Unreal Engine
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About
Unreal Engine is a game engine created by Epic Games and released for free use by game developers interested in making first-person shooters, MMORPGs, and other popular game types. Because it's code is based in C++, which makes it easy to learn, it became popular with game developers. Upon the release of version 4, Epic Games announced that the software would become free to all interested parties.
History
The Unreal Engine was first developed by Epic Games for the production of the game Unreal in 1998. The engine was created to be used to develop a range of games, so that game developers would not have to build an entirely new basis for game physics each time they wanted to develop a game. Features of the original engine included integrated rendering, collision detection, AI, visibility, networking, scripting, and file system management, as well as an advanced rasterizer. It also included a scripting language called UnrealScript, which made it easy for users to mod, and a stable release including this feature was made publicly available for a fee in 2000. The engine was compatible with a range of operating systems, including Microsoft Windows, Linux, Mac OS and OS X, Dreamcast, and PlayStation 2.
Version 2 was released in 2001, with a completely rewritten set of core code and increased support for a variety of other operating systems and also an increased support for ragdoll physics, as well as vehicle physics. Version 3 was released in 2004, and had much more support for lighting and shader systems, soft body dynamics, iPod touch functionality, Steamworks integration, and stereoscopic 3D. In November 2009, Epic Games released a version of UE3's software development kit to be available to the general public, instead of just those who had licensed it for the development of specific games.
Version 4
Unreal Engine 4 was released in 2012, but it had been in development since 2003, even before the initial release of Unreal Engine 3. One of the largest changes was in the time it took for the builds to compile; some minor builds were able to be compiled in 30 seconds, as opposed to 15 minutes. This made it much easier for developers to iterate through changes, and test new ideas. Along with other updates in the software's tools and increased support for even more operating systems, this change was acclaimed by game developers, who applauded the release of Unreal Engine 4.
In 2014, Epic Games announced that it would change the model of how people could use Unreal Engine, opening the software up to a subscription model of $19.95 a month for anyone who was interested in using it. They also began to offer grants from a large fund to people who came up with innovative uses for the software, encouraging people to use it for development and experimentation even outside the gaming world. In 2015, Epic announced that the software would now be available to anyone for any use for free, with the caveat that if a user released a commercial product, they would need to pay a royalty for the use of the software.
Reception
Unreal Engine is very highly regarded by game developers, and each successive release has won awards and accolades from the industry. In addition, it is the current holder of the Guinness World Record for "most used video game engine." There are over 257,000 results on YouTube for Unreal Engine video playthroughs.
Related Memes
Goat Simulator
Goat Simulator is a third-person perspective video game in which the player roams an open world assuming the role of a wild goat.
Search Interest
External References
[1] Wikipedia – Unreal Engine
[5] YouTube – Search:Unreal Engine+
Top Comments
grimmore
Mar 16, 2016 at 12:24PM EDT
Mistress Fortune
Mar 16, 2016 at 12:32PM EDT