The last game was 2 months ago so I think it's time for another round of Mafia!
I had a lot of fun in the last game so I decided to run the next one. Last time though it seemed that the Mafia (the bad guys) had it a bit to easy so this time I'll be tweaking the rules a bit to even the odds a bit. There was also some confusion with respect to the names of the roles last time so they'll be a bit different this time round. Now without further ado, here are the positions for this round (name followed by number):
Mafia (varies) – These are the bad guys. Each round during the night phase the mafia players will discuss which player they want to be killed. The decision on who to kill must be unanimous and sent to me in a PM before the day phase begins. During the day phase the mafia players will attempt to blend in with the rest of the players. The mafia wins when the number of mafia players is greater than or equal to the number of remaining non-mafia players.
The Spy (1) – The spy is not a member of the mafia but is assisting them. During the night phase the spy will PM me with a player to investigate and I will tell them the role of that player. I will not tell the spy the role of their target player until the start of the day phase (eg. if they investigate the doctor during night 2 they won't know that it's the doctor until day 2. This is to prevent the mafia from identifying and killing a key member in a single night). The spy does not count towards the number of mafia members or non-mafia members (eg. if there are 5 citizens, 5 mafia members, and the spy the mafia wins but if there are 6 citizens, 5 mafia members and the spy the game is still going).
The Detective (1) – A grizzled detective working to get to the bottom of these senseless murders. This is essentially the spy for the citizens. The detective will PM me during the night phase with a player they wish to investigate and I will tell them the role of that player at the start of the day phase. What they do with this information is up to them but it's best one should be careful not to arouse suspicion.
The Doctor (1) – The friendly neighborhood doctor works tirelessly for the well-being of the citizens. During the night phase the doctor will PM me with a player who they wish to save. If the mafia targets a player but the doctor saves that player then the player survives that round. There is no limit on how many times a player may be saved but the doctor may not save themself (hard to perform surgery on yourself when you've been shot in the stomach).
The Fuzz (2) These two are members of the local police force working to save the citizens. Every two turns I will message them both with a hint about the mafia members. Both members will receive different hints and may collaborate with each other. When one is killed the remaining will have to work on his own and will only receive one hint every two rounds. The hints may be vague or specific depending on if I think the game needs to be balanced.
Citizens (remaining players) – The citizens are good honest hard working folk who have come under the wrath of the mafia. During the day phase you and everyone else will openly discuss who to kill in this thread. The citizens win when all the mafia members have been killed.
General Rules
1. If any player does not submit their PM to me during the night phase then their action is forfeit for that phase, including mafia, so make sure to get those PMs in!
2. If a player does not vote during the day phase then their vote is not counted. Only players who voted will be tallied (i.e. if a player has 3 votes against them and 4 players did not vote then that player is still killed).
3. If you take no action for 3 days (including day time voting phase) you will be removed from the game. For special roles you will be replaced by an existing villager. All players must vote in the day phase to remain in the game (i.e. the PMs sent in by special roles will not keep you in the game).
4. When you are killed your role will be revealed. You will be allowed to send me a single PM containing anything you wish to say (no character limit). I will then redact certain parts of your PM before posting it in the thread if I feel it will reveal to much, so you can go all out in your PM. You may still observe the game (obviously, I can't stop you from reading) but please refrain from posting.
5. PMs and private interaction between other players is allowed and encouraged but please keep these exchanges private (if someone PMs you telling you they're the doctor don't post about it in the thread). However, you may not send screen caps of private messages you have received as it is too easy to edit them with HTML.
6. When voting in this thread or sending in your PM please bold the name of the player you are targeting/voting for (place a * on both sides of a word to bold it). If you are changing your vote from one player to another please only bold the player you are currently voting for (i.e. don't say "I'm changing my vote from player 1 to player 2", say "I'm changing my vote from player 1 to player 2").
7. Please do not sign up for this game unless you are willing to commit. It's not fun for anyone when 5 players drop out right off the bat because they didn't get the role they wanted and furthermore it's a big disadvantage for the remaining citizens. Being a citizen can be lots of fun if you participate in discussions and actively try to figure things out.
Optional Rules
Below is a strawpoll link for two optional rules which could be used to balance the game if you guys think it is needed.
Optional Role: The Snitch – This is the citizens' guy on the inside. The snitch is essentially a reverse mafia player. Instead of trying to blend in with the citizens they are trying to blend in with the mafia. This player would be working for the citizen team by trying to kill all the mafia members. Obviously this role would be quite a game changer as it means the mafia members may end up killing themselves off. I will not add the snitch unless there are at least 5 mafia members in which case it would become 4 mafia and 1 snitch. Like the spy, the snitch will not count towards the mafia count or the villager count. The snitch has the potential to greatly hinder the mafia but would need to be extremely careful about their actions as the slightest misstep will arouse suspicion.
Optional Rule: Count Mafia Votes As a default, votes from mafia members during the day phase will not be counted towards totals for who to eliminate. I won't post a total tally of all the votes but it would be incredibly easy for citizens to tally up the votes and see if they match the results to narrow down mafia members. Granted this is a legitimate strategy but I feel it makes things a little to easy with just a little effort. If voted for in the strawpoll, mafia member votes will be counted towards the total during the day phase.
I think that covers all the rules. If you have any questions then feel free to post them here before the game starts. Registration for the game will close on Friday the 3rd at Midnight (Mountain Time) and roles will be sent out shortly after.