinese speaker. Also, the other nations are far from Chinese, thus it would not be representative.

And for that matter, is "east" in reference to Asia, therefore the continent S.W.O.L. is based on? As in, the Southwest? Or the actual east, so the continent of Rexania, Sasmenid, etc. It would appear you are all referring to our lands, as that is what was implied on the Discord.




@Necromancer

Why Zhenlong? I can't figure out any meaning behind this. Zhen could be 朳 or 镇, and Long is either 韍 or 隆 or 陇. None of these make any sense as names for a landmass, perhaps for a city, but definitely not for a continent.

  • 朳 – furrow, drain, or brook in a field
  • 镇 – garrison, tranquil, repress, cool, township
  • 韍 – dragon
  • 隆 – prosperous, sound of drums, grand, intense, to swell, to bulge
  • 陇 – short name for Gansu province

None of these make sense, grammatically or otherwise. I'm dumbfounded as to why you decided on "Zhenlong".




Diplomacy – Aoxia readily accepts the non-aggression pact of Switzerland III, however we hope you understand that we still reserve some mild suspicion towards your intentions, due to national politics, past behavior during turns, and the nature of NatRP veterans having larger, well kept plans.

We promise to relax tariff rates appropriately for Swizz merchant ships, as a sign of goodwill and prosperity through peaceful transaction.

Seeing the warmongering and aggressive nature of the newly renamed Epsilon Federation, Aoxia will embargo its ports if it continues this unsavory behavior. The nation should know it's place in the world, and to not act out of hand.


Last edited Sep 08, 2017 at 04:58PM EDT

I don't know why, I just thought it up at random this morning.
Although, I did find that there is an Assistant Professor of Geography named Zhenlong Li at the University of South Carolina
so that's kinda neat.
It's just a suggestion. I hold no real voting power in this.

>I just thought it up at random this morning.

Oh.

Well, I'd rather have a name that actually has meaning than
 something random.

We're not voting. I don't think you understood my post at all. The League declines all suggestions given for our continent. We will decide on it privately, among ourselves.

Democracy is an useless burecratic bloat, as far as sitzerland 3 is concerned Our continent is quod, eastern is merise and the lower lands are known as leuxer for the sake of avoiding cultural barriers for now

Last edited Sep 08, 2017 at 08:21PM EDT

Dear Epsilon Federation,
We are saddened that we are not receiving these
 "tendies", however we still hope that you have secured your windows, and stationed water wells. Your previous keys look rather discontent.
Sincerely,
Simmer.

Last edited Sep 08, 2017 at 11:09PM EDT

Dear Epsilon Federation,

We are only slightly miffed on being denied on these
 "tendies", of which you speak of. But we still stay with our previous statement on not going with the name you chose. We don't care what names your people have for our own, we only wish to come up with our own name for the people of the south west.

Sign,
Al Amarja.


Turn 4







Map Link

Map Legend







Age of Exploration (2/4)








Due to the advancements in sailing technologies and development of society, COLONIZATION will be much more effective for the time being. Moreover, if colonization plans between two players clash, I will try to compensate that with expanding other colonies the player might have.
DISTANCE of the colonies matters. The further away you try to settle, the less effective it will be.
Next turn, certain technologies (Printing Press, Three-Field System) will become common knowledge.





World events


- Explorers from the Simmer Isles, originally sailing to Mir, discovered a new continent. Shortly after, Birgerelm expedition confirms that claim and discovers another one. News of the discovery quickly makes rounds around the world as additional landmasses are added to new maps.
- Sasmenids attack the Rexanian Kingdom, only to suffer a crushing defeat. As a result, Rexania annexes a large part of their lands, installing Rexanian nobles to rule over Sasmenid serfs.
- In the second McDonalds-Burger Kingdom war McDonalds emerges victorious, taking Whopper and the city’s delicious secrets.





Mir (Taryn)

Government Type: Elective Monarchy
Economy: Decent
Military: Strong
Navy: Moderate
Units: Musketeers, Men-at-Arms, Bombards, Galleasses
Doctrines: Mercenary Employment, Banking, Military Academies, Forced Labor, REP, Slavery Ban, Basic Education, Universities, Tax Reform
Culture: Militarists
Individual Technology:
Matchlock Firearms
Diplomacy:
Alliance: Birgerelm, McDonaldsℱ, Switzerland III
Issues:
Dissatisfied Nobility

- Country adopts the REP, which is an acronym for rapid expansion plan. In its essence, it’s a collection of guidelines and incentives used to facilitate colony growth, and it includes things such as selling land to colonists for a price bordering zero. Colonization effort focuses on the lands south of Mir. Stance to natives is also formalized, prioritizing integration. It slows down colonization, but over time results in more populous colonies.
- Matchlock firearms are developed. Accuracy of these muskets and early pistols is greatly improved as the shooter can aim while pulling the trigger.
- Mir bans slavery outright, ironically punishing slave drivers with forced labor. Law system is changed so preferred punishment is either working in the mines or on the farms, depending on the severity of crime committed.
- Education becomes compulsory for children of nobles, and knowledge of mathematics, language and literacy increases throughout the nation. Children of non-nobles may also attend them from the age of twelve, but it is not compulsory. After the compulsory part of the education children of nobles can choose between temporary military service and attending a newly established engineering-oriented university, the Mir Institute of Technology.
- A tax reform is put into place, instituting sales tax and property tax. Nobility doesn’t take the new tax forms kindly, and visibly dissents. Since the tax doesn’t technically affect the non-land owning merchants, they agree to the tax rates and the proposition of including it in the product price, simply by rising their prices.


Birgerelm (Stoffe)

Government Type: Elective Monarchy
Economy: Decent
Military: Decent
Navy: Decent
Units: Skirmishers, Arquebusiers, Men-at-Arms, Caravels, Star Forts
Doctrines: Harma Copper Mines, Slavery, Artes Liberales Academy
Culture: Seafarers, Naval Raids
Individual Technology:
Three-Field System
Diplomacy:
Alliance: Mir, McDonaldsℱ, Switzerland III, Rexania
Defensive Pact: Whiteshack, Kainereka
Issues:
None

- General hygiene in the realm is improved, and the three-field system is implemented on the farmlands in order to improve agricultural yield.
- Birgerelm explorers discover the Northern New Continent and decades after, the initial colonization starts. Additionally, Birgerelm is one of the five countries to advance into the island chain to the southwest.
- Government changes to an elective monarchy, where leader is chosen from current king’s proteges. Doing so establishes a weak, but nevertheless new power above the tribes which serves as a cental authority.
- The Styrke Academy begins expanding its education to music, writing and philosophy, besides the previously existing art and military aspects of the academy.


Vesperia (Deblod100)

Government Type: Psychotic Despotism
Economy: Meagre
Military: Decent
Navy: Moderate
Units: Arquebusiers, Mortars, Bombard Galleon
Doctrines: The Pit, War-Time Conscription, Spies, Canal Building, Observatory, History Revisionism
Culture: The Pit (Religion), The Pit (Culture), The Pit (Quicksand Location), Blissful Ignorance
Individual Technology:
Early Modern Astronomy, Telescopes, Cross-Staff
Diplomacy:
None
Issues:
War Exhaustion (High)

- Invasions of Jafa and subsequently Areza add islands to the realm, but the war is tough and strains the Vesperian military to the limit. The population is thoroughly reeducated and resisting higher officials “disappear”. Two major rebellions happen, each dealt with quickly due to the massive military presence, but it seems like the population is still rebellious and armed.
- Astronomy continues to boom in Vesperia, as an individual by the name of Guisto Guistei makes massive contributions to the field, including inventing the telescope, precise star measurements and the discovery of sunspots. Studies of properties of matter, such as speed, velocity and density of objects are also performed.
- An idea of sailing the skies has been popularized among the Vesperian sailors. Unfortunately so far, no one seems to have a very precise idea how to “sail the skies”. Most attempts end in painful failure; one such attempt includes putting gunpowder under a boat on land to see what would happen. Only one test was made before the Leader had the project halted.
- Cannabis Indica plants are discovered and farmed, finding primary use in annual rituals and used by healers as a sedative.
- At the Pit other mysterious accident happens. Debate on adding a canal to flow into the Pit was talked about for whatever reason, but the Pit followers worried that the Pit could be bottomless and that it would drain the world’s oceans. On a rare incident, witnesses describe one day, a young boy playing with a paper boat was “eaten” by the ground near the pit. No hole was found on where the boy was pulled into the ground.


Free Kingdoms (Black Graphic T)

Government Type: Federal Monarchy
Economy: Decent
Military: Decent
Navy: Moderate
Units: Pike-and-Shot, Cuirassiers, Gendarmes, Falconets, Frigates
Doctrines: Cartography, Basic Education, Graffiti, Military Academy
Culture: Innovative, Creative, Renaissance, Artistic
Individual Technology:
Printing Press, Matchlock Firearms, Flare Signals
Diplomacy:
Member of the Southwest Oceania League
Member of the High Council
Issues:
None

- A series of walls is built around the cities in Free Kingdoms, serving little defensive purpose due to the advancement of cannons. However, the population is encouraged to see them as a canvas everyone can draw upon and the first, early modern graffiti culture is born.
- Military modernization is underway and muskets are imported from Al Amarja.
- Firework based flare-signaling system is put into use, both for civil and military purposes. Different firework colors pass different messages, which aids greatly with tactical and strategic coordination in armed forces, as well as against natural disasters.
- A military academy is established, focused on educating young officers and tacticians in the art of war. The quality of officers is greatly increased, and new military tactics using the unique flare signaling are introduced.
- Free Kingdom armies start prioritizing mobility, relying on their added flexibility due to the flare system. Heavy cavalry and light infantry become the standard units in the nation’s army.


Al Amarja (CrowTheMagician)

Government Type: Federal Monarchy
Economy: Good, Flourishing
Military: Moderate
Navy: Strong
Units: Pike-and-Shot, Reiters, Falconets, Caravels, Carracks, Flutes
Doctrines: Legal Code, Meritocracy, Social Welfare, Universities, Naval Academy, Early Stock Exchange, Basic Education
Culture: Xenophiles, Scholars, Cosmicism (Religion)
Individual Technology:
Matchlock Firearms, Early Fertilizers, Sawmills
Diplomacy:
Member of the Southwest Oceania League
Vassals: Carim, Carcosa
Non-Aggression Pact: Redline Islands
Issues:
None

- Agricultural practices such as the production of early fertilizers from manure, cross-breeding and crop calendars are imported from other Southwest Oceanian nations. Additionally, general hygiene is encouraged, particularly in cities.
- Drydocks, floating docks, and harbor cranes are built in coastal cities, lowering the costs of ship maintenance and making naval vessels easier and cheaper to build.
- Following the example of Simmer Isles, Al Amarja starts constructing sawmills supplying the newly built drydocks with cheap, navy-grade lumber. Naval capacity rises greatly as the prices and time of ship construction go down.
- Colonization effort is underway, in the east, northeast and finally, a small colony is established in the west.
- Compulsory education for nobles starts among the noble citizens, tutored by scholars from Al Amarjan universities and books printed by the printing press. Bases of natural philosophy, mathematics and the ability to read and write are prioritized in the rather short curriculum.


Aoxia (Xia)

Government Type: Federal Monarchy
Economy: Decent, Growing
Military: Strong
Navy: Decent
Units: Pike-and-Shot, Banner Infantry, Banner Cavalry, Turtle Ships
Doctrines: Food Stockpiling, Government Reform, Meritocracy, Grand Library, Universities, Selective livestock breeding, Jinyiwei
Culture: Militarists, Scholars
Individual Technology:
Early Fertilizers, Matchlock Firearms, Printing Press
Diplomacy:
Member of the Southwest Oceania League
Issues:
None

- Another colonization rush is launched towards the south, claiming the frozen land while stationing military on the colonization border to ensure that Kun-de-Lain does not get there first.
- Turtle ships, semi-armored warships outfitted with incendiary weapons and a relatively low amount of cannons, are developed and tested on the pirate ships near Aoxian borders. They prove to be highly effective against smaller warships, especially those oriented on ramming and boarding tactics.
- A secret military police, the Jinyiwei, are formed and tasked primarily with counterintelligence and rooting out corruption in the administration.
- Foreign military doctrines inspire Aoxian tacticians, who come up with multiple new tactics for nation’s infantry formations, primarily volley fire and rectangular, anti-cavalry infantry tactic. Muskets are imported from Al Amarja and introduced to Aoxian army.
- Strawberry production is monopolized by the government, and the secret to its farming protected by the secret police. For decades, processed strawberries become a luxurious product particularly in the north. After about sixty years, the first strawberry plant is successfully stolen by a Whiteshack merchant who proceeds to sell it for an astronomical price. For several months, strawberry plants are worth more than an average house in the city, before the supply becomes big enough for the strawberry market to crash. It is the first financial bubble in history, and many men lose and gain fortunes overnight. In the aftermath, strawberry becomes the national fruit of Aoxia, and traces of its luxurious origins still remain as they are served in courts of nobles and high officials across the world, sometimes grown domestically and sometimes as a high-quality processed import from Aoxia.


Switzerland III (Twisty)

Government Type: Administrative Monarchy
Economy: Spectacular, Flourishing
Military: Modest
Navy: Mighty
Units: Arquebusiers, Falconets, Flutes, Frigates, Ship of the Line
Doctrines: Banking, Universities, Workshop subsidization, Slavery, Spies, Chartered Companies, Maritime Law, Processing Focus, Banknotes
Culture: Traders, Seafarers, Craftsmen
Individual Technology:
Early Modern Mechanical Engineering
Diplomacy:
Alliance: Whiteshack, Birgerelm, Mir
Defensive Pact: Quijogiro
Protectorate: Malu
Royal Marriage: Whiteshack, Birgerelm, Quijogiro
Non-Aggression Pact: Kainereka, Rexania
Issues:
None

- Diplomatic annexation of Gentoo and Andorra II proceeds smoothly and these territories are added to the realm. Due to the integration, several larger nobles use the opportunities to switch allegiances between Rexan and Swizz, and vice versa. In the end, both countries end up about even and the country maps are looking much nicer.
- A colony effort is sent to the island below Epsilon Federation, and already existing colonies are expanded upon.
- The Avalon economy is carefully shifted to a processing-based one, taking in cheap raw materials from Rexania and Golden Empire and converting them into processed goods, such as cloth, tools, weapons, luxury items and so on. Then, those goods are being distributed across the region and the world, providing a massive alternative to the spice trade of Simmer Isles. Avalon craftsmen quickly rise to one of the best in the world, aided by the specialized engineering college. Banknotes begin to be issued by Swizz merchants, with their value backed in gold unlike the Simmerian good coupons.
- Navy is expanded upon, including Ships of the Line and trade vessels shaped to the likeness of Simmerian flutes. Port construction is underway, with wharfs and docks being expanded in the big Swizz cities to house the massive navy.
- A new college is established in 90210, specialized in law and justice enforcement. Quality of lawyers and officials increase especially in colonies, viceroys of which usually attended and completed the college. Chemistry is separated from alchemy around the same time as in the Simmer Isles, and the dispute for the father of the field remains in the academic environment; Avalon early theoretical chemistry includes the study of materials and their properties.


Harena (Olors64)

Government Type: Federal Monarchy
Economy: Moderate, Growing
Military: Moderate
Navy: Moderate
Units: Musketeers, Reiters, Mortars, Galleons
Doctrines: Universities, Mining Effort, Census, Food stockpiling, Basic Education
Culture: Traders
Individual Technology:
Printing Press, Early Fertilizers
Diplomacy:
Member of the Southwest Oceania League
Non-Aggression Pact: Epsilon Federation, Bhainsara, Breakspear, Broken Spire, Fellberg
Pledge of Protection: Petat
Issues:
None

- Huge, three-masted warships, the galleons, become the backbone of Harenian naval forces.
- Large road construction is underway in the entire country, which facilitates land trade with the Free Kingdoms, Sikong and Kun-de-Lain.
- Primary schools are established in cities, aiming to improve literacy and teach basic mathematics. They use books mass-printed using the printing press.
- A large colonization effort to the west succeeds. Additional colonies are made to the northeast, and a part of Harenian navy is stationed there.
- Knowledge of muskets and fertilizers, shared from other members of Southwest Oceania League is put into practice. Wanting to attract scholars, the King gives incredibly generous offers to overseas medics, particularly Kainerekan doctors.


Epsilon Federation (Knife 2.0)

Government Type: Oligarchical Republic
Economy: Meagre
Military: Decent
Navy: Modest
Units: Condottieri, Musketeers, Falconets, Carracks
Doctrines: Agriculture and mining subsidies
Culture: Warriors
Individual Technology:
Matchlock Firearms
Diplomacy:
Non-aggression Pact: Redline Islands, Harena, Kuzunoha, Simmer Isles
Issues:
None

- Matchlock muskets are developed in Epsilon Federation, as well as plug-in bayonets. Small gunpowder charges wrapped in several layers of paper are introduced to the infantry units, but prove to be rather situational.


Grimmoria (Grimmore)

Government Type: Feudal Monarchy
Economy: Poor
Military: Moderate
Navy: Small
Units: Pikemen, Caracole Cavalry, Falconets, Galleys
Doctrines: Salt Extraction
Culture: Warriors
Individual Technology:
Matchlock Firearms
Diplomacy:
Embargoed by: Birgerelm, Whiteshack, Switzerland III, Kainereka
Issues:
None

- Salt, either extracted from dried seawater or mined, becomes the top export good of Grimmoria. Since the nation trades almost exclusively with Kuzunoha, Golden Empire and Rexania, most goods go there for low prices.
- Tube instruments gain in popularity in Grimmoria.
- Colonization effort is directed to southwest islands, but at the same time four other nations begin colonizing there.
- Cannons and early pistols are invented and integrated into the army, with cavalry adopting a military tactic designed specifically for ranged engagement – the caracole.


Whiteshack (Jellopy)

Government Type: Monarchy
Economy: Moderate, Growing
Military: Decent
Navy: Moderate
Units: Pike-and-Shot, Lancers, Caravels
Doctrines: Culture Investment, Universities, Slavery, Trading Companies, Basic Education
Culture: Bizarre practices, Renaissance
Individual Technology:
Three-Field System, Printing Press, Matchlock Firearms
Diplomacy:
Defensive Pact: Birgerelm, Switzerland III, Tselinoyarsk-Rassvet
Trade Agreement: Switzerland III
Issues:
None

- Gonko-Shoobie Kingdom is diplomatically annexed through careful integration, which goes without any major problems.
- Colonization attempt is made, but not all of the desired land is able to be claimed due to two other contenders colonizing the same area at the same time. Tensions arise in the bordering colonies.
- Military units and their tactics are updated, partially taking inspiration from the Southwestern nations.
- Basic education is established in towns, using the mass-produced printing press books. Literacy in towns reaches unprecedented levels.
- Many great murals and paintings are commissioned, beginning the renaissance in this part of the world. CrĂšme-de-la-crĂšme of oil painters resides in Mario Weed. Most effort is made to paint the places of worship and castle walls.


Kuzunoha (Anti-Guy)

Government Type: Divine Empire
Economy: Decent, Growing
Military: Modest
Navy: Moderate
Units: Zealot Regiments, Arquebusiers, Culverin, Galleasses
Doctrines: Caste System, Universities, Library construction, Grand Temple
Culture: Divine Mandate
Individual Technology:
Printing Press, Drydocks, Cross-Staff
Diplomacy:
Non-Aggression Pact: Epsilon Federation, Simmer Isles
Issues:
None

- Cross-staff, a navigational instrument designed to aid the already-popularized astrolabe, is adopted by the Kuzunohan fleet.
- A Grand Temple is built in the capital, as a monument commemorating all of the previous Emperors and Empresses. It becomes a common place for worship.
- Maritime law is put into place. Harsh punishments befall on caught pirates, and Kuzunohan fleets patrol the shores of the nation, protecting trade there.
- A tax relief is placed on newly registered traders to aid them in initial business growth. On one hand, the profession of a trader becomes much more popular, but on the other, about 40% of new merchants back out of business after one to three years.
- All ships and captains that enter Kuzunohan ports are subjected to registry, which lowers smuggling and fencing stolen goods into the nation a bit.


Redline Islands (Laika)

Government Type: Federal Monarchy
Economy: Good, Growing
Military: Weak
Navy: Decent
Units: Arquebusiers, Men-at-Arms, Culverin, Early Brigs, Frigates
Doctrines: Scribe Order, International Racing Championships, Auctions, Universities
Culture: Racers, Inventors, Innovators, Seafarers
Individual Technology:
None
Diplomacy:
Non-Agression Pact: Aoxia, Epsilon Federation, Al Amarja, Simmer Isles
Issues:
None

- The navy is updated to include the newest ship designs, focused on speed and maneuverability.
- A college set on sciences and technology is established in the capital, attracting primarily previously independent inventors and shipwrights.
- The Redline navy is constantly tested in a myriad of battles with individual pirates. Sailing in a spread-out formation, fast ships patrol the coast and sink pirate vessels. Since pirates and smugglers in Redline usually have custom, fast vessels on their own, sea chases akin to races are much more common than outright battles.
- The International Racing Championships once more take place on the Redline Islands. After decades of much more demanding and dangerous races on the open seas, in the overall scoreboard three leaders emerge: “Afthemhelm” in the first place, “Firebirds” in the second and “S.I.T. Hotpot” third.
- A brilliant Redline mind discovers that rubbing amber on fur produces a very weak attraction force, which he separates from already known force of magnetism. He names this new force electricus, which is an old modified Redlinian term for “to rub”. Of course, no real utility aside from naming it first comes from this non-scientific endeavor.


Kainereka (Chrispy92)

Government Type: Tribal Federation
Economy: Decent
Military: Decent
Navy: Moderate
Units: Early Modern Skirmishers, Arquebusiers, Falconets, Frigates, Bastion Forts
Doctrines: Universities, Infrastructure Expansion, Army Reform, Spies, Circle Theater of Manahat, Banks
Culture: Industrious, Merchants, Renaissance
Individual Technology:
Medicine (Anatomy), Printing Press, Three-Field System
Diplomacy:
Pledge of Protection: Dergah, Kuskogee-Sokhan, Radewijk, Hees, Cainthara-Sili-Bertacci, Presilas-Tornero-Cores
Defensive Pact: Birgerelm
Non-Aggression Pact: Switzerland III
Issues:
None

- Earlier fortifications are replaced with newly designed bastion forts, also called star forts in Birgerelm. These defenses provide protection from cannon fire and change the strategy required to beat Kainerekan forces in battle.
- With the founding of the Circle Theater of Manahat and establishment of an annual Festival of the Masks Kainereka pioneers in this field of arts. Many great scriptwriters now are either inspired by Kainerekan culture or are from it.
- Frigates are adopted as a design of the Kainerekan navy, and quickly become its main and preferred vessel. Fast and capable of sailing across open ocean, they prove to be reliable both in times of peace and war.
- Banking system is established in Kainereka to control inflation and give out loans, encouraging investments. This works well particularly among merchants.
- The bulk of the Kainerekan army moves towards skirmish tactics, preferring harassing enemies on hard terrain, particularly forests. These light infantry units are equipped with both melee and firearm weaponry.


Simmer Isles (Pon3)

Government Type: Administrative Republic
Economy: Wealthy, Flourishing
Military: Small
Navy: Mighty
Units: Arquebusiers, Demi-Cannon, Short Barreled Cannon, Flute, Ship of the Line, Star Forts
Doctrines: Census, Basic Education, Woodblock Printing Subsidies, Universities, Agricultural Overhaul, Newspapers, “Sword and Shield”
Culture: Seafarers, Pacifists, Explorers, Egalitarians, Traders
Individual Technology:
Three-Field System, Sawmills, Early Fertilizers, Printing Press, Early Modern Mechanical Engineering
Diplomacy:
Member of the Southwest Oceania League
Non-aggression Pact: Kuzunoha, Redline Islands, Epsilon Federation
Issues:
None

- An expedition to the west confirms the existence of another continent, and a colonization effort is made to settle it shortly afterwards, following the 5-country rush to settle the islands to the northeast. Tariffs on tea, spices, sugar and pineapples are increased, except for the League members.
- Various advancements in mechanical engineering are made, including the invention of pocket watches and different types of cannons and ammunition for them. Copper lining is added to the ships in order to prevent corrosion and thus becoming more resistant to open sea attrition.
- Newspapers begin to appear in Simmer, capitalizing on relatively large literacy for this age. They are read primarily in the towns, although sometimes farmers also get their hands on a copy of them.
- The scientific principle is formulated in the Simmer Isles, although it is debatable whether Switzerland III or Simmer Isles separated chemistry from alchemy first. The early version of this field of science focuses primarily on properties of gases and pressure in Simmer Isles. The cementation process is invented, and quality of Simmerian steel improves greatly, although it is still not mass produced and rather expensive.
- A doctrine of naval supremacy is adopted, with officially declaring focus on naval forces and trade. This doctrine, dubbed “Sword and Shield”, will be continued with each iteration of the government. Subsequently, navy is heavily expanded upon and Ships of the Line start protecting trade routes. A naval academy is established to train ship captains and develop new ship tactics.

the embargo on the nation of grimmoria has been officially lifted by empress carly II, our trade goods can continue to flow through their ports.

The empire also sends a full alliance and royal marriage to the kingdom of rexania to finally solidify the ties between our countries.

Last edited Sep 09, 2017 at 07:35PM EDT

An invitation to all the nations of our world

Explorers from Birgerelm have recently found out that the world is, in fact, larger than we first thought, and that we are not alone on it. They found a continent filled with a loving new people that they had never before heard of, who showed them kindness and hospitality upon landing on their shores. We feel sympathy for these people, for we know what fate could await them from the old world.

There are those from our old world who would wish harm upon this continent (a continent which we, who first discovered it, have decided to name Imouto), but we feel strongly for them, and wish for their safety in this cruel world. Our Imouto is precious. That's why we have decided to protect her.

How are we suggesting we protect them? We are hereby declaring the formation of a coalition, and are inviting all the nations of our old world to join it. The coalition will ensure our Imouto's safety, at all costs. Members of the coalition are not required to end their current quarrels with eachother, and can continue treating eachother however they wish, but should anyone seek to harm her we shall all intervene together, for her safety is more important than petty squabbles.

The coalition should do as follows:

  • Ensure the protection and longevity of the current cultural traditions of our Imoutu
  • Ensure that no land claimed by her is taken by another
  • Ensure that none of her people are taken as slaves from her lands
  • Cherish her

I urge you all to join this coalition, which shall be known as the Sincere Ensurance of the Noble Protection of our Adorable Imouto. Let us join together in this goal, no matter how much we may hate eachother elsewhere.

Protect her smile.

I distinctly notice that The Simmer Isles has already placed a colony upon the lands of Imouto. Thus, while I do believe in the idea of non-aggression to these people, I feel it is only fair that every nation should be allowed at least a small foothold in the lands to facilitate trade and maritime exploration.
A maximum of one city-state sized colony per great power. This should allow for access to markets, tropical goods etc. without becoming threats to the peoples of the continent and be relatively self-sustaining.

Actual aggression to these native people however should be expressly forbidden. If they wish to trade, we would love it. But conquest and subjugation should not be one of the cards on the table.

Let there be peace on Imouto.

"After decades of much more demanding and dangerous races on the open seas, in the overall scoreboard three leaders emerge: “Afthemhelm” in the first place, “Firebirds” in the second and “S.I.T. Hotpot” third."

The grand races of Redline are somewhat of a hastening of naval evolution and speed. Shiprwrights across the nation record every detail of the ships put to water by team Afthemhelm.

Dimensions, materials, methods, techniques, every essence of each racer is recorded and assimilated into the archival knowledge of Redline.

Finally the end of the championship is celebrated by all, great feasts take place for months on end as the entire event comes to a close, the ships are burnt in honor as the crews retire to their much deserved rest. The circuits in the championship were immense, massive storms, giant waves and pirate threat was afoot along the whole stretch.

For now King Toyota has turned his attention towards internal matters, primarily the creation of new technologies. With this the King has made the strong move of closing Redlines doors to diplomacy indefinitely and with no indication as to when the next championship will be held.

Noting the statement of Kainereka, Birgerelm agrees that a smaller settlement should be able to be established for each nation. As there are still many places with much lighter habitation than others, that none of our Imouto's major civilizations claim to own, we should all be able to find someplace to settle down without harming her or her people.

Last edited Sep 09, 2017 at 07:31PM EDT

we would like to give quijogiro the genereous offer of becoming our vassal, taking advantage of our mighty military to protect them and our great market of rare items.

Our nation would also like offer our pledge to protect the independence of Grebbin and hopefully a royal marriage if they will be willing to agree.

Also, we offer pashimi and Oshire the chance to get closer relations with switzerland by aggreeing to an alliance and a royal marriage.

another alliance offer is sent to the union of the city states of sile, bertacci and cattirana and the city-state of Rassvet near blazing citadel

Lastly the kingdom of switzerland wants to offer the tribe of Lesalia to increase the quality of life by having access to our tecnological market by becoming a protectorate of our empire.

We will also like to seek a non aggresion pact with redline islands

Last edited Sep 10, 2017 at 12:32AM EDT

Dear Neighboring Tribes,
We here at Simmer are delighted to see that there is in fact a culture aboard these islands. We would love to offer a friendship, and potentially invite your leaders to the Simmer Isles, to sample our society. We are also interested in a guide that may show us the beautiful landscape of Komo Mai.
Sincerely,
Simmer

Last edited Sep 10, 2017 at 01:04AM EDT

@Switzerland

This is a message from the Ministry of Communications in Vesperia. We would like to discuss diplomatic negotiations surrounding ways to help each other discuss ways to treat or solves issues both of our nations may be facing. We also happen to have the Pit as a tourist destination.

we are willing to make an arrangement to ensure no border friction happens between our kingdoms

we are willing to sell you the rest of the island of jafa in exchange for letting us colonize the last island and the coast of the northeast island.

Last edited Sep 10, 2017 at 04:36AM EDT

James Blunt wrote:

the embargo on the nation of grimmoria has been officially lifted by empress carly II, our trade goods can continue to flow through their ports.

The empire also sends a full alliance and royal marriage to the kingdom of rexania to finally solidify the ties between our countries.

Praise be the ham hams!

We look forward to exchanging goods once more!

James Blunt wrote:

we are willing to make an arrangement to ensure no border friction happens between our kingdoms

we are willing to sell you the rest of the island of jafa in exchange for letting us colonize the last island and the coast of the northeast island.

How about this? We have the island above Areza and we can have you get full control of the island with Mir on it. How does that sound?

Our country is more interested in selling the colony near jafa as it doesnt serve the purpose we need right now so we are not interested in this new agreement

@Epsilon federation

it is recommended the epsilo federation picks one place to colonize instead of trying to overextend themselves, in any case we will not tolerate your advances towards our colony that aggresively and advice the federation to watch their step.

@Switzerland How about we have traded goods to nations under Vesperia rule? Our economy is poor and we can trade resources with each other? You just need to have your traders have permits and paperwork that need to be accepted at the port checkpoints. We have goods that your nation might want, such as star maps, astrolabe, ship making tools, cannabis, and propangada- I mean, books!

Switzerland would be glad to open mass trade with vesperia in order to stimulate the economy, but would be more willing to accept if Vesperia accepted buying our colony in exchange to settle in the island previously mentioned, as it will reduce tensions between our realms.

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