TURN 1
FONT TYPE is determined by your government type. This way you only need to glance at the map to determine if somebody has a similar government to yours. Also, it makes it possible to identify NPC government forms.
DIPLOMACY between players should be handled by you. I do not care if you are in an alliance with another player, do not tell me about it. The only diplomacy I will keep track of is warfare and NPC diplomacy. Interactions with other playrs should not be sent to me. If you want to strike up an alliance, actually communicate with that player.
CITIES can have names, but I cannot possibly keep track of all of them. I may often just say "the city" or "the capital" because that is too many names to keep track of and they will never all fit on the map.
CAPITAL cities are displayed by a fat star with a white dot in the middle. Other major cities (none on the map at the present) are just a black circle with a shadow in the middle.
Mr. Stalker
Lok-Lod
Government: Tribal Confederation
Culture: The Fights, Talion Law
Economy: Maritime Mercantile
- Prize fighting has risen in popularity. A grand arena has been constructed to host extravagant martial arts matches and displays of manly prowess.
- The fights become extrordinarily popular, and gradually become structured competitions held once per year in the capital city and include a diverse range of athletic events, not just fighting.
- Settlers move north, expanding the Lok-Lod civilization into Britain.
- Retaliatory practices in justice become a popular means of keeping the peace. Eye-for-an-eye sentences are commonplace.
- A focus on harbor-building has led to increased maritime trade. Lodite traders dominate the sea lanes near MacTire, Doonish, and Ovon ports.
Levantine Republic
Stalemate
Government: Tribal Despotism
Culture:
Economy:
Dathuastan
Soviet Marmalade
Government: Tribal Despotism
Culture:
Economy: Maritime Mercantile
- Settlers search for good harbors to build their villages upon and focus upon trading with the homeland and other cities.
Doon
Laud Piestrings
Government: Tribal Despotism
Culture:
Economy:
Polis
Sergeant Arch Dornan
Government: Tribal Despotism
Culture:
Economy: Coastal Agrarian
- Self sufficiency becomes the mainstay of the Polic people. Settlers seek out fertile lands and good harbors from which to launch fishing fleets.
Vakun
You Are Reading This
Government: Tribal Despotism
Culture: Megalith Temples
Economy: Palace
- Massive stone temples are errected throughout the country, each devoted to the local patron god of its region. Due to the huge expense and organizational requirements of these temples, a Palace economy emerges. All wealth is funnelled towards the palace where the king distributes it as he sees fit.
- Settlers move out to the north and west, settling along the coast in Denmark.
Mac Tíre-Madra
Spider-Byte
Government: Tribal Confederation
Culture:
Economy:
Ovo
Twisty
Government: Tribal Despotism
Culture: God Questing
Economy: Maritime Mercantile
- Good, safe harbors are plentiful in Ovo lands and the people move to settle further along the coast to take advantage of trading opportunities on the high seas with the Lodite and Doonish people.
- Monumental structures are built dedicated to the heavens in the hope that divine intervention will prove the existence of a god or gods. This tradition of "god questing" becomes ingrained in the population, both at the monumental and personal level.
Monarchy of Roses
Tchefuncte Bonaparte
Government: Tribal Despotism
Culture:
Economy:
Zellania
Naschzaube Maus
Government: Tribal Despotism
Culture:
Economy: City-State Maritime Mercantile
- Trade blossoms with the people of Polis.
- Zellanian merchants focus on their capital for trading, rather than expanding into new harbors in far-away lands, and build up a navy of galleys to defend the home port.
- Ambitious settlers found colonies on the Aegean and throughout the lands between the homeland and the colony.
Naval Monte
CrowTheMagician
Government: Tribal Despotism
Culture: Totemic Rites
Economy: Coastal Agrarian
- Fishing villages pop up along the coast, reliant on farming and fishing for food, which is plentiful.
- Coinage is minted, although it is used about as frequently as bartering due to the dominance small-scale local economies.
- Totems and effigies are utilized in spiritual awakenings of young men and women, who take on the role of certain spirits in masking ceremonies as a rite of passage into adulthood.
Kingdom of Riveria
Crimeariver
Government: Tribal Despotism
Culture: Mob Army
Economy: Agrarian
- The capital city is named Threepeaks. It is situated in a high valley between three iconic mountains. Cheese becomes a hallmark of the city, having supposedly been invented there, and the unique landform of the valley makes good grazing land for cattle.
- When threatened by barbarians, citizens tend to form massive mobs consisting of entire villages – men, women, and children – all weilding whatever tools they can get their hands on. These mob armies become a traditional responsibility of every denizen, and refusing to join the mob is tanamount to treason.
- Settlers seeking more fertile lands than their mountain home can provide establish colonies to the south along the coast and in the fertile lowlands of northern Italia. Grain, vegetables, and salted fish are brought to the capital from this new region.
States of the Rising Sword
TillsterRulz
Government: Tribal Confederation
Culture: Honor, Elitist Mystery Cults
Economy:
- The people of the Sword are called such due to their untiring devotion to preserving honor through the use of blades. Most members of society, even those not devoted to warfare, consider themselves honor bound soldiers.
- The wealthiest among society tend to flock to certain gods and worship them in private, sharing their beliefs only with "the chosen" few, who tend to be their friends and family.
- Settlers move west, seeking fertile lands and settling along rivers close to the Pyrenees.
Syserror
Butterscotch (of Death)
Government: Tribal Republic
Culture:
Economy: Maritime Mercantile
- Fishing fleets rapidly transform into trading fleets as the enviable position of Syserror's capital city grants them total domination over trade between the Black Sea and the Mediterranean.
- The tribes gather and elect a council of elders to govern them.
- Settlers expand the Syserrorian borders east and west.