Forums / Fun! / Forum Games

64,916 total conversations in 720 threads

+ New Thread


A Fusion of Flesh and Technology (Zombie RPG)

Last posted Jan 03, 2015 at 04:13PM EST. Added Aug 07, 2014 at 07:43PM EDT
415 posts from 20 users

Updated Version.

Witch King – Sam
Gender – Female
Age – 20
Info – Dull life
Interests – Science, biotech
Skills – Martial Arts, average fitness

Sergeant Arch Dornan – Nicolas Vasquez
Gender – Male
Age – 64
Info – War veteran, pawn shop owner
Interests – Old movies
Skills – Fitness, not afraid of anything

Derpy McHerpyFuckIt – Jack Garner
Gender – Male
Age – 32
Info – Failed comedian, deceased family, alcoholic
Interests – Old encyclepedias
Skills -

GaryTheStoßtruppen – Gary
Gender – Male
Age – 39
Info – Office worker, enigmatic past, low morals, loyal to friends, honest, down to earth, practical
Interests – Music
Skills – Stealth

A Furry – Anna
Gender – Female
Age – 20
Info – Jobless, low self esteem, unsocial, blurts out at random under conversational situations, shy, clumsy
Interests – Cats, computers, pancakes
Skills -

Cale – [needs confirmation]

Lil B – Don
Gender – Male
Age – 45
Info – A sad life of work at an internet meme site, cocky, wacky
Interests – Memes and the like
Skills – Claim to have physic connection with Gorillas, the great wisdom and power of memes

CrowTheMagician – Elizabeth
Gender – Female
Age – 24
Info – An enigmatic, irreverent, and sarcastic Detective, cynical and disillusioned, prior knowledge (or at least pieces) of the Cyborg Zombie event, insomnia and nightmares, physically weak, charming and cunning
Interests – Reading, music, writing, passion for the supernatural and mythology
Skills – Fast and agile, crafty when dealing with opponents (the guile hero)

… – Kevin
Gender – Male
Age – 12
Info – β€œAverage lad”, ignorant of the world
Interests –
Skills – Agility, luck

Laud Piestrings – Derek
Gender – Male
Age – 22
Info – Undergraduate student, theatre course, physically weak, talking toaster
Interests – Anatomy, theatre, books, mechanics
Skills – Bio science, mechanics, repair and inventing

Zorgenflarg – Tommy
Gender – Male
Age – 18
Info – Microbiology student, supermarket job, cheerful and honest, reserved when around strangers
Interests – Video games, music (band)
Skills -

Honeytiger – Leo
Gender – Male
Age – Around 20
Info – Smart, mentally insane, amnesia, nearsighted, wimpy, socially inept
Interests – Biology
Skills – Advanced hearing

Snickerway – Amber Nocturne
Gender – Female
Age – 9
Info – Daughter of the assassin β€œNocturne” (currently missing), paranoid, rash
Interests – Finding her father
Skills – Knives, stealth (adept in avoiding detection)

level4outbreak – Gordon Rogers
Gender – Male
Age – 28
Info – Unassuming modest person, polite though occasionally sarcastic, speaks when needed, folk musician that sang about the sea, talks of the β€œgood old days” that he never experienced, known as a Merchant Marine
Interests – Music
Skills – Sailing, ship maintenance, firearms

Mr.Stalker – Crix (Chris?)
Gender – Male
Age – 19
Info – Dumb, thief, college student, low memory
Interests – Shiny things
Skills – Scavenging

Schabbs – Jeb (Jebediah)
Gender – Male
Age – 15
Info – Above average IQ, preserved body since 2016 that was revived because of recent tech
Interests – FPS games and the internet
Skills – MacGyvering weapons

Last edited Aug 10, 2014 at 06:43PM EDT

Typical behavior for scum bags like those arsehats. The moment their perceived targets begin to show fangs their balls shrink back into their bodies and they decide too leave. But we did alright gang.


OOC: Thanks for the update Gary. I like it.

Last edited Aug 10, 2014 at 06:49PM EDT

There's no crystal, that's just an analogy. As for the IQ, well, some say that he's exeptionally gifted. It's around the 140's. He's supposed to be some sort of Child Prodigy that also happens to be slightly angsty and cynical.

Nah, I'm kidding. it's of superior intelligence (130's). But he's still angsty and cynical.

Last edited Aug 10, 2014 at 08:09PM EDT

Yeah yeah yeah, you got your smarts and you got your smarmy attitudes but you know what you don't have? Yeah, that's right. Memes.

Laughs.

Last edited Aug 10, 2014 at 10:21PM EDT

Your intelligence, attitudes, and memes would mean little to jack shit if the three of you died. So stop wasting your time and energy on fighting against each other and instead use it to survive.

LNH wrote:

Yeah yeah yeah, you got your smarts and you got your smarmy attitudes but you know what you don't have? Yeah, that's right. Memes.

Laughs.

Not smarmy, angsty and cynical.

A Furry wrote:

You only bump when it's been a few days, or maybe a week.

Do you know how to forum?

yeah, I just did this to make it more recent.

LNH wrote:

Yeah, yeah, yeah. Whatever you say Mr. Smarmy.

The only one being smarmy is you (with that attitude), though.

I wanted my char to be snarky, but I couldn't really encompass that.

Last edited Aug 11, 2014 at 04:06PM EDT

Schabbs wrote:

The only one being smarmy is you (with that attitude), though.

I wanted my char to be snarky, but I couldn't really encompass that.

Ey man, I'm just here with my memes. Ain't nothing wrong with that.

LNH wrote:

Ey man, I'm just here with my memes. Ain't nothing wrong with that.

I don't think that smarminess is a meme.

takes out marmite

Honeytiger wrote:

I bet he has a dark past too

I see what you mean, lol.

It's been pretty dark in that cryo tube of his!

Well, after he volunteered.

Schabbs wrote:

I'm not even being pretentious, bruh.

lmao please.

anyways, there is more important things to do right now other than bicker.

The group checks the front door of the hospital, checking to make sure that no Shriekers are around. After making sure that the coast is clear, the group ventures out into the streets. Almost as if summoned, a convoy of hastily armored coach buses comes to a halt in front of the survivors.

"Damn am I glad to see you fellows!" the driver of one of the vehicles shouts out to them, "Get in quick! Despite their infernal shrieking, those things are surprisingly good at ambushes!" The survivors waste no time getting into the bus. As soon as everyone is aboard, the convoy starts up again.

"Any news from anywhere else?" Gordon asks the driver.

The driver shakes his head sadly. "Almost every nation has fallen at this point. Those things are everywhere at this point. The last I heard, only Switzerland hasn't fallen yet."

"Switzerland? What, did the Shriekers decide to respect their neutrality or something?" Gordon jabs.

The driver shrugs. "Hey, that's the last I heard news-wise."

"So where exactly are we being evacuated to anyway?" Derek asks.

"Wherever it is, they shall tremble before my electric heating coil of doom!" Derek's toaster screams.

The driver turns to the toaster in shock. "Uh, that thing isn't… you know…"

Derek shakes his head. "No, he just does that. It's kind of his thing."

The driver returns to his task while explaining, "Anyway, this convoy here is heading down to New York City for the full evacuation. When we get there, you'll be heading on a space cruiser to the Mars Colony. Yes, I know, the colony was only set up about five years ago but at this point, it doesn't seem like there isn't much of an option for anywhere else. Fortunately for us, the military was able to secure a corridor for us when we get to the City so we should be sa-"

Mechanical shrieking is heard as the bus is forcefully brought to a complete stop. The bus rocks from side to side violently before flipping onto its side. From the driver's side window, the driver is dragged out of the bus, screaming as he is devoured by the Shriekers. Elizabeth scrambles to the back of the bus and swings open the emergency exit. "Everyone out! Now!"

Everyone scrambles out of the bus and runs for their lives for a good two miles. They come to a stop at a cross street. Further down the street on the left, there is a coach bus similar to the one they were on, albeit unarmored. There are three Shriekers near it. Further down the street on the right is an armored police vehicle. However, there are eight Shriekers near that.

The Survivors:
1) Go for the coach bus
2) Go for the armored police vehicle

I'll snipe the zombies, since the rifle I have is scoped and loaded with CB short ammo, which is so quiet that it doesn't even need hearing protection. (Seriously, I watched a couple reviews on the ammo, and all I hear is just a click.)

Last edited Aug 11, 2014 at 06:13PM EDT

I don't think we can take on eight of those things with our current weapons. I'd rather play it safer, and go for the coach bus. It also has an added bonus of having more room inside.

Well, the .22 pump rifle I have is effective for up to 120 rounds, and I just loaded in an exploding round. Some of the rounds loaded are hollow points with the tip filled with homemade napalm (a mixture of gasoline and styrofoam)

Last edited Aug 11, 2014 at 06:19PM EDT

I'm going with the Coach bus. Yeah, I'm not going down over something that may or may not last us any longer than the bus.

We can take on 3 Shriekers, I'm sure.

OOC: Hey Schabbs, I can get why you might be enthusiastic about this but the reason that I'm using the choice system here is because I want there to be a level of order in the game and I wanted to have it be reminiscent of an old school RPG where the choices made matter. Also, I feel like there can be quite a bit of discussion between the players about what the "right" course of action is. Also, I know that your character MacGyvered that rifle of his but I feel that the weapon is a little overpowered in the context of this game. Just as an FYI.

level4outbreak wrote:

OOC: Hey Schabbs, I can get why you might be enthusiastic about this but the reason that I'm using the choice system here is because I want there to be a level of order in the game and I wanted to have it be reminiscent of an old school RPG where the choices made matter. Also, I feel like there can be quite a bit of discussion between the players about what the "right" course of action is. Also, I know that your character MacGyvered that rifle of his but I feel that the weapon is a little overpowered in the context of this game. Just as an FYI.

Sure thing, but what about that other fellow's .45 pistol? it's stronger than the rifle I have, and that was a .22 that I found in a locker/chest in my old apartment (that I fixed up).

Schabbs wrote:

Sure thing, but what about that other fellow's .45 pistol? it's stronger than the rifle I have, and that was a .22 that I found in a locker/chest in my old apartment (that I fixed up).

I have limited ammo and it is a war memorabilia from my past wars.

Sergeant Arch Dornan wrote:

The napalm rounds rounds though.

it's a putty-like mixture of gasoline and styrofoam, capped off with flint. Probably makes stuff burn.

Even Madagascar has fallen!!! These Shriekers are more deadly than your average zombie.

Even though the bus is unarmored, it is more advantageous. More room, less cyborgs. Also, we have a good few engineers, Derek and Gordon for instance. Crix can scavenge for metal sheets to armor the bus if needed. See, that list is more helpful than you might think.

option 1

As much as I would have liked to be in a armored vehicle the bus has much more room for all of us. Plus we have people who can help improve the old rust bucket and any option that has less Shreikers involve is often a good one.

Yeah I don't know, since we're considering quantity of seats, say we did choose the police vehicle, how'd it work out?

We'd be portable kebabs.

Skeletor-sm

This thread is closed to new posts.

Old threads normally auto-close after 30 days of inactivity.

Why don't you start a new thread instead?

O HAI! You must login or signup first!