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Eldaln
Eldaln

You know what? On the surface level, I agree with them, inherently "evil" races IS often bad worldbuilding. Mostly because "evil" is a subjective concept and that the actions of a group or of a race are more often dictated by their history, the geography or circumstances in general than just "because they are born like this". You could argue most no race is inherently "evil", some of its individuals might be but overall they are just driven by culture or instinct.

A vampire doesn't necessarily becomes a bad guy instantly after turning. However, he also becomes monstrous, needs to hunt humans to survive and often becomes far more powerful than them, so it's pretty easy for them to slip into this category. Orcs, depending on the setting, are often dumber or at least more primal than humans. They are also stronger than them, so why not take what they need by force, as long as it works?

The point is, don't be dogmatic with this. Sure, orcs might tend to form violent barbarian societies. But nothing forces them to do so. If you raised an orc in a loving and wealthy family, then why would he go fight naked on a battlefield?

On the other hand, sometimes in a video game or an RPG, you just want to create something for your player to hit and not feel too bad about it. You don't need to turn everything into a moral dilemma, just make sure there is a general reason behind why something is hostile against you.

+57
Icecane
Icecane

They're still making braindead "hot takes" then? What woke nonsense does to a MF.

I guess it's not technically as bad as "Playing as a Nazi nonconsensually is problematic," just because there's a lot more idiots on twitter that'd agree with them on this point. Before, it was so utterly, bafflingly stupid that they were kind of alone in that one.

Though, I suppose it is worse on account of how awfully racist this mindset is. But again, woke lefties actually turning out to be racist is fairly common too.

+54

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