Forums / Fun! / Memeory Lane

63,527 total conversations in 189 threads


Locked Locked
[Forum Games] Nations RP II

Last posted May 10, 2016 at 10:07AM EDT. Added Mar 17, 2016 at 11:49AM EDT
986 posts from 28 users

I would like to have seen how exactly he planned to do that. It probably would have been worth a pretty good laugh, to see him try to magic the rock to work and then having it revealed it was just an ordinary hunk of rock this whole time.

Unless syndic would have let it work. In which case, whatever. I guess I owe you, but I'm not going to say thanks or anything ba-baka.

@Triangle Mare, I'd like to take the deal you offered, though I'd like to add just 1 stipulation before I sign over the land. I'd like you to add in teach hessaria how to generate and utilize electricity. A gift of culture, and we'll accept your offer, and vacate the lands formelry known as Fittiland.

Black Graphic T wrote:

But Syndic confirms it doesn't work like in dead space. They confirmed it pages ago. You basically blew up the Kaaba, and possibly the Masjid al-Haram along with it, and dragged it out of Mecca to throw it in the Red Sea, and then jacked off about it with a hours long shelling session. Or in other words, wasted a bunch of ammo to blow up a dumb rock that didn't do anything and meant a lot symbolically to a lot of people, because you believed in voodoo bullshit.

someone must be reminded about the crabs from last game

If Dornan or anybody else manages to create a mind control device, it will not be rock-powered.

I intend on the majority of this game taking place somewhere within the scopes of realism and plausibility.

Elreigh wrote:

If Dornan or anybody else manages to create a mind control device, it will not be rock-powered.

I intend on the majority of this game taking place somewhere within the scopes of realism and plausibility.

Taryn wrote:

It's literally the only thing that Taryn does.

I’d like to take the deal you offered, though I’d like to add just 1 stipulation before I sign over the land. I’d like you to add in teach hessaria how to generate and utilize electricity. A gift of culture, and we’ll accept your offer, and vacate the lands formelry known as Fittiland.

Very well, we accept the deal.

I intend on the majority of this game taking place somewhere within the scopes of realism and plausibility.

A nice change from the Crabs in the last game :v

Taryn wrote:

You've been building that tower, continuously, for well over three thousand years. If the only thing a civilization has done for thousands of years is stack rocks on top of one another, you'd expect the rocks to get pretty high. If anything, it should be a lot taller. Or perhaps shorter, yet wider. I don't know enough about architecture to say whether such a structure could actually get that high without collapsing, but I'll stand by it being realistic regardless.

Major Bummer wrote:

Would extensive human genetic modification fall under the scope of realism?

Plausible but remember that genetic codes are not like lego bricks, they are complicated and even one alteration can change other codes without you intending to.

I never intended for the Marker to be anything more as a symbol of our people. On IRC I never explicitly said that was trying to make the Marker like in the games. Even I could, I wouldn't and Twisty you broke our truce by destroying our most holy relic, and exclaiming you would do it. I was merely trying to protect a symbol of many people in South East area.

Shape wrote:

It's literally the only thing that Taryn does.

I’d like to take the deal you offered, though I’d like to add just 1 stipulation before I sign over the land. I’d like you to add in teach hessaria how to generate and utilize electricity. A gift of culture, and we’ll accept your offer, and vacate the lands formelry known as Fittiland.

Very well, we accept the deal.

I intend on the majority of this game taking place somewhere within the scopes of realism and plausibility.

A nice change from the Crabs in the last game :v

I'm going to edit my turn. I trust you'll do likewise?

Black Graphic T wrote:

I'm going to edit my turn. I trust you'll do likewise?

I believe that our statements here should have been enough, but yes, I will include this while writing my turn.

@Syndic
Sorry if you already went over this at some point, but what happens if a two countries agree to stop a war but no treaty is made? Is the successfully invaded land given to the attacker or back to the original country?

Shape wrote:

I believe that our statements here should have been enough, but yes, I will include this while writing my turn.

I'm probably being over-cautious. But I like to just make sure. That way it doesn't end up skipped and requiring more edits later. It was good doing business with you.

Roarshack wrote:

@Syndic
Sorry if you already went over this at some point, but what happens if a two countries agree to stop a war but no treaty is made? Is the successfully invaded land given to the attacker or back to the original country?

Unless the invader otherwise specifies to vacate taken land, it will be annexed by their country at the conclusion of a war.

Shape wrote:

Ambrosia makes peace with Cuba (Negotiated on steam). They retain control over Varadero, Gaspar and La Palma, as well as the land in between of those three cities. All of their other possessions are integrated into Ambrosia.
Government is changed to Revolutionary Republic, and ideals like Egalitarianism, Meritocracy, Religious Tolerance, Compulsory Education and Enligthenment are installed. Slavery and Inquisition are abandoned.

Following that changes, Ambrosia proclaims a guarantee of independence over the reformed Cuban state.


With that, Orientale doesn't exactly have armies, fleets or capital – would full annexation by Japan require a peace deal? (As Starscream didn't seem to respond)


@Carim (CrowTheMagician)
We'd be willing to trade El Dorado and land all up to Arnveld (not inlcuded) for your Fittaland posessions. They are far away, so you recieve virtually nothing from them, nor they are rich in resources. El Dorado will be connected to your capital and gives space for new cities to pop up.


@Hessaria (Big Graphic T)
Ambrosia would like to trade Basura and other newly aquired Cuban colonial posessions for your part of land in Fittaland. Reasons are the same as for Carim.

I accept the trade mate.

Mom Rivers wrote:

So, I'm kinda in a great depression due to surplus products. Anyone want to establish trade routes with me? I'm opening the country.

Just up my route to my nearest city and we're golden.

Turn 10

Map

Legend


Modern Era
"This generation has a rendezvous with destiny." -FDR


The World

First World Tech: Combustion Engine, Electricity, Telephone, Radio, Metallurgy, Biology, Chemistry, Rocketry, Rifle, Howitzer, Machine Gun, Early Tank, Dreadnought, Submarine, Biplane, ██████ ████ (Japan)

Second World Tech: Steam Engine, Electricity, Telegraph, Radio, Metallurgy, Biology, Chemistry, Rocketry, Rifling, Howitzer, Ironclad

Third World Tech: Metallurgy, Biology, Chemistry, Rifle, Cannon, Solar Power (Divus)

-Narthuria has collapsed from the strain of war. The king has fled the country to go into hiding abroad and, without guidance, the other competing elements of government have fallen to infighting. The occupation forces defect to Txabesco or disband entirely, and Suiyektu forces march into Narthon without opposition.


Txabesco (KYFPMM)

Defense Forces: Arquebusiers, Light Cavalry, Cannons, Hwacha, Sail Frigates

Doctrines: Egalitarianism, Mandatory Service, Free Trade, Secularism, State Beer Monopoly, Chemical Warfare, Spies

Culture: Alcohol Aficionados, Fish Fanatics, Starlove (religion)

Tech: Third World

Issues: None

-With the collapse of Narthuria, several of their territories defect to Txabesco due to a fear of Suiyekharti rule.


Syraus (Stalemate)

Military: Riflemen, Heavy Camel Cavalry, Medics, Howitzers, Flamethrowers, Ironclads

Doctrines: Egalitarianism, Inquisition, Spies, Welfare, Mandatory Service, Religious Missions, National Bank, State Capitalism

Culture: Teachers, Entertainers, Xenophobia, Zeist (religion), Krav Maga, Racism

Tech: Second World

Issues: War Exhaustion (high), Zeistist Paramilitary Groups

-Zeistist extremists are recruited to a mass movement against Unitology, and are commanded to shoot all armed Unitologists on sight. They drop the "armed" qualifier, and murder sprees break out in territories with mixed populations. Civilian militias are organized independently and venture across the rebel border to commit massacres. Very little territory is regained through this method, but the areas that are taken have their population significantly reduced by the butchering.

-Secret police forces are organized to root out Unitologists and eliminate rebel subversives in their local communities. Public police forces are militarized, giving arms to combat the larger and more serious rebel threats.

-The tide of independent paramilitary movements, encouraged by the state, has led to a revolution of sorts led by the whims of the masses. In regions closer to the war front and the rebel territory, militias have gradually taken control of everything from the courts to the legislatures, and thus, tax revenues from these areas are severely lacking due to local corruption and disloyalty.

-A national bank is established and the means of production are reorganized under or seized by the government under the guise of 'national security' and 'popular welfare.' Those who cooperate are integrated into corporate syndicates, but those who protest or have too little influence to gain a position in the new bureaucracy are eliminated. Using military intimidation to back up the seizure, very little can be done by the previous owners to prevent this development.

-The people are tired of war, and are clamoring for peace.


Orobostan (ProfessorRivers)

Military: Riflemen, Camel Dragoons, Howitzers, Ship of the Line

Doctrines: Egalitarianism, Meritocracy, Spies, Welfare, Draft, Isolationism, Secularism

Culture: Militant Patriotism, Unitology (religion)

Tech: Second World

Issues: None

-The country is opened. It stops being closed. The depression quickly ends as exports are able to make up for the deficit of products not made very cheaply in Orobostan. Prices rapidly normalize and people are gradually getting back to work.

-Industry surges forward. Railway tracks are laid across the nation and the first diesel powered automobiles are rolling out onto the streets of Orobostan's wealthier cities.

-Work continues on military reform with better explosives, armor, and the Howitzer cannon being introduced.


Onvast (Roarshack)

Military: Musketeers, Light Cavalry, War Carriages, Archers, Galleons

Doctrines: None

Culture: Merchants, Starlove (religion)

Tech: Third World

Issues: None

-The war is declared over. That is all, it seems.


Ambrosia (Triangle Mare)

Military: Modern Infantry, Medics, Cavalry, Biplanes, Howitzers, Tanks, Dreadnoughts

Doctrines: Mandatory Service, Structured Military, Egalitarianism, Meritocracy, Spies, Religious Tolerance, Compulsory Education, Central Bank, Secularism, Grand Army Reforms

Culture: Seafarers, Militarists, Diplomats, Reformed Christianity (religion), Manufactories, Enlightenment

Tech: First World

Issues: None

-Peace is had with Cuba. Most of their territory is integrated, save for a small enclave at the heart of their empire. Their colony and El Dorado, after being thoroughly stripped of its riches, are sold away in exchange for central Fittaland. The Sisterly Republics are formally annexed as well.

-Work immediately begins on taming the jungles of the north. Territory is sold on the cheap to anybody promising to clear the lands and build farms, plantations, and ranches upon them.

-The use of the combustion engines has brought automobiles to the city streets, and some of the first successful flights of heavier than air craft occur in Ambrosia. Biplanes have brought people to the skies, and with them, war.

-Military reforms bring new inventions into the armies. The biplane, as mentioned, has given the armies surveying and air strafing capabilities. Machine guns and experimental semi automatic rifles, alongside howitzers and the new armored "tanks" are also introduced. Ironclads are replaced with larger, more powerful, and longer ranged dreadnoughts. Logistics trains are armored and fitted with guns for defense.

-Mysterious broadcasters known as "numbers stations" have become a global curiosity. Unknown agents are using the airwaves to communicate in seemingly random sequences of numbers, constantly. Hobbyist radio operators often share their conjectures and hypotheses regarding these stations, although their findings are typically complicated and based on pure conjecture. The only thing that anybody knows for certain is that the origin of these stations is Ambrosia.

-The plunder of El Dorado is put to use in public spending. Massive investments are made into the economy, welfare, and reducing public debt. Factory owners in particular are heavily subsidized.

-New laws are put into place to protect the workers from exploitation, ensuring certain safety precautions in the work place.

-A prize of a million dollars is granted to "the world's best scientist" which is to say, somebody from Ambrosia. The award becomes a yearly occurrence, promoting the work of whichever previously unrecognized inventor is deemed to have benefited the nation the most with their creations.


Suiyektu (You Are Reading This)

Military: Riflemen, Howitzers, Cuirassiers, Hwachas, Star Forts, Ironclads

Doctrines: Mercantilism, Meritocracy, Spies, Draft, Eugenics

Culture: Free Enterprise, Horse Husbandry, Tengrism (religion)

Tech: First World

Issues: None

-Iljigin officially declares the establishment of a new national order, centered around military authoritarianism and the ideology of pragmatism. Suiyektu joins the ranks of the fascists.

-The navy is reformed around the use of ironclads. Gone are the days of the sail.

-A national eugenics program is initiated, to purge the Suiyekharti race of mental and physical troubles, thus improving the general health of the whole nation by removing a flawed minority.

-Engineer Börte Qoyunlid has invented the automobile, which is now available for purchase by those who can afford it.

-Settlers have begun moving into the jungles of the south as part of a government project to develop these untamed wilds. Experimental farming techniques are coupled with the previously untouched land, resulting in a national food surplus.


Divus (Taryn)

Military: Riflemen, Flying Battery, Barques

Doctrines: Harbor Mirrors

Culture: Crab Cruelty, Stellar Surveyors, Tower of Babel (under construction), Sunnism (religion)

Tech: Third World

Issues: None

-The king has started affectionately referring to the moon as "Earth Jr." in his speeches, imploring the people to surge forward on the tower project. The people are entirely convinced of his plan, and national spirits have risen as the people rally to this cause.

-Actively scorning the steam engine, the king has declared the sun as the only true source of power. "This coal that they use, this soot that they generate. It is a wasted effort. Dirt cannot shine like the luster of our eternal God." Still, he is interested in the generation of electrical energy, and mirror engineers have developed a way to power boilers through massive mirror fields, directing the sun's light upon the engine for power generation.

-Massive walls are built around the base of the Tower of Babel and the military is modernized to the latest rifle technology to keep pace with potential enemies, who might seek to harm the precious tower.

-Even better space suits are developed, with a total vacuum seal being finally accomplished. This, combined with air compressing techniques, has allowed workers to continue surging forward on tower construction beyond the limits of the atmosphere.


Striate (Owen, The Communist Tree)

Military: Arquebusiers, Crossbowmen, Howitzers, Ironclads

Doctrines: Mandatory Service, Religious Tolerance, Resource Subsidies, Elite Forces, Vetting

Culture: Militant Patriotism, Unitology (religion)

Tech: Second World

Issues: None

-Nothing happens.


Kathian (Twisty)

Military: Modern Infantry, Howitzers, Tanks, Flamethrowers, Ironclads

Doctrines: Missionary Warriors, Mercantilism, Code of Conduct, Field Promotions, Inquisition, Draft, Spies, Public Education, Veteran Benefits

Culture: Perfectionists, Xenophobia, Kruztatlism (religion), Janissaries, Racism

Tech: First World

Issues: War Exhaustion (high)

-New inventions have been brought into the military, bringing tanks and machine guns to the battlefield.

-The telegraph is brought to Kathian, linking up the country's information centers with instantaneous contact. Alongside the telegraph comes electricity and, naturally, the light bulb. Less darkness means more working hours, improving factory efficiency as night shifts become plausible.

-Advanced methods of metallurgy have brought greater quantities of higher grade steel into production.

-Johnny Cord, an engineer, has created Kathian's first car: the Cord Model B. This has expanded the width of cities by allowing sprawling suburbs to expand far and wide while keeping workers within commuting distance of their workplaces.

-Korea has risen up in revolt. The rebels are preaching on the values of nationalism, liberty, and socialism. Without many domestic forces on hand to deal with the rebels their movement gains significant momentum and rapidly overtakes all of Kathian's Korean territories. Foreign agitators are suspected to be involved in funding and inciting the rebels.

-The Coast Kids release a new album, Pet Sounds, which is literally just a recording of animal noises at a petting zoo. The music world is stunned and confused, although some who can accept the abstract embrace this new form of "art" as readily as they would any real music.

-The First, Second, and Sixth armies have succeeded in retaking Rhea after a long and bloody struggle through the surrounding mountains. Unfortunately, the continuing blockade of the region and Hessaria's capture of Titan has left these three armies with dwindling supplies. They are running low on ammunition, damaged weapons go without repairs, and there are no rations remaining in reserve, leaving the armies to foraging and pillaging for food. The soldiers are weary, and the generals fear that this latest win may be the last victory they have in them unless they can reconnect with supply lines to the homeland.

-The battle of Hessaria between the combined fleets is won, and Hessaria is forced to retreat even further on the sea. With nothing stopping their advance, the armies load back onto their transports and move across the main islands, seizing the capital of Celephais and the other remaining cities. Only Grantus holds out against invasion, after the tenacious defenders succeeded in holding the beach against a landing by the Fifth Army, which has retreated back to Whitgol.

-A Unitologist rebellion in Ymir has succeeded in wresting the territory out of Kathian control.

-The people are tired of war, and are clamoring for peace.


Sprawl (Sergeant Arch Dornan)

Military: Zealot Riflemen, Priest Corps, Light Cavalry, Camel Riders, Howitzers, Ironclads

Doctrines: Egalitarianism, Literacy Program, National Bank, Corporatism

Culture: Alien Admiration, Unitology (religion), Knights of Unity

Tech: Second World

Issues: War Exhaustion (high)

-Muskets are replaced with rifles and cannons with howitzers, giving the armies a competitive edge against Kathian's advancing technological might.

-The Syrausian rebels, having issues of their own to deal with, were unable to respond to Sprawl's plea for help.

-The first army digs in, building trenchworks from the sea to the desert. With Kathian reinforcements the Syrausian army attacked, and only just barely failed to take the victory. The Sprawlic First Army is badly bloodied by the battle, which has claimed an inordinate amount of lives on both sides.

-The Third and Second Armies make another assault, meeting the Kathian forces in the mountains. The rough terrain and lack of any defending force leads to operational chaos. Neither Kathian nor Sprawl were able to organize their soldiers during the battle, which consisted mostly of bloody skirmishes on mountainsides and in valleys. Eventually it became clear that Kathian was winning the fight, and Sprawlic forces were ordered to withdraw. Rhea has fallen back into Kathian's hands. However, Kathian's armies are now out of supply and surrounded. Central command is confident that they will not survive another attack.

-The people are tired of war, and are clamoring for peace.


Monarchy of the Roses (Tchefuncte Bonaparte)

Military: Riflemen, Spear Warbands, Light Cavalry, Flamethrowers, Galleys

Doctrines: Egalitarianism, Public Education, Samurai

Culture: Tulip Traffickers, Rose Retailers, Pyramids, Mechanarianism (religion), Egalitarianism, Jazz

Tech: Third World

Issues: None

-Ramen noodles are invented. A true marvel of our time!

-Public performances of Wonderwall are banned… anyway, here's Smoke on the Water.

-Modern arms are imported, finally ending the era of tribal melee combat. Some of the spear toting traditionalists in the armed forces refuse to accept the changes, and thus only younger new recruits are willing to take up training with a gun.

-The Rosen people have turned their eyes starward, staring into that inky abyss to behold the wonders beset within its void. The vast cosmos above, dotted with its pearls and diamonds, has a certain allure that draws the attention of many a dreaming child.


Cuba (Major Bummer)

Military: Musketeers, Grenadiers, War Priests, Star Fort, Cannons, Galleons

Doctrines: Penal Slavery, Spies, Inquisition, Public Education, Modern Military Reforms

Culture: Fish Fanatics, Christianity (religion)

Tech: Third World

Issues: War Exhaustion (low)

-Veradero is heavily fortified, and the remaining armies are moved within the defensive perimeter to protect the final citadel of the Cuban nation.

-Having been defeated by Ambrosia, the Cuban clergy is forced to step down and is replaced by a democratic regime. Enthused by this change and encouraged by similar developments in Ambrosia, the people have taken to a wave of nationalist fervor and a literary renaissance has begun. Poetry, books, plays, and the like are being published all across the country as people make their language and culture a greater integral part of their identity.

-Cuba finally gets on board with the industrial revolution, importing trains and railway tracks from Ambrosia alongside steam engines for factories and specialists to build steel foundries.

-Agricultural product is turned towards cash crops like Tobacco to alleviate the massive losses of the treasury during the recent war. Tax revenues are rising; the small size of the country has allowed it to specialize towards one product without negative impacts, keep accountability high and corruption low, and implement widespread changes quite rapidly.


Zaris (Tyranid Warrior)

Military: Musketeers, War Priests, Flamin' Crossbowmen, Flamethrower, Cannons, Caravels

Doctrines: Inquisition

Culture: Engineer Exaltation, Nature Negation, Mechanarianism (religion)

Tech: First World

Issues: None

-An author, Pilun Loevcar, has brought the literary genre of "horror" to the limelight. His works were posthumously published several decades after his death, giving an even greater eeriness to them.

-The joint research group has developed the worlds first submersible ocean vessel.

-Astronomers have created advanced star charts with modern telescopes and have even gone so far as to map out the side of the moon facing the Earth.


Carim (CrowTheMagician)

Military: Riflemen, Marines, Medics, Lightning Cavalry, Flamethrowers, Howitzer, Ironclads

Doctrines: Meritocracy, Spies, Free Trade, Welfare, Mandatory Education, Natural Rights, Central Bank, Religious Tolerance, Structured Military, Laissez Faire, Grand Army Reforms, Vetting, Chemical Warfare

Culture: Gothic, Olympians, Egalitarianism, Occult Studies, Empire of Bliss, Carimite Heathenry (religion), Unitology (religion), Individualism, Valkyrie Order, Warrior Poets, Spies

Tech: First World

Issues: None

-A land exchange is made with Ambrosia, selling off Fittaland in exchange for El Dorado. The armies stationed in the former territory return home.

-The first army fortifies the Kathian border and entrenches itself in a defensive position.

-Chemical weapons are added to the arsenal.

-A cultural movement called Expressionism has emerged. Everything from architecture to literature is being influenced by this new concept, which drives the artist to seek inspiration from his perception of the world.

-The camera and phonograph are brought in from Hessaria, bringing about great changes in the entertainment industry.

-Card games are had. What fun!

-Telegraph and telephone lines are erected throughout the country and railroads are etching their way across the landscape. Economic and military logistics and communication are vastly improved.

-Assembly lines in Carimite factories increase production to new dizzying new heights. Automation on farms increase food output as well.

-The join research project with Zaris has brought about the invention of the submarine, an ocean going vessel capable of submerging itself entirely for several hours before resurfacing.

-Rosen jazz has evolved in Carim, as it has in other countries, into new genres such as Blues and Rock and Roll.


Hessaria (Black Graphic T)

Military: Riflemen, Howitzers, Medics, Flamethrowers, Ironclads

Doctrines: Mandatory Service, Religious Tolerance, Military Retirement & Citizenship, Warrior Poets, Chemical Warfare, National Bank, Mandatory Education, Spies, Meritocracy, Total War

Culture: Dragon Detractors, Seafarers, Unitology (religion), Muay Thai

Tech: Second World

Issues: War Exhaustion (medium), Total War

-A land exchange is made with Ambrosia, selling off Fittaland in exchange for Basura. The armies stationed in the former territory return home.

-Military awards and promotions are given out for merit, and it is made law that things such as nobility and wealth should not bring advancement in the ranks.

-Through photographic journalism, the citizens of the colonies are kept up to date on the war effort in the core islands.

-An emergency draft is initiated to create a larger manpower pool and draw all available people into the war effort. No exceptions are made to the draft under any circumstances. The recruits fight tooth and nail to defend their home territories in a campaign of desperate guerrilla warfare.

-The telescope is made standard equipment for artillery battalions and rifle teams intended for sniper activities.

-The First army has succeeded in seizing Titan, which was left undefended as the entire Kathian force advanced into the mountains.

-The battle of Hessaria is lost; the fleets are thrown back, and Kathian has seized the capital. At Grantus, the brave defending army manages to hold off an invasion by the Kathian Fifth Army, making the island Hessaria's last refuge in their homeland.


Japan (ShiJo)

Military: Modern Infantry, Cavalry, Medics, Howitzers, Biplanes, Tanks, Dreadnoughts

Doctrines: Mandatory Schooling, Meritocracy, Biological Warfare, Religious Tolerance, Immigrant Restrictions, Ninjas, Fortified Harbors

Culture: Swordmakers, Closed Society, Christianity (religion), Egalitarianism

Tech: First World

Issues: None

-Masjed is seized, ending the war. Orientale is annexed and the armies return home to jubilant parades.

-Japanese immigrants once again force their way into newly conquered lands, renaming cities in their wake. Unlike in Doon, Orientale is much better developed, well populated, and entrenched. The Japanese communities are unable to quickly overcome the native population and instead remain a powerful minority. In many places, it is easy to tell a person's political alignment simply by asking for the name of their home; if the name is Japanese, they are for the empire, if they say the Orientale name, they are local nationalists. This is used as a convenient identifier for Unit 731 agents to haul off the right targets to concentration camps.

-To celebrate Japan's glorious history, great recent triumphs, and their notoriously poor orchard output, a national anthem is made.

-Harbor defenses are built up in the new territories to further guarantee Japan's security. Military reforms introduce new, modern weapons to the armies, and the fleet is upgraded to newer dreadnought models.

-Research into the field of atomic theory has revealed a theoretical ██████ ██████████ ██████ that Unit 731 has ████ ██████ ████ ███████████. Plans for █ ████ using this new █████ ██████ have been put together and ██████ without any ██████. Except for ███████ █ ████████ the ████ project has █████████.

-Anime is invented. A glorious day for Japan, indeed.

New Rules on Technology

Technological development is now being tracked via tech groups. There are three such groups: First, Second, and Third World. Each has a different rate at which technology develops, with First being the fastest and Third being the slowest. Nations have been placed into these categories based upon their level of industrialization. You may advance to the next group by advancing your nation industrially and economically, by conquering the lands of a more advanced nation, or by reforming yourself to the cultural standards of a nation which is in a higher group.

Each turn you may choose to either research technology publicly or privately. Public techs will be added to the pool of your tech group and everyone will have access to them, whereas private techs will only be available for your country (and will be marked in parenthesis with your country name). The more countries that have a private tech, the easier it is to research for public.

Second World may only have public techs that First World already has, and Third World may only have public techs that Second World already has. Private techs have no such restrictions, so if you want to hermit away from the global community and get tunnel vision pursuing your own tech path, feel free to do that.

@black graphic T

our peace offer includes the following terms: give away all your land located in the eastern contient to kathia (that is, all we conquered and the remaining city grantus), you will also allow conversion to Kruztatlism and remove unitology as a state religion, and to take away your claim on titan

@sprawl

both our countries are clamor for peace, and its obvious we are getting the best of you, as the blockade of supplies is not gonna last any longer to interrupt my forces i recommend a white peace, however this time the peace will be followed by a truce both of us will be obliged to abide to.

Last edited Apr 18, 2016 at 04:28AM EDT

He doesn't have any land in the northern continent, Twisty. I'm the owner of it now.

@Syndic

I take it that we will recieve the economy maps this turn?

Last edited Apr 18, 2016 at 04:29AM EDT

James Blunt wrote:

in any case, convertion of unitologists is a must.

How exactly am I supposed to do that? You look at Syraus and tell me if its so easy to just stop being unitologists.

I know I'm forced into an unconditional surrender, but please be reasonable.

as i said before, the conversion process is gonna be carried by kathian, but it will be included with conversion of others within your nation.

Last edited Apr 18, 2016 at 04:40AM EDT

Fine, Fine. I'm moving. Not like I have much choice anyway.

Sorry, Crow. I really did try with how much 244 words could carry me.

Can I still keep my Religious Tolerance trait? Or do I have to start shitposting like an inqusitior about heresy from now on?

Last edited Apr 18, 2016 at 04:52AM EDT

Alright.

Grantus, New Hessarinam, Whitgol, Ishvalazar, Celephais, and Mistralva, are now A+'s. Titan's back in his control.

I'd like to make Markham City my capital please.

If I can write this as a mini-turn, I'd like it written that King Vhargus died attempting to offer his own life in exchange for mercy for his people, and was simply killed in cold blood for the effort. The islands lost to Kathia, and only those who fled in time were lucky enough to escape.

Now I'm going to go off, lick my wounds, and get some goddamn sleep.

Last edited Apr 18, 2016 at 05:02AM EDT

syndic if you want to make lore about this, pls say that it was subcomandante marcos who lead the kathian army to the defeat of king vhargus

and it ended in an epic sword battle between the two

that is if you want i guess

Last edited Apr 18, 2016 at 05:05AM EDT

Black Graphic T wrote:

I wouldn't mind. Might as well make something memorable about the world's shortest war.

Definitely not the shortest.

Besides, I wonder how Kathian will deal with the rebels without retreating from Sprawl.

Shape wrote:

Definitely not the shortest.

Besides, I wonder how Kathian will deal with the rebels without retreating from Sprawl.

i safely got enough men to stay in sprawl and defend from rebels, don't get excited enough for an easy invasion on my land

Last edited Apr 18, 2016 at 05:30AM EDT

we propose a deal with hessaria, we want our kathian citizens back on their homeland, in exchange we promise to send every hessarian citizen to their new homeland outside our borders

Last edited Apr 18, 2016 at 05:44AM EDT

Damn I thought I would have given my capital and shit to Txabesco when I tried ceding it. Oh well.

Anyway, once Syndic has finished this tower building simulator NatRP, I will create mine, like I planned to before this. So when this is done players can hop on straight into something new.

fucking 30 minute edit period

Even I could, I wouldn’t and Twisty you broke our truce by destroying our most holy relic

that was never part of the truce

Last edited Apr 18, 2016 at 11:51AM EDT

Spider-Byte wrote:

Damn I thought I would have given my capital and shit to Txabesco when I tried ceding it. Oh well.


It would have happened, but you did send that edit after I had said no more edits. Plus, when you sent it, I had already finished writing the turn anyway.

Skeletor-sm

This thread is closed to new posts.

This thread was locked by an administrator.

Why don't you start a new thread instead?

Greetings! You must login or signup first!