It's good but I hate Samus's dumb shoes
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Metroid Project Dread
Last posted
Oct 27, 2021 at 12:16PM EDT.
Added
Oct 08, 2021 at 09:37PM EDT
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100%'d it today. Some thoughts:
Surprised at how much it feels like a Metroid Fusion 2 rather than a Samus Returns 2. The continuation of the story and the EMMIs feel like a more realized version of Fusion's gameplay. The X as well showing up definitely added to that feeling, I'm surprised they didn't show up that much in promo materials (though I was kinda going in blind). The mechanics too also lean more towards the speed and tightness of Fusion over the clunkier Samus Returns style, thank you extra joystick.
I really liked the environments changing over time, from destroying them to story events triggering. It felt really active and fun to explore, reminded me of the Blighted Crossroads moment from Hollow Knight. Expansions were very tough to get in a lot of places but pretty rewarding. The small baby easy Missile Tanks/Energy Tank parts versus the full energy tanks and the +10 Missile tanks were very fun to strain to get.
If I had to deduct points from it I'd say some of the contextual controls in cinematic parts of fights was rather unclear. Often I'd accidentally cancel out of a really powerful cinematic attack after a counter because I slid too far back. Aiming at the EMMI's face (particularly the one you have to hit upside-down) required holding a few too many buttons at once and was rather clunky as a result. I think the challenge they offer in exchange for the high damage they do to a boss is a goodish tradeoff but towards the end it becomes a more mandatory thing so that point kinda bugs me.
Favorite boss was Kraid and the Chozo Soldiers. Least favorite were the Chozo Robots their shockwave slash attack looked too much like their counterable lunge and was way too hard to quickly read and dodge.