Religion maps will be uploaded sporadically, and not on every single turn.
Also, the next turn may come in two days rather than one, to give me time to catch up on other things in my life. It is possible that I will update tomorrow, however, so make sure to send a PM sooner rather than later.
- Ovon, Vakuni, Persian, and Sword armies march into Gallia to destroy the Dread Horde. Overwhelmed and surrounded, rather than break their age-old tactic of staying mobile and avoiding unwinnable battles, the horde performs a turning maneuver against the Vakuni legion and storms straight into and through Germania. Hellbent on preserving their murderous cowardly strategy, they flee east into sparsely settled, tribal lands.
- The Huns migrate west into Europe and encounter Dathuastan and the Dread Horde. A pitched battle occurs against the horde and both sides lose massive quantities of soldiers. Unable to successfully flee such a massive cavalry force and lacking suitably developed lands to pillage this far to the east, the Dread Horde seems to be close to capitulation.
- A huge Persian expedition travels east to conquer China. After several initial victories, the Persians are dealt a crushing defeat owing largely to their lack of knowledge of the terrain. While crossing through a lengthy mountain pass the army is ambushed and utterly destroyed.
- Indian Satraps begin to rebel against the Persians and, with the empire's manpower greatly drained from its wars in China and Europe, a few are able to successfully revolt.
- Controversy arises from the Persian decision to cede a rebellious province, Egypt, to their Levantine puppet. Rebellious nobles throughout the empire take this opportunity to forge alliances against the Persian king. Armenia, the Pashtuns, and India in particular find themselves pushing for independence.
- Christianity has become the primary religion of the Persian emperor after Xerxes XIV adopted the faith. His successors gradually become more and more fanatical, eventually attempting to coerce the subject nations into conversion. This further antagonizes the vassals of Persia, pushing the empire closer to the verge of collapse, although many in India are embracing the faith.
Mr. Stalker
Blood Kingdom
Government: Monarchy
Culture: The Fights, Talion Law, Lord of the Arena, Death Matches, Blood God
Economy: Maritime Mercantile
Military: Longboats, Elite Longbowmen, Blood-Berserks
- The most fervent believers of the Blood God board the greatest longboats they can salvage from the wrecks near the capital and flee north. While in hiding in Scotland they build a fleet and, organizing refugees from the south, flee across the ocean at the behest of an Oracle who claims that the Blood God awaits them there.
- The Lodites are now a people without a nation, sailing into the great unknown. They come to call themselves the Blood Kingdom because all they have is their blood (kin).
- The initial goal of Iceland is missed due to poor navigation. The Bloodinites sail west, rather than north, and are seemingly lost to the sea.
Levantine Republic
Stalemate
Government: Republican Satrapy
Culture: Religious Freedom
Economy: Agrarian
Military: Rogue Army
- Freedom of religion is granted to all people, angering the Jews of Jerusalem who view the Messianic followers of Jesus as heretics. This also mildly upsets ambitious Kebabists and Zoroastrians, who had hoped to convert the nation to their respective faiths through the use of their political power.
- The religious debate between Jesus followers and Israelites continues due to the new law, eventually causing a schism effectively dividing the two sects into separate religious groups. Jesus' followers, known now as Christians, set themselves to work converting the Persians to their religion. Zoroastrian elements of faith, such as angels, divine right, and halos, are adopted by the Christians into their mythology.
- The army is reformed to focus on crossbow and dagger usage. These soldiers, called rogues by most, specialize in city defense and holding fortified positions, rather than advancing on enemy lines.
- A second expedition to Cyprus is sent, hoping to unite with the decedents of the last colony. The settlers are sent back, however, by the Syserrene governor who rounds them all up and forcibly deports them.
- After rebelling thrice in a short time period, Egypt is handed over to the authority of the Levantine Satrapy. The Persians hope that the Levantine, being more loyal and predictable than the Egyptians, will be able to handle the responsibility of keeping the region under control. This unfortunately causes much controversy throughout the empire, leading to more rebellions.
Dathuastan
Soviet Marmalade
Government: Despotic Satrapy
Culture: Floating Homes, Ship Builders, Tide God
Economy: Maritime Mercantile
Military: Large Fleet, Conscription, Corsvaires Order
Flashpoints: Hunnic Nomads, The Dread Horde
- Settlers move north and east, but are generally blocked by Hunnic invaders.
- The Dread Horde, hurriedly migrating east, arrives at the northernmost borders of Dathuastan.
- Persian engineers are recruited to construct better siege engines for Dathuastan. A great many paranoid people begin purchasing balistae and mounting them on their roofs.
Doon
Laud Piestrings
Government: Tribal Confederacy
Culture: Talion Law, Tedizm, Tundra Living, Ice Structures, Gender Equality
Economy: Agrarian
Military: Specialist Weapons, Eits Spy Network
- Colonists expand the Doonish way in nearly all directions, settling in Asia and Iceland.
Polis
Sergeant Arch Dornan
Government: Theocratic Republican Satrapy
Culture: Solairism, Turtle Status
Economy: Coastal Agrarian
Military: Massive Small-Boat Fleet, Sun Warrior Fanatics
- The republic adopts Solairistic ideals and writes a new law code based on the religion.
- Missionaries find great success in converting Iberia to Solairism.
- The Persians are welcomed into Polis, which is now a willing province of Persia.
- Expert archers, known as rangers, leave for Riveria to join the wars there as mercenaries.
- Exhibition, the capital city, attempts to boost trade by advertising its cuisine as the apex of fine Mediterranean dining.
Vakun
You Are Reading This
Government: Tribal Despotism
Culture: Megalith Temples, Tengriism Faith
Economy: Palace
Military: Legions, Coast Guard Quadremes
- Vakuni legions advance into Gallia, seeking to destroy the Dread Horde. They are additionally warned about the Persians, and money is sunk into expanding the defensive lines of the nation in defiance to the Persian king's hopes to conquer Europe.
- Road networks are built throughout Vakun to facilitate the movement of troops.
- The Legion is reformed to focus on lighter infantry for greater speed and maneuverability on the battlefield.
- Frightened of the invading Persians, Swords, and Ovons, the Dread Horde flees east straight into the Iron Line. The forts, not connected by walls and not a target of the Dread Horde, are completely ignored. The Horde flees at high speed straight through Vakuni lands, pillaging as much as they can while avoiding conflict with the legion.