Striate (Owen, The Communist Tree)
Military: Axemen, Longbowmen, Galleys
Doctrines: None
Culture: Militant Patriotism
Issues: None
-Babica is seized in a magnificent display of tactical genius. Very few soldiers are lost and the command in charge of the expedition is given high merits.
Egypt (A Tiny, Tiny, Smug Commander)
Military: Light Infantry, Cavalry Skirmishers
Doctrines: None
Culture: None
Issues: None
-Nothing happens.
Kathian (Twisty)
Military: Zealot Mobs, Heavy Cavalry
Doctrines: None
Culture: Perfectionists, Xenophobia, Kruztatlism (religion)
Issues: Item war (imminent victory)
-The capital, Silam, is heavily fortified with new walls, sentry turrets, moats, and trenches.
-It is finally decided that Kruztatl is the one true god. ALL HAIL AND WORSHIP HIM FOREVER.
-Missionaries are sent out into the wilds of the world to convert those who will listen.
-The armies are sent out upon a MOST HOLY CRUSADE to bring order to the infidels of Item and Illem.
Sprawl (Sergeant Arch Dornan)
Military: Skirmisher Warbands, Light Cavalry, Galleys
Doctrines: None
Culture: Alien Admiration, Unitology (religion)
Issues: None
-Settlers are commanded to go west and lay the groundwork of civilization upon new lands. They all die in the inhospitable desert.
-Missionaries are sent forth to convert the neighbors.
-The latest and best galleys produced by Sprawl's intrepid engineers open the sea lanes for trade or war.
-A road system is built between the cities to facilitate movement across the empire.
Vilanoa (Cale)
Military: Pike Phalanxes, Light Cavalry, Cavalry Archers
Doctrines: None
Culture: Xenophobia
Issues: None
-A road network is laid out across the country. Armies can move from place to place with efficiency like never before.
-Taxes are slated towards favoring rural landowners, driving wealthy city dwellers to turn into farmers and plantation owners. Overall the nation's crop yield has increased as a result.
Monarchy of the Roses (Tchefuncte Bonaparte)
Military: Spear Warbands, Light Cavalry, Galleys
Doctrines: None
Culture: Tulip Traffickers
Issues: None
-The Roses are back, baby!
-A large fleet is commissioned.
-Tulip exports are on the rise.
Orientale (Starscream)
Military: Spear Warbands, Archers
Doctrines: None
Culture: Christianity (religion)
Issues: None
-The king is overthrown. Rejoice! A senate is established in his place with elected representatives being drawn from the oligarchical upper class, but the vote is given to everyone.
-Aqueducts and a road system are built, improving national infrastructure.
-A local man named Jesus preaches the word of the lord. The senate declares "we can dig that" and converts the entire country to his faith.
-Harbors in major cities are heavily fortified, hopefully preventing coastal invasion.
-The country is renamed Orientale and the capital New Jerusalem.
Cuba (Major Bummer)
Military: Spear Warbands, Galleys
Doctrines: None
Culture: None
Issues: None
-An army is sent to conquer the city state of Santiago. The attempt is a spectacular success, and the city topples to the might of Cuba.
-Another army is sent north to conquer the steppes. They make fine progress.
-Traders are encouraged to trade, especially with what used to be called Iran.
Zaris (Tyranid Warrior)
Military: Heavy Infantry, Galleys
Doctrines: None
Culture: Engineer Exaltation, Nature Negation, Mechanarianism (religion)
Issues: None
-The army is sent south and it conquers the city of Radi.
Korea (Chewybunny)
Military: Light Infantry, Galleys
Doctrines: None
Culture: None
Issues: None
-Nothing happens.
Fittaland (RocketPropelledPanda)
Military: Spear Warbands
Doctrines: Patrician Corporatism
Culture: Materialists, Blood Sports, Atheism, Adapted Apes
Issues: None
-Gorillas are bred for strength and docility, making them perfect for BLOOD SPORTS. The people get right on that, and the great apes quickly phase out human involvement in gladiatorial combat.
-The armies are told to expand the empire "peacefully," whatever that word means. Unfortunately they couldn't find their dictionaries, and instead went on a conquering rampage north and south.
-A variety of useful things are invented, such as paper and the animal plow.
Carim (CrowTheMagician)
Military: Assassin Warriors, Lightning Cavalry, Longboats
Doctrines: None
Culture: Gothic, Olympians, Egalitarianism
Issues: Lumina Cloth war (imminent victory)
-Great works of architecture beautiful and sanitize the cities. Sewage, bath houses, aqueducts, and more are built, improving infrastructure.
-Offerings are made to the gods during this architectural expansion through the construction of many new temples and monuments.
-Other public works expansions include the funding of theater, commerce, and colleges.
-The east is invaded and many initial successes are had. However, when the armies reached Lumina Cloth they are turned about through a smashing defeat, forced to retreat back to the newly captured city of Breg Epona.
Hessaria (Black Graphic T)
Military: Heavy Infantry, Archers, Galleys
Doctrines: Mandatory Service
Culture: Dragon Detractors, Seafarers
Issues: None
-Irrigation systems are dug, improving crop output on the islands and reducing reliance on fish. As a result, the navy is able to expand more rapidly by buying up old fishing vessels and refitting them for war and exploration.
-An army is dispatched to the east, conquering Grantus in the hopes of finding new mineral deposits on the islands. The city proves to have very little in the ways of copper or iron, but a silver mine there has made the invaders absurdly rich.
Doon (Laud Piestrings)
Military: Skirmisher Warbands, Light Cavalry
Doctrines: Bill of Rights
Culture: Bear Beholders, Educators, Welfare
Issues: Grisht war (imminent victory)
-Education and innovation are declared by the Doonish monarch as the central pillars of Doonish culture. The presence of advanced, for the time, hospitals and colleges in the country's great cities show that what he has claimed is at least partly true.
-A welfare system is established to share the spoils of taxation with the unfortunate.
-A bill of rights is signed into law, guaranteeing all people certain unconditional rights from birth.
-The armies are commanded to GO WEST! Unfortunately, they come up against the defiant city states of Grisht and Ursa, neither of which fall quickly in an easy siege. In Ursa, an army of the Japanese variety has swept in and taken the prize before Doonish soldiers could breach the walls.
Japan (ShiJo)
Military: Heavy Infantry, Archers
Doctrines: None
Culture: None
Issues: Niigata war (imminent victory), Kagoshima war (imminent victory)
-Armies are sent to conquer the neighboring city states, but they are first offered peaceful integration. Ursa, under threat of imminent pillaging by Doon, accepts and opens a sally port to allow the Japanese army in. Bolstering their defenses with these new reinforcements, the Ursans managed to scare away the invading Doonishmen. The attempts in Kagoshima and Niigata are much less successful, and each city has fallen under a protracted siege.