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Nations RP - Classic
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Jun 17, 2015 at 06:41AM EDT.
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Wee new page!
I declare the SUNCAT will now accept infinitism tenets.
Syndic
Deactivated
- The Yuan dynasty is overthrown, ending Mongol rule in China.
- The Pawnee have been conquered by Shoshone, who use new cavalry forces to quickly storm across the plains.
- Thanks to fast modern ship designs, such as the clipper, the whole of the world's coasts have been mapped.
Mr. Stalker
Katia
Government: Democratic Theocracy
Culture: The Fights, Talion Law, Lord of the Arena, Death Matches, Blood God, Human Sacrifices, Sun-Cat Faith
Economy: Agrarian
Military: Longboats, Elite Longbowmen, Blood-Berserks, Zealot Warriors, Hoplites, Katia Landers, Bunker Cats, Thieving Cats
Tech: Cannon
- The longboats take off from Britain with their stolen goods and knowledge. Defenders chase them up to the shore, attacking relentlessly. Once the Katians make it out to sea they are chased down and destroyed by ships from various nations. Almost every boat is sunk, and no Katians in numbers significant enough to rebuild an empire have survived.
Levantine Republic
Stalemate
Government: Republic
Culture: Religious Freedom, Persian Heritage, Egalitarianism, Compulsory Education
Economy: Maritime Mercantile
Military: Rogue Army, Knightly Orders, Republican Guard (spies)
Tech: Rifle, Cannon, Sail Ships
- Religious missions no longer receive funding, appeasing the people.
- Mindanao and portions of Australia are colonized. The East Indies colony is expanded as well, and a fort is built in Madagascar.
- The Madagascar fort is ravaged by an outbreak of disease and then ransacked by natives. The soldiers that remain are forced to retreat from the island.
- Rifles are invented, allowing for greater accuracy and reloading speed due to a rifled barrel and bullets which come in cartridges.
Dathuastan
Soviet Marmalade
Government: Republican Monarchy
Culture: Floating Homes, Ship Builders, Tide God, Persian Heritage, Compulsory Education, Eagle Reverence
Economy: Maritime Mercantile
Military: Corsvaires Order, Immortals
Tech: Musket, Howitzer, Sail Ships
- Explosive shells are invented for firing through rifled cannons.
- The northern Philippines are colonized.
- Windmills are built throughout Dathuastan to help farmers mill their grain.
- A fort is constructed in the center of the Cambodian capital.
- War is declared on the Golden Horde. The vastly superior weaponry of Dathuastan completely levels the horde's armies.
Doon
Laud Piestrings
Government: Republic
Culture: Talion Law, Tedizm, Tundra Living, Ice Structures, Egalitarianism
Economy: Agrarian
Military: Eits Spy Network
Tech: Rifle, Cannon, Sail Ships
- Muskets are improved upon. A rifled barrel and bullet cartriges make firearms more accurate and faster to shoot and reload.
- The Golden Horde is invaded and easily defeated. Their outdated horse-archer tactics are no match for modern weapons.
- The isle of Timor and a great portion of Australia are claimed for Doon.
- Panama is invaded and fortified. Many soldiers die of Yellow Fever while establishing a base camp in the area. Fortunately, the Mexicans seem unwilling to attack, pausing on the border.
- The Choctaw are attacked in Cuba. Immediate retribution is dished out by the Americans at Manhattan through a massive invasion. Although the island of Manhattan itself cannot be penetrated by American forces, the rest of the territory of Doon is captured and the colonies razed.
- The Iroquois refuse the gifts presented to them, instead allying with the Choctaw due to Doon's "predictable European aggression."
Polis
Sergeant Arch Dornan
Government: Theocratic Republic
Culture: Solairism, Turtle Status, Dancing Revolution, Holy Women, Persian Heritage, Compulsory Education, State Mafia, Tourist Trap
Economy: Coastal Agrarian
Military: Sun Warrior Fanatics, Theft Tactics, Assassin Agency, Sun Rider Dragoons
Tech: Musket, Cannon, Sail Ships, Printing Press
- Sun Warriors are sent to invade the entirety of North America. They are not given a specific target, and end up landing in Choctaw. The Choctaw swarm the landing party and burn the boats which anchored nearby, forcing Polic forces to retreat and return home. This entire escapade has had the unfortunate effect of giving the Choctaw plenty of muskets and cannons to experiment with, and rumor has it that they have succeeded in replicating some of their own.
- Trade is established with the far east through the Suez canal.
- A group of elite dragoons known as the Sun Riders is formed.
- The circus becomes a popular distraction.
- Tourists are encouraged further to visit Polis whenever they go on vacation.
- The printing press is invented, allowing news and propaganda to spread to all corners of the nation fairly quickly.
Vakun
You Are Reading This
Government: Republican Monarchy
Culture: Megalith Temples, Tengriism Faith, Long Songs
Economy: Agrarian
Military: Legions, "Gray Men"
Tech: Rifle, Cannon, Sail Ships
- The great wall is upgraded with angled walls and cannon emplacements.
- Better firearms are invented, including a rifled barrel for accuracy and cartridge bullets for faster reloading.
- A fleet, disguised poorly as a MacTire force, is sent to sink what Katian forces attempt to retreat from Britain.
Mac TÃre-Madra
Spider-Byte
Government: Monarchy
Culture: Sacred Dogs, Tirius Worship, Famous Ale
Economy: Maritime Mercantile, Clothing Hegemony
Military: Warrior Society, Legions, Criminal Army
Tech: Musket, Cannon, Clipper Ships
- The armies return to Britain and destroy what Katian forces remained on the island. Diversionary tactics are utilized to keep the Katians divided and weak during combat. Most have retreated into the sea on their longboats, where they are destroyed by Vakuni, Syserrene, and MacTire fleets.
- Clipper ship designs are constructed. These ships are the fastest sailing vessels possible, moving across the seas and connecting far flung lands with ease. They are also excellent military vessels for their maneuverability and space for guns.
- Syserror is made exempt from the Gibraltar toll.
Ovo
Twisty
Government: Republic
Culture: God Questing, Cumpulsory Education, Egalitarian, Rap Music
Economy: State Mercantilism, Prime Manufacturer
Military: Austere Elites, Dragoons Hospitaller, Advanced Tactics, Secret Police
Tech: Musket, Cannon, Sail Ships, Medicine
- New forms of healing are developed scientifically. Quinine revolutionizes the war against malaria and other cures are found for various infections and diseases.
- Armed with quinine and muskets, colonists establish a fort in Africa. Being given no specific destination they wind up in Nigeria.
- The Mexicans are offered the Cat Pope in exchange for half of their Central American empire, the former Katian lands. This is considered a hilariously bad idea by the Mexicans, and it is only due to their distraction by laughter that the diplomat who sent this deal was able to escape with his life.
- The military is reformed to be based around gunpowder weapons. New tactics are developed for this purpose.
- A secret police is established for the purpose of thwarting enemy agents, such as spies and saboteurs.
- Nightly raids occur on Katian landing parties as they attempt their retreat into the sea.
- A massive invasion force is sent to attack the Golden Horde, but Dathuastani forces are faster and by the time the soldiers land in Latvia the war is essentially over.
- A new genre of music evolves involving fast rhyming and drumming with subject matter relating to warfare and social strife.
Syndic
Deactivated
Monarchy of Roses
Tchefuncte Bonaparte
Government: Monarchy
Culture: Warrior Poets, Gender Equality, Religious Tolerance
Economy: Agrarian
Military: Merchant Marine
Tech: Musket, Cannon, Sail Ships, Electricity
- A colonial fort is established in the Congo.
- The light bulb is invented. Other simple electrical components soon follow as electricity is investigated by scientists.
- The Galapagos islands are colonized.
Zellania
Naschzaube Maus
Government: Elected Dictatorship
Culture: Tide God, Bakuki Theater, Hostage Nobles, Lion Pride
Economy: City-State Maritime Mercantile
Military: Vetting
Tech: Musket, Cannon, Clipper Ships
- An attempt is made to establish a trading outpost on Taiwan, but Chinese authorities drive off the traders and bring the island under their own influence. Similarly, the Japanese move into Ryukyu and enforce their own law there before the Zellanians can establish a military presence.
- The Maldives are successfully conquered, becoming an overseas colony of Zellania.
- Martial law is declared. Presidio's army is destroyed and the man is put in prison for his crimes. Slavia is satisfied and cordial relations continue.
- Clipper ship designs are drawn up and the first of these fast new ships make their way onto the Mediterranean. The clipper is the fastest possible sailing ship, capable of connecting the world like never before and easily outmaneuvering inferior ships in battle.
- The Sword States are invaded and the north side of the straits is taken.
Naval Monte
CrowTheMagician
Government: Constitutional Republic
Culture: Totemic Rites, Gender Equality, Infinity Faith, Meritocracy, Persian Heritage, Egalitarianism, Compulsory Education, Guilds, Sexual Rev., Publishers
Economy: State Mercantilism, Glass Hegemony
Military: Meritocracy, Shadow Men, Elite Dragoons
Tech: Musket, Cannon, Sail Ships, Medicine
- A new field of study – that of medicine – is developed. New drugs are experimented with and various forms of treatment for age-old diseases are developed. Quinine, in particular, is found to be a potent treatment for malaria, allowing explorers and colonists to delve deep into Africa without as much worry as before over becoming infected with some tropical ailment.
- The old schools of horse archery are reopened with muskets in mind. Militarists are studying dragoon tactics to determine the best ways to utilize cavalry on the modern battlefield.
- South Africa expands along the coast, claiming more land for Naval Monte. Zulu attacks increase dramatically in frequency as colonists establish settlements deeper into their lands.
- A fort is established on Madagascar.
- Navan publishers continue to make book-writing and book-keeping a central part of Navan culture. The Great Library expands dramatically as Navan explorers bring volumes of new material home from foreign lands to be catalogued, published, and shelved. New books are written as well, and both the writing and reading of fiction becomes a popular pass-time.
Kingdom of Riveria
Crimeariver
Government: Constitutional Monarchy
Culture: Dendrolatry, Spruceborn Faith, Economic Principles, Persian Heritage, State Religion
Economy: State Capitalism, Banking Hegemony
Military: Civic Duty Army, Fortified Alps
Tech: Musket, Cannon, Clipper Ships
Flashpoints: Baron's Revolt
- The incredibly fast clipper ships is invented and it quickly becomes the primary ship class in use for all purposes on the high seas.
- The feudal system is abolished. A constitution is drafted setting in place a council of representatives elected from among the people to advise the king, who still holds ultimate power in the realm.
- The Barons of Riveria, appalled that the king would prefer the council of peasants over fellow nobility, have taken up arms against the king. While conflict has not yet broken out, it will very soon if the barons alliance is not counteracted or calmed into submission.
- Every citizen is legally required to own and know how to operate a musket, bringing the age-old archery laws into the modern era.
- Full string orchestras become the most popular form of delivering pleasing sounds to people's ears.
- While the state run companies are maintained, many of the trading laws are relaxed, allowing competition which is said to drive innovation. Overall this experiment can be said to be a success as the economy is growing faster than before.
States of the Rising Sword
TillsterRulz
Government: Revolutionary Republic
Culture: Honor, Meritocratic Mystery Cults, Meritocracy, Guilds
Economy: Free Market Capitalism
Military: Bonfire Watchtowers
Tech: Musket, Cannon, Sail Ships, Printing Press
- The capital is moved inland to a city which is a touch less destroyed.
- A public apology is issued to all the banking institutions of Europe. The military advisors are blamed for the fraud and they are ousted from office. However, this proves to be too little, too late, as the money required to alleviate this crisis is significantly more than the amount that would have been required to prevent it.
- To fix the economy bonds are issued, but there are few people wealthy enough to buy any. Military equipment is sold at ridiculously low prices as more and more soldiers ditch service and stockpiles of unused weapons grow. Taxes are raised, enraging the peasants. Tarriffs are lowered, allowing merchants to start buying products from abroad rather than at home, which puts what few businesses that remained in the states out of business. Altogether the economic plan has failed.
- The printing press is invented, which puts a match to the dry kindling of revolution in the states. News more easily spreads from place to place and various pieces of propaganda are rapidly dispensed as the presses enable publishers to produce hundreds of times faster than ever before. Soon, the entire nation is almost of one mind. People from all over realize that the States are more or less doomed with their present leadership.
- Using weapons abandoned or sold by the military to pay for the expenses of running the state, an army of peasants is formed and storms the newly built capital building, an extravagant palace for the king and his ministers. The building is ransacked, and revolutionaries decapitate the royal family. Their heads are put on display atop pikes on the lawn.
- News of the beheadings at the capital quickly spread throughout the nation thanks to printing presses working day and night producing pamphlets detailing the event. Soon, political representatives in every province are being tried in sham courts organized by the crowds and executed in public.
- The peasant army is joined by a vast number of deserters and mutineers. The meritocratic structure of the old army is adopted by the new, and many of the knowledgeable and skilled generals of the old army are reinstated in the new revolutionary army.
- Defended by the revolutionary army, a new constitution is drafted by the peasants in the capital. New representatives are being elected in every province.
- Under the chaotic circumstances of the revolution, the economy is very quickly sorting itself out. Foreign loans are dissolved as the people who took them out are all now dead and the government which promised to pay them back no longer exists. Mercantilism is dead, and free trade reigns.
- With enemies at the gates, the people are clamoring for war, ready to prove their resolve and new-found patriotism in battle.
Syserror
Butterscotch (of Death)
Government: Republic
Culture: Kebab Faith, Free Religion, Persian Heritage
Economy: Maritime Mercantile
Military: Military Schooling, Iskender Dragoons
Tech: Musket, Cannon, Clipper Ships
- The Indians are sent diplomatic gifts. Relations with the Holy Persian Empire improves.
- The Golden Horde is invaded. Not much territory is gained, though, as Dathuastani forces reach Astrakhan first and cut off the only way into the rest of the horde's territory.
- Clipper ships, the fastest possible sailing ships of reasonable size, are now a mainstay of the navy. They quickly bring cargo and passengers from one sea to another and connect the empire to her colonies very easily. Multiple decks allow for many cannons to be mounted as well.
- For the first time in centuries the code of Kebab is modified. The state adds a new passage on safe sex, noting that STDs are a real threat to society. The sexual revolution gradually dies off as people realize this danger and become hesitant to expose their friskiness.
- Katia in Britain is blockaded. Many longships attempt to leave the islands, and most are destroyed by clipper cannon fire.
- The States of the Rising Sword is invaded. Marrakesh is taken.
- Attempts to populate Errutania, the African colony, and expand trading operations there prove futile. Malaria, among other diseases, proves to be too heavy of a burden on colonists, traders, and soldiers alike. For now the fort remains small and isolated.
- Friendly relations are established with Songhai.
And ded, not big surprise.
The Mexicans are offered the Cat Pope in exchange for half of their Central American empire, the former Katian lands. This is considered a hilariously bad idea by the Mexicans, and it is only due to their distraction by laughter that the diplomat who sent this deal was able to escape with his life.
well that was very rude, a simple no would have worked just fine, now im stuck with this good for nothing pope
A massive invasion force is sent to attack the Golden Horde, but Dathuastani forces are faster and by the time the soldiers land in Latvia the war is essentially over.
im starting to think im cursed to send invasion forces to every nation only to be cockblocked by another nation
Syndic
Deactivated
@Twisty
Maybe it would help if you tried attacking some nation that was not already under attack or planned to be under attack by others.
Syndic wrote:
@Twisty
Maybe it would help if you tried attacking some nation that was not already under attack or planned to be under attack by others.
well i thought the golden horde was like free for now
as for the caribbeans, i didint acount for americans having boats, and stalker being so easy to conquer
damn i need to kill something, this highly trained army and nothing to attack
@Twisty
He's not the Blood pope, what use would they have.
You can use the pope to Catsit your cats.
Also am I "ded ded"? Or just "ded" that kind that is not Ded?
Syndic
Deactivated
@Twisty
YFW every invasion of anywhere:
Crimeariver
Deactivated
James Blunt wrote:
well i thought the golden horde was like free for now
as for the caribbeans, i didint acount for americans having boats, and stalker being so easy to conquer
damn i need to kill something, this highly trained army and nothing to attack
Don't even think about it.
The light bulb is invented. Other simple electrical components soon follow as electricity is investigated by scientists.
Are you fucking serious, it's like the late 16th century and we have electricity? How does that even work?
Crimeariver wrote:
Don't even think about it.
The light bulb is invented. Other simple electrical components soon follow as electricity is investigated by scientists.Are you fucking serious, it's like the late 16th century and we have electricity? How does that even work?
the same way we got arquebus and muskets in 1300 and 1400
Don’t even think about it.
you have to understand man, a nation gotta do what a nation gotta do >:)
Crimeariver
Deactivated
James Blunt wrote:
the same way we got arquebus and muskets in 1300 and 1400
Don’t even think about it.you have to understand man, a nation gotta do what a nation gotta do >:)
That's actually a historically accurate time frame though, muskets were introduced around the early 1300s and stuck around for a long time until they were replaced by rifles which didn't come around until the 1700s.
Syndic
Deactivated
@Crimeariver:
Technology is not a strictly linear historical development. For instance, the steam engine was almost invented by Hero of Alexandria in first century Egypt. That might sound ridiculous, but if it had been applied practically then the industrial revolution might have happened almost a thousand years before the Chinese invented gunpowder. There is nothing stopping you from inventing the internet before the steam engine, or the atomic bomb before powered flight. Many technologies have no prerequisites besides a civilized society with scientific minds.
Well, Iroquois, don't say I didn't try. I will declare war on you. And this will go either the route of Little Big Horn…
Or the Trail of Tears.
eh fuck it, im figthing the choctaw for the rest of the caribbean
>tfw wanting to invade a country, but weary of secret alliances
Wish I can join you all on the Americas but I have my own problems on Africa.
You Are Reading This wrote:
>tfw wanting to invade a country, but weary of secret alliances
You mean the "Vakun/Mactire/syrroune" alliance?
Mr.Stalker wrote:
You mean the "Vakun/Mactire/syrroune" alliance?
I can't say if it was, twas just a favor.
Syndic wrote:
@Crimeariver:
Technology is not a strictly linear historical development. For instance, the steam engine was almost invented by Hero of Alexandria in first century Egypt. That might sound ridiculous, but if it had been applied practically then the industrial revolution might have happened almost a thousand years before the Chinese invented gunpowder. There is nothing stopping you from inventing the internet before the steam engine, or the atomic bomb before powered flight. Many technologies have no prerequisites besides a civilized society with scientific minds.
Yeah I know about that bit of history and I hate the fact that the greeks never decide to take full advantage of the steam engine but no they decide to stick with slave labor.
Stalemate
Deactivated
>mfw doon are also colonising australia
Because sometimes having a quarter of the world is not enough.
TillsterRulz
Deactivated
The Sword States are invaded and the north side of the straits is taken
AHH
The States of the Rising Sword is invaded. Marrakesh is taken
AHHHHH
The building is ransacked, and revolutionaries decapitate the royal family. Their heads are put on display atop pikes on the lawn
AHHHHHHH
Am I ded or am I not ded, cus some katians lived on, and I don't wanna look stupid sending a Turn when I'm ded.
Mr.Stalker wrote:
Am I ded or am I not ded, cus some katians lived on, and I don't wanna look stupid sending a Turn when I'm ded.
"no Katians in numbers significant enough to rebuild an empire have survived."
Spider-Byte wrote:
"no Katians in numbers significant enough to rebuild an empire have survived."
That's the thing that's confusing me. If some lived, even if it's a small some, couldn't they just breed a lot.
My nation in trying to invade North America
Mr.Stalker wrote:
You mean the "Vakun/Mactire/syrroune" alliance?
I am not allied with either of those nations. I just wanted to wipe you out. Trololololo
Sergeant Arch Dornan wrote:
My nation in trying to invade North America
GG bro, now they got muskets
My relationship with the Zulu tribe.
Also I found a video on the Zulus.
Wait, can we only invent one tech or is it invent one tech PER TURN?
Soviet Marmalade wrote:
Wait, can we only invent one tech or is it invent one tech PER TURN?
You can only invent one tech per turn but you can steal two tech from other nations in one turn.
Crimeariver
Deactivated
Soviet Marmalade wrote:
Wait, can we only invent one tech or is it invent one tech PER TURN?
One per turn. We wouldn't get very far technologically if we could only invent one tech each. In the best situation with no overlap that would have only been 14 technologies.
Hmmkay, thanks for clarifying.
Syndic
Deactivated
@Mr.Stalker:
You do not have enough people left to even establish a colony. They could not "just breed a lot" because this force you sent to Britain was an army, not a group of families looking to colonize. Almost all of them were men. What remains of your invasion force is divided and stranded on various beaches in the north Atlantic. You are, unfortunately, knocked out of the game.
@Tech Questions
To further clarify on what Crow said, you can either invent or steal techs. You cannot do both on the same turn. You may steal two at a time or invent only one. Also, I have a new rule for techs: you may establish exactly one of your technologies as a state secret. This tech cannot be stolen and will be denoted with (ss) in your tech list. You do not have to have a state secret tech, but you may if you want. I will also mention this rule in the coming turn.
@Syndic
Question if you make a tech a state secret does it stay like that throughout the game or you can decide to lift the secrecy later?
Syndic
Deactivated
@Crow
You may lift the secrecy any time you like. You may also change your secret tech to a different tech or even decide that a newly developed tech should be your secret tech the moment that you invent it. Only one tech can be a state secret at any one time.
@Syndic
Also, I have a new rule for techs: you may establish exactly one of your technologies as a state secret.
Is the state secret also part of the restriction? I.e:
You can only do three things: steal 2, invent 1 OR create 1 state secret?
Or can it be this: steal 2 or invent 1 AND create 1 state secret?
Syndic
Deactivated
@BSOD:
No, of course not. You can assign any existing tech or soon-to-be-invented tech as a state secret. State secrets have nothing to do with gaining tech, I do not see why you think it would replace that.
Damn Stalker, I'm sorry. I really am. Guess we'll just see you in the next NationsRP.
@Syndic
I'm just a little confused by the introduction of this rule, that is all. But I understand now
If multiple countries have invented a tech do we need to specify who we are stealing it from?
Syndic
Deactivated
Tchefuncte Bonaparte wrote:
If multiple countries have invented a tech do we need to specify who we are stealing it from?
Yes, that way I know you are trying to steal from a valid target. You need a trade route with the person you take the tech from and it needs to not be a state secret.
I am writing the turn now. No more edits will be accepted.
Syndic
Deactivated
- The loose frontier environment of northwest America requires cooperation for survival, and distant neighbors gradually abandon their distrust for each other. Doonish and Shoshone people eventually make contact and occassionally trade goods with each other. A Shoshone man who calls himself Pathmaker became good friends with a Doonish merchant and has travelled with him through Alaska, Doonish Asia, and then by himself into Europe. While there he converted to Tengriism, believing that the Blood God is a hateful misinterpretation of Tengri, and comes to abandon his previous conceptions of Europeans as warmongers. When he returns home, Pathmaker teaches his people of the world outside America and converts them to Tengriism. Eventually, the Shoshone government attempts to crack down on this dissent, but in doing so incites a revolution. Rebels calling themselves the Pathmakers have risen up against the conservative government, fighting to liberate the nation from its oppressive ancient values.
You may select one of your techs to be a state secret. This tech cannot be stolen by other players and is denoted with (ss) in your tech list. You do not have to use state secrets, this is simply an option for those of you who have techs that you would rather keep to yourself. Only one tech can be a state secret at any one time and you may change which tech that is any time you like.
I am removing the requirement of a trade route to steal tech. The only requirement now is that the tech you are stealing must not be a state secret. Trade routes will no longer be shown on the map due to the fact that, in this era, practically everywhere trades with everywhere and that many lines would be needless clutter (and more work for me).
Levantine Republic
Stalemate
Government: Republic
Culture: Religious Freedom, Persian Heritage, Egalitarianism, Compulsory Education, Welfare
Economy: Maritime Mercantile
Military: Rogue Army, Knightly Orders, Republican Guard (spies)
Tech: Rifle, Howitzer, Clipper Ships
- New Guinea is claimed for Levant, but Syserrene forces arrive and forcibly remove Levantine occupation forces.
- A force is sent to Hawaii, but Doonish colonists arrive there first, thwarting the effort.
- war is declared on the States of the Rising Sword and an army is sent to invade Iberia. They are soon met with a massive army of revolutionaries, which surround the Levantine forces and requires a hasty retreat from the landing.
- Friendly relations are established with Siam, Malacca, and Majapahit.
- A state welfare system is established, helping the poor get the medical attention and food they need but cannot afford.
- An army is sent to Madagascar to establish a fort.
Dathuastan
Soviet Marmalade
Government: Republican Monarchy
Culture: Floating Homes, Ship Builders, Tide God, Persian Heritage, Compulsory Education, Eagle Reverence
Economy: Maritime Mercantile
Military: Corsvaires Order, Immortals
Tech: Musket, Howitzer, Sail Ships, Blast Furnace
- The Philippines are fortified.
- Islands throughout the Pacific are planted with Dathuastani flags.
- The Mexican Empire still refuses to communicate with Europeans.
- Soldiers are sent to Syserror to aid them in their invasions.
- Modern blast furnaces are built, allowing for mass production of steel.
- State controlled mines are built throughout Cambodia and the Philippines.
Doon
Laud Piestrings
Government: Republic
Culture: Talion Law, Tedizm, Tundra Living, Ice Structures, Egalitarianism
Economy: Agrarian
Military: Eits Spy Network
Tech: Rifle, Howitzer, Sail Ships, Medicine
- The Choctaw are invaded and Cuba is successfully occupied.
- Manhattan is breached by cannon fire and the Choctaw raze the city.
- Forces move in from Cuba to attack the mainland, successfully taking control over the Florida peninsula.
- Beothuk is also attacked, and their homeland is occupied.
- Attempts to colonize the Congo are stymied by the already existing Rose colony there.
- Hawaii is claimed.
- Drums, bass, and strings become the instruments of choice for Doonish minstrels.
- There is no response from the Sioux or Inuits.
Polis
Sergeant Arch Dornan
Government: Theocratic Republic
Culture: Solairism, Turtle Status, Dancing Revolution, Holy Women, Persian Heritage, Compulsory Education, State Mafia, Tourist Trap, Gender Equality
Economy: Corporate Oligarchy
Military: Sun Warrior Fanatics, Theft Tactics, Assassin Agency, Sun Rider Dragoons, Gorilla Force
Tech: Musket, Cannon, Sail Ships, Printing Press, Body Armor
- Books of Solaire are rolling off the presses and being sent to every corner of Europe.
- Vietnam and Siam are invaded and their armies are destroyed with ease. The region is now a single Polic colony.
- Guerrillas known as Gorillas are trained into the armies.
- The concept of gender equality reaches Polis from her neighbors.
- Orange juice becomes a holy drink, being served in temples before and during preaching.
- The rise of corporations occurs in Polis. The old local economies are collected into inter-provincial conglomerates.
- While bullet-proofing is not entirely possible at closer ranges, new armor types are able to stop low caliber or long range shots. The army is reequipped with this new armor.
Vakun
You Are Reading This
Government: Republican Monarchy
Culture: Megalith Temples, Tengriism Faith, Long Songs, Public Education
Economy: Agrarian
Military: Legions, "Gray Men"
Tech: Gatling Gun, Cannon, Sail Ships
- A fast firing rifled gun is invented.
- Revolutionary ideals of nationalism have spread to Vakun from the Sword States. Some people are getting the idea that being Vakuni is something special, and they believe that only a militaristic political outlook can improve the nation.
- Old fortifications are improved and renovated to fit with modern battlefield tactics.
- A public education system is established.
Mac TÃre-Madra
Spider-Byte
Government: Monarchy
Culture: Sacred Dogs, Tirius Worship, Famous Ale/Whiskey
Economy: Maritime Mercantile, Clothing Hegemony
Military: Warrior Society, Legions, Criminal Army
Tech: Musket, Cannon, Clipper Ships, Medicine(ss)
- Advanced are made in medical research, allowing colonists to land without fear in Africa and exploit the natives and natural resources to their heart's content.
- The new colony comes under threat by Zulu war-bands.
- The garrisons in Iberia are drastically increased.
- Generals who prove their skill with modern weapons are promoted, and those who stay the line with old strategies are removed.
- Whiskey production is improved and MacTire becomes famous for not only their Ale, but their Whiskey too.
Syndic
Deactivated
Ovo
Twisty
Government: Republic
Culture: God Questing, Cumpulsory Education, Egalitarian, Rap Music
Economy: State Mercantilism, Prime Manufacturer
Military: Austere Elites, Dragoons Hospitaller, Advanced Tactics, Secret Police
Tech: Rifle, Cannon, Clipper Ships, Medicine
- Settlers are sent to Latvia and lands are seized from the native locals to accommodate for them.
- Medical knowledge allows for African diseases to be easily defeated, driving forward the colonial attempts there. Tribals living on lands claimed by Ovo are sent gifts to assure their allegiance.
- A military force is sent to conquer New Zealand. They find Zellanian forces there and wipe them out.
- Beothuk is attacked. Their inferior weapons are no match for Ovon rifles, and their armies are easily defeated.
- An invasion force is sent to Choctaw and is defeated. They are fielding muskets and some rifles, and have learned to use them tactically.
- Another invasion force is sent to defeat the Swords, but Ovo's military is spread thin and few armies are available for the task. They do not take much ground before being forced out of the country by revolutionaries.
Monarchy of Roses
Tchefuncte Bonaparte
Government: Monarchy
Culture: Warrior Poets, Gender Equality, Religious Tolerance
Economy: Agrarian
Military: Merchant Marine
Tech: Musket, Cannon, Sail Ships, Electricity(ss), Medicine, Printing Press
- The secrets of electricity is declared a state secret.
- What light bulbs can be slowly produced by glass-makers are bought by the state and granted to educational institutions so that libraries can stay open after dark.
- Thanks to new medical knowledge, native African diseases are successfully counteracted and the Congo colony expands deep inland.
- Ships are sent far and wide into the Pacific to colonize islands.
- Prisons are being gradually shut down as serious offenders are sent into exile in Iberia.
- Katian nationals are given the option of seeking refuge in the new Pacific island colonies. Few are even able to hear of the deal, let alone accept, but it is widely regarded as a charitable plan.
Zellania
Naschzaube Maus
Government: Elected Dictatorship
Culture: Tide God, Bakuki Theater, Hostage Nobles, Lion Pride
Economy: City-State Maritime Mercantile
Military: Vetting
Tech: Rifle, Cannon, Clipper Ships
- Forces in Iberia dig into their positions, but are sadly defeated by the revolutionary army. The swords take no prisoners, and the Zellanian army in Iberia is surrounded and completely destroyed.
- An attempt is made to develop a repeating gun, but the design was unable to acquire automatic firing. The project is not lost though, and rifles make their way into the army.
- Barges are constructed to float away the trash from cities. The hope is that areas previously used for landfills can make adequate space for residential zoning.
- New Zealand is colonized, but quickly attacked by Ovon forces, which claim the islands for their nation.
- Relations with Slavia are deteriorating due to a series of disputes. These issues seem to be either petty or contrived, suggesting the work of foreign agents.
Naval Monte
CrowTheMagician
Government: Constitutional Republic
Culture: Totemic Rites, Gender Equality, Infinity Faith, Meritocracy, Persian Heritage, Egalitarianism, Compulsory Education, Guilds, Publishers
Economy: Free Market Capitalism, Glass Hegemony
Military: Meritocracy, Shadow Men, Elite Dragoons, Medical Corps
Tech: Musket, Cannon, Sail Ships, Medicine, Steam Engine(ss)
- The steam engine is invented, allowing mills to be run far from streams and without wind or animal power. The invention is so profound that the Navan government declares it to be a state secret, closely monitoring any men who know how to build such a device.
- A Zulu war chief unites the tribes together into a mighty kingdom and declares war on Naval Monte. Zulu armies march across south Africa and raze Navan colonies.
- Trade is established with Zanzibar. Friendly relations are established with the Persians and Ethiopia.
- The tenants of the revolution, while mostly considered barbaric to civilized people, have a bit of merit. Free market capitalism is embraced by Naval Monte, bringing an end to the closed-doors policies of mercantilism.
- Metropolitan police forces are bolstered, enforcing Navan laws with an iron fist.
- The sexual revolution comes to an end.
- A corps is devoted entirely to the training of combat medics wit the hopes of lessening the death tolls if, and when, Naval Monte goes to war.
Kingdom of Riveria
Crimeariver
Government: Constitutional Monarchy
Culture: Dendrolatry, Spruceborn Faith, Economic Principles, Persian Heritage, State Religion
Economy: Capitalism, Banking Hegemony
Military: Civic Duty Army, Fortified Alps, Vetting
Tech: Rifle, Cannon, Clipper Ships
- The Barons are gifted the state-owned corporations, effectively quelling their unrest. They are satisfied that the generations of input their families put into the government has finally paid off.
- Rifled guns are developed with range in mind. Snipers take up positions on the Alp walls.
- Another attempt to trade with the Americans results in another failure. Antagonism against Europeans is at an all time high due to the war.
- A state organization against foreign intelligence is established, vetting government employees frequently to prevent the establishment of spy rings in Riveria.
- Banking careers are even further encouraged. Accounting is made very profitable through state subsidies and the simple fact that Riveria has the first and foremost banking institutions in the world.
States of the Rising Sword
TillsterRulz
Government: Revolutionary Republic
Culture: Honor, Meritocratic Mystery Cults, Meritocracy, Guilds
Economy: Free Market Capitalism
Military: Bonfire Watchtowers, Revolutionary Army
Tech: Musket, Howitzer, Sail Ships, Printing Press
Flashpoints: Warhawks
- Explosives are applied in artillery, giving rise to the howitzer.
- Free speech is enforced. Any person who prevents its practice is punished harshly. Public speechs are made frequently by charismatic lower-class men, encouraging patriotism and civic duty.
- Propaganda pamphlets regarding the vile invaders are distributed.
- The army mobilizes south and utterly destroys the Syserrene and Zellanian forces occupying Gibraltar. Prisoners are not allowed to be taken, and those who surrender are slaughtered.
- Patriotic militarists are dissatisfied with the purely defensive strategy being employed and enthusiastic due to defeating an onslaught of practically every nation in Europe invading their homeland. Warhawk representatives declare that their constituents demand conquest in the name of preserving the revolution, claiming that only by destroying the Swords' enemies permanently can the state continue to exist in the future.
Syserror
Butterscotch (of Death)
Government: Republic
Culture: Kebab Faith, Free Religion, Persian Heritage
Economy: Maritime Mercantile
Military: Military Schooling, Iskender Dragoons
Tech: Rifle, Cannon, Clipper Ships, Medicine
- Navan medical knowledge is utilized to develop medicines for Syserror. Such supplies are sent to the African colony, greatly aiding in its growth as the outpost is now able to easily fend off African diseases. The coast of west Africa is claimed.
- The army in Marrakesh is wiped out.
- Laws are written regarding minimum wages and employee rights.
- The embassy in Persia requests an alliance, and the Persians accept.
- Universities are given grants for their potential doctors and scientifically geared students.
- New Guinea is colonized. Levantine forces in the region are attacked and forced to retreat from the island.
- Reinforcements destined for the Doonish war effort in north America are unfortunately unable to pass through the straits of Gibraltar due to Sword occupation. Going the long way around Africa significantly delays them, hindering what help they can offer to the Doonish.
huh, so i guess i found my army limit
cool
> Army is dead
> Nowhere to expand that isn't Africa and I don't have the techs
> Almost every action backfired
> Stagnating tech
> Someone fucking with my allies
> Potential enemies at the gates
did dornan just invented gorilla warfare?
James Blunt wrote:
did dornan just invented gorilla warfare?
Someone say… Gorillaz?