I CLAIM THIS PAGE FOR THE BLOOD GOD.
also i would like to make offering for anyone looking for help colonizing into the Americas.
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Jun 17, 2015 at 06:41AM EDT.
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May 12, 2015 at 06:01AM EDT
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I CLAIM THIS PAGE FOR THE BLOOD GOD.
also i would like to make offering for anyone looking for help colonizing into the Americas.
Mr.Stalker wrote:
I CLAIM THIS PAGE FOR THE BLOOD GOD.
also i would like to make offering for anyone looking for help colonizing into the Americas.
The last time you claimed something your nation was defeated, nearly wiped out and kick from their homes.
Spider-Byte wrote:
The last time you claimed something your nation was defeated, nearly wiped out and kick from their homes.
And now he's in the New World where his cult gained a huge following. Nice going there.
Stalemate wrote:
And now he's in the New World where his cult gained a huge following. Nice going there.
Wouldn't be the first we defeated an enemy in a Nation RP only for them to come back even stronger than ever, the last time that I happened it involved crab people, a Death Lob Star and time travel.
Mr. Stalker
Blood Kingdom
Government: Theocratic Monarchy
Culture: The Fights, Talion Law, Lord of the Arena, Death Matches, Blood God, Human Sacrifices
Economy: Agrarian
Military: Longboats, Elite Longbowmen, Blood-Berserks, Zealot Warriors
Levantine Republic
Stalemate
Government: Republic
Culture: Religious Freedom, Persian Heritage, Egalitarianism, Compulsory Education
Economy: Maritime Mercantile
Military: Rogue Army
Flashpoints: Mongols
Dathuastan
Soviet Marmalade
Government: Republican Monarchy
Culture: Floating Homes, Ship Builders, Tide God, Persian Heritage
Economy: Maritime Mercantile
Military: Large Fleet, Corsvaires Order, Immortals
Doon
Laud Piestrings
Government: Republic
Culture: Talion Law, Tedizm, Tundra Living, Ice Structures, Egalitarianism
Economy: Agrarian
Military: Specialist Weapons, Eits Spy Network
Polis
Sergeant Arch Dornan
Government: Theocratic Republic
Culture: Solairism, Turtle Status, Dancing Revolution, Holy Women, Persian Heritage, Compulsory Education
Economy: Coastal Agrarian
Military: Massive Small-Boat Fleet, Sun Warrior Fanatics, Scourge Warriors, Theft Tactics
Vakun
You Are Reading This
Government: Republican Monarchy
Culture: Megalith Temples, Tengriism Faith
Economy: Crashed
Military: Legions, Coast Guard Quadremes, Repeating Crossbows, "Gray Men"
Flashpoints: Economic Collapse
Mac TÃre-Madra
Spider-Byte
Government: Monarchy
Culture: Sacred Dogs, Tirius Worship, Famous Ale
Economy: Maritime Mercantile
Military: Warrior Society, Longbowmen, Legions, Wuulfgaurd
Ovo
Twisty
Government: Feudal Republic
Culture: God Questing, Cumpulsory Education, Egalitarian
Economy: State Mercantilism, Prime Manufacturer, Paper Currency
Military: Large Longboat Navy, Austere Elites, Siege Ships, Specialist Weapons, Knights Hospitaller, Specialist Navy, Advanced Tactics
Monarchy of Roses
Tchefuncte Bonaparte
Government: Monarchy
Culture: Warrior Poets, Gender Equality, Religious Tolerance
Economy: Agrarian
Military: Merchant Marine
Zellania
Naschzaube Maus
Government: Elected Dictatorship
Culture: Tide God, Bakuki Theater, Hostage Nobles, Lion Pride
Economy: City-State Maritime Mercantile
Military: Specialist Fleet, Testudo Pikemen, Galleons
Naval Monte
CrowTheMagician
Government: Constitutional Republic
Culture: Totemic Rites, Gender Equality, Infinity Faith, Meritocracy, Persian Heritage, Egalitarianism
Economy: State Mercantilism
Military: Large Galley Fleet, Meritocracy, Elite Horse Archers, Shadow Men, Specialist Forces, Specialist Fleets, Longboats
Kingdom of Riveria
Crimeariver
Government: Feudal Monarchy
Culture: Dendrolatry, Spruceborn Faith, Economic Principles, Persian Heritage
Economy: Agrarian, Mercantile
Military: Mob Army, Fortified Alps, Civic Duty Archers, Galleons
States of the Rising Sword
TillsterRulz
Government: Loose Confederation
Culture: Honor, Meritocratic Mystery Cults, Meritocracy, Guilds
Economy: Agrarian Fishing Villages
Military: Berserks, Bonfire Watchtowers
Flashpoints: Disunity
Syserror
Butterscotch (of Death)
Government: Elected Dual Dictatorship
Culture: Kebab Faith, Free Religion, Persian Heritage
Economy: Maritime Mercantile
Military: Military Schooling, Knights of Iskender, Galleons
This is what pretty much happened with my prototype "dreadnoughts". Exclude the iron plating around the thang.
Hey Syserror, can you give me some of your galleons or summin'?
Huh…this was unexpected.
well, time to be more Bloody.
wait no. you know what. they believe in the blood god. they are my brethren, and they will treated as so. THE AMERICAS ARE THE CHILDREN OF BLOOD! EUROS GO FUCK YOSELFS!
I AM HERE BY THE DEFENDER OF THE AMERICAS.
>syserror invading egypt
Just… why?
Did Crow put you up to this? Just when the Mongols are rolling in. Asshole.
How i think the Ovoians disappeared when they went to Canada.
Stalemate wrote:
>syserror invading egypt
Just… why?
Did Crow put you up to this? Just when the Mongols are rolling in. Asshole.
I had nothing to do with this. My original plan was to kill whatever remaining Persians were left with my assassins but I changed it to the longboats once our deal fell apart (which did more harm to everyone by mistake thanks to Malaria, my bad there).
Also here's a free video of the Mongols.
i think our timeline is now 1346–53 or maybe i'm wrong. also does no one want me to help them come to the Americas?
Mr.Stalker wrote:
i think our timeline is now 1346–53 or maybe i'm wrong. also does no one want me to help them come to the Americas?
Getting more land would be nice, Polis is so small
Sergeant Arch Dornan wrote:
Getting more land would be nice, Polis is so small
Unless you feel like fighting against neighbors I suggest you make long boats and join in the age of exploration.
lets hope blue's capital is really reinforced to widstand the mongol invasion like constantinople was, or else all of us in europe are fucked (possibly only half)
So it looks like I have to rework my entire government, that should be fun.
And does anyone know how we're going to survive the fucking plague?
> All this death and suffering and the Big Invasion hasn't even started yet
TillsterRulz wrote:
So it looks like I have to rework my entire government, that should be fun.
And does anyone know how we're going to survive the fucking plague?
PRAISE THE BLOOD GOD
i think the loose confrederation need some updating. make sure to have the same religion too.
also i think you should avoid trading. the plague spreads fast with trade.
TillsterRulz wrote:
So it looks like I have to rework my entire government, that should be fun.
And does anyone know how we're going to survive the fucking plague?
If history is any indication we're just gonna have to wait out the plague. There wasn't really any medical technology at this point besides herbal concoctions (and before anyone tries, that's way to advanced and would probably just be a waste of actions).
Whatever natives took out the first colony will face justice. Although I hope to build up relations with peaceful tribes.
Laud "The Bear Jew" Piestrings wrote:
Whatever natives took out the first colony will face justice. Although I hope to build up relations with peaceful tribes.
Considering that a certain someone has turned them all into blood-lustful warmongers I don't think there are any peaceful tribes anymore.
Crimeariver wrote:
Considering that a certain someone has turned them all into blood-lustful warmongers I don't think there are any peaceful tribes anymore.
Oi!
Just because we pray to the Blood God (FOREVER SHALL THE BLOOD RIVER FLOW!) doesn't mean we will kill you, i mean i just said i will help anyone come here.
#NotallBloodGodWorshipers
But really if you need help coming here without some random nation destroying you. just talk me.
>tfw waiting to see if "Constantinople" will fall to invaders
Can anyone at least help me with the Mongols? If we end up succeeding, we could avoid one big shitstorm or at least hold out until Genghis Khan, Kublai Khan etc are suceeded.
You Are Reading This wrote:
>tfw waiting to see if "Constantinople" will fall to invaders
in the state "constantinople" is right now, it would totally fall to the mongols, i fear since we have so little time blue might not be able to fortify it enough to survive, so right now yall better prepare for a mongol invasion on europe
[Mongol hype intensifies]
I actually got so excited that I went on Amazon and bought The Secret History of the Mongols.
Stalemate wrote:
Can anyone at least help me with the Mongols? If we end up succeeding, we could avoid one big shitstorm or at least hold out until Genghis Khan, Kublai Khan etc are suceeded.
I want to, but I'm suffering from economic collapse. You are also in the Middle East, making it seem like an attrition nightmare
Syndic wrote:
[Mongol hype intensifies]
I actually got so excited that I went on Amazon and bought The Secret History of the Mongols.
>Syndic gonna learn about MONGOLS
Euro is fucked. Better make a combined force to get the fuck out of there.
I need Marmalade and maybe Laud's help. I doubt BSoD would be of any use to me, since he's invaded my territory before the Mongols will.
Of the player nations, Dathuastan and Syserror stand to lose the most if the Mongols follow their historical path of conquest. Mongol Empire in 1250 CE:
Mr.Stalker wrote:
>Syndic gonna learn about MONGOLS
Euro is fucked. Better make a combined force to get the fuck out of there.
Don't worry guys, I got this.
Crimeariver wrote:
Don't worry guys, I got this.
im more worried if they circle you and go trough me to invade the rest of europe
James Blunt wrote:
im more worried if they circle you and go trough me to invade the rest of europe
As long as YART holds his wall we should all be fine. And considering the Mongols relied heavily on cavalry archers we should be ok.
Crimeariver wrote:
As long as YART holds his wall we should all be fine. And considering the Mongols relied heavily on cavalry archers we should be ok.
Some funding would help, my economy took a nosedive and I have to cut spending.
Crimeariver wrote:
As long as YART holds his wall we should all be fine. And considering the Mongols relied heavily on cavalry archers we should be ok.
isnt YART on an economic crisis? that wouldnt be good for holding
I can possibly help with fortifications, but I won't be able to launch any attacks directly.
Laud "The Bear Jew" Piestrings wrote:
I can possibly help with fortifications, but I won't be able to launch any attacks directly.
Help in any way you can to assist stopping the Mongols once they reach Europe.
You know I remember hearing about how the Mongols would use plague infected bodies as biological weapons when they are attacking towns that are heavily fortified. Also while they made safe trade routes those same trade routes also helped on spreading diseases.
>Tfw distance and the sea protects you from filthy mongols
You Are Reading This wrote:
Some funding would help, my economy took a nosedive and I have to cut spending.
Unfortunately I can't back you in terms of military because I don't technically have one, and I can't back you financially due to the fact that I'm undertaking a rather large project this turn.
However, I can recommend that you burn down the trees to the east of the wall so that the Mongols will be unable to buy siege engines. They may end up hauling timber from somewhere else to construct them but it'll still slow them down considerably and it shouldn't hurt you economy too much (unless you rely solely on the timber industry).
Spider-Byte wrote:
>Tfw distance and the sea protects you from filthy mongols
well, the mongols developed ships to invade japan, hypothetically speaking if they got to the sea they could send ships your way.
but its already a huge asumption to say they might get my way
James Blunt wrote:
well, the mongols developed ships to invade japan, hypothetically speaking if they got to the sea they could send ships your way.
but its already a huge asumption to say they might get my way
I think if the Mongols make it all the way to your borders you should surrender to them and show them and give them your entire naval force just to spite Spider-Byte.
James Blunt wrote:
well, the mongols developed ships to invade japan, hypothetically speaking if they got to the sea they could send ships your way.
but its already a huge asumption to say they might get my way
They did make ships to invade Japan but a monsoon stop them in their track. Though if they did try to invade Britina by sea that there is no way for them to rely on a weather phenomenon to save them.
Crimeariver wrote:
I think if the Mongols make it all the way to your borders you should surrender to them and show them and give them your entire naval force just to spite Spider-Byte.
i think by the time they reach me they might be too weak from all the fights so i can just blow in their direction
atleast thats what i hope
Crimeariver wrote:
I think if the Mongols make it all the way to your borders you should surrender to them and show them and give them your entire naval force just to spite Spider-Byte.
By that point we can assume they have taken you over completely. So in that case I technically beat you by surviving longer.
Spider-Byte wrote:
By that point we can assume they have taken you over completely. So in that case I technically beat you by surviving longer.
hey, i still got my colonies in greenland, so i can still win you in survival
Can anyone just step in and help with the Mongols? And by that I mean anyome who wasn't hit too hard by the plague or an economic recession.
Also I feel that spy networks and covert ops could come in handy if we play our cards right.
>tfw your turn is already at 120 words and you cant change anything cause its all vital
;-;
James Blunt wrote:
>tfw your turn is already at 120 words and you cant change anything cause its all vital
;-;
Man it feels good to be in the Americas.
Also twisty, your colony is Blood God believers.
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